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Liste des sujets

Pour ceux qui ont des problemes de lag..

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:44:12

[Sound options]
lpGUID=17783324
GUID=26 215 109 189 235 61 209 17 177 113 0 192 79 194 0 4
Reverse=0
MaxSounds=16
Sound Source=0
Music Volume=64
Sound Volume=100

[Game]
; # pas besoin d´intro, elle est vraiment horrible toute facon

LocalVersion=
releaseversion=1
WRITECONSOLELOG=0
ALTX_EXIT=0
rpgrules=1
tutorial=1
precache=1
Language=0
DISABLEAVIPLAYER=1
noblood=0
MapMinLoadK=1
WriteDemo=0
convertrf2=0
LODCutDistance=15000
OBJCutDistance=25000
LEVCutDistance=25000
EnvFogStart=3000 ; òóìàí íà óëèöå
EnvFogEnd=59500
FLYCutDistance=50000 ; ïåðåñòàþò îòîáðàæàòüñÿ objects, íàõîäÿùèåñÿ íà âûñîòå>50ì îò çåìëè
DEBUG_ShowLocationKeyCode=187

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:47:12

Bon alors je sais que beaucoup de monde semble avoir des problemes de lag, particulierement les utilisateurs de carte graphique ATi ( ATi va reparer ce problemes dans sa future mise a jour de Cataclyst qui sort dans 1 mois selon le site de Xenus) enfin bref si vous avez des problemes de lag ou tres bas FPS comme moi je l´experimentais au debut je vous suggere vivement de changer votre GAME.ini, voici une configuration que je sugere, avant de faire les changements je jouais en " Low" graphics et ca laggais un peu, maintenant je joue en Very high dans graphic et effet et je lag jamais. Cette config est pour les ordinateurs un peu moin puissant, si vous avez un bonne ordinateur vous n´avez qu´a changer les option graphique dans le jeux apres avoir modifié le game.ini, la plupart des changements fait ne sont pas accessible via le jeux donc ne seront pas affecté par les changements que vous ferais par apres ingame ( comme j´ai dit, je joue en Very High moi et ca lag pas) ( les controle seront aussi remis par default)

Alors voila ce qui faut faire, prenant toute la brique de texte qui suit et remplacer tout ce qui a dans le GAME.ini original par ca. ATTENTION, FAIT UNE COPIE DE SAUVEGARDE DE VOTRE GAME.INI AVANT! J´ai aussi placé 2 ou 3 commentaire si vous avez des problemes meme par apres, remetez les par default au endroit ou jai dit. Si quelqu´un pourrait tester sur la version Europeene et me dire si ca marche bien, sur la version US ya aucun probleme. ( desolé pour le post d´avant jai essayer de tout mettre d´un coup mais ct trop gros et je testais combien de ligne je pouvais mettre dun coup haha :p ( ca me prend 3 minute entre chaque message alors désolé :p)

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:49:25

WaterFogColor_R=25
WaterFogColor_G=57
WaterFogColor_B=59

; LODCutDistance=100000
; OBJCutDistance=100000
; LEVCutDistance=100000

; CLIPDISTANCE_LODMESH = 35000
; CLIPDISTANCE_OBJ = 35000
; CLIPDISTANCE_FLYOBJ = 50000
; CLIPDISTANCE_LEVEL = 50000

DrawGameBoxes=0
SCREENCAPTURETYPE=0
CaptureFPS=3

CaptureImageBPP=24

AnisotropicFiltering=1
DisableMiniTextures=0
TextureScaleDown=1
LowQualityAnimation=1 ; Si vous voyez une difference et que vous trouver que les animations sont moin bonne remetez ca a 0 ici, je n´ai vue aucune difference dans la qualité d´animation personellement
UseTexturesDirectory=0
DYNAMICAMBIENT=0x606060
DYNAMICDIRECT=0x606060
ConsoleMsgMask=7
; #define CONM_VE_TRACEMSGID 1
; #define CONM_VERENDERMSGID 2
; #define CONM_DX8RENDERMSGID 4
; #define CONM_PIPELINEMSGID 8

