j' ai presque le même problème que toi. V'la le fichier. (si t' es encore là)
pc_structurescale = 1.0;
pc_dinoscale = 1.0;
pc_treescale = 1.0;
ps2_structurescale = 0.75;
ps2_dinoscale = 1.0;
ps2_treescale = 1.0;
xbox_structurescale = 1.0;
xbox_dinoscale = 1.0;
xbox_treescale = 1.6;
gc_structurescale = 0.75;
gc_dinoscale = 1.0;
gc_treescale = 1.0;
lightrain
{
drylength = 300.0;
wetlength = 300.0;
dryprobability = 4;
wetprobability = 30;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 24.0;
setting
{
deepoceancolour = {31.0, 44.0, 41.0};
waterdistortion = 0.3;
pc_fogcolour = {173.0, 170.0, 173.0};
pc_fognear = 0.4;
pc_fogfar = 1.0;
ps2_fogcolour = {90.0, 108.0, 116.0};
ps2_fognear = 0.4;
ps2_fogfar = 1.0;
sky
{
pc_fronttop = {143.0, 143.0, 143.0};
pc_frontbot = {199.0, 199.0, 199.0};
pc_backtop = {143.0, 143.0, 143.0};
pc_backbot = {199.0, 199.0, 199.0};
ps2_fronttop = {143.0, 143.0, 143.0};
ps2_frontbot = {199.0, 199.0, 199.0};
ps2_backtop = {143.0, 143.0, 143.0};
ps2_backbot = {199.0, 199.0, 199.0};
}
lights
{
pc_ambient = {0.7, 0.7, 0.7};
pc_sun = {0.85, 0.85, 0.95};
ps2_ambient = {0.58, 0.56, 0.56};
ps2_sun = {0.25, 0.25, 0.30};
ps2_shadow = 0.3;
xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.75, 0.75, 0.75};
gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.3, 0.3, 0.3};
}
clouds
{
numclouds=80;
colour={150.0, 150.0, 150.0, 100.0};
minsize=0.5;
maxsize=1.3;
}
pc_scatlight =
{0.600000,0.920000,3.250000,-0.700000,0.000000,40.
000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
ps2_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};
xbox_scatlight =
{0.600000,0.920000,3.250000,-0.700000,0.000000,40.
000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
gc_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};
}
}
tornado
{
drylength = 90.0;
wetlength = 90.0;
minwindspeedKPH = 62.0;
maxwindspeedKPH = 96.0;
dryprobability = 0;
wetprobability = 5;
setting
{
deepoceancolour = {99.0, 87.0, 58.0};
waterdistortion = 0.3;
pc_fogcolour = {87.0, 86.0, 64.0};
pc_fognear = 0.3;
pc_fogfar = 1.0;
ps2_fogcolour = {71.0, 81.0, 67.0};
ps2_fognear = 0.3;
ps2_fogfar = 1.0;
sky
{
pc_fronttop = {87.0, 86.0, 64.0};
pc_frontbot = {103.0, 92.0, 59.0};
pc_backtop = {87.0, 86.0, 64.0};
pc_backbot = {103.0, 92.0, 59.0};
ps2_fronttop = {164.0, 164.0, 164.0};
ps2_frontbot = {164.0, 164.0, 164.0};
ps2_backtop = {164.0, 164.0, 164.0};
ps2_backbot = {164.0, 164.0, 164.0};
}
lights
{
pc_ambient = {0.35, 0.35, 0.35};
pc_sun = {0.25, 0.25, 0.25};
ps2_ambient = {0.34, 0.36, 0.23};
ps2_sun = {0.42, 0.4, 0.29};
ps2_shadow = 0.3;
xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.75, 0.75, 0.75};
gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.25, 0.25, 0.25};
}
clouds
{
numclouds=100;
colour={145.0, 135.0, 120.0, 100.0};
minsize=0.5;
maxsize=1.3;
}
pc_scatlight =
{0.920000,0.000000,2.800000,-0.020000,0.000000,71.
96000,1.000000,1.0, 0.0, 0.8, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
ps2_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
xbox_scatlight =
{0.920000,0.000000,3.000000,-0.020000,0.000000,71.
96000,1.000000,1.0, 0.0, 1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
gc_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
}
}
heavyrain
{
drylength = 150.0;
wetlength = 300.0;
minwindspeedKPH = 24.0;
maxwindspeedKPH = 62.0;
dryprobability = 1;
wetprobability = 15;
setting
{
deepoceancolour = {26.0, 25.0, 19.0};
waterdistortion = 0.3;
pc_fogcolour = {62.0, 61.0, 74.0};
pc_fognear = 0.3;
pc_fogfar = 1.0;
ps2_fogcolour = {54.0, 64.0, 69.0};
ps2_fognear = 0.3;
ps2_fogfar = 1.0;
sky
{
pc_fronttop = {62.0, 61.0, 74.0};
pc_frontbot = {62.0, 61.0, 74.0};
pc_backtop = {62.0, 61.0, 74.0};
pc_backbot = {62.0, 61.0, 74.0};
ps2_fronttop = {160.0, 160.0, 160.0};
ps2_frontbot = {114.0, 114.0, 114.0};
ps2_backtop = {160.0, 160.0, 160.0};
ps2_backbot = {114.0, 114.0, 114.0};
}
lights
{
pc_ambient = {0.6, 0.6, 0.7};
pc_sun = {0.65, 0.65, 0.65};
ps2_ambient = {0.51, 0.49, 0.63};
ps2_sun = {0.25, 0.25, 0.30};
ps2_shadow = 0.2;
xbox_ambient = {0.45, 0.45, 0.45};
xbox_sun = {0.7, 0.7, 0.7};
gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.2, 0.2, 0.2};
}
clouds
{
numclouds=100;
colour={103.0, 103.0, 103, 153.0};
minsize=0.5;
maxsize=1.3;
}
pc_scatlight =
{1.520000,2.000000,3.750000,-0.400000,0.000000,40.
