exemple pour le soleilru de aop 2
la phrase exact est: refship.CanEncounter = false;
voici ou elle est placée
makeref(refShip,ShipsTypes[SHIP_SOLEYRU]);
refShip.Name = "SoleyRu";
refship.Soundtype = "manowar";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS22;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 11000;
refShip.CannonsQuantity = 104;
refShip.rcannon = 46;
refShip.lcannon = 46;
refShip.fcannon = 4;
refShip.bcannon = 8;
refShip.MaxCrew = 900;
refShip.MinCrew = 150;
refShip.BoardingCrew = 400;
refShip.GunnerCrew = 104;
refShip.CannonerCrew = 208;
refShip.SailorCrew = 800;
refShip.SpeedRate = 10.2;
refShip.TurnRate = 29.0;
refShip.Price = 2000000;
refShip.HP = 15000;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_SoleyRu.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.CanEncounter = false;
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.0;
refShip.lowpolycrew = 28;
refShip.buildtime = 140;
refship.Rocking.y = 0.3;
refship.Rocking.az = 0.02;
refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.45;
refship.SubSeaDependWeight = 1.8;
refship.TurnDependWeight = 0.45;
refship.WindAgainstSpeed = 1.3;//boal
refship.CabinType = "Cabin_Huge"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 2.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 2; refship.InertiaBrakingY = 2;
refship.InertiaAccelerationZ = 2.0; refship.InertiaBrakingZ = 2.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_c1 = 1;
refShip.GeraldSails.rey_c1.vscale = 0.98;
refShip.GeraldSails.rey_b2.vscale = 0.98;
refShip.GeraldSails.rey_b3.vscale = 0.98;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.30;
refship.Track1.LifeTime = 18.5;
refship.Track1.Width = "6.5, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 10.5;
refship.Track2.Width = "16.0, 18.0";
essaie de la mettre a la même place sur le navire que tu as créer