DrawDObjects=1
DrawContacts=0
Detail Textures=1
Hardware TNL=1
Texture Format=0
Texture filtering=0
ZBuffer Format=-1
RenderDeviceD3D_AdapterId=0
RenderDeviceD3D_DeviceType=1
ModeWidth=1024
ModeHeight=768
ModeBPP=32
Windowed mode=0
DisableJoystick=1
FixZoom=0
JoystickYMode=0
JoystickXMode=0
SmallTextures=0
HardwareGamma=1
PreloadTextures=1
BuildStatistic=0
DebugUseMouse=1
DrawProcedural=0
AllowRemakeTextures=0
NoFog=0
NoSort=0
NoMovies=0
NoFlares=0
Dithering=0
SpriteCrossFade=1
ScreenFade=0
BLF=1
FLARECHECKMETHOD=2
MipmapLoadBias=0.000000
DesiredFPS=40 ; 20fps par default, remetez par default si vous avez des problemes
DebugMode=0
DebugOutput=1
AdaptiveDegradation=1
PersonDetailLevel=1.00
LODDetailLevel=1.00
TableFog=0
PSYSTEMDEGRADATION=1
PSYSTEMMAXSQUARE=20
DetailTextures=1
LockFrames=1
TexturesReordering=1
DISABLETASKSWITCH=1
DrawGraph=0
DrawWayPoints=0
FSAA=0
GrassDensity=0.000000
DynamicShadows=1.000000
Disable details hud=0
Show hints=1
Color interface=B
Particle systems=2
Weather effects=1
GrassRadius=0.000000
DETAIL_OBJECTS_DISABLE_POPUP=0
DISABLEDYNAMICSHADOWS=0
VertexLightingMode=1
DISABLEWATERREFECTIONS=0
OBJECTS_LOD=0.250000
LODMESH_LOD=0.750000
MAXDYNAMICLIGHTSCOUNT=0.500000
MAXDYNAMICSHADOWSCOUNT=1.000000
TextureQuality=0
TextureFiltering=2
RenderDeviceD3D_Name=RADEON 9600 SERIES , HARDWARE
ANISOTROPICQUALITY=0.000000
GAMMA=1.140000
BackgroundTextureLoad=1
PRECACHETEXTURES=1
DisableBumpMapping=0
Time autosave=300
LOGGRAPHS=0
BENCHMARK=0
DRAWOBJECTNAMES=0
SHOWFPS=0
VSDETAILSTARTDISTANCE=2500.000000
VSBUMPSTARTDISTANCE=10000.000000
ALLOWGREYTEXTURE=0
RENDERLAG=0 ; Renderlag?
LIMITFPS=0
CreditsTimePause=5
CreditsTimeMorph=3
Static geometry load range=2
VSYNC=0
HUDMIPMAPLOADBIAS=-1.000000
DISABLEPROCEDURALTEXTURES=0
Game level=0
FLYOBJECTS_LOD=1.000000
FLYOBJECTS_HEIGHT=5000.000000
DRAWOBJECTSNAMES=0
BLOOM=1
Cursor form=1

