Master Harman governs the switches. When Garcian is in the
field, I think that Master Harman actually manifests himself
AS HARMAN´S ROOM. When we are inside Harman´s Room, in the
field, we are inside Harman himself. From within Master
Harman, we can access the other Personae and wake them up; we
can give the surgeon (also Master Harman) blood from our kills
and strengthen him; we can save our progress, when Samantha is
in a mood to serve. Samantha´s felicity in saving the game is
a reflection of Master Harman´s experience with her, as a
caretaker: she only does her job one eighth of the time, and
the rest of the time she´s slacking off or behaving abusively.
Why is Master Harman catatonic most of the time, then?
Master Harman´s catatonia is a safeguard of H. H., to prevent
Harman Smith´s spirit from becoming uncontrollable. When he
was given a physical body and free will, Harman Smith allied
himself with Kun Lan. He became a traitor. When H. H. had Emir
kill Harman Smith, he incorporated Harman Smith´s ghost into
the whole psychic matrix--but, he did so in such a way that
would leave Harman Smith unable to betray H. H. again.
Master Harman is what happened to Harman Smith, when his ghost
was incorporated into the psychic matrix as a Persona. Since
most of the vital energy of the whole psychic matrix exists
within Garcian, Harman Smith´s Persona can only become
activated if Garcian chooses to engage him. Here, then, is the
safeguard: Master Harman can only become active when Garcian
wishes to activate him--and, he can only speak and act
according to the ways in which Garcian desires him to speak
and act. Garcian desires a Shogun-like master: therefore,
Master Harman speaks to Garcian in the tone of a warlord
sending a loyal soldier on a mission. Master Harman only
carries authority because Garcian wants him to have authority.
Garcian serves as both the lock and the key for Harman Smith´s
psyche. When Master Harman disappears--as Garcian explains to
Mills--something happens that H. H. didn´t expect. As the
chess game parallels the dramatic events on the spiritual
level of the narrative, let´s look at what happens in that
game, when Master Harman disappears:
Kun Lan: "Check." *moves*
H. H.: "What a coincidence. Check." *moves*
Kun Lan: "This time, the game is mine." *moves*
Kun Lan appears to have made a surprise move that nullified
the defense that H. H. established, in the chess game. This
"surprise move" is reflected on the spiritual level of
narrative, in the awakening of Harman Smith´s Persona.
How did Harman Smith´s Persona awaken? Johnny Gagnon.
While we don´t know how, Gagnon is implied to have clairvoyant
powers. He can perceive and communicate how Garcian and the
Killer7 use the medium of television to communicate. However,
he cannot perceive the Remnant Psyches, which is implied by
his observations of KAEDE:
"Kaede Smith spurts blood from her arms. What a sick sight!
And then what did she do? She flattened a wall, right before
my eyes. She must have taken out some kind of barrier. That´s
what Kaede´s blood can do! Sometimes her arm sucks blood.
That´s some stuff I didn´t need to see, either!"
He attributes KAEDE´s barrier-breaking abilities to her blood
alone, and he does not mention Iwazaru´s wife. His accounts of
the deaths of the Remnant Psyches are historical observations,
rather than explanations of the ghosts who he sees around the
Killer7. He also believes that the Harman Assassins are a
different group from the Smith Syndicate.
In his final letter, he writes: "I asked Master Harman. Asked
him to kill you."
Given Johnny Gagnon´s extraordinary resourcefulness in digging
up information, it is likely that he found Master Harman in
Garcian´s trailer and "used all of [his] resources" to wake up
Harman Smith.
Johnny Gagnon is Kun Lan´s secret piece, used at the right
time to make a devastating move against H. H. Emir Parkreiner
has been asleep for years; H. H. would have no interest in
dispersing the veritable powerhouse he has in the Killer7.
Only Kun Lan has the motivation or power to have instigated
Gagnon´s investigation, by prompting Gagnon to gradually
awaken Emir from his identity as Garcian. In the process of
awakening Emir, Gagnon also awakened Harman Smith.
The experience of rebirth, in most instances, involves a death
to past life and a clean slate. When Emir Parkreiner became
incorporated in the psychic matrix that deconstructed and
reformed his soul, he was "reborn," albeit not as an infant.
He was "reborn" as a monster, a shape-shifter. However, in
most religious beliefs of reincarnation, a reincarnated
person´s former identities are accessible still, as memories.
Certain chance encounters with objects and experiences, in a
current life, that associate with an earlier life may bring
about a recognition of memory that was buried at the time of
rebirth.
Gagnon´s purpose is to give information to Garcian--and to
Master Harman, who experiences everything that Garcian does in
the field--that other people will not provide. It is implied
that the people around Garcian deliberately shield him from
his own history, since Mills apparently knew about Garcian´s
belief in Harman´s existence WHILE KNOWING that Harman was
dead, physically. Gagnon was used as an informant who did not
know the consequences of giving information. As Master Harman
gained more information through Gagnon´s letters, he began to
awaken from his sedation--and more fully became Harman Smith.
When Garcian meets Harman Smith for the first time, in SMILE
PART ONE, Harman Smith directs Garcian to Coburn Elementary so
that Garcian can retrace, finally, the buried history that led
to his present identity. However, Harman Smith is not fully as
strong as he might become. He reappears, briefly, in Harman´s
Room in Garcian´s trailer as a subdued Persona, between SMILE
PART ONE and SMILE PART TWO. As well, he seems to remain
attached to Garcian´s physical presence, given his immobility.
(Notice that, even after he´s awakened to his identity as
Harman Smith, he is still never seen standing.)
Only after Garcian finally learns his original name--Emir
Parkreiner--can Harman Smith separate himself from Garcian´s
control. As Garcian moves through the Union Hotel, during
SMILE PART TWO, he revisits each of the Personae´s death.
Without the Vision Ring, Garcian cannot retain the Personae
any longer; when he remembers how he killed each of the
Personae, he is forced to confront the fact that he--Emir--is
psychologically distinct from the given Persona. In other
words, when he revisits his murder of Kevin Smith, in the
lobby, he must recognize psychologically: "I am myself, and
you are not me. Because we are not the same person, I can kill
you." As he realizes that he is NOT the Killer7--but only Emir
Parkreiner--each of the Personae enter into the Forbidden Room
and excuse themselves from H. H.´s service.
During the second Forbidden Room scene, Kun Lan snidely
remarks that "[they´ve] been interrupted again." H. H. then
asks, "Has another come to surface?"
Kun Lan´s dialogue implies that they have been visited
recently by successive people. H. H.´s dialogue implies that
these visitations are the "surfacing" of people. I propose
that, here, Kun Lan and H. H. allude to their experience of
Garcian´s awakening into his identity as Emir. As Garcian
revisits each murder, the spirit of the victim "surfaces" like
a bubble--that is, he or she rises to the top of the hotel,
through the elevator, and enters the Forbidden Room. These
events occur parallel to Garcian´s loss of each Persona,
because he can no longer identify himself AS them.
When Garcian enters into the Forbidden Room, the second time,
Harman Smith (having traveled with him) kills the impressions
of both Kun Lan and H. H. Afterward, Garcian goes to the roof
and frees himself from Harman Smith´s power, by killing the
Third Eye on his teenage self. He opens the case, sees the
Killer7´s weapons, and collapses: bewildered and truly alone.
Here, the credits roll: Emir Parkreiner has become whole
again. The consequences are two-fold. First, he is aware of
himself, completely. Second, he is alone for the first time,
spiritually, since his birth in 1942.
Afterward, Emir Parkreiner assumes his identity without the
Killer7, as the true son of Kun Lan. While he is alone,
spiritually, he is not yet free of the spirits that associated
with him. Since H. H.´s psychic matrix has been dissipated,
the Remnant Psyche of Kun Lan--Iwazaru--is now free. The sole
influence left within Emir is the diminuitive Kun Lan. Because
of this, he cooperates with Matsuoka. Without Kun Lan around
to control the Heaven Smiles, the Heaven Smiles no longer act
in the interest of terrorizing America alone.
As the leader of the Japanese people, Matsuoka desires to
protect Japan from the Heaven Smiles, who are now without
their Shogun, Kun Lan. Three years pass: Emir and Matsuken
work together to eradicate the Heaven Smiles. Emir seems to
have retained his reputation as a shape-shifter, since
Matsuoka says to Emir: "You boys are almost done. You don´t
need to go around killing everybody anymore." Without the
balance of H. H.´s presence within his soul, Emir becomes
violent under the impulses of the diminuitive Kun Lan.
Yet, Emir also possesses some free will. Because he possesses
free will, he can decide whether or not to kill Matsuoka. If
Kun Lan were fully in charge of Emir, he would not have
allowed Matsuoka--and the Yakumo--to die.
What happens to Emir, after the credits roll?
There´s absolutely nothing in the game that so much as hints
at what happens to Emir after the end. However, I will hazard
a guess, based on the rules that seem to govern the spiritual
universe of Killer7.
When Emir kills Kun Lan´s spiritual remainder, he becomes
mortal. His immortal qualities have depended upon his identity
as his father´s son--as the son of an immortal, cosmic being.
When he kills the last Heaven Smile, he destroys the last
shred of immortality within himself and becomes only human.
This fate, I think, explains why Matsuoka says: "No more
terrorism, hail to the free world. But I wonder, what´ll
become of you guys if terrorism is the law of nature? You
know, you should kill me now, because you don´t want us
hanging around. Know what I mean? If I´m alive, I´ll give you
a run for your money--even an assassin like yourself. Better
be prepared, because blood must atone for blood."
As an "adopted son" of Kun Lan, Matsuoka has insight into
Emir´s existence that most people do not. If the last Heaven
Smile is also the last bit of immortality left in Emir, then
Matsuoka knows that Emir will be mortal and MUCH less powerful
after killing the remainder of Kun Lan. "If terrorism is the
law of nature," then Emir will have a lot of people after him-
-and he won´t have the resources left to defend himself.
Emir will not be reborn. His death is the end of his cycles of
life, and the end of the drama until Shanghai, 100 years
later.
--------------------------------------------------
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III: SYMBOLISM [#III]
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---------------
--------------------------------------------------
---------------
While the game is rife with symbolism, two issues seem most
frequently called to the audience´s attention: first, the dis-
tinction between forces of good and evil; second, the use of
chess as a metaphor for the events of the game. I would like
to use this section to address these issues exclusively.
Other symbols are present in the game, even if they are not
mentioned in this section. In other sections of this document,
I have addressed less significant symbols as they have seemed
relevant to the story.
--------------------------------------------------
---------------
(A) YIN-YANG VS GOD-DEVIL INTERPRETATION OF HARMAN
AND KUN LAN [#IIIA]
--------------------------------------------------
---------------
I think that the yin/yang VS God/Satan issue can be resolved
by looking at the theme of hybridization that permeates the
game. The color schemes in the game suggest that a yin/yang
interpretation is valid: H. H. wears all black, and Kun Lan
wears all white. Yet, there´s even a reversal here, because H.
H. controls white chess pieces, while Kun Lan controls black
chess pieces. The yin/yang distinction is a decidedly Eastern
dichotemy; a more Western dichotemy is the God/Satan
distinction, which alludes more to the Western spiritual
tradition of Zoroastrianism.
There are ironies laid out all over the place. Harman is the
Yin: passive, white-dressed-in-black. Kun Lan is the Yang:
active, associated with light. Yet, Harman´s "Queen" piece is
Garcian: black-dressed-in-white. In the Eastern sense, Harman
and Kun Lan are complementary opposites; yet, along the more
Western lines of Zoroastrian spirituality, they use the
elements of the world to dramatize their struggles with each
other.
I don´t think that they are impossible to discern, though,
simply because they are ironies. Part of thesignificance of
Kun Lan´s irony, for example, is that he is the active
principle of the East (Yang)--associated with light and
heaven--and, yet, in the symbolism of the West, he is
associated with Lucifer, the light-bearer who masquerades as
an angel.
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H--[Q]: Who gunned down Kun Lan and H. H. during the second
cut-scene of the Forbidden Room? [#VH]
--------------------------------------------------
---------------
[A]: Good old Harman Smith.
Notice that H. H. looks at the person who enters the Forbidden
Room and says, "Well. Look who it is. Haven´t seen you in a
long time." When I first watched this scene, I thought that H.
H. spoke with inappropriate condescension to Garcian. As well,
his remark that he hadn´t "seen [him] in a long time" didn´t
make sense, since he was in fairly regular communication with
Garcian.
Then, I figured it out: He spoke condescendingly, because he
was addressing the Remnant Psyche of Principal Harman. He had
obvious disdain for the man who looked like him, but betrayed
him.
Further, as we see when we play as Harman Smith in Killer8,
Harman is the only character with a Tommy Gun, which is what
seems to have been used against Kun Lan and H. H.
It seems that old President Harman knew his number was up, as
a Remnant Psyche. The six main killers of the original Killer7
had already been laid to rest: as soon as Garcian destroyed
the Third Eye on Emir, President Harman´s Remnant Psyche would
be released, too. He took the last possible chance he had to
get revenge on the two divine beings who had caused so much
havoc in his life.
--------------------------------------------------
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I--[Q]: In the LION mission, how can Garcian/Emir run from the
Coliseum (in the Pacific Ocean) to his trailer (in
northwest America) to the Coliseum again? [#VI]
--------------------------------------------------
---------------
[A]: I think that Garcian´s Trailer-House, the Forbidden Room
of the Union Hotel, and the Coliseum are all connected-and I
mean physically, though not concretely.
Lemme try to unknot that for you. For reasons that are never
explained directly, the Coliseum (in the Pacific Ocean) goes
down to a sublevel-where you can walk into Garcian´s living
room. This is either a tremendous glitch, or an important
detail.
Likewise, the basement of Garcian´s Trailer-House goes down
into the depths of the Coliseum. Somehow, he is able to run
about fifty feet on an island in the Atlantic Ocean and make a
detour by his kitchen, in Washington State.