000000,0.700000,1.000000, 0.000000,0.600000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
ps2_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};
xbox_scatlight =
{1.520000,2.000000,3.750000,-0.400000,0.000000,40.
000000,0.700000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
gc_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};
}
}
heatwave
{
drylength = 330.0;
wetlength = 330.0;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 8.0;
dryprobability = 10;
wetprobability = 0;
setting
{
deepoceancolour = {0.0, 60.0, 80.0};
waterdistortion = 0.1;
pc_fogcolour = {140.0, 150.0, 230.0};
pc_fognear = 0.9;
pc_fogfar = 1.0;
ps2_fogcolour = {192.0, 128.0, 68.0};
ps2_fognear = 0.9;
ps2_fogfar = 1.0;
sky
{
pc_fronttop = {91.0, 103.0, 247.0};
pc_frontbot = {175.0, 191.0, 214.0};
pc_backtop = {91.0, 103.0, 247.0};
pc_backbot = {175.0, 191.0, 214.0};
ps2_fronttop = {255.0, 255.0, 255.0};
ps2_frontbot = {255.0, 255.0, 255.0};
ps2_backtop = {255.0, 255.0, 255.0};
ps2_backbot = {255.0, 255.0, 255.0};
}
lights
{
pc_ambient = {0.8, 0.8, 0.8};
pc_sun = {1.0, 1.0, 1.0};
ps2_ambient = {0.4, 0.38, 0.27};
ps2_sun = {0.92, 0.72, 0.42};
ps2_shadow = 0.6;
xbox_ambient = {0.55, 0.55, 0.55};
xbox_sun = {0.9, 0.82, 0.7};
gc_ambient = {0.6, 0.6, 0.6};
gc_sun = {0.5, 0.35, 0.1};
}
clouds
{
numclouds=0;
colour={235.0, 204.0, 224, 128.0};
minsize=0.5;
maxsize=1.3;
}
pc_scatlight =
{0.280000,0.200000,2.400000,-0.160000,10.000000,80
.000000,2.400000,0.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.500000,0.850000,0.400000, 0.800000};
ps2_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};
xbox_scatlight =
{0.680000,0.080000,4.380000,-0.700000,0.000000,76.
000000,1.200000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,0.800000,0.800000, 0.010000};
gc_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};
}
}
normal
{
drylength = 300.0;
wetlength = 300.0;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 9.0;
dryprobability = 85;
wetprobability = 50;
setting
{
deepoceancolour = {0.0, 60.0, 80.0};
waterdistortion = 0.3;
pc_fogcolour = {140.0, 150.0, 230.0};
pc_fognear = 0.9;
pc_fogfar = 1.0;
ps2_fogcolour = {190.0, 191.0, 195.0};
ps2_fognear = 0.9;
ps2_fogfar = 1.0;
sky
{
pc_fronttop = {91.0, 103.0, 247.0};
pc_frontbot = {228.0, 230.0, 180.0};
pc_backtop = {91.0, 103.0, 247.0};
pc_backbot = {175.0, 191.0, 214.0};
ps2_fronttop = {91.0, 103.0, 247.0};
ps2_frontbot = {228.0, 230.0, 180.0};
ps2_backtop = {91.0, 103.0, 247.0};
ps2_backbot = {175.0, 191.0, 214.0};
}
lights
{
pc_ambient = {0.8, 0.8, 0.8};
pc_sun = {1.0, 1.0, 1.0};
ps2_ambient = {0.6, 0.6, 0.6};
ps2_sun = {0.9, 0.93, 0.75};
ps2_shadow = 0.5;
xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.8, 0.8, 0.8};
gcx_ambient = {0.6, 0.6, 0.6};
gc_sun = {0.9, 0.9, 0.9};
}
clouds
{
numclouds=60;
colour={255.0, 255.9, 255.0, 128.0};
minsize=0.5;
maxsize=1.3;
}
pc_scatlight =
{0.080000,0.320000,10.000000,-0.360000,0.000000,20
.000000,1.300000,1.000000, 0.500000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.900000, 0.200000};
ps2_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
xbox_scatlight =
{0.080000,0.320000,11.000000,-0.360000,0.000000,30
.000000,1.100000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,0.800000,0.800000, 0.000000};
gc_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
}
}