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:50:46

[Editor]
TextureScaleDown=1
Detail Textures=0
Hardware TNL=1
Texture Format=0
Texture filtering=3
ZBuffer Format=32
RenderDeviceD3D_AdapterId=0
RenderDeviceD3D_DeviceType=1
Class_(OpenKey/Action)Box_BoxVis=1
Class_(OpenKey/Action)Box_MDLVis=1
Class_(OpenKey/Action)Box_PIDVis=1
Class_(OpenKey/Action)Box_EditVis=1
Class_Alien Egg_BoxVis=1
Class_Alien Egg_MDLVis=1
Class_Alien Egg_PIDVis=1
Class_Alien Egg_EditVis=1
Class_anim button_BoxVis=1
Class_anim button_MDLVis=1
Class_anim button_PIDVis=1
Class_anim button_EditVis=1
Class_Attack Unit_BoxVis=1
Class_Attack Unit_MDLVis=1
Class_Attack Unit_PIDVis=1
Class_Attack Unit_EditVis=1
Class_Auto Cannon Unit_BoxVis=1
Class_Auto Cannon Unit_MDLVis=1
Class_Auto Cannon Unit_PIDVis=1
Class_Auto Cannon Unit_EditVis=1
Class_Ballistic Rocket_BoxVis=1
Class_Ballistic Rocket_MDLVis=1
Class_Ballistic Rocket_PIDVis=1
Class_Ballistic Rocket_EditVis=1
Class_BlackBox Holder_BoxVis=1
Class_BlackBox Holder_MDLVis=1
Class_BlackBox Holder_PIDVis=1
Class_BlackBox Holder_EditVis=1
Class_button_BoxVis=1
Class_button_MDLVis=1
Class_button_PIDVis=1
Class_button_EditVis=1
Class_Camera Unit_BoxVis=1
Class_Camera Unit_MDLVis=1
Class_Camera Unit_PIDVis=1
Class_Camera Unit_EditVis=1
Class_Cooperative Region_BoxVis=1
Class_Cooperative Region_MDLVis=1
Class_Cooperative Region_PIDVis=1
Class_Cooperative Region_EditVis=1
Class_Crystal Holder_BoxVis=1
Class_Crystal Holder_MDLVis=1
Class_Crystal Holder_PIDVis=1
Class_Crystal Holder_EditVis=1
Class_Eagle_BoxVis=1
Class_Eagle_MDLVis=1
Class_Eagle_PIDVis=1
Class_Eagle_EditVis=1
Class_External Camera_BoxVis=1
Class_External Camera_MDLVis=1
Class_External Camera_PIDVis=1
Class_External Camera_EditVis=1
Class_Field Alien Unit_BoxVis=1
Class_Field Alien Unit_MDLVis=1
Class_Field Alien Unit_PIDVis=1
Class_Field Alien Unit_EditVis=1
Class_Field Soldier Unit_BoxVis=1
Class_Field Soldier Unit_MDLVis=1
Class_Field Soldier Unit_PIDVis=1
Class_Field Soldier Unit_EditVis=1
Class_Fish_BoxVis=0
Class_Fish_MDLVis=1
Class_Fish_PIDVis=0
Class_Fish_EditVis=1
Class_Flare_BoxVis=1
Class_Flare_MDLVis=1
Class_Flare_PIDVis=0
Class_Flare_EditVis=0
Class_Frog Unit_BoxVis=1
Class_Frog Unit_MDLVis=1
Class_Frog Unit_PIDVis=1
Class_Frog Unit_EditVis=1
Class_Grenade Discharger Unit_BoxVis=1
Class_Grenade Discharger Unit_MDLVis=1
Class_Grenade Discharger Unit_PIDVis=1
Class_Grenade Discharger Unit_EditVis=1
Class_Hostage Unit_BoxVis=1
Class_Hostage Unit_MDLVis=1
Class_Hostage Unit_PIDVis=1
Class_Hostage Unit_EditVis=1
Class_Key Frame_BoxVis=1
Class_Key Frame_MDLVis=1
Class_Key Frame_PIDVis=1
Class_Key Frame_EditVis=1
Class_Lens Flare_BoxVis=1
Class_Lens Flare_MDLVis=1
Class_Lens Flare_PIDVis=0
Class_Lens Flare_EditVis=0
Class_light_BoxVis=1
Class_light_MDLVis=1
Class_light_PIDVis=0
Class_light_EditVis=0
Class_LOD mesh_BoxVis=0
Class_LOD mesh_MDLVis=0
Class_LOD mesh_PIDVis=0
Class_LOD mesh_EditVis=0
Class_Map Area_BoxVis=1
Class_Map Area_MDLVis=1
Class_Map Area_PIDVis=1
Class_Map Area_EditVis=1
Class_Map Layer_BoxVis=1
Class_Map Layer_MDLVis=1
Class_Map Layer_PIDVis=1
Class_Map Layer_EditVis=1
Class_Map Mark_BoxVis=1
Class_Map Mark_MDLVis=1
Class_Map Mark_PIDVis=1
Class_Map Mark_EditVis=1
Class_Mark_BoxVis=1
Class_Mark_MDLVis=1
Class_Mark_PIDVis=1
Class_Mark_EditVis=0
Class_Network Area_BoxVis=1
Class_Network Area_MDLVis=1
Class_Network Area_PIDVis=0
Class_Network Area_EditVis=0
Class_object_BoxVis=1
Class_object_MDLVis=1
Class_object_PIDVis=1
Class_object_EditVis=1
Class_player_BoxVis=1
Class_player_MDLVis=1
Class_player_PIDVis=1
Class_player_EditVis=1
Class_Point Duty Unit_BoxVis=1
Class_Point Duty Unit_MDLVis=1
Class_Point Duty Unit_PIDVis=1
Class_Point Duty Unit_EditVis=1
Class_Portal Door_BoxVis=1
Class_Portal Door_MDLVis=1
Class_Portal Door_PIDVis=1
Class_Portal Door_EditVis=1
Class_pusher_BoxVis=1
Class_pusher_MDLVis=1
Class_pusher_PIDVis=1
Class_pusher_EditVis=1
Class_Pushers´ Syncronizer_BoxVis=1
Class_Pushers´ Syncronizer_MDLVis=1
Class_Pushers´ Syncronizer_PIDVis=1
Class_Pushers´ Syncronizer_EditVis=1
Class_Resource Item_BoxVis=1
Class_Resource Item_MDLVis=1
Class_Resource Item_PIDVis=1
Class_Resource Item_EditVis=1
Class_Rocket System Object_BoxVis=1
Class_Rocket System Object_MDLVis=1
Class_Rocket System Object_PIDVis=1
Class_Rocket System Object_EditVis=1
Class_sound_BoxVis=1
Class_sound_MDLVis=1
Class_sound_PIDVis=1
Class_sound_EditVis=1
Class_Sprite3D_BoxVis=1
Class_Sprite3D_MDLVis=1
Class_Sprite3D_PIDVis=1
Class_Sprite3D_EditVis=1
Class_Start Point_BoxVis=1
Class_Start Point_MDLVis=1
Class_Start Point_PIDVis=0
Class_Start Point_EditVis=0
Class_Tank Unit_BoxVis=1
Class_Tank Unit_MDLVis=1
Class_Tank Unit_PIDVis=1
Class_Tank Unit_EditVis=1
Class_Teleport_BoxVis=1
Class_Teleport_MDLVis=1
Class_Teleport_PIDVis=1
Class_Teleport_EditVis=1
Class_Transporter Unit_BoxVis=1
Class_Transporter Unit_MDLVis=1
Class_Transporter Unit_PIDVis=1
Class_Transporter Unit_EditVis=1
Class_Water Level_BoxVis=1
Class_Water Level_MDLVis=1
Class_Water Level_PIDVis=0
Class_Water Level_EditVis=0
Class_WayPoint_BoxVis=1
Class_WayPoint_MDLVis=1
Class_WayPoint_PIDVis=1
Class_WayPoint_EditVis=1
ObjListForm_Filter=1
ObjListForm_ShowAll=1
LastSelTag=the origin
CreateObj_LastIndex=23
Class_Model_BoxVis=1
Class_Model_MDLVis=1
Class_Model_PIDVis=0
Class_Model_EditVis=0
Class_Rigid Body_BoxVis=1
Class_Rigid Body_MDLVis=1
Class_Rigid Body_PIDVis=0
Class_Rigid Body_EditVis=0
Class_t_player_BoxVis=1
Class_t_player_MDLVis=1
Class_t_player_PIDVis=1
Class_t_player_EditVis=0
Class_t_unit_BoxVis=1
Class_t_unit_MDLVis=1
Class_t_unit_PIDVis=1
Class_t_unit_EditVis=1
Class_Walk Body_BoxVis=1
Class_Walk Body_MDLVis=1
Class_Walk Body_PIDVis=0
Class_Walk Body_EditVis=0
Class_t_car_BoxVis=0
Class_t_car_MDLVis=1
Class_t_car_PIDVis=1
Class_t_car_EditVis=0
SelForm2_0=0
SelForm2_1=0
SelForm_Flare=0
SelForm_Lens Flare=0
SelForm_light=0
SelForm_LOD mesh=0
SelForm_Mark=0
SelForm_Model=0
SelForm_Network Area=0
SelForm_Rigid Body=0
SelForm_sound=0
SelForm_Sprite3D=0
SelForm_Start Point=0
SelForm_t_car=0