Similarly, Garcian is able to walk through the back door to
his Trailer-House, and walk into the top floor suite of a
hotel in Pennsylvania. (Note that I think that the room he
walks into, after finding Samantha dead, is the top floor of
the Union Hotel. Look through the windows during the cutscene:
you´ll see atmosphere that you shouldn´t be able to see from
the one floor of a Trailer-House.)
A couple of other things strike me as odd about the set up.
The most major one is the fact that it´s a Trailer-House.
Those things don´t even have basements. Likewise, unless it is
a double-wide, I can´t imagine having enough room for a large
room, like the suite. The second fact-more subtly-comes from
something Kun Lan says, during gunning scene in the Forbidden
Room. He says, "Time here is warped."
--------------------------------------------------
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J--[Q]: What happened with H. H. and Kun Lan, during the first
scene in the Forbidden Room? [#VJ]
--------------------------------------------------
---------------
[A]: I believe that the two freak out, because "things are
astir." (Not a quote from the game; my own phrase off set by
quotations.) Samantha is dead; Harman is gone; and Garcian has
just overheard them describe the trauma of his past. Clearly,
things are going a little rustier than they expect, in
Garcian´s mind.
An interesting aspect of the divine/immortal beings in Killer7
is that they depend upon human beings, as hosts or vessels. At
the time of the gunning scene in the Forbidden Room, both Kun
Lan and H. H. seem fatigued-bored, even. I think that this is
because both of their "vessels" have disintegrated: H. H. is
losing Garcian/Emir, and Kun Lan has just lost Nightmare.
Their chess game has even come to a halt-the game they love
more than anything. Without their physical vessels, the chess
game (which is a symbol of all of the activities in the human
world) cannot resolve because neither divine being has the
energy he needs to play.
I don´t think that Garcian could have entered the Forbidden
Room, from his Trailer-House, unless the remnant psyche of
Principal Harman had awoken. The remnant psyche of Harman is
the sole layer between Garcian and H. H.--and with that layer
absent, Garcian can intrude upon the very working of the
spiritual fabric that dictates historical events.
One important difference between the two Forbidden Room scenes
is how Garcian and Harman react to the presences of H. H. and
Kun Lan. Garcian only gives them a little shock. Harman mows
them Al Capone style. Harman´s got a lot more rage pent up
than Garcian does, apparently.
--------------------------------------------------
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K--[Q]: The whole set-up with the gymnasium at Coburn seemed a
little deliberate. Who set it up? [#VK]
--------------------------------------------------
---------------
[A]: I expect that Kun Lan set it up. If he can dissolve
Garcian´s spiritual balance (psychotic though it may be), he
can unravel H. H.´s vessel--and, therefore, gain the upper
hand. To do this, he has to awaken Garcian to his past
identity: Emir.
Note how the entire scenario in the gymnasium plays out like a
chess game, visually; also note how it plays out like a trap.
A number of Heaven Smiles appear, and they are equal to the
number of personas within Garcian. They are totally black,
like Kun Lan´s chess pieces. And they take them out, one-by-
one, diagonally, like pawns taking more powerful pieces on the
board. (Also note that Garcian´s suit is white--the color of
H. H.´s pieces.)
I expect that the flaw in Kun Lan´s plan came from the
Benjamin Keane. Kun Lan likely expected Nightmare to be ready
for Garcian, with the Golden Gun and black Heaven Smiles at
his command. However, the Ben Keane caught him off guard and
hoisted him on the stage rack.
--------------------------------------------------
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L--[Q]: Why would Benjamin Keane kill Greg Nightmare? [#VL]
--------------------------------------------------
---------------
[A]: Greg Nightmare who controls Coburn--and, by consequence,
controls who will become the next President of the U. S. A.
Keane didn´t win the "election" like he hoped.
In other words, Ben Keane wanted the elections rigged in his
favor--so, when this didn´t happen, he rigged Greg Nightmare!
--------------------------------------------------
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M--[Q]: What´s the deal with the Golden Gun? [#VM]
--------------------------------------------------
---------------
[A]: Think of the Golden Gun as a holy sword. The Golden Gun
was Emir´s token, I think. The usual signifiers are at work:
the gun is made of gold, connoting that it is special;
further, it is the weapon of an agent possessed by God (or a
God-analog); as well, it is made of the metal that was deemed
most holy by alchemists. (Nevermind the fact that an actual
golden gun would melt after the first few shots.)
The black Heaven Smiles, I think, are pure Heaven Smiles. I
think they are the raw essence of the evil within a Heaven
Smile, without a human host. Previously, the Killer7s´ guns
could kill the Heaven Smiles, because they could kill the
physical body of the host. Now, they cannot, since no physical
body is present. Nightmare is in possession of the Golden Gun,
to keep Garcian away from the one weapon that will work
against the black Heaven Smiles. Note, also, that Garcian
lacks the Vision Ring. He most probably sees the Heaven
Smiles, now, as those three victims in ANGEL saw them.
The Golden Gun may have been a reference to the popular James
Bond movies, which are also referred to in Johnny Gagnon´s
"Pigeon Letters." (The names of the pigeons are also the names
of women characters in the films.}
--------------------------------------------------
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N--[Q]: The game doesn´t give a specific date for the
recording of Hulbert´s cassette tapes, in the SMILE
chapter. How do you come up with the year 1996? [#VN]
--------------------------------------------------
---------------
[A]: Hulbert opens the first tape, by explaining: "It´s been a
few days since the Presidential election. Today´s the fourth
Thursday in November."
So, let´s look at election years. The last one we had was in
2004, and they occur every four years. These are the
possibilities, then: 2000, 1996, 1992, 1988, 1984, 1980, 1976,
1972, 1968, 1964, 1960, 1956, and 1952. I stop at 1952,
because this is the election year closest to Emir´s death.
Hulbert describes Emir´s birthdate as "1942," and then pauses
and says, "That´s over 50 years ago."
From this, I conclude that the recording of the cassettes
comes at least 50 years since 1942. 1942 plus 50 equals 1992.
The first cassette tape explains that the first cassette is
recorded during an presidential election year. I assume that
the only election years in question are 1996 and 2000, because
the election of 2004 would have been at least 60 years since
1942. Given that it seems likely that Hulbert would have
expressed the time span in tens, I think that 2004 is too late
of a date to place the recording of his cassettes.
Between 1996 and 2000, I choose 1996. The intro movie of
SUNSET describes the resolution to ban nuclear weapons in July
3, 1998. It seems more likely that concern would arise (with
respect to electoral validity) given the later developments to
stop all international commerce.
To quote the narrator, again: "The international society,
under the motto of ´Protecting the world from international
terrorism, ideology terrorism, and cyber-terrorism,´ stopped
all air transportation and closed every network station in the
short span of two years, to reduce the likelihood of
terrorism. The world had changed.
"In the year 2002, a network of intercontinental expressways,
bridging the Atlantic Ocean, opened, connecting the two major
sides of the world. In the following year of 2003, the
construction of a mass scale distribution system began, and
the man-made landmass large as a city was built over an ocean.
The use and research of nuclear energy was banned, and all
radioactive waste and materials were disposed of at an energy
disposal facility in the Gibsoft Islands, a remote set of
islands off the coast of the Indian Ocean."
In other words, the resolutions of 1998 began a process that
resulted in U. S. cooperation in a global unification of the
economy. Note that Hulbert´s communication comes a few days
after the election--meaning, someone suspected fraudulent
practices only a short time after the election had taken
place. Since the winner of the 1996 election is held
responsible for the U. S. policy changes that resulted in the
1998 resolutions, I expect that that was the year of Hulbert´s
cassettes´ recording.
--------------------------------------------------
---------------
O--[Q]: Who´s the guy sitting next to Harman Smith, in the
Union Hotel? [#VO]
--------------------------------------------------
---------------
[A]: Quick answer: he´s Johnny Gagnon.
Johnny Gagnon´s last letter narrates that Harman Smith was
laughing with him. Laughter, of course, is Kun Lan´s calling
card. We also know that Kenjiro has been touched by Kun Lan,
from the intro scene to Sunset, Part 2. Since Harman Smith--in
the suite of the Union Hotel--is aligned with Kun Lan, and
since his identity is the Harman who worked with the Yakumo, I
believe that he and Kenjiro would cooperate with each other.
When Harman Smith explains that he already sent Kenjiro away,
I believe that he sent Kenjiro away to make a hit on the man
who is seen gagged, and who falls off the building.
Harman tells Garcian that he "handed over" Kenjiro, to get
Garcian to go to the school. Johnny Gagnon knows what Garcian
looks like--but not what Emir looks like. In his mind, Garcian
(as part of the Killer7/Harman´s Assassins) is distinct from
Emir. Therefore, when Harman tells Garcian that "the man you
are looking for" is at the school, Johnny thinks that Garcian
is going to kill Emir.
Between the time that Garcian goes to the school, and the time
that he returns, Harman Smith has killed Johnny Gagnon, and
Johnny Gagnon is a remnant psyche of Harman Smith. In other
words, the man who we see handing Harman Smith the hat is a
subservient ghost of Johnny Gagnon.
At the end of the game, if the player allows Matsuken to live,
we see him standing with a stern facial expression as Japanese
military technology hurtles toward America. Given his "divine
ordination" and the Japanese political party that is most closely
aligned with conservative Japanese political ideals, I think
that Matsuken represents the reinstatement of Japanese
emperorship and the destruction of democratic freedom.
--------------------------------------------------
---------------
AC--[Q]: Who is the person who leaves messages for Garcian on
the answering machine? What´s that message about?[#VAC]
--------------------------------------------------
---------------
A: The person who leaves messages for Garcian on the answering
machine is Christopher Mills, the contact agent between the
U. S. Government and the Killer7. The message is a code, so
Mills can let Garcian know that there is work to do.
The message is: "Hello, Mr. Smith. The election is drawing near.
Have you decided on your vote? If you haven´t, please let the
Republic party make the most of your precious vote. Thank you,
and have a nice day."
The meaning of Mills´ contact message is subtle. We should look
at his use of the terms "election," "vote," and "Republic party."
"The election is drawing near," Mills says. "Election" carries
weight as a political word in both democratic and dictatorial
contexts. When we speak of "an election," in American democratic
politics, we refer to a specific instance when citizens who are
registered to vote cast ballots for candidates; the winner "wins
the election." In a dictatorship, "an election" is the assignment
(often the self-assignment) of a political figure to a given role.
One may be elected to a position of power by popular consent, as
in an ideal democracy, or one may be elected to a position by
hubris, power, or divinity. Often, the phrase "divine election"
is used with respect to a person or group of people who are chosen
to carry a significant burden for the sake of others.
Matsuken was "elected" to the position of the U. N. Party´s leader
by Kun Lan´s intervention, much as Emir Parkreiner was "elected"
to the role of the killer (and consumer) of the Killer7, including
Harman Smith. These elections occured in the past; they were
epiphanies wherein indecision had reached its climax and a single
path was chosen.
The irony of Mills´ use of the word "election" involves Emir´s fate,
and the host of the Killer7. When Garcian (as a "game player"
controlling the Killer7) chooses between the Personae, he is casting
a "vote" for each of those Personae. A person is elected to carry
out a designated task; likewise, Garcian elects certain Personae for
certain tasks. MASK is chosen for the removal of specific obstacles;
Coyote is chosen to move around difficult terrain; and Garcian himself
is chosen for the recovery of the dead.
Regardless of the Persona "elected" to a given task, Emir Parkreiner--
as the base personality on whom the Personae and Harman Smith are piled--
votes for all Personae except his own true identity. One "election" that
draws nearer with each mission is the final encounter at the Union Hotel,
wherein Emir effectively eliminates all of the possible candidates for
his identity, leaving only himself.
Once the internal "election" is resolved, Emir may turn his vote--his
power to decide--toward the outside world. At the end of the LION
chapter, the player is given the option to either kill Matsuken or
let him live. This is a moment of election, wherein Emir is no longer
elected by anyone--neither Kun Lan nor H. H.--and takes the power that
they once possessed as his own. He "votes" for either Japan or America.
The use of the phrase "Republic Party" struck me as awkward, when I
reflected upon it. A casual listening might lead a player to conclude
that Mills has disguised himself as a campaigner for the REPUBLICAN Party.
In American political culture, the Republican Party is currently the more
ideologically conservative political force; prior to the election of
John F. Kennedy, however, the Democratic Party had been the more
ideologically conservative party. (The Democrats´ election of Kennedy--
a Catholic--into public office aroused the prejudice against Catholic
Christianity in the politically conservative South, starting a regional
migration of political allegiance toward the Republican Party.
Prior to this shift, the Democrats had been ideologically conservative.)
The history of the Republican Party is important, here, because it
reveals that the ideological identity of a given political party is
not static. Ideas change, and so do political parties´ identities.
So, if Mills had meant "Republican" party, we would be led to believe
that he was posing as a conservative ideologue; however, in the projected
political future, even this identity would be hard to determine, since
"Republican" has meant both ideological liberalism and conservatism.
I think that this suggests that we should pay attention to the specific
word he chooses: "Republic Party."
Any reference to the American government´s structure as "a democracy"
equivocates America´s real political operation. Certain, America is
"democratic"; however, it is not a democracy. A true democracy entails
the literal voting participation of every single member of a nation.
On a small scale, true democracy is more probable to succeed, since the
number of votes are maintained more easily than with a large population.
On a large scale--such as the United States´ current size--such a method
of governmental operation is impossible to execute efficiently. Instead
of a true democracy, the United States of America´s government is a
"democratic republic." Note that "democratic" is the subordinate word,
and that "republic" is the dominant word.
When Mills describes himself as "from the Republic party," he confesses
that he sides with the United States of America´s historical identity.
Mills believes that the United States´ political structure allows power
to politicians because of the population´s conscientious approval. In
the world of Killer7, he could not be more wrong.
Linda Vermillion calls Mills a slave because "the government´s interest
was his interest." She asks the rhetorical question, "Is making a move
for the interest of the country an assassin´s job?" She then introduces
herself as "a protector of the country." While her references to "the
government" and "the country" seem equivocal, the distinction implied
in her speech is important. Mills believed in the government, as he
learned of its structure; Christopher Mills was a patriot who served
his country through the underground societies within its bounds.
