Voici quelque modifcation trouvez sur le forum anglais
(http://www.thelib.com/yabbse/index.php?board=13 ),
qui permet des debloqué ou ajouté des fonctions sympa.
Ils y a aussi ce site ou tu recup des mods tous fait comme remplacer les serveuse par des nanas de Hooters ( petit short gros seins ; ) ) voir la distance avec les lunettes et autres : http://www.piratesahoy.net/
Sinon voici ce que je trouve les plus utiles, je vais les essaye ce soir je vous dirais :
/*************************************************
/************* sailing the black pearl ***********************
/*************************************************
to sail the black pearl open up your characters_init file and go down to the line with the arrow:
ch.Ship.Type = SHIP_LUGGER_ENGLAND;
and change to
. Ship.Type = SHIP_BLACK_PEARL;
/*************************************************
/************* Save the game at sea **************************
/*************************************************
in file GAMEDIR\PROGRAM\INTERFACE\mainmenu.c
replace line:
if(bSeaActive) SetSelectable("B_SAVE",false);
with:
//if(bSeaActive) SetSelectable("B_SAVE",false);
/*************************************************
/************* Invert Mouse vertical/Y axis ******************
/*************************************************
Don´t know if this´s old news but I figured how to invert the mouse vertical/Y axis by editing init_pc.c at \gamedir\program\controls
Just replace INVERSE_CONTROL in camera sections with 0
example:
CI_CreateAndSetControls( " ", " ChrCamTurnV", 257, INVERSE_CONTROL, false ) ;
into this:
CI_CreateAndSetControls( " ", " ChrCamTurnV", 257, 0, false ) ;
and since there´s 4 different cameras you need to change them all.. if you like =)
/*************************************************
/************* Continuer a jouer apres la fin ****************
/*************************************************
Mod by KFleshman
[Info]
Title=Play Past Ending
Description=This MOD allows you to keep playing after completion of the main quest.
NumOperations=1
FileName1=PROGRAM\QUESTS\quests_reaction.c
[Search1]
case " Story_KillTheFinalBoss_2":
bQuestDisableMapEnter = false;
bMainMenuLaunchAfterVideo = true;
InterfaceStates.Buttons.Resume.enable = false;
InterfaceStates.Buttons.Save.enable = false;
GameOver("finish");
DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_af
terVideo");
bMainMenuLaunchAfterVideo = true;
PostVideoAndQuest("ending",100, " credits");
break;
case " credits":
PostEvent("DoInfoShower",100,"s","");
PostVideoAndQuest("credits", 1, " end_game");
break;
case " end_game":
LaunchMainMenu();
Characters[GetCharacterIndex("researcher")].Dialog
.CurrentNode = " First time";
Characters[GetCharacterIndex("danielle")].Dialog.C
urrentNode = " First time";
break;
[Replace1]
case " Story_KillTheFinalBoss_2":
bQuestDisableMapEnter = false;
DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_af
terVideo"); PostVideoAndQuest("ending",100, " credits");
break;
case " credits":
PostEvent("DoInfoShower",100,"s","");
PostVideoAndQuest("credits", 1, " end_game");
break;
case " end_game":
Characters[GetCharacterIndex("researcher")].Dialog
.CurrentNode = " First time";
Characters[GetCharacterIndex("danielle")].Dialog.C
urrentNode = " First time";
break;
Continued play works a little better if you back up a ways in the file and set Clement as ´removable´.
And if you change ´disable map enter=true´ to false in
the section encounter/sink pirates at KhaelRoa, you
can disengage if you get shot up or take the MOW and sail away without landing at KhaelRoa and come back later.
.
At the moment modding seems to be mostly a ´doityerself´ process. Give it a shot.
Save a copy of the file first of course. Have fun.