SelForm_t_player=0
SelForm_Walk Body=0
SelForm_Water Level=0
Selform_LastName=
Selform_Box1=1
Selform_Box2=0
Selform_Box3=0
Selform_Box4=0
Class_Walk Unit_BoxVis=1
Class_Walk Unit_MDLVis=1
Class_Walk Unit_PIDVis=0
Class_Walk Unit_EditVis=0
SelForm_Walk Unit=0
Class_Mafia Hitman_BoxVis=1
Class_Mafia Hitman_MDLVis=1
Class_Mafia Hitman_PIDVis=0
Class_Mafia Hitman_EditVis=1
Class_Event Box_BoxVis=1
Class_Event Box_MDLVis=1
Class_Event Box_PIDVis=0
Class_Event Box_EditVis=0
Class_Static Sound_BoxVis=1
Class_Static Sound_MDLVis=1
Class_Static Sound_PIDVis=0
Class_Static Sound_EditVis=0
Class_Door_BoxVis=1
Class_Door_MDLVis=1
Class_Door_PIDVis=1
Class_Door_EditVis=0
Class_Ambient Box_BoxVis=1
Class_Ambient Box_MDLVis=1
Class_Ambient Box_PIDVis=0
Class_Ambient Box_EditVis=0
LastSaveMethod=1
Class_Flag Point_BoxVis=1
Class_Flag Point_MDLVis=1
Class_Flag Point_PIDVis=0
Class_Flag Point_EditVis=0
Class_Mafia Officer Gun_BoxVis=0
Class_Mafia Officer Gun_MDLVis=1
Class_Mafia Officer Gun_PIDVis=1
Class_Mafia Officer Gun_EditVis=0
Class_NPC_BoxVis=1
Class_NPC_MDLVis=1
Class_NPC_PIDVis=0
Class_NPC_EditVis=1
Class_Way Point_BoxVis=1
Class_Way Point_MDLVis=1
Class_Way Point_PIDVis=1
Class_Way Point_EditVis=0
Class_Creature_BoxVis=0
Class_Creature_MDLVis=1
Class_Creature_PIDVis=0
Class_Creature_EditVis=0
Class_t_item_BoxVis=0
Class_t_item_MDLVis=1
Class_t_item_PIDVis=1
Class_t_item_EditVis=0
Class_t_helicopter_BoxVis=0
Class_t_helicopter_MDLVis=1
Class_t_helicopter_PIDVis=1
Class_t_helicopter_EditVis=0
Class_t_fan_BoxVis=1
Class_t_fan_MDLVis=1
Class_t_fan_PIDVis=1
Class_t_fan_EditVis=1
Class_Office Fan_BoxVis=1
Class_Office Fan_MDLVis=1
Class_Office Fan_PIDVis=0
Class_Office Fan_EditVis=0
Class_Breakable Object_BoxVis=1
Class_Breakable Object_MDLVis=1
Class_Breakable Object_PIDVis=0
Class_Breakable Object_EditVis=0
Class_t_barrel_BoxVis=1
Class_t_barrel_MDLVis=1
Class_t_barrel_PIDVis=1
Class_t_barrel_EditVis=1
Class_Explosive Barrel_BoxVis=1
Class_Explosive Barrel_MDLVis=1
Class_Explosive Barrel_PIDVis=0
Class_Explosive Barrel_EditVis=0
Class_Mark Area_BoxVis=1
Class_Mark Area_MDLVis=1
Class_Mark Area_PIDVis=0
Class_Mark Area_EditVis=0
ObjListForm_Left=111
ObjListForm_TOP=67
ObjListForm_WIDTH=801
ObjListForm_HEIGHT=633
ObjListForm_SPLIT=383
SelForm_Ambient Box=0
SelForm_Breakable Object=0
SelForm_Creature=0
SelForm_Door=0
SelForm_Event Box=0
SelForm_Explosive Barrel=0
SelForm_Flag Point=0
SelForm_Mafia Hitman=0
SelForm_Mark Area=0
SelForm_NPC=0
SelForm_Office Fan=0
SelForm_Static Sound=0
SelForm_t_helicopter=0
SelForm_t_item=0
SelForm_Way Point=1
Class_Rope_BoxVis=1
Class_Rope_MDLVis=1
Class_Rope_PIDVis=0
Class_Rope_EditVis=0
Class_Anim Door_BoxVis=1
Class_Anim Door_MDLVis=1
Class_Anim Door_PIDVis=1
Class_Anim Door_EditVis=1
Class_Animated Door_BoxVis=1
Class_Animated Door_MDLVis=1
Class_Animated Door_PIDVis=0
Class_Animated Door_EditVis=0
Class_Rotation Door_BoxVis=1
Class_Rotation Door_MDLVis=1
Class_Rotation Door_PIDVis=0
Class_Rotation Door_EditVis=0
Class_Animated Button_BoxVis=1
Class_Animated Button_MDLVis=1
Class_Animated Button_PIDVis=0
Class_Animated Button_EditVis=0
Class_t_tank_BoxVis=0
Class_t_tank_MDLVis=1
Class_t_tank_PIDVis=1
Class_t_tank_EditVis=1
Class_t_swarm_BoxVis=0
Class_t_swarm_MDLVis=1
Class_t_swarm_PIDVis=1
Class_t_swarm_EditVis=1
Class_Bird_BoxVis=1
Class_Bird_MDLVis=1
Class_Bird_PIDVis=0
Class_Bird_EditVis=0
Class_Car_BoxVis=1
Class_Car_MDLVis=1
Class_Car_PIDVis=0
Class_Car_EditVis=1
Class_Helicopter_BoxVis=1
Class_Helicopter_MDLVis=1
Class_Helicopter_PIDVis=0
Class_Helicopter_EditVis=0
Class_Item_BoxVis=1
Class_Item_MDLVis=1
Class_Item_PIDVis=0
Class_Item_EditVis=0
Class_SAM_BoxVis=1
Class_SAM_MDLVis=1
Class_SAM_PIDVis=0
Class_SAM_EditVis=0
Class_Swarm_BoxVis=1
Class_Swarm_MDLVis=1
Class_Swarm_PIDVis=0
Class_Swarm_EditVis=0
Class_Tank_BoxVis=1
Class_Tank_MDLVis=1
Class_Tank_PIDVis=0
Class_Tank_EditVis=0
SelForm_Animated Button=0
SelForm_Animated Door=0
SelForm_Bird=0
SelForm_Car=0
SelForm_Fish=0
SelForm_Helicopter=0
SelForm_Item=0
SelForm_Rope=0
SelForm_Rotation Door=0
SelForm_SAM=0
SelForm_Swarm=0
SelForm_Tank=0
Class_Vulcan_BoxVis=1
Class_Vulcan_MDLVis=1
Class_Vulcan_PIDVis=0
Class_Vulcan_EditVis=0
Class_Plane_BoxVis=1
Class_Plane_MDLVis=1
Class_Plane_PIDVis=0
Class_Plane_EditVis=0
Class_Ship_BoxVis=1
Class_Ship_MDLVis=1
Class_Ship_PIDVis=0
Class_Ship_EditVis=1
Class_Dog_BoxVis=1
Class_Dog_MDLVis=1
Class_Dog_PIDVis=0
Class_Dog_EditVis=0
Class_Multi Body_BoxVis=1
Class_Multi Body_MDLVis=1
Class_Multi Body_PIDVis=0
Class_Multi Body_EditVis=0
Class_Dynamic Sound_BoxVis=1
Class_Dynamic Sound_MDLVis=1
Class_Dynamic Sound_PIDVis=0
Class_Dynamic Sound_EditVis=0
Class_Jaguar_BoxVis=1
Class_Jaguar_MDLVis=1
Class_Jaguar_PIDVis=0
Class_Jaguar_EditVis=0
Class_Bomb_BoxVis=1
Class_Bomb_MDLVis=1
Class_Bomb_PIDVis=0
Class_Bomb_EditVis=0
Class_Coco_BoxVis=1
Class_Coco_MDLVis=1
Class_Coco_PIDVis=0
Class_Coco_EditVis=0
Class_Snake_BoxVis=1
Class_Snake_MDLVis=1
Class_Snake_PIDVis=0
Class_Snake_EditVis=0
Class_Barrier_BoxVis=1
Class_Barrier_MDLVis=1
Class_Barrier_PIDVis=0
Class_Barrier_EditVis=0
Class_Butterfly_BoxVis=1
Class_Butterfly_MDLVis=1
Class_Butterfly_PIDVis=0
Class_Butterfly_EditVis=0
Class_Rat_BoxVis=1
Class_Rat_MDLVis=1
Class_Rat_PIDVis=0
Class_Rat_EditVis=0
SelForm_Barrier=0
SelForm_Bomb=0
SelForm_Butterfly=0
SelForm_Coco=0
SelForm_Dog=0
SelForm_Dynamic Sound=0
SelForm_Jaguar=0
SelForm_Multi Body=0
SelForm_Plane=0
SelForm_Rat=0
SelForm_Ship=0
SelForm_Snake=0
SelForm_Vulcan=0
Class_Place Item_BoxVis=1
Class_Place Item_MDLVis=1
Class_Place Item_PIDVis=0
Class_Place Item_EditVis=0
SelForm_Place Item=0
Class_Robot_BoxVis=1
Class_Robot_MDLVis=1
Class_Robot_PIDVis=0
Class_Robot_EditVis=0
Class_Space Switcher_BoxVis=1
Class_Space Switcher_MDLVis=1
Class_Space Switcher_PIDVis=0
Class_Space Switcher_EditVis=0
SelForm_Robot=0
SelForm_Space Switcher=0
Class_Cow_BoxVis=1
Class_Cow_MDLVis=1
Class_Cow_PIDVis=0
Class_Cow_EditVis=0
Class_Respawn Area_BoxVis=1
Class_Respawn Area_MDLVis=1
Class_Respawn Area_PIDVis=0
Class_Respawn Area_EditVis=1