Regardless of the culture of deception and intrigue that he surrounded
himself with, he never doubted that the authority of the government of
the United States of America--a democratic republic--trumped all of the
subversive crowds within its borders. When he began acting in the
interest of the nation he believed in, the shadow government (whose
disguise was a democratic republic) murdered him.
Linda Vermillion contrasts herself with Mills, when she describes herself
as "a protector of the country." She protects the shadow government
whose activities Mills threatened, by acting on his belief in the power
of a democratic republic.
Mills´ use of the phrase "Republic party" implies that he and the Killer7
believe that they work for America´s historically recognized identity as
a democratic republic. At the end of the game, Emir Parkreiner--a mass
murderer who may still be noble, as a political character--must use his
power to decide whether he will defend the Republic or not.
--------------------------------------------------
---------------
AD--[Q]: Why does Garcian find all of the personae´s weapons in
his attache case? [#VAD]
--------------------------------------------------
---------------
[A]: My and other´s initial reaction to Garcian´s discovery of
the other personae´s weapons in the attache case was to conclude
that Garcian, himself, was all of the Killer7. However, I do not
think that is the correct conclusion.
The six members of the Killer7 who the player can choose among,
while in the field of action, are considered separate from Garcian
Smith. However, since Garcian seems to be either a stable physical
entity (as Garcian Smith) or a fluctuating physical entity (as the
other personae), it makes sense that he would carry all of the
other killers´ weapons with him. They come in and out of
existence, using his body, and he must carry their guns with him.
--------------------------------------------------
---------------
AE--[Q]: Why doesn´t Garcian remember having killed Harman Smith
and the other assassins? [#VAE]
--------------------------------------------------
---------------
[A]: "Garcian Smith" did not exist until Emir Parkreiner had killed
Harman Smith and the other assassins, and then had gained the psychical
powers of Harman Smith.
Think of "Garcian" as the identity created within Emir, when he
became the master of the psychical universe that the Killer7 inhabit.
When Emir Parkreiner´s memory was recovered, "Garcian" died. Emir
remembered killing Harman and the assassins; Garcian could not,
because his identity and memory began immediately after Emir took on
Harman Smith´s powers.
--------------------------------------------------
---------------
AF--[Q]: Why does Emir still carry the attache case in the LION
chapter, if he no longer has the third eye? [#VAF]
--------------------------------------------------
---------------
[A}: The most immediate answer that I would give to this question
is that the developers didn´t have the time or interest to create
a whole new character model for Garcian, just for the LION chapter.
Even if it is laziness, though, the evidence is in the game that
Emir continued to carry the weapons of the Smiths after he became
"freed" of their existence as personae. It is possible that the
end of SMILE only dramatized the end of H. H.´s existence within
Emir Parkreiner. Garcian died, because "Garcian" only existed as
a "servant" of H. H., who communicated with Garcian through the
form of Master Harman.
The condition of Kun Lan´s binding, though, has also been removed.
H. H. is no longer within Emir´s psyche to keep Kun Lan chained,
and the power of resurrection that Emir gained from killing and
"consuming" Harman Smith were originally gifts from Kun Lan. So,
it seems likely that Emir retained his power to shape-shift and
resurrect the dead; he simply lost the guidance and control that
H. H. had had over him, when he was Garcian Smith.
Also, note that when Matsuken addresses Emir, he says: "You boys
are almost done. You don´t need to go around killing everybody
anymore." Matsuken seems to know that Emir represents a group
of psyches, since he refers to Emir as "you boys." Surely, Matsuken
has spent quite a bit of time around Emir, since his later words
imply an extended professional relationship: "I wonder. What´ll
become of you guys if terrorism is the law of nature? You know,
you should kill me now, because you don´t want us hanging around."
I think that all of this means that Emir retains the power to
change forms. Consequently, I think that he carries around the
attache case with the others´ weapons, so that he can do his work
as a professional assassin.
--------------------------------------------------
---------------
AG--[Q]: What´s up with Samantha and the lights? [#VAG]
--------------------------------------------------
---------------
[A]: I think that this has to do with the white/black, light/dark
distinction between H. H. and Kun Lan. Kun Lan is associated with
white; H. H. is associated with black. Darkness is H. H.´s true
environment. Presumably, since the chain of inheritance of Kun
Lan´s power (from Harman Smith to Emir Parkreiner) still has the
power of Kun Lan--white--at its root, it would make sense that
Master Harman would only be able to communicate with Garcian in
the light--through the power of Kun Lan that has been manipulated
to serve H. H.´s ends.
When Master Harman asks Samantha to turn on the lights, he is
returning to darkness--returning to his natural element within
Emir´s psyche--and giving the "light" of Kun Lan´s powers back to
Garcian, so that he can use it in the field of action.
--------------------------------------------------
---------------
AH--[Q]: Why are KAEDE´s and MASK´s names capitalized? [#VAH]
--------------------------------------------------
---------------
[A]: This question has a simple answer. They are capitalized because
they are the only first names out of all of the Smiths´ that were
originally written in Japanese characters, in the Japanese release.
The other Smiths´ names were written in English characters.
--------------------------------------------------
---------------
AI--[Q]: What are the circumstances surrounding Yoon-Hyun´s
"untimely death"? Did Emir kill him at the same time as he
killed the other members of the Harman Assassins? [#VAI]
--------------------------------------------------
---------------
[A]: Emir did not kill Yoon-Hyun at the same time that he killed
the other members of the Killer7 group. Yoon-Hyun was crucial to
the effort to silence all media attention to the murders of the
Harman Assassins. He would not have been able to do so, had he
been killed.
The specific circumstances surrounding Yoon-Hyun´s death are
unknown. It seems likely that he would have been killed because
of his knowledge of the murders of the Harman Assassins; having
the knowledge that he had, when involved in government intrigue,
makes for a shortened life span.
--------------------------------------------------
---------------
AJ--[Q]: What´s the deal with the whole Russian Roulette scene?
[#VAJ]
--------------------------------------------------
---------------
[A]: Benjamin Keane´s a little crazy. He says so himself, in fact,
when he says, to Garcian, "We´re sick people, you know that? We
only feel alive when our lives are on the line."
Benjamin Keane started the Russian Roulette game for the thrill,
and, also, to create an impromptu "contract" with Garcian Smith.
He seems likely to have known who Garcian was; he wanted Garcian
to kill the President, so that he (Keane) could become President.
Keane also just assisted in the murder of Greg Nightmare. The
man had more than enough reasons to play a suicidal game.
Thematically, the game also touches one of the themes in the
game´s narrative: voting. What determines whether or not the
bullet will be in the chamber, when a player of Russian Roulette
pulls the trigger? Arbitrary chance. What are the consequences
of that arbitrary chance? Life or death.
Think about the choice at the end of the game. Emir must choose
whether or not to kill Matsuken. This, in itself, is like Russian
Roulette. If Matsuken dies, Emir lives; if Matsuken lives, Emir
dies. Likewise, if Keane dies, Garcian lives; if Keane had lived,
Garcian would have died.
--------------------------------------------------
---------------
AK--[Q]: Why are Emir´s eyes green in LION? [#VAK]
--------------------------------------------------
---------------
[A]: SUDA 51 has answered this question in an interview,
explaining that the eyes are green to indicate that Emir has
awoken fully to his bloodthirsty nature.
The green eyes indicate that he is fully under the power
of Kun Lan, his true father, who also has green eyes.
--------------------------------------------------
---------------
AL--[Q]: Why do the remnant psyches sound like they are talking
through a garden hose? [#VAL]
--------------------------------------------------
---------------
[A]: There are two answers to this. First, when the game was
made originally in Japanese, the characters´ lines were spoken
in clear English. However, the language was closer to Engrish:
English made slightly incomprehensible through Japanese trans-
lation. Knowing that native English speakers would be disturbed
by the poor grammar and syntax, the developers decided to present
the voices garbled and accompanied with grammatically correct
subtitles.
The second answer is that the voices help convey their other-
worldly nature. When we, as players, can only understand the
content of their speech by reading the subtitles, we are given
more strongly the impression that Emir has a complex, intimate
relationship with the shades. When we talk to the remnant
psyches, we are encountering them through Emir´s perspective;
he possesses the power to converse with them, and we can only
take meaning from the subtitled text, his mental "interpretation"
of the remnant psyches´ speech.
--------------------------------------------------
---------------
AM--[Q]: Why is Travis in a tuxedo? [#VAM]
--------------------------------------------------
---------------
[A]: Straight up, the man´s got class. He´s not all wife-beaters
and jeans, you know.
--------------------------------------------------
---------------
AN--[Q]: Was Master Harman really at the table with
Toru Fukushima? [#VAN]
--------------------------------------------------
---------------
[A]: I think so, yes.
Fukushima sits at the table, and so does Master Harman. No other
chair has been presented to Master Harman, implying that he has
his own chair. Second, after Kisugi has shot Fukushima, Master
Harman escapes Kisugi´s gunshots by pressing on the table and
rolling backward. This choreography would not be possible, if
the person was sitting in anything other than a wheelchair.
--------------------------------------------------
---------------
AO--[Q]: Are the three Harmans separate identities, or are they
all the same person? [#VAO]
--------------------------------------------------
---------------
[A]: I think that the entity collectively known as "Harman" is
expressed differently, in each of his three parts.
Think of the concept of the Christian tripartite God, who is
divided into the Father, the Son, and the Holy Spirit. The
Father is the transcendant, holy absolute; the Holy Spirit is
the will of God working in the world; and the Son is the human
incarnation of the Father´s love for the world.
In Harman, then, we see an analogous division: H. H. is the Father,
since his will is the absolute moral authority; Harman Smith is
the Holy Spirit, since he is the "active" will of Harman in the
world; and Master Harman is the Son, since he is the human incar-
nation of Harman.
Harman´s biggest problem is Harman Smith. Imagine if the tri-
partite God had sent His Holy Spirit to the world--and the Holy
Spirit was able to decide and act against the Father´s desires.
This is something like what happened to Harman. When his Holy
Will--Harman Smith--entered the world of men and politics, he
became corrupted toward Harman´s nemesis: Kun Lan. (This cor-
ruption is how Harman Smith gained the powers of resurrection.)
By sending Emir Parkreiner to kill and "consume" Harman Smith,
then, H. H. was able to bring his delinquent part under control.
Without this, the total identity of Harman would be always off-
balance.
In a real sense, Harman is at war with himself.
--------------------------------------------------
---------------
AP--[Q]: How did Garcian gain the power to resurrect the dead?
[#VAP]
--------------------------------------------------
---------------
[A]: Originally, Harman Smith had the power to resurrect the
dead. However, when Emir Parkreiner killed Harman Smith, he took
Harman Smith´s Vision Ring. With the Vision Ring and the awaken-
ing of Emir Parkreiner´s "third eye," he was able to consume
the souls of those who he had killed along with their powers.
So, for instance, when Emir consumed Dan Smith, he was able to
use Dan´s persona along with the Colatteral Shot. Likewise,
when he consumed KAEDE Smith, he was able to use KAEDE´s persona
along with her Blood Shower abilities.
His slaying and consumption of Harman Smith, then, allowed him
the ultimate power of all: the power to resurrect from the dead.
--------------------------------------------------
---------------
AQ--[Q]: Are Susie and Ayame Blackburn the same person? [#VAQ]
--------------------------------------------------
---------------
[A]: No, they are not. Ayame Blackburn is alive and VERY well
during the game--specifically, during the boss fight of the
first half of ENCOUNTER. Susie Sumner has been dead for quite
a while, by this point.
--------------------------------------------------
---------------
AR--[Q]: Who was Hulbert? What was his purpose? [#VAR]
--------------------------------------------------
---------------
[A]: Hulbert was an FBI agent, who was murdered on a mission to
investigate Coburn Elementary School to determine the political
integrity of the United States´ voting system.
--------------------------------------------------
---------------
AS--[Q]: Dan Smith beat Emir to the draw in the Union Hotel
flashback, but he didn´t shoot. Why not? [#VAS]
--------------------------------------------------
---------------
[A]: In my layout and timeline of the events of the Union Hotel
murders, Dan Smith the last of the Smiths killed before Emir took
on Harman Smith. Also according to my timeline and interpretation,
Dan Smith had been resurrected from the dead at least once before
his murder at the Union Hotel.
He knew that his boss could resurrect him from the dead; he knew
his boss was a total badass assassin. And his boss was on the
floor immediately above him. He may have waited to shoot because
he was pretty sure he wouldn´t be permanently killed by the shot.
--------------------------------------------------
---------------
AT--[Q]: MASK De Smith seems out of place among the Killer7. He
isn´t bloodthirsty, and he´s a hero to children. What´s with
that? [#VAT]
--------------------------------------------------
---------------
[A]: I think that this is intended to call our attention to the
nature of heroes. A quotation from the Konami game "Metal Gear
Solid 2: Sons of Liberty" reads: "There´s not much of a difference
between heroes and madmen."
In the way that comic book characters often are heroes, MASK De
Smith is a hero. He has a secret identity; he undergoes multiple
transformations, each time revealing a deeper super identity; and
he is portrayed as a defender of the weak. When he speaks his
classic line to Jean DePaul, he implies the purity of his own
strength: "Children are pure. They know who is the strongest."
When MASK De Smith kills, it is for the sake of justice. When
Dan Smith kills, it´s because he´s crazy and he simply loves
killing. Both are the same, in their actions. We judge them
differently based on their motivations toward identical actions.
--------------------------------------------------
---------------
AU--[Q]: Why couldn´t Garcian revive the Personae after they were
killed by the Black Smiles in the Coburn Elementary Gymnasium?
[#VAU]
--------------------------------------------------
---------------
[A]: A couple of reasons suggest themselves.
First, Garcian no longer possessed the Vision Ring. His powers
of clairvoyance and resurrection seem to have been contingent upon
both his "third eye" and his possession of the Vision Ring. The
"third eye" allowed him to perceive supernatural activity; the
Vision Ring allowed him to act within the supernatural realm.
Once he lost the Vision Ring, he lost the ability to act within
the supernatural realm. However, until he climbed to the roof of
the Union Hotel, he could still perceive the supernatural realm.
