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Liste des sujets

help fichier

Abdel1996
Abdel1996
Niveau 7
22 mars 2008 à 20:38:34

svp je cherche une copie du fichier weather.ini si quelqun pourrait me l'envoyer se serait gentil merci d'avance . ps.si vous ne pouvez pas pourriez faire un copier coller dans weather.ini pour me donner tous ce qui concerne les tornade
(a la ligne tornado ) :svp:

Abdel1996
Abdel1996
Niveau 7
23 mars 2008 à 17:22:38

personnne ?

daniel-jackson7
daniel-jackson7
Niveau 8
24 mars 2008 à 13:11:19

Salut !

J'aimerais bien t'aider, mais je ne sais pas du tout !
Il n'y a pas déjà un topic qui en parle ? Regarde bien !

Abdel1996
Abdel1996
Niveau 7
24 mars 2008 à 13:11:41

svp sinon jpeut plus jouer

Abdel1996
Abdel1996
Niveau 7
24 mars 2008 à 13:19:35

ben enfaite daniel -jackson7 sur un forum il ont dis que pour enlever les tornades faut aller sur weather.ini dans le dossier data donc jsuis parti dans le fichier et enfaite ils on dit de tout effacer ce qui concerne les tornades (a la ligne tornado)ce qui ma fait un bug vraiment embetant.Donc enfaite ce que je cherche ce serait une copie du fichier weather.ini.Et enfaite j'ai chercher dans tous les forums et j'ai rien trouver qui pouvait m'aider. MERCI D'AVANCE.

Skullkid77
Skullkid77
Niveau 7
24 mars 2008 à 22:34:53

Perso c'est nul d'enlever les tornades, c'est un des rares éléments du jeu qui donne une touche d'action! car sinon, quand t'a 5 étoiles, et un parc qui fait toute l'ile, tu te fais grave chier les tornades c'est marrant car après c'est le bordel et au moin t'a quelque chose à faire!

daniel-jackson7
daniel-jackson7
Niveau 8
25 mars 2008 à 13:11:34

+1 pour Skullkid77. Ca met de l'ambiance ^^

@ abdel1996 : désolé, je ne peux pas t'aider. Je suis une daube en informatique, et tout ce qui concerne les fichiers et compagnie j'y comprend rien !
Mais soit sûr d'une chose, comme dis plus haut, tu perdras les seuls choses qui permettent de casser la routine de ton parc !

Abdel1996
Abdel1996
Niveau 7
30 mars 2008 à 14:54:18

quelqun d'autre ne peut pas m'aider :svp: ?

Abdel1996
Abdel1996
Niveau 7
02 avril 2008 à 16:15:03

:svp: :snif:

Abdel1996
Abdel1996
Niveau 7
03 avril 2008 à 19:52:55

pitié j'en est vraiment besoin :snif: :snif2:

Maximus501
Maximus501
Niveau 24
27 février 2011 à 17:09:11

j' ai presque le même problème que toi. V'la le fichier. (si t' es encore là)

pc_structurescale = 1.0;
pc_dinoscale = 1.0;
pc_treescale = 1.0;

ps2_structurescale = 0.75;
ps2_dinoscale = 1.0;
ps2_treescale = 1.0;

xbox_structurescale = 1.0;
xbox_dinoscale = 1.0;
xbox_treescale = 1.6;

gc_structurescale = 0.75;
gc_dinoscale = 1.0;
gc_treescale = 1.0;

lightrain
{
drylength = 300.0;
wetlength = 300.0;
dryprobability = 4;
wetprobability = 30;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 24.0;

setting
{
deepoceancolour = {31.0, 44.0, 41.0};
waterdistortion = 0.3;

pc_fogcolour = {173.0, 170.0, 173.0};
pc_fognear = 0.4;
pc_fogfar = 1.0;

ps2_fogcolour = {90.0, 108.0, 116.0};
ps2_fognear = 0.4;
ps2_fogfar = 1.0;

sky
{
pc_fronttop = {143.0, 143.0, 143.0};
pc_frontbot = {199.0, 199.0, 199.0};
pc_backtop = {143.0, 143.0, 143.0};
pc_backbot = {199.0, 199.0, 199.0};

ps2_fronttop = {143.0, 143.0, 143.0};
ps2_frontbot = {199.0, 199.0, 199.0};
ps2_backtop = {143.0, 143.0, 143.0};
ps2_backbot = {199.0, 199.0, 199.0};
}
lights
{
pc_ambient = {0.7, 0.7, 0.7};
pc_sun = {0.85, 0.85, 0.95};