[PED]
Width=622
Height=441
BackColor=3552822
GridColor=8421504
AxisColor=255
GridLines=25
GridWidth=140
GridEnabled=1
AxisEnabled=1
LastString=Edit1
[LEVEDIT]
EdgesButton=1
BF3D2DButton=0
BoxButton=0
AxisButton=0
MDLButton=1
PIDButton=0
RADButton=0
ROOMButton=1
KeysButton=0
WaypButton=0
TracksButton=0
LightOnButton=0
LightRadius=0
rotatediscrete=1.0
movediscrete=1
LightColor=1
MoveBy1cm=0
CloneMove=1
MinLOD=0
LODIN3D=0
ExportCursorKeys=0
EventsButton=1
AniStart=20.0
AniStop=60.0
AniThis=89.8
AniStartTime=18.7
AniStopTime=110.9
TracksFormTop=562
TracksFormLeft=-94
Track=5
VertexTicks=1
UpdateProperty=
ShowSelVert=1
SnapDistance=100.0
PaintSelected=0
SOFTRADIUS=2000.00
BorderVertices=0
GRPCURSORMODE=2
DODISPLAYRADIUS=17
AUTOSAVEDEPTH=10
SortFastest=0
AUTOSAVE=0
CutByDist=0
STARTUPLOAD=1
ADDBUILTTRIANGLES=1
DOP_LEFT=785
DOP_TOP=56
DOP_HEIGHT=708
SHOWDOBRUSH=1
MergeLevel_Objects=0
MergeLevel_NoRooms=0
ShowLayeredBrush=1
LevelSquareSize=20000.0
SOFTTRIANGLECLICK=1
DODENSITY=0
ConnectDist=1.00
LayersFormHeight=625
LayersFormPage=1
SmoothTerrain=1
ApplyTerrainTexture=1
ApplyTerrainSmoothing=1
LightSelRooms=0
UVHOLD=0
DoLightLevel=1
DoAmbient=1
DoSunLight=1
DoSecondaryLight=0
DoStaticLight=1
DoDynamicLight=1
ExtraLight=1
LightmapQuality=7.0
DoStaticSelOnly=0
LAYERABUTTON=1
LAYER0BUTTON=1
LAYER1BUTTON=1
LAYER2BUTTON=1
LAYER3BUTTON=1
LAYER4BUTTON=1
LAYER5BUTTON=1
LAYER6BUTTON=1
ShowPortalsBtn=0
ShowAICollFreeBtn=0
LODLightType=0
AverageAmbient=1
RECENT3=C:\-Xenus\lev\Mounting_2.LV2
RECENT4=C:\-Xenus\lev\Mounting_3.LV2
RECENT5=C:\-Xenus\lev\Mounting_4.LV2
RECENT6=C:\-Xenus\lev\Mounting_5.LV2
ShowDOAxis=0
SelectTaggedGroups=0
SaveOnExit=0
3DSMAXPATH=
SaveBumpData=1
TracksFormWidth=1036
TracksFormHeight=266
LayersBrush=1
LayersForm_MaterialId=2193
LayersForm_SubtextureIndex=0
LayersForm_Mask1=0
LayersForm_Mask2=0
TunnelCopyMaterialCBox=0
FaceMapScale=1000
Snap=1
GroupsForm_Top=135
GroupsForm_Left=531
GroupsForm_Width=337
GroupsForm_Height=472
RECENT1=C:\-Xenus\lev\cocafield01.LV2
RECENT2=C:\-Xenus\lev\Mounting_1.LV2
LAYER7BUTTON=1
LAYER8BUTTON=1
LAYER9BUTTON=1
LAYER10BUTTON=1
btnNPCRadius=0
LandSwell_SizeOnWater=150.0
LandSwell_SizeOnShore=20.0
LandSwell_Tiling=400.0