Second, even granting Garcian the power to resurrect the dead after
giving up the Vision Ring, he had none of their remains. It is
important that after every death of a Persona, in the game, Garcian
can retrieve some parts of their body in a brown paper bag. He
doesn´t have any of this, after they are killed by the Black
Smiles.
--------------------------------------------------
---------------
AV--[Q]: Is there any significance to the way that the Personae´s
powers work? [#VAV]
--------------------------------------------------
---------------
[A]: Yes, I think so.
All of the Personae´s powers suggest elements of their deaths, in
the Union Hotel. All of the powers are inversions of the elements
of their deaths.
Kevin Smith was in disguise, but his disguise failed. In the
Killer7, Kevin Smith´s disguise is perfect: he turns invisible.
Con Smith did not hear Emir enter his room, and he did not run
away. In the Killer7, he has perfect hearing and he can run at
impossible speeds.
MASK De Smith was completely nude, exposed, and he died without
putting up a fight. In the Killer7, he is disguised entirely, and
he is the superhero-in-residence.
KAEDE Smith was a coward; she ran away when she had the chance to
warn the remainder of her comrades, and she hid in a closet. In
the Killer7, she instead slits her wrist and showers forth blood--
an action reminiscent of self-sacrifice, the opposite of her be-
havior in the Union Hotel. As well, instead of placing a barrier
between herself and a threat--as she did when she hid from Emir in
the closet--she removes barriers.
Coyote Smith hid unimaginatively from Emir. In the Union Hotel,
Coyote had the option of climbing onto the fire escape to flee.
Lacking the imagination to do so, however, he was killed when Emir
instead used the fire escape to catch Coyote off guard. In the
Killer7, then, Coyote possesses the ingenuity and cleverness that
he failed to display at the Union Hotel.
Dan Smith talked a lot of trash, bragged to Emir´s face, and even
beat Emir to the draw. In the end, though, he was unable to cash
the check his mouth had written. In the Killer7, then, he is
still a braggart, but he is able to follow through with the claims
made in his speech. He is even able to fire the devastating
Colatteral Shot--a supernatural version of the gunshot that could
have saved his life from Emir Parkreiner, in the Union Hotel.
--------------------------------------------------
---------------
AW--[Q]: Why does MASK De Smith get so many powerups, when the
other members of the Killer7 do not? [#VAW]
--------------------------------------------------
---------------
[A]: Again, I think that MASK De Smith´s powerups are intended to
reflect his quality as a superhero. Every superhero transforms
from his or her "secret identity" into a super identity. MASK
De Smith is such a superhero, he transforms from super identity
into super identity into super identity.
He rocks the proverbial party.
--------------------------------------------------
---------------
AX--[Q]: Does the singer with the guitar at the beginning of
ALTER EGO have any significance? [#VAX]
--------------------------------------------------
---------------
Keane also just assisted in the murder of Greg Nightmare. The
man had more than enough reasons to play a suicidal game.
Thematically, the game also touches one of the themes in the
game´s narrative: voting. What determines whether or not the
bullet will be in the chamber, when a player of Russian Roulette
pulls the trigger? Arbitrary chance. What are the consequences
of that arbitrary chance? Life or death.
Think about the choice at the end of the game. Emir must choose
whether or not to kill Matsuken. This, in itself, is like Russian
Roulette. If Matsuken dies, Emir lives; if Matsuken lives, Emir
dies. Likewise, if Keane dies, Garcian lives; if Keane had lived,
Garcian would have died.
--------------------------------------------------
---------------
AK--[Q]: Why are Emir´s eyes green in LION? [#VAK]
--------------------------------------------------
---------------
[A]: SUDA 51 has answered this question in an interview,
explaining that the eyes are green to indicate that Emir has
awoken fully to his bloodthirsty nature.
The green eyes indicate that he is fully under the power
of Kun Lan, his true father, who also has green eyes.
--------------------------------------------------
---------------
AL--[Q]: Why do the remnant psyches sound like they are talking
through a garden hose? [#VAL]
--------------------------------------------------
---------------
[A]: There are two answers to this. First, when the game was
made originally in Japanese, the characters´ lines were spoken
in clear English. However, the language was closer to Engrish:
English made slightly incomprehensible through Japanese trans-
lation. Knowing that native English speakers would be disturbed
by the poor grammar and syntax, the developers decided to present
the voices garbled and accompanied with grammatically correct
subtitles.
The second answer is that the voices help convey their other-
worldly nature. When we, as players, can only understand the
content of their speech by reading the subtitles, we are given
more strongly the impression that Emir has a complex, intimate
relationship with the shades. When we talk to the remnant
psyches, we are encountering them through Emir´s perspective;
he possesses the power to converse with them, and we can only
take meaning from the subtitled text, his mental "interpretation"
of the remnant psyches´ speech.
--------------------------------------------------
---------------
AM--[Q]: Why is Travis in a tuxedo? [#VAM]
--------------------------------------------------
---------------
[A]: Straight up, the man´s got class. He´s not all wife-beaters
and jeans, you know.
--------------------------------------------------
---------------
AN--[Q]: Was Master Harman really at the table with
Toru Fukushima? [#VAN]
--------------------------------------------------
---------------
[A]: I think so, yes.
Fukushima sits at the table, and so does Master Harman. No other
chair has been presented to Master Harman, implying that he has
his own chair. Second, after Kisugi has shot Fukushima, Master
Harman escapes Kisugi´s gunshots by pressing on the table and
rolling backward. This choreography would not be possible, if
the person was sitting in anything other than a wheelchair.
--------------------------------------------------
---------------
AO--[Q]: Are the three Harmans separate identities, or are they
all the same person? [#VAO]
--------------------------------------------------
---------------
[A]: I think that the entity collectively known as "Harman" is
expressed differently, in each of his three parts.
Think of the concept of the Christian tripartite God, who is
divided into the Father, the Son, and the Holy Spirit. The
Father is the transcendant, holy absolute; the Holy Spirit is
the will of God working in the world; and the Son is the human
incarnation of the Father´s love for the world.
In Harman, then, we see an analogous division: H. H. is the Father,
since his will is the absolute moral authority; Harman Smith is
the Holy Spirit, since he is the "active" will of Harman in the
world; and Master Harman is the Son, since he is the human incar-
nation of Harman.
Harman´s biggest problem is Harman Smith. Imagine if the tri-
partite God had sent His Holy Spirit to the world--and the Holy
Spirit was able to decide and act against the Father´s desires.
This is something like what happened to Harman. When his Holy
Will--Harman Smith--entered the world of men and politics, he
became corrupted toward Harman´s nemesis: Kun Lan. (This cor-
ruption is how Harman Smith gained the powers of resurrection.)
By sending Emir Parkreiner to kill and "consume" Harman Smith,
then, H. H. was able to bring his delinquent part under control.
Without this, the total identity of Harman would be always off-
balance.
In a real sense, Harman is at war with himself.
--------------------------------------------------
---------------
AP--[Q]: How did Garcian gain the power to resurrect the dead?
[#VAP]
--------------------------------------------------
---------------
[A]: Originally, Harman Smith had the power to resurrect the
dead. However, when Emir Parkreiner killed Harman Smith, he took
Harman Smith´s Vision Ring. With the Vision Ring and the awaken-
ing of Emir Parkreiner´s "third eye," he was able to consume
the souls of those who he had killed along with their powers.
So, for instance, when Emir consumed Dan Smith, he was able to
use Dan´s persona along with the Colatteral Shot. Likewise,
when he consumed KAEDE Smith, he was able to use KAEDE´s persona
along with her Blood Shower abilities.
His slaying and consumption of Harman Smith, then, allowed him
the ultimate power of all: the power to resurrect from the dead.
--------------------------------------------------
---------------
AQ--[Q]: Are Susie and Ayame Blackburn the same person? [#VAQ]
--------------------------------------------------
---------------
[A]: No, they are not. Ayame Blackburn is alive and VERY well
during the game--specifically, during the boss fight of the
first half of ENCOUNTER. Susie Sumner has been dead for quite
a while, by this point.
--------------------------------------------------
---------------
AR--[Q]: Who was Hulbert? What was his purpose? [#VAR]
--------------------------------------------------
---------------
[A]: Hulbert was an FBI agent, who was murdered on a mission to
investigate Coburn Elementary School to determine the political
integrity of the United States´ voting system.
--------------------------------------------------
---------------
AS--[Q]: Dan Smith beat Emir to the draw in the Union Hotel
flashback, but he didn´t shoot. Why not? [#VAS]
--------------------------------------------------
---------------
[A]: In my layout and timeline of the events of the Union Hotel
murders, Dan Smith the last of the Smiths killed before Emir took
on Harman Smith. Also according to my timeline and interpretation,
Dan Smith had been resurrected from the dead at least once before
his murder at the Union Hotel.
He knew that his boss could resurrect him from the dead; he knew
his boss was a total badass assassin. And his boss was on the
floor immediately above him. He may have waited to shoot because
he was pretty sure he wouldn´t be permanently killed by the shot.
--------------------------------------------------
---------------
AT--[Q]: MASK De Smith seems out of place among the Killer7. He
isn´t bloodthirsty, and he´s a hero to children. What´s with
that? [#VAT]
--------------------------------------------------
---------------
[A]: I think that this is intended to call our attention to the
nature of heroes. A quotation from the Konami game "Metal Gear
Solid 2: Sons of Liberty" reads: "There´s not much of a difference
between heroes and madmen."
In the way that comic book characters often are heroes, MASK De
Smith is a hero. He has a secret identity; he undergoes multiple
transformations, each time revealing a deeper super identity; and
he is portrayed as a defender of the weak. When he speaks his
classic line to Jean DePaul, he implies the purity of his own
strength: "Children are pure. They know who is the strongest."
When MASK De Smith kills, it is for the sake of justice. When
Dan Smith kills, it´s because he´s crazy and he simply loves
killing. Both are the same, in their actions. We judge them
differently based on their motivations toward identical actions.
--------------------------------------------------
---------------
AU--[Q]: Why couldn´t Garcian revive the Personae after they were
killed by the Black Smiles in the Coburn Elementary Gymnasium?
[#VAU]
--------------------------------------------------
---------------
[A]: A couple of reasons suggest themselves.
First, Garcian no longer possessed the Vision Ring. His powers
of clairvoyance and resurrection seem to have been contingent upon
both his "third eye" and his possession of the Vision Ring. The
"third eye" allowed him to perceive supernatural activity; the
Vision Ring allowed him to act within the supernatural realm.
Once he lost the Vision Ring, he lost the ability to act within
the supernatural realm. However, until he climbed to the roof of
the Union Hotel, he could still perceive the supernatural realm.
Second, even granting Garcian the power to resurrect the dead after
giving up the Vision Ring, he had none of their remains. It is
important that after every death of a Persona, in the game, Garcian
can retrieve some parts of their body in a brown paper bag. He
doesn´t have any of this, after they are killed by the Black
Smiles.
--------------------------------------------------
---------------
AV--[Q]: Is there any significance to the way that the Personae´s
powers work? [#VAV]
--------------------------------------------------
---------------
[A]: Yes, I think so.
All of the Personae´s powers suggest elements of their deaths, in
the Union Hotel. All of the powers are inversions of the elements
of their deaths.
Kevin Smith was in disguise, but his disguise failed. In the
Killer7, Kevin Smith´s disguise is perfect: he turns invisible.
Con Smith did not hear Emir enter his room, and he did not run
away. In the Killer7, he has perfect hearing and he can run at
impossible speeds.
MASK De Smith was completely nude, exposed, and he died without
putting up a fight. In the Killer7, he is disguised entirely, and
he is the superhero-in-residence.
KAEDE Smith was a coward; she ran away when she had the chance to
warn the remainder of her comrades, and she hid in a closet. In
the Killer7, she instead slits her wrist and showers forth blood--
an action reminiscent of self-sacrifice, the opposite of her be-
havior in the Union Hotel. As well, instead of placing a barrier
between herself and a threat--as she did when she hid from Emir in
the closet--she removes barriers.
Coyote Smith hid unimaginatively from Emir. In the Union Hotel,
Coyote had the option of climbing onto the fire escape to flee.
Lacking the imagination to do so, however, he was killed when Emir
instead used the fire escape to catch Coyote off guard. In the
Killer7, then, Coyote possesses the ingenuity and cleverness that
he failed to display at the Union Hotel.
Dan Smith talked a lot of trash, bragged to Emir´s face, and even
beat Emir to the draw. In the end, though, he was unable to cash
the check his mouth had written. In the Killer7, then, he is
still a braggart, but he is able to follow through with the claims
made in his speech. He is even able to fire the devastating
Colatteral Shot--a supernatural version of the gunshot that could
have saved his life from Emir Parkreiner, in the Union Hotel.
--------------------------------------------------
---------------
AW--[Q]: Why does MASK De Smith get so many powerups, when the
other members of the Killer7 do not? [#VAW]
--------------------------------------------------
---------------
[A]: Again, I think that MASK De Smith´s powerups are intended to
reflect his quality as a superhero. Every superhero transforms
from his or her "secret identity" into a super identity. MASK
De Smith is such a superhero, he transforms from super identity
into super identity into super identity.
He rocks the proverbial party.
--------------------------------------------------
---------------
AX--[Q]: Does the singer with the guitar at the beginning of
ALTER EGO have any significance? [#VAX]
--------------------------------------------------
---------------
Keane also just assisted in the murder of Greg Nightmare. The
man had more than enough reasons to play a suicidal game.
Thematically, the game also touches one of the themes in the
game´s narrative: voting. What determines whether or not the
bullet will be in the chamber, when a player of Russian Roulette
pulls the trigger? Arbitrary chance. What are the consequences
of that arbitrary chance? Life or death.
Think about the choice at the end of the game. Emir must choose
whether or not to kill Matsuken. This, in itself, is like Russian
Roulette. If Matsuken dies, Emir lives; if Matsuken lives, Emir
dies. Likewise, if Keane dies, Garcian lives; if Keane had lived,
Garcian would have died.
