Body = RespawnBody ModuleTag_RespawnBody
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = ARAGORN_HEALTH ;BALANCE Aragorn Health
PermanentlyKilledByFilter = NONE ;Who kills me permanently?
DodgePercent = HERO_DODGE_PERCENT
End
Behavior = RespawnUpdate ModuleTag_RespawnUpdate
DeathAnim = DYING ;Model condition to play when killed-to-respawn
DeathFX = FX_AragornDieToRespawn ;FXList to play when killed-to-respawn
DeathAnimationTime = 3933 ;How long DeathAnim will take.
InitialSpawnFX = FX_AragornInitialSpawn ;FXList to play when respawning.
RespawnAnim = LEVELED ;Animation to play when respawning.
RespawnFX = FX_ResurrectionAragorn ;FXList to play when respawning.
RespawnAnimationTime = 2000 ;Time it takes for respawn to play.
AutoRespawnAtObjectFilter = NONE +CASTLE_KEEP ;Respawn at this location -- and at it´s exit production point if possible.
ButtonImage = HIAragorn
;RespawnEntries determine the ruleset for how a character can be revived. Some units may automatically respawn, others
;may require a specific revive action performed on him. You can specify different values for each level... or use Level:Any
RespawnRules
= AutoSpawn:No Cost:800 Time:90000 Health:100%
;DEFAULT VALUES
RespawnEntry = Level:2 Cost:1000 Time:90000 ;For other levels, only override what is different.
RespawnEntry = Level:3 Cost:1200 Time:90000
RespawnEntry = Level:4 Cost:1400 Time:90000
RespawnEntry = Level:5 Cost:1600 Time:120000
RespawnEntry = Level:6 Cost:1800 Time:120000
RespawnEntry = Level:7 Cost:2000 Time:120000
RespawnEntry = Level:8 Cost:2200 Time:120000
RespawnEntry = Level:9 Cost:2400 Time:120000
RespawnEntry = Level:10 Cost:3000 Time:120000
End
de Aragorn.ini, adapte le selon tes besoins et pense à éliminer
Body = ActiveBody ModuleTag_02
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = GIANT_EAGLE_HEALTH ;BALANCE Gwaihir Health
; MaxHealthDamaged = 500
; RecoveryTime = 5000
HealingBuffFx = None
End