voici ce que javais posté y a 2 mois sur le forum de console-league.com. il manque surement des truc en qui nont pas ete decouvert.
" jai choppé ca sur le forum de gamecombos. ils ont tradui dun site jap. les ? signifie quil ont peut etre mal compris ce quils disait en jap. sinon, g mis entre parethese la manip des coup, au cas ou qqn connaitrait pas le nom du coup. si y a des kestion sur langlais, demandez.
OVERALL CHANGES
RC´s now have a lightning-like effect
Dust Attack background now redder?
Alternate Colors now selectable by holding down buttons
SOL BADGUY
j.D knocks back further, hit stun lessened, untechable time lessened? Dust Loop limited to three reps ( sometimes four?)
6P now techable even on CH
j.H goes through more moves
Air throw untechable on CH
Gunflame(236p) FRC timing slowed
Gunflame Feint ( 214p) faster, cancellable
Bandit Bringer(236holdK) prorates?
KY KISKE
Stun Edge(236s) area of effect larger. Air Stun Edge recovery smaller.
Greed Sever(214k) recovery longer? Area of effect smaller?
j.D faster
2H CH floats; untechable?
6H recovery longer?
standing H faster, less recovery, larger area of effect
HS Vapor Thrust(623) floats less, untechable on ground hit
MAY
Combo damage up
Air speed slower
3K recovers faster
May´s anchor now invincible in close S?
j.H stronger?
Sweep prorates 60%
Air throw range longer?
Ducks lower during Hakushu de Mukaete Kudasai ( 41236p/k/s/h)
Vertical Iruka-san(28s/h) hit stun much longer. Prorates 40%
Overhead Kiss(63214k) prorates less? Untechable longer?
MILLIA
j.S -> j.D gatling possible
j.D blows opponent backwards
j.H attack level down
Combo damage down
Bad Moon(jump 236p) FRCable
S Tandem Top(236s) no longer refloats?
Silent Force ( jump 214s) attack level down
EDDIE
Attack and defense down?
6K FRC gone?
P/2P/K -> 2d gatlings gone
j.S area of effect down
Jump attacks do more damage
Throw recovery frames down?
Shadow Gallery first hit techable
S Invite Hell(22) FRC gone? ( Maybe timing altered)
Eddie S attack does less damage
Eddie S, D attacks consume more gauge
Eddie gauge recovers slower
Gauge doesn´t recover at all until Drill Special is over
POTEMKIN
j.S staggers on CH
Hammer Fall(46hs) recovery longer? FRC frames longer?
FDB(63214s) added invincibility frames
Potemkin Buster(632146p) faster?
Slide Head earthquake(236s) RCable
CHIPP
Airdash faster
Genrouzan faster ( 41236k)
FAUST
Airdash faster
Aerial damage down?
Standing K area of effect smaller
2H -> P/2P gatling possible
j.D ground CH staggers
far S range down, startup longer, does not link to 2d
Rerere no Tsuki(236k) faster?
Souten Enshin Ranbu(236s) FRC gone
Doors(214p/k/s) FRCable
Going My Way from Scalpel(236s>hs) stance trajectory more horizontal
Dismount from Scalpel stance slower?
BAIKEN
Standing K attack level down
2d prorates?
j.S, 2S faster?
j.K untechable time shorter
j.D recovery and knockback greater, untechable time shorter
Sakura(guard>412s) FRCable, prorates 70-80%
Youzansen(jump 623s) hit range altered, techable
Youshijin(guard>412p) speed and range down? Floats even on normal hit. Prorates 60-75%
Ground Tatami(236k) FRC slowed
Kabari(41236h) stagger time less
JAM KURADOBERI
Walking speed and dash faster
Combo damage up
All attack ranges up?
H -> 2d gatling gone
6K horizontal range shortened?
6P invincibility longer
j.D recovery smaller
Asanagi no Kokyuu(22k/s/h) faster
Ryuujin(236k) damage up?
