Si vous jouiez en mode solo, votre partie a peut-être été sauvegardée avant le plantage. Veuillez vérifier dans le menu de chargement si une suavegarde d´urgence a été effectuée.
OS: Windows XP 5.1 ( Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 ( 5303)
Machine: SOFIANTY9RL408
User: sofian
GameVersion: 367
General protection fault!
History: UStaticMesh::PointCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FOctreeNode::ActorEncroachmentCheck < - FCollisionOctree::ActorEncroachmentCheck < - ULevel::CheckEncroachment < - ULevel::MoveActor < - PawnCollision_12 < - AActor::postKarmaStep < - PostStepAndDestroy < - KWorldStepSafeTime < - KTickLevelKarma < - TickAllActors < - ULevel::Tick < - ( NetMode=0) < - TickLevel < - UGameEngine::Tick < - UpdateWorld < - MainLoop