temple_of_leadership_shrine requires factions { armenia, greek_cities, julii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
recruit "roman arcani" 0 requires factions { romans_julii, }
recruit "roman praetorian cohort i" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, }
recruit "roman infantry auxillia" 0 requires factions { roman, }
recruit "roman princeps" 0 requires factions { roman, }
recruit "roman legionary cohort i" 0 requires factions { roman, }
recruit "roman legionary first cohort i" 0 requires factions { roman, }
recruit "roman triarii" 0 requires factions { roman, }
recruit "roman legionary cohort ii" 0 requires factions { roman, }
recruit "roman legionary first cohort ii" 0 requires factions { roman, }
recruit "roman praetorian cohort urban i" 0 requires factions { roman, }
recruit "roman medium cavalry" 0 requires factions { roman, }
recruit "roman light cavalry" 0 requires factions { roman, }
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 2 requires factions { roman, }
recruit "roman heavy cavalry" 0 requires factions { roman, }
recruit "roman praetorian cavalry" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
recruit "roman velite" 0 requires factions { roman, }
recruit "roman light infantry auxillia" 0 requires factions { roman, }
recruit "roman archer" 0 requires factions { roman, }
recruit "roman archer auxillia" 0 requires factions { roman, }
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
recruit "roman heavy onager" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min town
upgrades
{