Hyappo Shinshou(236s>s) wall bounce on counter; Senri Shinshou(236s>h) recovery down
Renhoukyaku(632146h) damage up
JOHNNY
6P weakened
2S->H gatling gone
2S now hits low
2H range down
standing H faster
Mist Finer Stance(236holdp/k/s) now dashable; upper body invincibility
Ensenga(jump 41236h) first attack range down. Not untechable without RC
Level 1 Mist Finer Middle(236k) sped up
Level 2 Mist Finer Upper(236p) knocks back further
Mist Cancel(236holdp/k/s>h) slower
Ensenga recovery longer
Divine Blade(jump 236s) area of effect smaller
AXL
j.S, j.6P range up
Rensengeki(46s) FRC frames longer?
S Raieisageki(63214s) downs opponent on normal hit
Tenhouseki(214p/k) recovery longer
Hachisubako(623p) speed down
Reversal speeds down
Axl Bomber(jump 623h) Loop much more difficult
ANJI
Combo damage up?
standing H has more guard point frames
2d range down?
Hitoashitobi(236s/h>k) speed up, recovery down
Kai(214p/k) knocks down on normal hit, bounces on CH
K Kai FRCable
On(623h) floats higher?
Kou(autoguard>p) strengthened. Speed up? Invinciblity added?
Tenjinashi(28k) damage up
S Fuujin(236) blowback smaller
Issei Ougi: Sai(632146h) FRC gone or timing changed
VENOM
6P has better priority
Stinger Aim(46s/h) speed up? FRC time shortened?
Carcass Ride(28s/h) charge time down. H Carcass Ride recovery slower, S faster
Ball speeds faster?
Recovery on Ball Seisei(214p/k/s/h) faster?
Dubious Curve(421p/k/s/h) knockback greater?
TESTAMENT
6H FRCable
6K -> 6H/2P/D Gatlings possible
6K range further, now anti-air
Phantom Soul(236p/k) speed up
Succubus Attack bounces on counter hit
Air Zeinest(214h) recovery up. Range down?
HITOMI(214s) sped up?
Grave Digger(214p) recovery down.
DIZZY
Air speed up?
Hit boxes larger?
2H FRCable
6H first hit staggers
j.D untechable longer
2S stronger?
Sakana wo Karu Toki(236h) FRC timing slower
Bubble(jump 214p/k) recovery lower. Cannot use in combos.
SLAYER
Defense down?
Jump attack damages up?
2H floats on counter.
j.H bounces on counter, untechable
j.D staggers on counter
Attack power down? ( Crosswise Heel prorates?)
Feint(6holdk) faster.
Footloose Journey(jump 214k) slower?
Chi wo Suu Uchuu(63214h) dizzies easier; damage down; knocks back more; gains more tension; staggers for less time; heals Slayer
I-NO
Defense down?
Close S effective anti-air?
2S recovery longer
6P recovery shorter
j.K attack frames down
6H slower
j.D FDC doesn´t float ( I-No float glitch gone)
Throw range down?
S Daiboku wo Sasuru Te(41236) FRCable?
Chemical Aijou(632146k) FRC time longer?
Madogawa Desperate(632146h) Invincibility gone?
Air Kouutsu Onkai(214p) slower.
ZAPPA
Jump atttacks stronger?
Hit boxes larger?
Dog: 2D knocks back opponent
dog:6D bounce time after hit longer
dog:Somersault(8d) higher; floats higher
Wall Dog loop still possible
Sword: Ochitoite Kudasai(623h) FRCable
Chikazuku to Yukimasu(63214h) FRCable
Ghosts: Far S attack level three. 2H weakened?
Raou: Last Edguy(214s) FRCable?
BRIDGET
Starship(623p) no longer has attack properties behind him. Speed, invincibility
down.
Roger Hug(h>623h) -> Any Roger attack now possible.
Maintenance Chuu no Higeki(4123641236s) attack range different
Air Ore to Kill Machine(632146h) gone ( il me semble quil ne lavais deja pas dans le XX) "