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:51:29

[Default keyboard settings]
Keyboard Sensitivity=50
Mouse Sensitivity=74
InvertMouse=0
Mouse Car Sensitivity=50

Move Forward=87,38
Move Backward=83,40
Turn Left=37,-1
Turn Right=39,-1
Strafe=18,-1
Strafe Left=65,-1
Strafe Right=68,-1
Fire=-2,17
Open/Use=13,69
Jump=32,-1
Crouch=67,-1
Look Up=36,-1
Look Down=35,-1
Slow walk=16,-1
Magnify=-3,-1
NET: OK!=112,-1
NET: STICK TOGETHER!=-1,-1
NET: PROTECT THE BASE!=-1,-1
CMD: Cover me=116,-1
CMD: Attack/NET: GO GO GO!=117,-1
CMD: Hold Position/NET: Enemy spotted!=118,-1
CMD: Hold Fire/NET: Sector clear!=119,-1
Weapon reload=82,-1
Machine Gun=49,-1
Shotgun=50,-1
Laser=51,-1
Flare Launcher=52,-1
Sniper Gun=53,-1
Mine Launcher=54,-1
Rocket Launcher=55,-1
Grenade Launcher=56,-1
Flash Grenade Launcher=57,-1
Prone=34,-1
Upright=33,-1
External Camera=-1,-1
Tessla Generator=-1,-1
Full Screen Map=77,-1
Night Vision=78,-1
HUD Mode=-1,-1
Increase map size/camera shift=-1,-1
Decrease map size/camera shift=-1,-1
Increase Gamma=-1,-1
Decrease Gamma=45,-1
map: next waypoint=-1,-1
Next Weapon=107,-1
Prev Weapon=109,-1
Inventory=73,-1
Common chat=-1,-1
Team chat=-1,-1
Objectives=79,-1
Console Log=-1,76
Quick Load=119,-1
Quick Save=118,-1
Drop Weapon=71,-1
Exit Use Menu=48,-1
Net: Buy=-1,66
Vehicle Up=81,-1
Vehicle Down=90,-1
Show Map=77,-1
Skip Movie=8,-1
Select Bullet=86,-1
Hero Parameters=80,-1
Upgrade=85,-1
Time=72,-1
Next Weapon/Zoom in=-6,-1
Prev Weapon/Zoom out=-7,-1
Camera: 1st person=120,-1
Camera: 3rd person=121,-1
Camera: alternative 1=122,-1
Camera: alternative 2=123,-1
Pause=19,-1
Weapon Down=48,-1
NET: Change Team=-1,114
Binocular=66,-1
Increase Magnify=70,-1
Decrease Magnify=71,-1
Camera: alternative=122,-1
Sleep=74,-1
Flash Light=70,-1
Mobile Phone=75,-1
Un-equip Weapon=48,-1
Turn Head Light=78,-1
Mini Map/Net Players=9,-1
Notepad=76,-1
Always Run=-1,-1

