(keep in mind through this review, I´m pretty strict)
This is really fun and addicting. The physics are nice, and it was fun to try and dodge the spikes while making him move human-like, like some martial arts thing.
The only complaint I have is about the dying part. The body goes limp and joints went in ways they should not (and didn´t) go when he was alive. It kinda seemed like everything instantly got disconnected. Maybe you could try to keep the body attatched together in the same way as it was alive, but not have the body react to the ground as much as when he´s alive (IE if you fall over, one hand stays in the air while the other holds you up...). When the head gets cut off, the legs shouldn´t go around the body like a clock. Also, cutting off body parts worked a little wierd.
Other than that, it´s good.
I think you should avoid more than just spikes. More hazards. In the next game, add falling hammers that would smash parts, or larger spikes that would add 3 points if dodged and not just 1, for example.
Honetly, I´d like to see some sort of fighting game made out of it. Imagine a red stick vs. a blue one...when kicked, you´d go flying into a wall with those physics, then push off the wall matrix-style and headbutt the enemy etc, etc. I could see it getting alot of 10s.
But for now, what you´re doing, keep it up.
http://www.ragdollsoft.com/ragdollmasters/
Download the demo ;- )
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