--------------------------------------------------
---------------
AK--[Q]: Why are Emir´s eyes green in LION? [#VAK]
--------------------------------------------------
---------------
[A]: SUDA 51 has answered this question in an interview,
explaining that the eyes are green to indicate that Emir has
awoken fully to his bloodthirsty nature.
The green eyes indicate that he is fully under the power
of Kun Lan, his true father, who also has green eyes.
--------------------------------------------------
---------------
AL--[Q]: Why do the remnant psyches sound like they are talking
through a garden hose? [#VAL]
--------------------------------------------------
---------------
[A]: There are two answers to this. First, when the game was
made originally in Japanese, the characters´ lines were spoken
in clear English. However, the language was closer to Engrish:
English made slightly incomprehensible through Japanese trans-
lation. Knowing that native English speakers would be disturbed
by the poor grammar and syntax, the developers decided to present
the voices garbled and accompanied with grammatically correct
subtitles.
The second answer is that the voices help convey their other-
worldly nature. When we, as players, can only understand the
content of their speech by reading the subtitles, we are given
more strongly the impression that Emir has a complex, intimate
relationship with the shades. When we talk to the remnant
psyches, we are encountering them through Emir´s perspective;
he possesses the power to converse with them, and we can only
take meaning from the subtitled text, his mental "interpretation"
of the remnant psyches´ speech.
--------------------------------------------------
---------------
AM--[Q]: Why is Travis in a tuxedo? [#VAM]
--------------------------------------------------
---------------
[A]: Straight up, the man´s got class. He´s not all wife-beaters
and jeans, you know.
--------------------------------------------------
---------------
AN--[Q]: Was Master Harman really at the table with
Toru Fukushima? [#VAN]
--------------------------------------------------
---------------
[A]: I think so, yes.
Fukushima sits at the table, and so does Master Harman. No other
chair has been presented to Master Harman, implying that he has
his own chair. Second, after Kisugi has shot Fukushima, Master
Harman escapes Kisugi´s gunshots by pressing on the table and
rolling backward. This choreography would not be possible, if
the person was sitting in anything other than a wheelchair.
--------------------------------------------------
---------------
AO--[Q]: Are the three Harmans separate identities, or are they
all the same person? [#VAO]
--------------------------------------------------
---------------
[A]: I think that the entity collectively known as "Harman" is
expressed differently, in each of his three parts.
Think of the concept of the Christian tripartite God, who is
divided into the Father, the Son, and the Holy Spirit. The
Father is the transcendant, holy absolute; the Holy Spirit is
the will of God working in the world; and the Son is the human
incarnation of the Father´s love for the world.
In Harman, then, we see an analogous division: H. H. is the Father,
since his will is the absolute moral authority; Harman Smith is
the Holy Spirit, since he is the "active" will of Harman in the
world; and Master Harman is the Son, since he is the human incar-
nation of Harman.
Harman´s biggest problem is Harman Smith. Imagine if the tri-
partite God had sent His Holy Spirit to the world--and the Holy
Spirit was able to decide and act against the Father´s desires.
This is something like what happened to Harman. When his Holy
Will--Harman Smith--entered the world of men and politics, he
became corrupted toward Harman´s nemesis: Kun Lan. (This cor-
ruption is how Harman Smith gained the powers of resurrection.)
By sending Emir Parkreiner to kill and "consume" Harman Smith,
then, H. H. was able to bring his delinquent part under control.
Without this, the total identity of Harman would be always off-
balance.
In a real sense, Harman is at war with himself.
--------------------------------------------------
---------------
AP--[Q]: How did Garcian gain the power to resurrect the dead?
[#VAP]
--------------------------------------------------
---------------
[A]: Originally, Harman Smith had the power to resurrect the
dead. However, when Emir Parkreiner killed Harman Smith, he took
Harman Smith´s Vision Ring. With the Vision Ring and the awaken-
ing of Emir Parkreiner´s "third eye," he was able to consume
the souls of those who he had killed along with their powers.
So, for instance, when Emir consumed Dan Smith, he was able to
use Dan´s persona along with the Colatteral Shot. Likewise,
when he consumed KAEDE Smith, he was able to use KAEDE´s persona
along with her Blood Shower abilities.
His slaying and consumption of Harman Smith, then, allowed him
the ultimate power of all: the power to resurrect from the dead.
--------------------------------------------------
---------------
AQ--[Q]: Are Susie and Ayame Blackburn the same person? [#VAQ]
--------------------------------------------------
---------------
[A]: No, they are not. Ayame Blackburn is alive and VERY well
during the game--specifically, during the boss fight of the
first half of ENCOUNTER. Susie Sumner has been dead for quite
a while, by this point.
--------------------------------------------------
---------------
AR--[Q]: Who was Hulbert? What was his purpose? [#VAR]
--------------------------------------------------
---------------
[A]: Hulbert was an FBI agent, who was murdered on a mission to
investigate Coburn Elementary School to determine the political
integrity of the United States´ voting system.
--------------------------------------------------
---------------
AS--[Q]: Dan Smith beat Emir to the draw in the Union Hotel
flashback, but he didn´t shoot. Why not? [#VAS]
--------------------------------------------------
---------------
[A]: In my layout and timeline of the events of the Union Hotel
murders, Dan Smith the last of the Smiths killed before Emir took
on Harman Smith. Also according to my timeline and interpretation,
Dan Smith had been resurrected from the dead at least once before
his murder at the Union Hotel.
He knew that his boss could resurrect him from the dead; he knew
his boss was a total badass assassin. And his boss was on the
floor immediately above him. He may have waited to shoot because
he was pretty sure he wouldn´t be permanently killed by the shot.
--------------------------------------------------
---------------
AT--[Q]: MASK De Smith seems out of place among the Killer7. He
isn´t bloodthirsty, and he´s a hero to children. What´s with
that? [#VAT]
--------------------------------------------------
---------------
[A]: I think that this is intended to call our attention to the
nature of heroes. A quotation from the Konami game "Metal Gear
Solid 2: Sons of Liberty" reads: "There´s not much of a difference
between heroes and madmen."
In the way that comic book characters often are heroes, MASK De
Smith is a hero. He has a secret identity; he undergoes multiple
transformations, each time revealing a deeper super identity; and
he is portrayed as a defender of the weak. When he speaks his
classic line to Jean DePaul, he implies the purity of his own
strength: "Children are pure. They know who is the strongest."
When MASK De Smith kills, it is for the sake of justice. When
Dan Smith kills, it´s because he´s crazy and he simply loves
killing. Both are the same, in their actions. We judge them
differently based on their motivations toward identical actions.
--------------------------------------------------
---------------
AU--[Q]: Why couldn´t Garcian revive the Personae after they were
killed by the Black Smiles in the Coburn Elementary Gymnasium?
[#VAU]
--------------------------------------------------
---------------
[A]: A couple of reasons suggest themselves.
First, Garcian no longer possessed the Vision Ring. His powers
of clairvoyance and resurrection seem to have been contingent upon
both his "third eye" and his possession of the Vision Ring. The
"third eye" allowed him to perceive supernatural activity; the
Vision Ring allowed him to act within the supernatural realm.
Once he lost the Vision Ring, he lost the ability to act within
the supernatural realm. However, until he climbed to the roof of
the Union Hotel, he could still perceive the supernatural realm.
Second, even granting Garcian the power to resurrect the dead after
giving up the Vision Ring, he had none of their remains. It is
important that after every death of a Persona, in the game, Garcian
can retrieve some parts of their body in a brown paper bag. He
doesn´t have any of this, after they are killed by the Black
Smiles.
--------------------------------------------------
---------------
AV--[Q]: Is there any significance to the way that the Personae´s
powers work? [#VAV]
--------------------------------------------------
---------------
[A]: Yes, I think so.
All of the Personae´s powers suggest elements of their deaths, in
the Union Hotel. All of the powers are inversions of the elements
of their deaths.
Kevin Smith was in disguise, but his disguise failed. In the
Killer7, Kevin Smith´s disguise is perfect: he turns invisible.
Con Smith did not hear Emir enter his room, and he did not run
away. In the Killer7, he has perfect hearing and he can run at
impossible speeds.
MASK De Smith was completely nude, exposed, and he died without
putting up a fight. In the Killer7, he is disguised entirely, and
he is the superhero-in-residence.
KAEDE Smith was a coward; she ran away when she had the chance to
warn the remainder of her comrades, and she hid in a closet. In
the Killer7, she instead slits her wrist and showers forth blood--
an action reminiscent of self-sacrifice, the opposite of her be-
havior in the Union Hotel. As well, instead of placing a barrier
between herself and a threat--as she did when she hid from Emir in
the closet--she removes barriers.
Coyote Smith hid unimaginatively from Emir. In the Union Hotel,
Coyote had the option of climbing onto the fire escape to flee.
Lacking the imagination to do so, however, he was killed when Emir
instead used the fire escape to catch Coyote off guard. In the
Killer7, then, Coyote possesses the ingenuity and cleverness that
he failed to display at the Union Hotel.
Dan Smith talked a lot of trash, bragged to Emir´s face, and even
beat Emir to the draw. In the end, though, he was unable to cash
the check his mouth had written. In the Killer7, then, he is
still a braggart, but he is able to follow through with the claims
made in his speech. He is even able to fire the devastating
Colatteral Shot--a supernatural version of the gunshot that could
have saved his life from Emir Parkreiner, in the Union Hotel.
--------------------------------------------------
---------------
AW--[Q]: Why does MASK De Smith get so many powerups, when the
other members of the Killer7 do not? [#VAW]
--------------------------------------------------
---------------
[A]: Again, I think that MASK De Smith´s powerups are intended to
reflect his quality as a superhero. Every superhero transforms
from his or her "secret identity" into a super identity. MASK
De Smith is such a superhero, he transforms from super identity
into super identity into super identity.
He rocks the proverbial party.
--------------------------------------------------
---------------
AX--[Q]: Does the singer with the guitar at the beginning of
ALTER EGO have any significance? [#VAX]
--------------------------------------------------
---------------
With the attack upon Shanghai, Japan began to irritate Western
powers more directly with its imperialistic activity. Neither
the United States nor Britain could retaliate, due to the trouble
caused by the Great Depression; however, the Shanghai Incident
marked the beginning of the West´s wariness of Japan.
During the "100 Years Later" epilogue, Harman fights Kun Lan in
Shanghai. The location in Shanghai, I think, suggests another
policital circumstance, in the future, which will result in another
struggle between Harman (the West) and Kun Lan (the East).
--------------------------------------------------
---------------
BF--[Q]: At the end of ANGEL, the boss says that four of their
children did not die in vain, but that the Killer7
killed the other nine children needlessly. Who were
those children? What did she mean by ´not dying in
vain?´ Who were the other nine? [#VBF]
--------------------------------------------------
---------------
At the beginning of ANGEL, Mills tells Garican that there are
fourteen Heaven Smiles inside, including the leader. Add four
to nine, and you have thirteen Heaven Smiles referred to by the
ANGEL boss. Include the angel just beyond the boss fight room--
the one that Kun Lan hides behind--and you have fourteen.
As suggested earlier in this guide, three ways appear to exist
for making Heaven Smiles: conversion (like in the intro to ANGEL),
Frankenstein-monster creation (using the organs harvested by Pedro
and Blackburn), and viral infection (as seen at the end of CLOUD-
MAN). However, the egg-laying Duplicator Smiles seem to create
weaker, less substantial Heaven Smiles.
The existence of the Duplicator Smiles seems to have been a sur-
prise to everyone involved; even the Killer7´s pre-operation
intelligence lacked mention of them. (Remember Dan´s comment:
"The bastards are breeding!") The ANGEL boss doesn´t appear to
recognize the Heaven Smiles created by the Duplicator Smiles,
when she mentions thirteen of her "children."
Importantly, three humans die in the course of ANGEL. (I do not
include the person in the foyer, since he became a Heaven Smile
and died in that condition.) These, I think, comprise the "four
children" referred to in the ANGEL boss´s speech. However, the
ANGEL boss herself is an extra presence in the building. With
her present, the total number of Heaven Smiles reaches fifteen.
On her back, four faces that look like Kun Lan represent her weak
spots, during the boss fight.
I think that her statement that "four children" did not die in
vain alludes to her own creation, as a Heaven Smile entity. The
four faces are representations of each of the people in the
building who died in the building. The man who turns into a
Heaven Smile in the building´s foyer explains that people inside
have already died; likely, he alludes to the certain death of
the other three people, in addition to another person who died
before his encounter with the Killer7 in the foyer. Owing to
whatever engineering process the Heaven Smiles use to create new
beings, the three witnessed deaths and the fourth unwitnessed
death contributed to the creation of the ANGEL boss.
The "other nine children" referred to in the ANGEL boss´s speech
are the Heaven Smiles in the building who were converted, rather
than generated by the Duplicator Smiles.
--------------------------------------------------
---------------
BG--[Q]: Which Harman is lying on the floor, at the end of LION,
and why is he wearing all white? [#VBG]
--------------------------------------------------
---------------
The Harman lying on the floor at the end of LION is the whole
Harman--all three of the earlier divisions again unified into
one entity. Master Harman no longer exists as a mediating figure
between Harman Smith and H. H.--H. H. no longer has to deal with
controlling a delinquent Harman Smith--and Harman Smith no longer
has to deal with a dominating H. H. They are unified, and they
are at rest.
The white suit that he wears is related to the black suit that
Emir Parkreiner wears, in the LION mission. Master Harman´s and
H. H.´s white-in-black appearance signified a relationship to
Garcian Smith, whose appearance is black-in-white. Now that
Harman and Emir are separated, the parts of each other that they
possessed are returned to the original entity. Harman is no
longer fractured by his possession of Emir Parkreiner, and Emir
Parkreiner is no longer fractured by his possession by Harman.
Consequently, each character appears as a solid color, rather
than as contrasting colors.
--------------------------------------------------
---------------
--------------------------------------------------
---------------
VI: THINGS THAT DON´T BELONG ANYWHERE ELSE [#VI2]
--------------------------------------------------
---------------
--------------------------------------------------
---------------
Think of this as a junk drawer for observations on the formal
and plot elements of the game that don´t belong, really, to
any of the other areas.