[Keyboard settings]

Keyboard Sensitivity=50
Mouse Sensitivity=74
InvertMouse=0
Mouse Car Sensitivity=50

Move Forward=87,38
Move Backward=83,40
Turn Left=37,-1
Turn Right=39,-1
Strafe=18,-1
Strafe Left=65,-1
Strafe Right=68,-1
Fire=-2,17
Open/Use=13,69
Jump=32,-1
Crouch=67,-1
Look Up=36,-1
Look Down=35,-1
Slow walk=16,-1
Magnify=-3,-1
NET: OK!=112,-1
NET: STICK TOGETHER!=-1,-1
NET: PROTECT THE BASE!=-1,-1
CMD: Cover me=116,-1
CMD: Attack/NET: GO GO GO!=117,-1
CMD: Hold Position/NET: Enemy spotted!=118,-1
CMD: Hold Fire/NET: Sector clear!=119,-1
Weapon reload=82,-1
Machine Gun=49,-1
Shotgun=50,-1
Laser=51,-1
Flare Launcher=52,-1
Sniper Gun=53,-1
Mine Launcher=54,-1
Rocket Launcher=55,-1
Grenade Launcher=56,-1
Flash Grenade Launcher=57,-1
Prone=34,-1
Upright=33,-1
External Camera=-1,-1
Tessla Generator=-1,-1
Full Screen Map=77,-1
Night Vision=78,-1
HUD Mode=-1,-1
Increase map size/camera shift=-1,-1
Decrease map size/camera shift=-1,-1
Increase Gamma=-1,-1
Decrease Gamma=45,-1
map: next waypoint=-1,-1
Next Weapon=107,-1
Prev Weapon=109,-1
Inventory=73,-1
Common chat=-1,-1
Team chat=-1,-1
Objectives=79,-1
Console Log=-1,76
Quick Load=119,-1
Quick Save=118,-1
Drop Weapon=71,-1
Exit Use Menu=48,-1
Net: Buy=-1,66
Vehicle Up=81,-1
Vehicle Down=90,-1
Show Map=77,-1
Skip Movie=8,-1
Select Bullet=86,-1
Hero Parameters=80,-1
Upgrade=85,-1
Time=72,-1
Next Weapon/Zoom in=-6,-1
Prev Weapon/Zoom out=-7,-1
Camera: 1st person=120,-1
Camera: 3rd person=121,-1
Camera: alternative 1=122,-1
Camera: alternative 2=123,-1
Pause=19,-1
Weapon Down=48,-1
NET: Change Team=-1,114
Binocular=66,-1
Increase Magnify=70,-1
Decrease Magnify=71,-1
Camera: alternative=122,-1
Sleep=74,-1
Flash Light=70,-1
Mobile Phone=75,-1
Un-equip Weapon=48,-1
Turn Head Light=78,-1
Mini Map/Net Players=9,-1
Notepad=76,-1
Always Run=-1,-1

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 22:52:22

[Common]
CacheMemory=10
AllowMoreCache=1
CacheMemoryPercent=20
ROFCacheMemoryPercent=10
[ROFEDIT]
SmallTextures=0
[TxMan]
EnginePath=D:\counters\
Preview=1
HideAlpha=1
Fit=1
[QRE]
SelSidForm_filteruser=0
MemoForm_Style=0
[Sound options]
Music Volume=0
Sound Volume=0
Reverse=0
Sound Source=0
MaxSounds=8
[Console]
LastCommand10=set clip 0
LastCommand9=allmoney
LastCommand8=addsid 6973
LastCommand7=missiontake 1024
LastCommand6=missiontake 1024
LastCommand5=missiontake 1204
LastCommand4=movetosmid 3363
LastCommand3=set clip 0
LastCommand2=cheat
LastCommand1=cheat off
Bind1=god
Bind3=allweapons
Bind2=drawdobjects
Bind4=set clip 0
Bind5=set clip 1
Bind6=printpointedchar
Bind7=allmoney
[Boiling Point]
GrassDensity=1.000000
GrassRadius=0.375000
DETAIL_OBJECTS_DISABLE_POPUP=0
DEBUG_ShowLocationKeyCode=0
DISABLEDYNAMICSHADOWS=0
VertexLightingMode=0
DISABLEWATERREFECTIONS=0
OBJECTS_LOD=0.500000
LODMESH_LOD=0.500000
MAXDYNAMICLIGHTSCOUNT=0.500000
MAXDYNAMICSHADOWSCOUNT=1.000000
LOGGRAPHS=0
BENCHMARK=0
DRAWOBJECTNAMES=0
DRAWGRAPH=0
HUDMIPMAPLOADBIAS=-1.000000

