1) La puissance de l´arc d´elrond, tu doit chercher "ElrondBow", dans le weapon.ini.
Si tu regardes bien tu peux voir, que la puissance de l´arc d´Elrond correspond a la puissance d´un archer normal("ElvenArcherBowWarhead"), comme si Elrond etait une unité, dc tu remplaces la partie "ElrondBow" par ceci :
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Weapon ElrondBow ; BALANCE Elven Archer Weapon
AttackRange = 320.0
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 100 ;W hen this weapon is used it will hit exactly 100% of the time.
ScatterRadius = 16.0 ;W hen this weapon misses it can randomly miss by as much as this distance.
DelayBetweenShots = 0 ; time between shots, msec
PreAttackDelay = 833 ; 1467 is the prep time for archer.
PreAttackRandomAmount = 0 ; amount of additional preattack variance for archer type attacks only
PreAttackType = PER_POSITION ; Do the delay each time we attack a new target
FiringDuration = 0 ; Duration of the archer firing shot is 500ms.
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:1800 Max:1800
ContinuousFireOne = 0
ContinuousFireCoast = 1800
IsAimingWeapon = Yes
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
ProjectileNugget ; Default arrow
ProjectileTemplateName = GoodFactionArrow
WarheadTemplateName = ElrondBowWarhead ;E lvenArcherBowWarhead
;F orbiddenUpgradeNames = Upgrade_RohanFireArrows
End
End
;P rojectileNugget ; Fire arrow available through fire upgrade
;P rojectileTemplateName = GoodFactionFireArrow
;W arheadTemplateName = GondorArcherBowWarhead
;R equiredUpgradeNames = Upgrade_RohanFireArrows
;E nd
;E nd
;- ----------------------------------
Weapon ElrondBowWarhead
ProjectileCollidesWith = ALLIES ENEMIES NEUTRAL STRUCTURES WALLS
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
HitStoredTarget = Yes ; Always hits initial target.
DamageNugget ; A basic Nugget that just does damage
Damage = 50
;D amageScalar = 25000% NONE +MordorMumakil
Radius = 0.0 ; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody.
DelayTime = 0
DamageType = HERO_RANGED
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
End
End
Tu peux voir que c´est le "Warhead" qui commande les dommages qu´infligent l´arc d´Elrond: le "ProjectileNugget" > WarheadTemplateName > ElrondBowWarhead > DamageNugget > Damage
C´est le "Damage" ds le "ElrondBowWarhead", qui faut modifié par un nb plus grand si tu veux augmenter sa puissance.
2) Ensuite si tu veux changer le nom, il faut éditer le fichier CSF, dans un autre fichier BIG, qu´il faudra extraire, et tu auras besoin d´un lecteur de fichier CSF, je te recommande "TOWTOOLS" c´est ce que j´utilise et ca marche trés bien.
Ca fait des mois et des mois que je "discute" avec les grds du modding, (ched, vadren, The Dead Player, JV)
Si vs avez des questions je pourrais surement vous aider.