--------------------------------------------------
---------------
A--SMILE STATIC [#VIA]
--------------------------------------------------
---------------
While playing through SMILE-PART 2, I noticed that the sound
of television static vaguely resounded, in the background of
most of the music and sound effects. At first, I thought that
my television was acting up. I recorded some of the audio from
the game onto an outside MP3 recording device--and, still, the
static showed up. I even switched televisions and cables--and,
still, the static showed up.
The conclusion that I draw from this is that the static is not
a technical malfunction on behalf of my PS2, television, or
A/V cables--but, rather, that the static is an intentional,
formal element of the game.
Two things combine, in SMILE-PART 2, that suggest an
explanation for the static. First, recall that television is
the medium for Garcian´s communications with the personas.
Second, recall that SMILE-PART 2 is the chapter, in the
narrative, when the patchwork of Remnant Psyches and personas
within and around Emir´s soul begin to dissolve.
When changing personas, in Harman´s Room, the player hears
static most noticeably while changing channels. Though
television static is avoidable today, mostly owing to cable
and digital transference of image and sound, it is extremely
common on old television sets that use rabbit-ear style
antennae for their reception. The static during SMILE-PART 2
is a formal hint that the once-reliable medium of television
(as a way to manipulate the personas) is dissolving.
--------------------------------------------------
---------------
B--TRAITOROUS STAINS (Special recognition goes to Sam Ellis,
who directed my attention to this.) [#VIB]
--------------------------------------------------
---------------
If you used Coyote to unlock the door to Room 406 in ANGEL,
you can talk to Travis as he shuffles a ghostly frying pan
over the eye of the stove. Travis explains that the Camellia
Smiles are stained with blood, because red bloodstains are the
marks of a traitor--and the Camellia Smiles are supposedly
Garcian´s contacts within the Heaven Smile.
If we take the definition of red-on-white as a symbol that
recurs in the game, it raises questions about both KAEDE and
Garcian. KAEDE is the only one of the Killer7 to have retained
any scar or mark of her death. If the image of red-on-white
applies to her character, what betrayal did she commit?
KAEDE´s act of betrayal may relate to her flashback, as Emir
goes through the Union Hotel killing the Harman Assassins.
Circumstantial evidence suggests that that,
during the flashback sequences, KAEDE had just left Coyote´s
room. KAEDE is the only character who seems to have had
knowledge of Emir´s killings, before he arrived at her room.
Perhaps her "betrayal" lies in her efforts to save herself, at
the expense of warning her fellow assassins about Emir´s
killing spree.
Another possible explanation of KAEDE´s betrayal may be her
relationship to the political circumstances in the game, given
her ethnicity. (A Japanese Killer7 guide states that KAEDE is
Japanese American, born around Oregon.) Given the location of
Coburn elementary in Washington State, her ethnicity, and the
region of her childhood, it´s possible that KAEDE was trained
as an assassin by the Yakumo. Hence, her inclusion within the
Killer7 group, as a group of assassins who work for the West
(AKA H. H.) makes her a traitor to the values and allegiance
that she was raised under.
Garcian´s traitorous action may be similar to the second
possibility ascribed to KAEDE. At the end, once he has seen
thirteen-year-old Emir Parkreiner shoot himself through the
mouth, his white suit is stained red. In terms of being a
traitor, Garcian´s all over the place. Born as the son of Kun
Lan, THREE TIMES, and working for H. H.--yet, while working
for H. H., serving the interests of the Japanese contingency
within the shadow-government of American politics--Garcian´s
certainly earned that blood.
--------------------------------------------------
---------------
C-ISZK [#VIC]
--------------------------------------------------
---------------
The letters "ISZK" appear frequently through the game: from
the television set used to change personas to the name of the
amusement park that Curtis uses as a front for his collection
of orphans. Kess Bloodysunday is the only character who gives
a meaning for "ISZK." He remarks that he can´t believe he´s
actually in "Ishizaka Land."
I believe that this is a reference to the post World War II
Japanese novelist, Ishizaka Yojiro. I have not read any of
Ishizaka´s novels in translation, so my information (at this
point) relies upon critical literary summaries and biographies
that I have located on various digital servers. All sources
describe Ishizaka as a Japanese novelist who helped introduce
the idea of a "New Japan": a post-World War II Japanese
culture that could see a future for itself, beyond the shock
and depression of the horror of the atomic bombs.
In an eMail written to me, Cyril Lener cogently argues that the
use of the initials ISZK may refer to the game´s art director,
Akihiko Ishizaka. Lener quotes the Brady Games Guide interview
with SUDA 51, who explained that the Designer considered the
real meaning behind each secnario and tried to represent it
physically." Given the idiosyncratic, personal approach that
Akihiko Ishizaka has taken to depicting the spirit of the world
of Killer7, it is likely that the recurrence of ISZK (as well
as the naming of the television station that Ulmeyda uses to
broadcast his invitation to Garcian, ZAKA) may be Akihiko Ishi-
zaka´s artistic signature on the game´s visual art.
--------------------------------------------------
---------------
D--FALLEN ANGEL [#VID]
--------------------------------------------------
---------------
After defeating the Ceramic Smile in ENCOUNTER-PART 1, Dan
Smith´s Demon Gun is "revived." Dan receives both the Demon
Gun and a Soul Shell from a figure named only "Fallen Angel."
The Fallen Angel is not elaborated upon at any other point in
the game. Within the bounds of the interpretation of Killer7
provided in this plot analysis, I suggest that the Fallen
Angel represents Dan Smith´s ascent toward the ultimate power
he can amass, to confront Curtis Blackburn.
Dan Smith was killed by Curtis Blackburn. Some have suggested
that Curtis only wounded Dan severely, and that Harman Smith
came along and bandaged him up afterward. Following this
reasoning, they explain that Dan Smith (in the Union Hotel,
during the flashback of his murder) was bandaged up from his
encounter.
I disagree with the interpretation just described. First,
Travis and Garcian both specifically state that Curtis
Blackburn KILLED Dan Smith. Second, Travis repeats the
question, "Did you recover the body?" to the player, during
ENCOUNTER-PART 1. Travis´ use of the word "body" strongly
suggests that Dan Smith, in fact, died.
Within the bounds of the interpretation ascribed to in this
plot analysis, Harman Smith was given the power to resurrect
the dead from Kun Lan. As a strong ally of Kun Lan, Harman
Smith was given a share of Kun Lan´s "Hand of God," his
ability to create (or restore) life. Travis seems to suspect
that Harman Smith (before being killed by Emir) came upon
Dan´s corpse and restored it to life.
If we go with the idea that (from a certain perspective) Kun
Lan is a Devil-figure, Dan´s resurrection is akin to having
made a deal with the Devil. In a sense, Dan Smith has made a
Faustian bargain: he gave Harman Smith his soul, in exchange
for the longevity of existence that would allow him to get
revenge against Curtis Blackburn.
Some argue that Dan´s "death" actually occurred while Dan
Smith was under Garcian. That is, they argue that Dan Smith
was used as a persona on one of Garcian´s missions, and that
the mission involved the confrontation of Curtis Blackburn.
During that mission, Curtis killed Dan Smith; consequently,
the Dan Smith persona desires revenge.
I disagree with this theory. A few pieces of evidence suggest
that Dan´s death at Curtis´ hands occurred well before Dan
Smith´s incorporation in Garcian´s complex life. First, Dan
was killed by Curtis Blackburn, WHILE Dan was still working
with the self-defense department. Since Dan´s existence and
appearance can only be maintained by Garcian at the expense of
the appearance of the other personas (as well as Garcian), it
seems unlikely that Garcian would have dedicated enough time
as the Dan Smith persona to have established a career in the
self-defense department. Second, Dan Smith´s reaction to
Curtis Blackburn (during the cut-scene before the boss fight
of ENCOUNTER-PART 2) suggests that the last time he and Curtis
met, Curtis was much younger--placing Curtis and Dan´s fight
before Emir Parkreiner´s raid on the Union Hotel.
Now, let´s bring this back to the enigmatic Fallen Angel. Dan
Smith died, and Harman Smith took his soul in exchange for
prolonged life during which Dan might avenge himself. When
confronting Curtis, Dan says, "I went to see the Devil. Now
it´s your turn." Within the context of the interpretation
favored in this plot analysis, Dan (in this scene) refers to
his exchange with Harman Smith. The Fallen Angel is a
representation of his decadent decision: it holds both a Soul
Shell--a representation of Dan´s soul, when he gave it to
Harman Smith--and Dan´s Demon Gun. I deduce from the use of
the term "revive" that Dan once used the Demon Gun, before his
murder. The Fallen Angel is the keeper of Dan Smith´s greater
strength, as well as his mortal soul.
Some might ask (reasonably): "If the Soul Shell held by the
Fallen Angel represents Dan Smith´s soul, and so does the Soul
Shell in the 6th floor of the Union Hotel, are you saying that
Dan has two souls?" My answer: yes and no. Dan´s first soul
was given to Harman Smith--and, when Emir Parkreiner killed
him in the Union Hotel, Dan Smith´s "second soul" (the
animating force bestowed upon him by Harman Smith´s miniature
Hand of God) was contracted by Emir Parkreiner. In a sense,
Dan Smith and Garcian Smith are incredibly alike: each man is
running off of his third "incarnation" in life, only for
different reasons.
The above interpretation would also explain the game
instruction booklet´s claim that Dan would kill Harman at any
time. If Dan sees Harman Smith as his "owner," he would want
naturally to deprive Harman of the authority that a master has
over a slave. Doctor Faustus would have killed Satan,
certainly, if doing so would release him from his unholy pact.
Also, if this is accurate, Dan´s relaxed reaction to Emir´s
slaughter of his teammates might be more understandable. Dan
had a deal with Harman: he would kill for Harman, and Harman
would keep him alive until Dan got revenge on Curtis. He
likely did not expect Emir to kill Harman--and, instead,
expected Harman to kill Emir and then resurrect Dan.
--------------------------------------------------
---------------
E--HEAVEN SMILES AS RELATED TO WORLD WAR II JAPANESE AERIAL
TACTICS [#VIE]
--------------------------------------------------
---------------
The Heaven Smiles have bombs planted inside them, and these
bombs detonate upon their contact with their target. This
bears a stark similarity to the grim tactics of Japanese World
War II kamikaze pilots.
Further, the Japanese kamikaze fighting tactics came from a
cultural history steeped in Bushido. Historically, "Bushido"
incorporates a highly idealistic philosophy with formal social
customs and martial arts practice. In the event that a person
must choose between honor and death, he must choose death
(according to Bushido ethics). The culmination of such
idealism resulted in kamikaze pilot tactics. The level of
idealism may seen distant (even impossible) to us, but during
World War II volunteers for kamikaze missions flooded and
amassed to three times the number of aircraft available for
such missions.
Another important connection between the Heaven Smiles and the
Second World War´s kamikaze fighters lies in the broader appli-
cation of suicide-bombing tactics. While kamikaze tactics were
originally confined to air force pilots--often, young and inex-
perienced pilots who wanted to help the Showa Emperor´s war
effort yet who had no combat ability--the suicidal attacks were
refined for implementation in all areas of military force. Kami-
kaze fighting tactics were the core of Japanese specialized mili-
tary force. The following excerpt from Herbert Bix´s excellent
biography "Hirohito and the Making of Modern Japan" indicates
the extent to which Japan applied the suicide-bombing tactics of
kamikaze fighting:
"From April 8, 1945, until its capitulation, the Suzuki
government´s chief war policy was "Ketsugo," a further refine-
ment of the "Shoshango" (Victory Number 3) plan for the defense
of the homeland. Its defining characteristic was heavy reli-
ance on suicide tactics, and the manufacture of weapons solely
for the purpose of suicide missions using massive numbers
of kamikaze ´special attack´ planes, human torpedoes shot from
submarines, dynamite-filled ´crash boats´ powered by truck
engines, human rocket bombs carried by aircraft, and suicide
charges by specially trained ground units." [pg 495]
The fighting tactics and the shocking variety of suicide attacks
reflects the mobilized forces of the Heaven Smiles, in Killer7.
Even the name "Heaven Smiles" bears similarity to the literal
interpretation of the Japanese word kamikaze: "Divine Wind."
--------------------------------------------------
---------------
F--ANDREI ULMEYDA: POSSIBLE DESCENDANT OF INTERNMENT
PRISONERS [#VIF]
--------------------------------------------------
---------------
As a Southerner (with family from Alabama and South Carolina)
who lives in the South, I asked myself, "Who the hell would
have the name ´Andrei Ulmeyda´?" The sounds are uncommon in
the South, to say the least. However, Ulmeyda lives in Texas,
where the cultural history deviates from most of the region
that I recognize as the American South.
I must confess, though, that I have been helped toward the
direction of thought that I will soon describe. Many warm
thanks are due to Pedro Giglio, who offers the following
observation from his home in Rio de Janeiro:
"´Andrei Ulmeyda´ sounds like ´Andre Almeida´, and
the Brazilian flag on the Ulmeyda Collection logo menu sounds
suspiciouis enough that he isn´t from the U.S., but an
immigrant (possibly illegal? who knows, he´s just some postal
worker)."
Intrigued by Pedro´s suggestion, I researched Texas World War
II history, the possible etymology of Ulmeyda´s names, and
derived a possible explanation for Ulmeyda´s presence in
Texas. His presence in Texas, of course, relates to the theme
of U. S. World War II politics.
Ulmeyda City (in Killer7) is located in the same general area
as Crystal City, Texas, during World War II. During World War
II, the United States bureau of Alien Enemy Control either
kidnapped German-descended South Americans, or it coerced
South American nations to deport German-descendant citizens to
the United States. During a legal hearing in the 1980´s,
Edward J. Ennis (the Director of Alien Enemy Control during
World War II) described a federal program that involved the
kidnapping of "alien enemies from other countries in South
America."
Pedro suggests that "Ulmeyda" is a bastardization of
"Almeida," and he then posits that Ulmeyda may have Brazilian
roots. His suggestion, I think, is apt.