ps2_ambient = {0.58, 0.56, 0.56};
ps2_sun = {0.25, 0.25, 0.30};
ps2_shadow = 0.3;

xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.75, 0.75, 0.75};

gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.3, 0.3, 0.3};
}

clouds
{
numclouds=80;
colour={150.0, 150.0, 150.0, 100.0};
minsize=0.5;
maxsize=1.3;
}

pc_scatlight =
{0.600000,0.920000,3.250000,-0.700000,0.000000,40.
000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
ps2_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};
xbox_scatlight =
{0.600000,0.920000,3.250000,-0.700000,0.000000,40.
000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};

gc_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};

}
}

tornado
{
drylength = 90.0;
wetlength = 90.0;
minwindspeedKPH = 62.0;
maxwindspeedKPH = 96.0;
dryprobability = 0;
wetprobability = 5;

setting
{
deepoceancolour = {99.0, 87.0, 58.0};
waterdistortion = 0.3;

pc_fogcolour = {87.0, 86.0, 64.0};
pc_fognear = 0.3;
pc_fogfar = 1.0;

ps2_fogcolour = {71.0, 81.0, 67.0};
ps2_fognear = 0.3;
ps2_fogfar = 1.0;

sky
{
pc_fronttop = {87.0, 86.0, 64.0};
pc_frontbot = {103.0, 92.0, 59.0};
pc_backtop = {87.0, 86.0, 64.0};
pc_backbot = {103.0, 92.0, 59.0};

ps2_fronttop = {164.0, 164.0, 164.0};
ps2_frontbot = {164.0, 164.0, 164.0};
ps2_backtop = {164.0, 164.0, 164.0};
ps2_backbot = {164.0, 164.0, 164.0};

}
lights
{
pc_ambient = {0.35, 0.35, 0.35};
pc_sun = {0.25, 0.25, 0.25};

ps2_ambient = {0.34, 0.36, 0.23};
ps2_sun = {0.42, 0.4, 0.29};
ps2_shadow = 0.3;

xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.75, 0.75, 0.75};

gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.25, 0.25, 0.25};
}

clouds
{
numclouds=100;
colour={145.0, 135.0, 120.0, 100.0};
minsize=0.5;
maxsize=1.3;
}

pc_scatlight =
{0.920000,0.000000,2.800000,-0.020000,0.000000,71.
96000,1.000000,1.0, 0.0, 0.8, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
ps2_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
xbox_scatlight =
{0.920000,0.000000,3.000000,-0.020000,0.000000,71.
96000,1.000000,1.0, 0.0, 1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
gc_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
}
}

heavyrain
{
drylength = 150.0;
wetlength = 300.0;
minwindspeedKPH = 24.0;
maxwindspeedKPH = 62.0;
dryprobability = 1;
wetprobability = 15;

setting
{
deepoceancolour = {26.0, 25.0, 19.0};
waterdistortion = 0.3;

pc_fogcolour = {62.0, 61.0, 74.0};
pc_fognear = 0.3;
pc_fogfar = 1.0;

ps2_fogcolour = {54.0, 64.0, 69.0};
ps2_fognear = 0.3;
ps2_fogfar = 1.0;

sky
{
pc_fronttop = {62.0, 61.0, 74.0};
pc_frontbot = {62.0, 61.0, 74.0};
pc_backtop = {62.0, 61.0, 74.0};
pc_backbot = {62.0, 61.0, 74.0};

ps2_fronttop = {160.0, 160.0, 160.0};
ps2_frontbot = {114.0, 114.0, 114.0};
ps2_backtop = {160.0, 160.0, 160.0};
ps2_backbot = {114.0, 114.0, 114.0};

}
lights
{
pc_ambient = {0.6, 0.6, 0.7};
pc_sun = {0.65, 0.65, 0.65};

ps2_ambient = {0.51, 0.49, 0.63};
ps2_sun = {0.25, 0.25, 0.30};
ps2_shadow = 0.2;

xbox_ambient = {0.45, 0.45, 0.45};
xbox_sun = {0.7, 0.7, 0.7};

gc_ambient = {0.35, 0.35, 0.35};
gc_sun = {0.2, 0.2, 0.2};
}

clouds
{
numclouds=100;
colour={103.0, 103.0, 103, 153.0};
minsize=0.5;
maxsize=1.3;
}

pc_scatlight =
{1.520000,2.000000,3.750000,-0.400000,0.000000,40.
000000,0.700000,1.000000, 0.000000,0.600000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
ps2_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};
xbox_scatlight =
{1.520000,2.000000,3.750000,-0.400000,0.000000,40.
000000,0.700000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.800000, 0.400000};
gc_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};