Ouf, voila c´est terminé hehe, dite moi si ca la amélioré vos performance ( désolé de pas avoir simplement pus mettre un lien vers le game.ini, jai pas vraiment d´endroit pour mettre mes trucs sur internet :))

goestrip
goestrip
Niveau 5
30 mai 2005 à 22:55:21

merci pour ce post!!!
j´ai pas encore essayé, perso je joue sous nvidia, 6800gt, j´ai pas trop trop de probleme, je doit etre en 1280*1024 je crois, avec pas mal de truc en high, je vais peut etre qd meme essayé ta modif :)

y fallait oser en tt cas , chapeau ; )

geheme
geheme
Niveau 9
30 mai 2005 à 22:56:44

Si vous avez encore du lag après avoir coupé tous les programmes d´arrière plan et configuré au minimum, vous pouvez installer RAMBOOST XP.

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 23:00:44

Non Geheme, ce n´est pas un probleme de RAM du tout, le moteur Xenus semble entrer en conflit avec certaines carte graphique pour une raison inconnue ( tout ceux qui lag devrais voir dans le fichier de boiling point in . txt nommée " crash.txt" ecrit

Xenus.exe caused an EXCEPTION_ACCESS_VIOLATION in module DX8RENDER.DLL at 001B:61008B40,
VITALENGINE::TPrimitiveFactory::DrawIndexedTriangl
es_2D()+0704 byte(s), d:\ve_sdk2\dx8render\primitivefactory.cpp, line 0330+0046 byte(s)

Registers:
EAX=0022E9C0 EBX=01CAEE50 ECX=0000001C EDX=00000070 ESI=0022E9C0
EDI=3E400588 EBP=00000002 ESP=0022E920 EIP=61008B40 FLG=00290212
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

Call stack:
001B:61008B40 ( 0x610B70E4 0x00000002 0x0022E9B0 0x0022E9C0) DX8RENDER.DLL,
VITALENGINE::TPrimitiveFactory::DrawIndexedTriangl
es_2D()+0704 byte(s), d:\ve_sdk2\dx8render\primitivefactory.cpp, line 0330+0046 byte(s)

001B:6100C07F ( 0x01C8CA38 0x00000000 0x00000000 0x00000190) DX8RENDER.DLL, VITALENGINE::PassBrightPixels()+0431 byte(s), d:\ve_sdk2\dx8render\renderlib.cpp, line 0980

001B:6100C116 ( 0x610B02F0 0x01C8BF68 0x01C8BF68 0x0022EB0C) DX8RENDER.DLL, VITALENGINE::TRenderLib::PostprocessFrame()+0134 byte(s), d:\ve_sdk2\dx8render\renderlib.cpp, line 1008

001B:6900E582 ( 0x00000000 0x00000000 0x00000000 0x00000000) verender2.dll, VITALENGINE::RenderGameScreen()+0866 byte(s), d:\ve_sdk2\verender2\scenerender.cpp, line 0885

ou quelque chose qui ressemble bc, j´ai 1 gig de dual RAM pc3200 de OCZ alors non ne ce n´est pas la ram qui cause le lag dans ce jeux ( enfin pas le lag que ces modif repare)

LeMogul
LeMogul
Niveau 4
30 mai 2005 à 23:35:19

Ce qui serait bien aussi, ce serait d´arrêter de faire l´amalgame entre un jeu qui lag et un jeu qui rame. Le lag c´est quand t´as un mauvais ping en jouant en réseau. :o))

UncleGeorge
UncleGeorge
Niveau 4
30 mai 2005 à 23:37:24

. ..tu as tres bien compris de quoi je parlais...

LeMogul
LeMogul
Niveau 4
31 mai 2005 à 02:45:05

Moi oui. Mais moi on s´en fout. Si tu t´exprime mal, on te comprend mal, forcément

UncleGeorge
UncleGeorge
Niveau 4
31 mai 2005 à 04:18:38

C´est bien, tu as montré ton point de vue smartass félicitation.

starpom
starpom
Niveau 3
31 mai 2005 à 11:56:45

C´est pas pour critiquer mais tu aurais mis juste les changements effectué, cela aurait été bien plus simple. En effet le game.ini change en fonction de la version que tu as. Sinon très bonne initiative

UncleGeorge
UncleGeorge
Niveau 4
01 juin 2005 à 19:06:20

hmm c´est ce que je creignaint, j´ai tout poster vue que je sais que certaines personnes se perderais dans tout ce gros tas de texte et que c´etait plus simple pour eux de juste tout effacer et remplacer par ca.

chicken20
chicken20
Niveau 4
01 juin 2005 à 19:40:26

bon ben en tout cas j´ai testé et ca n´a rien changé enfin bon j´vais essayer les autres trucs du forum ou sinan j´vais simplement attendre le patch :)

lavachekirit
lavachekirit
Niveau 5
01 juin 2005 à 20:40:06

chez moi ca marche!!!!!!

Kurdy34
Kurdy34
Niveau 10
01 juin 2005 à 21:45:11

J´ai essayé vite fait, ba ca rame toujours j´ai l´impression faut dire que j´ai un pc qui vieillis

athlon 1600+
512 mo DDR
Ati radeon 9600pro

de plus ca m´avais mis le jeu en anglais, bon j´ai juste remis une ligne par defaut pour réavoir le fr.

La vidéo du moment