The possible decision to name Andrei Ulmeyda after the
Brazilian surname "Almeida" suggests an interesting
correlation. John Almeida was a 16th century Catholic
missionary, born in London, who traveled to Brazil during his
life of devotion and prayer. His name was originally "Meade,"
but became changed to "Almeida" owing to the Portuguese
surroundings. The connection suggests that "Ulmeyda" was a
deliberate decision to link Andrei with Catholic piety--and
not the easy kind, either. As Ulmeyda infected himself with
various lethal diseases, John Almeida inflicted great pain
upon his body to learn to endure suffering; he wore hair
shirts, iron chains, and even wore metal plates with sharp
points piercing his flesh.
The Ulmeyda-Almeida connection notwithstanding, the surname
certainly suggests that he has Brazilian origins. Why, then,
would he be related to the internment camp at Crystal City?
His first name, Andrei, is a Germanic variation of the name
"Andrew." His family seems to have been of German descent,
living in Brazil, and were deported to the central-south Texas
region during the World War II internment of suspected enemies
of the United States.
Another variation upon Ulmeyda exists, in Catholic history:
Saint Almedha. The biggest difference between Saint Almedha
and Andrei Ulmeyda is gender; however, two notable parallels
exist. First, those homes that refused to offer Saint Almedha
shelter during the time of her persecution (immediately
preceding martyrdom) were beset with disasters that led to
their quick destruction. (This suggests the fate of the
military personnel who suffer under Ulmeyda´s rain of blood.)
Second, the legend surrounding her martyrdom holds that a
healing spring appeared at the site of her death. (This
suggests the "healing spring" of blood that appears at the
site of Ulmeyda´s death, to which Clarence reacts without
suffering--which, also, is full of antibodies to various
lethal diseases.) Finally, Saint Almedha was beheaded--which
Ulmeyda certainly was.
Another observation is that Ulmeyda figurine number two--the
one in which Ulmeyda wears a karate gi--the left breast of his
uniform has a logo variation of the Brazilian flag.
--------------------------------------------------
---------------
G--IT´S A SMALL WORLD AFTER ALL [#VIG]
--------------------------------------------------
---------------
Through the course of my research into aspects of Japanese
culture and history that I (previously) knew nothing about, I
have run across paragraphs pertaining to U.S./Japanese
relations since World War II that seem highly relevant to
Killer7. I will quote these excerpts, and follow each
quotation with a comment connecting the excerpt to the game.
EXCERPT: " . . . [The] critic Eto Jin . . . has characterized
the [post-WWII] Occupation as a period during which the
Japanese psyche was recast in an American mold--and with such
success that the Japanese virtually lost the power to think
critically about their national identity. Eto sees the
operations of the Civil Censorship Detachment (CCD) as one of
the Occupation´s most powerful tools. With it, he says, the
Occupation was able to cut Japan off from the rest of the
world and to wage, within this ´sealed linguistic space,´ an
´invisible war of attrition´ against Japanese thought and
culture." (Rubin, Jay. "From Wholesomeness to Decadence: The
Censorship of Literature under the Allied Occupation." Journal
of Japanese Studies. Winter 1985. Pgs 71-103.)
COMMENTARY: Since so much of the historical context of the
political emotion in Killer7 is drawn from post-WWII Japan, it
seems fitting to read a critical assessment of the
U.S./Japanese cultural relationship during those years.
Killer7 effectively reverses the cultural subterfuge that
Japan experienced after World War II--and it combines both
invisible military domination with the cultural infiltration
of pop Japanese cultural symbols, like anime angels,
transforming anime school girls, and Sentai action heroes.
EXCERPT: The excerpt recounts the Japanese writer Sakaguchi
Ango´s reaction to the post-WWII disillusionment with warrior
ideals. "Japan lost and Bushido perished, but humanity was
born at last from decadence, the womb of truth. Live! Become
decadent! . . . Human beings have not changed; we have simply
become human again. People become decadent. Heroes and
heroines become decadent. It cannot be prevented, nor can
preventing it save us. People live, and they become decadent.
It is our shortcut to salvation." (Ibid.)
COMMENTARY: The author of the article comments that "Ango
feels a fascination for the transcendent and superhuman, but
he has the sense to step back and say no." One might read some
of this into Harman Smith´s slaying of Kun Lan and H. H., at
the end of SMILE. Kun Lan and H. H.--the transcendant and
superhuman embodiments of the cultural values that both vied
for his soul--are rejected violently; Harman Smith wins by
taking the path of human decadence, forsaking his
superhumanity, and becoming only human. Because of this, I
think, his soul is asleep in Harman´s Room, at the end of
LION.
--------------------------------------------------
---------------
H--FURTHER THOUGHTS ON THE YAKUMO [#VIH]
--------------------------------------------------
---------------
The rings that the Killer7 receives from Susie during the
game seem to be embodiments of the Yakumo. Once more,
"ya kumo" translates into "eight clouds." Andrei Ulmeyda is
supposed to have gotten the eight part of the Yakumo, and this
is responsible for the success of his business.
When the Killer7 talks to the cult member inside the restaurant,
in CLOUDMAN, the cult member asks if we have seen "that adventure
movie about the ring." He then describes the movie as Ulmeyda´s
autobiographical thanksgiving for his success. This suggests that
Ulmeyda received his portion of the Yakumo in the form of a ring,
much as the Killer7 have received their "powers" in the form of
rings.
A final note about the Yakumo: "Yakumo" is the name of a German
digital hardware company that manufactures (among other products)
PDA´s. (Special thanks goes to Sam Ellis, who pointed this out
to me.)
--------------------------------------------------
---------------
I--LION FLAG [#VII]
--------------------------------------------------
---------------
If you reload your Save File after completing the sixth chapter,
LION, you´ll see the silhouette at the Mission Select screen
filled in, like Kun Lan´s in ANGEL and Curtis Blackburn´s in
ENCOUNTER. The flag is (presumably) a territorial flag for
Battleship Island.
The flag is the symbol of the aggressive, militaristic U. N.
Party in Japan. Toward the stern of the battleship´s silhouette,
we see the rising sun and its rays extending to the flag´s
extremities. The image of the rising sun with extended light rays
is a direct allusion to the Japanese Naval Battle Flag, which
features the risen sun with red rays emanating to the rectangular
flag´s borders. After World War II, the flag became regarded as
distasteful, even socially offensive, since it represented the
violence and aggression enacted by the Japanese within Asia during
the nation´s imperialism. (An American might consider it similar
to the Confederate Battle Flag, in terms of the popular emotional
reaction it incites.)
The deliberate allusion to Japan´s World War II battle flag
hammers home the idea that the U. N. Party seeks--not retribution
for the East--but specifically Japanese retribution for the
use of the atomic bombs on Hiroshima and Nagasaki. The extension
of the light rays from the lower right corner of the flag (symbolic
of the eastern direction) extending forward beyond the battleship
visually resonates with the image of Matsuken watching Japanese
missiles and fighter planes screaming toward America.
The above explanation is incomplete, however. The flag also
suggests the ambiguity found in the ending.
Inasmuch as the red ball on the lower right of the flag could
represent the rising sun of Japanese nationalism, it also could
represent a much crueler reality for the Japanese: the detonation
of hundreds of nuclear missiles on their soil. If we view the
flag from the perspective of a player who chose to kill Matsuken,
then the red ball and the light represent Japanese destruction.
--------------------------------------------------
---------------
J--BATTLESHIP ISLAND [#VIJ]
--------------------------------------------------
---------------
Readers who lurk or post on the Gamecube Killer7 boards will
recognize the information on Battleship Island from various
threads on the board. I do not have information on the first
person to have recognized the connection between Battleship Island
in Killer7 and Gunkanjima in Japan. To whomever first noted the
connection, I apologize for the omission of your due credit.
However, I can credit (again!) Yoshiko Ohier, who redirected me
to a web site that features the work of Japanese photographer
Saiga Yuji. Saiga Yuji took many exquisite photographs of
Gunkanjima, and the physical presense of the island in the
photographs resonates with the images during the LION chapter
of Killer7.
Saiga Yuji´s professional web site, in English, may be
accessed here:
http://www.ne.jp/asahi/saiga/yuji/menu/menu-e.html
Another equally professional web site featuring photographs of
Gunkanjima Island is available at the following URL:
http://www14.big.or.jp/~kawamura/m-city/english_top.html
The name "Gunkanjima" translates into "Warship Island," because
its silhouette looks like a battleship cruiser from a distance.
(See Saiga Yuji´s first picture for a stunning example of this.)
Since the word "Island" is included in the original name
"Gunkanjima," I will not refer to the locale as "Gunkanjima
Island," since this would be redundant. (Another name for the
island is "Hashima Island," though I will not refer to it by
this name.)
The descent into the center of the Coliseum, down several
hundreds of feet of subterranean elevation, is plausible given
Gunkanjima´s remaining structure. Tunnels originally constructed
for coal mining run from Gunkanjima´s surface to below the
ocean floor. The island´s coal-mining days ended in 1976, when
the industrial life of a coal-miner finally became obsolete;
however, the structures remain.
In his article "Hashima: The Ghost Island," Brian Burke-Gaffney
writes: "The history of Hashima Island reads like a chronology
of changes in Japan´s energy policies from the Meiji Period to
modern times." Before its popular recognition as a fuel source
in 1890, Gunkanjima was dominated by the Fukahori family;
since coal was the best fuel source next to pine wood, the
island´s resources were in high demand. The island´s mined coal
became a centrepiece of the region´s economy. After Japan became
accessible, economically, in the 1850´s, the island received
greater attention: Nagasaki--only 15 kilometers from
Gunkanjima--was one of Japan´s most lucrative ports, especially
to China.
In 1887, the Fukahori family installed the first real mining
shaft in the island. Unable to do much more with modern technology,
though, the family turned the island over to the Mitsubishi
Corporation. Under Mitsubishi´s ownership, the island whose
legacy we recognize in the modern, industrial ruins of Gunkanjima
began.
Before Mitsubishi took over, the Fukahori family had mined coal
using pre-modern methods: picking and chipping at exposed rock.
Mitsubishi plunged mine shafts deep into the island, to extract
coal from its source at a vein that ran beneath Gunkanjima and
its neighboring islands.
Using the slag from the excavated minerals, Mitsubishi engineered
a flat surface on top of the island´s natural terrain. Upon this
flat surface, the corporation built the homes and industrial
workspaces that now exist as colossal ruins. The island was home
to Japan´s first noteworthy concrete structure--erected to prevent
typhoon damage. Successive concrete buildings were erected, and
the island became an industrial city unto itself.
Gunkanjima was one of Japan´s top producers of coal fuel. Its
continued operation was crucial during World War II--a war in
which victory depended keenly upon modern industrial technology
and the resources that make such technology possible. The island
became a sort of concentration camp, where Japan sent Korean and
Chinese captives to work as miners. These prisoners were kept on
starvation diets and were only regarded as work labor; the death
toll among those workers was high. These prisoners were forced
to die while working to supply their captors with fuel for naval
warships and steel for ammunition.
After World War II, Gunkanjima´s resources were used to rebuild
Japan out of wartime defeat. A community grew around the economy
of the island. Almost all of the social effects of normal,
mainland life were available for the island´s residents, from
housing to a Shinto shrine to groceries. As much as Gunkanjima´s
economy depended upon mined coal, though, it depended just as
much upon imports from locations beyond the island´s walls. As
packed as it was, the island could not afford any land to grow
food upon--in fact, given the terrain´s history, it is unlikely
that food could have been grown there at all.
Gunkanjima´s life started fading in the 1960´s, when petroleum-
based products replaced coal as the main industrial fuel resource.
By 1976, the island´s whole operation was closed; everyone
evacuated.
How, then, is Battleship Island significant?
Gunkanjima was key to Japan´s military mobilization. As a
threat in the Second World War, their industrial resources
depended upon the wealth of coal-based products available from
the coal mined at Gunkanjima. Similarly, Battleship Island
(in Killer7) is implied to be the base of operations for Japan´s
military activity. Here, the Heaven Smiles are "built" and
experimented with; here, missiles are installed to launch at
the United States.
In addition, the economic life of Gunkanjima reflects the
political reality of Japan, as it is explained in Killer7.
In the game´s hypothetical years of 2010 and 2011, Japan
depends upon the help of other nations (most notably the United
States) for its economic stability. It is also a site of notable
resources, making it the "prize to any neighboring country"
that Travis describes it as. In the same manner, Gunkanjima
was useful as a community that provided coal resources, but
it was entirely defenseless and unable to support its own
population.
(You can´t eat coal, after all.)
--------------------------------------------------
---------------
K--CHANNELS TEN AND ELEVEN [#VIK]
--------------------------------------------------
---------------
After the player has unlocked Killer8, channel 10 on the
television screen offers Young Harman as an available Persona.
This brings the list of channels and Personae to completion:
Channel 1: Master Harman
Channel 2: Garcian Smith
Channel 3: Dan Smith
Channel 4: KAEDE Smith
Channel 5: Kevin Smith
Channel 6: Coyote Smith
Channel 7: Con Smith
Channel 8: MASK De Smith
Channel 9: Harman Smith
Yet, channels ten and eleven remain blank.
Some players ask why.
First off: no new Personae are available on channels eleven and
twelve. At all. Ever. In the name of Harman.
Second: I´ve considered channels ten and eleven from a variety
of metaphorical and symbolic points of view, and I can refine
no conclusion about any meaning of the channels beyond a simple
wish (on behalf of the design team) to remain true to the
representation of the technology.
Back in the proverbial day, televisions had channels one through
eleven, and an extra band for UHF transmissions. The UHF band in
Killer7 is changed to the dial spot where the player transfers
blood to the surgeon. That, however, seems to be the extent of
the significance of the television channels.
--------------------------------------------------
---------------
L--RACISM IN KILLER7 [#VIL]
--------------------------------------------------
---------------
Some have inquired whether or not Killer7 is another anti-American
rant, designed to lampoon American ideology and political culture.
