Va vous montrer comment faire son bateau a partir d´un autre vais prendre le Black pearl
en premier
allez dans le répertoir ou vous avais le jeux
Pirate caraibes/programe/ships
fichier ships_init
copier le sujet viser
//------------------------------------------------
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/ / BLACK_PEARL
//------------------------------------------------
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makeref(refShip,ShipsTypes[SHIP_BLACK_PEARL]);
refShip.Name = " BlackPearl";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(2200);
refShip.Capacity = 3500;
refShip.CannonsQuantity = 44;
refShip.MaxCrew = 600;
refShip.MinCrew = 150;
refShip.SpeedRate = 17.2;
refShip.TurnRate = 26;
refShip.Price = 50000;
refShip.HP = 100000;
refShip.SP = 100;
refShip.EmblemedSails.normalTex = " ships\sail_BlackPearl.tga";
refShip.AbordageLocation = " BOARDING_BATTLESHIP";
refship.WaterLine = 0.0;
refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 0.9;
refship.TurnDependWeight = 0.8;
refShip.CanEncounter = false;
refship.InertiaAccelerationX = 3.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 14; refship.InertiaBrakingY = 5;
refship.InertiaAccelerationZ = 5.0; refship.InertiaBrakingZ = 3.0;
refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;
voila ce fichier dans mon exemple
le coler juste au dessu ou au desous et renomer quelque nom
moi la nomer Black_peare et mis au dessu
//------------------------------------------------
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/ / BLACK_PEARE < -- mis un E au lieux du L
//------------------------------------------------
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makeref(refShip,ShipsTypes[SHIP_BLACK_PEARE]);<-- mis un E au lieux du L
refShip.Name = " BlackPearl";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(5200);
refShip.Capacity = 8500;<-ch le fret
refShip.CannonsQuantity = 44;
refShip.MaxCrew = 600;
refShip.MinCrew = 15;<- mini equi
refShip.SpeedRate = 60.2;<- vitesse
refShip.TurnRate = 96;<- vire bor
refShip.Price = 50000;
refShip.HP = 150000;<- soli coq
refShip.SP = 100;
refShip.EmblemedSails.normalTex = " ships\sail_BlackPearl.tga";
refShip.AbordageLocation = " BOARDING_BATTLESHIP";
refship.WaterLine = 0.0;
refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 0.9;
refship.TurnDependWeight = 0.8;
refShip.CanEncounter = false;
refship.InertiaAccelerationX = 3.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 14; refship.InertiaBrakingY = 5;
refship.InertiaAccelerationZ = 5.0; refship.InertiaBrakingZ = 3.0;
refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;
une fois fait un truc a faire sur un autre fichier :ships ( le fichier H pas le C )
allez ou la le black pearl et rejouté
- define SHIP_BLACK_PEARE 164<- R
- define SHIP_BLACK_PEARL 165<-M
- define SHIP_FEARLESS 166<- M
R= ligne rajouté
M=ligne modifier en clair le chifre
rapelez vous bien moi rajouté mon navire au dessu pour ca les en 164