}
}

heatwave
{
drylength = 330.0;
wetlength = 330.0;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 8.0;
dryprobability = 10;
wetprobability = 0;

setting
{
deepoceancolour = {0.0, 60.0, 80.0};
waterdistortion = 0.1;

pc_fogcolour = {140.0, 150.0, 230.0};
pc_fognear = 0.9;
pc_fogfar = 1.0;

ps2_fogcolour = {192.0, 128.0, 68.0};
ps2_fognear = 0.9;
ps2_fogfar = 1.0;

sky
{
pc_fronttop = {91.0, 103.0, 247.0};
pc_frontbot = {175.0, 191.0, 214.0};
pc_backtop = {91.0, 103.0, 247.0};
pc_backbot = {175.0, 191.0, 214.0};

ps2_fronttop = {255.0, 255.0, 255.0};
ps2_frontbot = {255.0, 255.0, 255.0};
ps2_backtop = {255.0, 255.0, 255.0};
ps2_backbot = {255.0, 255.0, 255.0};

}
lights
{
pc_ambient = {0.8, 0.8, 0.8};
pc_sun = {1.0, 1.0, 1.0};

ps2_ambient = {0.4, 0.38, 0.27};
ps2_sun = {0.92, 0.72, 0.42};
ps2_shadow = 0.6;

xbox_ambient = {0.55, 0.55, 0.55};
xbox_sun = {0.9, 0.82, 0.7};

gc_ambient = {0.6, 0.6, 0.6};
gc_sun = {0.5, 0.35, 0.1};
}

clouds
{
numclouds=0;
colour={235.0, 204.0, 224, 128.0};
minsize=0.5;
maxsize=1.3;
}

pc_scatlight =
{0.280000,0.200000,2.400000,-0.160000,10.000000,80
.000000,2.400000,0.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.500000,0.850000,0.400000, 0.800000};
ps2_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};
xbox_scatlight =
{0.680000,0.080000,4.380000,-0.700000,0.000000,76.
000000,1.200000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,0.800000,0.800000, 0.010000};
gc_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};

}
}

normal
{
drylength = 300.0;
wetlength = 300.0;
minwindspeedKPH = 0.0;
maxwindspeedKPH = 9.0;
dryprobability = 85;
wetprobability = 50;

setting
{
deepoceancolour = {0.0, 60.0, 80.0};
waterdistortion = 0.3;

pc_fogcolour = {140.0, 150.0, 230.0};
pc_fognear = 0.9;
pc_fogfar = 1.0;

ps2_fogcolour = {190.0, 191.0, 195.0};
ps2_fognear = 0.9;
ps2_fogfar = 1.0;

sky
{
pc_fronttop = {91.0, 103.0, 247.0};
pc_frontbot = {228.0, 230.0, 180.0};
pc_backtop = {91.0, 103.0, 247.0};
pc_backbot = {175.0, 191.0, 214.0};

ps2_fronttop = {91.0, 103.0, 247.0};
ps2_frontbot = {228.0, 230.0, 180.0};
ps2_backtop = {91.0, 103.0, 247.0};
ps2_backbot = {175.0, 191.0, 214.0};

}
lights
{
pc_ambient = {0.8, 0.8, 0.8};
pc_sun = {1.0, 1.0, 1.0};

ps2_ambient = {0.6, 0.6, 0.6};
ps2_sun = {0.9, 0.93, 0.75};
ps2_shadow = 0.5;

xbox_ambient = {0.5, 0.5, 0.5};
xbox_sun = {0.8, 0.8, 0.8};

gcx_ambient = {0.6, 0.6, 0.6};
gc_sun = {0.9, 0.9, 0.9};
}

clouds
{
numclouds=60;
colour={255.0, 255.9, 255.0, 128.0};
minsize=0.5;
maxsize=1.3;
}

pc_scatlight =
{0.080000,0.320000,10.000000,-0.360000,0.000000,20
.000000,1.300000,1.000000, 0.500000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 0.700000,0.700000,0.900000, 0.200000};
ps2_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
xbox_scatlight =
{0.080000,0.320000,11.000000,-0.360000,0.000000,30
.000000,1.100000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,0.800000,0.800000, 0.000000};
gc_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
}
}

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