The curious fact about opinions of the game is that people find
it difficult to say whether or not the game favors America or
Japan. After all, the player is given a choice at the end of
the game, without editorial comment from any of the characters,
whether or not to destroy America.
Killer7 carries ambiguous anti-nationalist and racist undertones
that are difficult to extricate and understand. The cultural
and political history of Japan creates great difficulty in
separating racial distinctions from national identity, with
respect to a plot that centers on Japan-U.S. tensions.
Historically, as an island-nation, Japan has forcibly isolated
itself from other countries´ political and spiritual ideologies;
specifically, Japan has reacted against Western ideologies:
until the nation was forced into Western subjugation following
World War II, it´s elite cultural figures considered Communism
and Capitalism equally detestable because of their Western
origins.
Therefore, Japan came to associate its physical characteristics
with its national identity. Shiratori Kurakichi, a turn-of-the-
20th-century Japanese scholar who was charged with the education
of Emperor-to-be Hirohito, wrote a five volume discourse on
Japanese history, titled "Kokushi." In explaining Japanese racial
origins and national ideology, Shiratori wrote:
"The imperial house unified our land and people and created the
empire. Not only did it rule as the head of state, it also became
integrated with the people and the head of their religion.
Because of the ineffable feeling of intimacy between the throne
and the people, the imperial house was able to create an extremely
firm foundation for a state. However, just as the imperial house
is a line of emperors unbroken for ages eternal; the people too,
from generation to generation, father to child, have propagated
down to today. Not once has there been a change in the race.
Therefore we, descendants of the people who assisted the founder
at the time of her creation of the state, have carried out the
will of our ancestors and become eternally loyal subjects. The
successive imperial families have loved the loyal subjects of
their progenitor and always trusted in the people´s cooperation
in carrying out their grand plans. This indeed is the essence
of out kokutai . . . . There is no mistake . . . in saying that
we have been a homogeneous race since antiquity" (Print source:
Bix, Herbert. "Hirohito and the Making of Modern Japan." Page 71.)
Certainly, the concept of homogeneous racial identity may be
disputed; the important aspect, however, is that Japanese culture
implied a self-perception of racial purity. As well, this racial
purity was tied directly to the people´s relationship to their
emperor. In other words, Japanese racial identity and political
identity were regarded as inextricable. The United States shared
Japan´s racist views, as illustrated in its internment of Japanese
descended Americans during World War II. As a nation at war, the
United States regarded all people "of the Japanese race" as
allies to the Japanese Emperor and, by extension, the Axis powers
I do not think that Killer7 ascribes to the type of racism
described above. However, since that racism was a cultural ideal
that began to change as a result of the Japanese´s occupation
by Allied forces after World War II, I think that Killer7 taps
into that tradition of Japanese racial-political succession for
part of its atmosphere. The Yakumo, as described in section [#II-B]
of this document, is connected directly to Japanese nationalist
identity. It is important that all of the members associated
with the U. N. Party are visibly distinct as Japanese men.
The anti-American sentiments present in Killer7 stem largely
from the implied attitudes of racism, on behalf of the
conservative Japanese ideologues in Killer7, such as Akiba,
Kurahashi, and Matsuoka.
As an American myself, I am more sensitive to the game´s criticism
of America than I am to the game´s criticism of Japan. However,
as a scholar who has become more aware of Japanese history, I
must recognize that I have become more sensitive to the game´s
criticism of Japan, too. The game describes Japan in the
harshest terms, just like it does America: it is a politically
corrupt state, war-mongering, ignorant, and hateful. The scene
in the KAKU Building at the end of the SUNSET mission, wherein
the diplomats from the U. S. and Japan´s Liberal Party shoot
each other over a symbolic game of Mah-jong, illustrates the
dual criticism of American and Japanese political ideology.
--------------------------------------------------
---------------
M--HARMAN AS REPRESENTATIVE OF THE FREUDIAN MIND [#VIM]
--------------------------------------------------
---------------
Harman´s division into three parts suggests another aspect of
Western thought: Sigmund Freud´s division of the psyche into
Superego, Ego, and Id.
Freud´s psychological theories evolved constantly, during his
work as a professional psychoanalyst. Owing to the complex nature
of his theories, as well as the ways in which Western culture
has assimilated his ideas into popular awareness, a stark
difference often exists between the popular notions of Freud´s
theories and Freud´s actual ideas. A prime example of a popular
misuse of Freud´s theories is the Austin Powers film series,
which mostly boils Freud down to phallic and vaginal symbols.
In the interest of specifying Freud´s relevant ideas from the
popular notions that (often) distort his thought, I will describe
the Superego, Ego, and Id, as well as their relationships to
each other.
The Superego is a residual memory of the father-figure, often
perceived by an individual as God, a higher moral consciousness,
or any authority whose mere will is a moral expectation. H. H.
is the Harman-figure who embodies the Superego.
The Id is the individual´s raw bestial energy. These are the
elements of the individual´s being which are trimmed and
domesticated by civilization, because they are inherently
unsociable. They can be understood most simply as sex-impulses
and violence-impulses, all of which involve the assertion of
the individual´s power upon the world beyond himself. Harman
Smith is the Harman-figure who embodies the Id.
The Ego is the individual´s most acute layer of consciousness.
It mediates between the separate demands of the Id and
Superego--and, further, it mediates these two forces´ desires
with the forces that intrude upon the individual´s awareness
from outside the body. Of all three faculties, the Ego does
not generate anything except combinations of the demands given
by the Id and Superego, in response to objects that it
perceives as existing outside the mind. Master Harman is the
Harman-figure who embodies the Ego.
The psychic world created around Emir Parkreiner is a sort of
miniature version of the order of Western civilization, according
to Sigmund Freud´s theories. Emir, a member of Western
civilization, goes to Master Harman (the Ego) with news from
the outside world; Master Harman, as the combined expression
of H. H. and Harman Smith, balances this knowledge against
the "holy" desires of H. H. and the violent desires of
Harman Smith.
Importantly, the development of Superego, Ego, and Id is started
by the problematic Oedipal complex. When the individual
(as an infant) internalizes the moral expectations of his
father, he creates the Superego; however, since the power of
this moral code outlasts the physical life of his father, it
becomes translated into what psychoanalyst Jacques Lacan called
the "Name-of-the-Father." In other words, it is the father´s
law given lasting power as an abstraction.
In this sense, Iwazaru´s incantation "In the name of Harman"
carries great significance. The relationship between Iwazaru
and Master Harman becomes more interesting, here; as both
represent "fathers" of Emir Parkreiner, both seem to carry a
similar presence within the psychical world. (Note that Master
Harman and Iwazaru both inhabit the same location, in Harman´s
Room.) When Iwazaru speaks to the Killer7, his intonation
"In the name of Harman" suggests that he speaks on behalf of
the "Name-of-the-Father," or the Superego.
At the end of the game, when Harman Smith kills H. H. and
Kun Lan in the Forbidden Room, we see a dramatization of the
triumph of the Id over the Superego. As a psychic force within
Freud´s theory, the Id must be frustrated, necessarily, by
the Superego: the Superego is the psychic force that deliberately
restricts the Id from doing whatever it pleases. As a result,
the Id desires to kill the Superego because it wants full
freedom; in Freud´s Oedipal Complex, this is expressed
symbolically by a man´s desire to kill his father, from whom
the moral code is taken.
--------------------------------------------------
---------------
N--THREE MONKEYS [#VIN]
--------------------------------------------------
---------------
Many individuals with some education in the Japanese language
have remarked that Iwazaru, his wife, and the spirit who helps
find the Soul Shells are named after the Japanese words for
"Hear no evil, speak no evil, see no evil." Iwazaru´s name
translates into "Speak no evil;" Mizaru´s name translates
into "See no evil;" and Kikazaru translates into "Hear no evil."
Their names suggest a close relationship to each other. Mizaru
and Iwazaru´s relationship is apparent enough; they were married.
If you ascribe to the interpretation of the game described in
this document, they were Emir Parkreiner´s parents. However,
not enough information is provided for Kikazaru to determine
what relationship, if any, he has to the other two.
Their names suggest qualities of their relationship to their
former lives. As Iwazaru was the former psychic presence of Kun
Lan within Harman Smith, he is given the name "Speak no evil,"
meaning that he is to speak nothing against H. H. ever again.
(Note, also, that Kun Lan´s calling card laughter is also an
extension of the mouth and speech.) As Mizaru was Emir
Parkreiner´s mother--and she sexually desired her own son--her
name is "See no evil;" the eyes are credited often as cultural
symbols for desire and lust.
Again, as little information is provided regarding Kikazaru, it
is difficult to speculate on his identity. As such, it is
difficult to speculate on why he earned the name "Hear no evil."
--------------------------------------------------
---------------
O--MESSIAHS [#VIO]
--------------------------------------------------
---------------
In the Christian tradition, Jesus Christ began his ministry on
earth when he was thirty years old. His ministry lasted for
three years, at the end of which he was crucified by the Roman
Empire and resurrected from the dead. His resurrection resulted
in the opening of a relationship between God and humanity,
through which human sins could be overcome.
The messianic symbolism is used heavily in Killer7. When we
start the game, we learn that we are starting "Mission 34" of
the Killer7´s career. Symbolically, we are in a dangerous area,
since we are past the messianic point of no-return. Further,
Garcian Smith is described as being thirty years old--the age
at which Christ began his ministry on earth.
Likewise, Kenjiro Matsuoka is thirty years old. While Matsuken
has not shared the personal history of rebirths that Emir
Parkreiner has, he is "adopted" by Kun Lan. (One might almost
call Matsuken´s scene at the opening of SUNSET PART TWO his
"baptism.")
Think of Emir Parkreiner and Kenjiro Matsuoka as messianic
opposites; given the relativism of the game´s political
perspective, this makes both Emir and Matsuken messiahs and
anti-messiahs. Both are born in the "heartlands" of their
respective countries. Hulbert´s tapes recognize Emir as having
been born in Alabama, in the American South, from which almost
all of the United States´ culturally distinct art comes.
(Think: jazz, blues, rock and roll, and William Faulkner all
come from Southern roots, and all the art is based in the life
of the American South.) Matsuken is described on Capcom-Japan´s
web site as having been born in Hiroshima, the heart of Japan´s
post-World War II self-consciousness. Alabama and Hiroshima
are twin Bethlehems for the messiahs of Killer7.
The time period between the end of SMILE and the LION mission
is three years. Since both men are thirty years old at the time
of SMILE, this makes them thirty-three years old at the time of
LION. In other words, both of them are ripe for crucifixion; if
the player chooses to crucify Matsuken, then Japan´s messiah dies;
if the player chooses to let Matsuken live, he implicitly crucifies
Emir as America´s messiah.
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P--KENJIRO MATSUOKA AS SUGGESTIVE OF YOSUKE MATSUOKA [#VIP]
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Going along with the parallel relationships between the ideological
factions in Killer7 and the ideological differences that arose
within (and against) Japanese political culture around the time
of Japan´s involvement in World War II, we might view Kenjiro
Matsuoka as a reflection of Japan´s WWII foreign minister, Yosuke
Matsuoka.
Matsuken (from Killer7) represents conservative, isolationist
Japanese ideals of total domination and the capitulation of
flaccid democratic ideals. In a 1940 interview given by Yosuke
Matsuoka, in order to provoke the American public´s awareness of
Japan´s military and ideological presence, is quoted as having
said:
"In the battle between democracy and totalitarianism the latter
adversary will without question win and will control the world.
The era of democracy is finished and the democratic system is
bankrupt. There is not room in the world for two different
systems or for two different economies . . . . Facism will
develop in Japan through the people´s will. It will come out
of their love for the Emperor."
[Print source: Bix, Herbert. "Hirohito and the Making of Modern
Japan. Perennial Publishing: 2001. pg. 374.]
Even in the selection of Matsuken´s name, we see a parallel between
the game´s political entities and the political activity of WWII
Japan.
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Q: A FEW NOTES ON THE MEANING OF ´EMIR PARKREINER´ [#VIQ]
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"Emir" is a name derived from an French word, "?mir," which in
turn is derived from the Arabic word, "´amara," which means
"to command." As a name, "Emir" means "a prince, a chieftain,
or a governor." It can apply to the leader of a holy Muslim
pilgrimage; in general, it connotes a leader of people who are
traveling or working toward an ultimate destination or goal.
"Park" is a cognate, between German and English. It can mean a
literal park; as well, it can connote a garden.
"Reiner" is a German adjective, generally meaning "more pure;
clearer; more chaste." On the meaning of "Reiner," Markus Pfeffer,
a German reader of this document, writes:
"There´s more: ´Reiner´ (also written as ´Rainer´) is a
common german name. Looking it up in a name lexicon reveals
the following: It is derived from the medieval name Raginhari,
which translates to "the words ´decision´ and ´army´. It is
not clear if it is a decision OF or FOR the army."
Again, Pfeffer is due credit for informing me on the specific
use and nature of the word "reiner": the word is a comparative
word--meaning, in English, that it would end with the suffix
´-er´ to imply that one object has more of a certain quality
than another object. It is not a superlative word--meaning,
it does not mean "purest" or "most chaste."
Taken all together, the name "Emir Parkreiner" can mean
"Leader to the Holy Gardens." Importantly, the identity of the
"Holy Gardens" is qualified using a comparative adjective.
The gardens are more pure than other gardens, and these two
places are being compared with each other in terms of holiness.
The comparative nature of "reiner" reinforces the decision
made at the end of LION.
If, as Yoshiko has suggested, Andrei Ulmeyda possessed the
"eight part" of the Yakumo--possibly his blood, for its
purity--then Garcian is in full possession of the seven
"clouds" or "spirits" that constitute the remainder of the
Yakumo. Notice how Garcian speaks to Master Harman (as
distinct from Harman Smith) with reverence, like a samurai
addressing his shogun. Garcian is in full possession of the
Yakumo--and he is fully possessed by it, as well.
What, then, does this mean for us, as players who do not live
daily in the world of Killer7?
I believe that Killer7 is a subtle and brilliant cultural
criticism of the intermingling between Eastern and Western
cultures and ideals. it artfully juxtaposes actual historical
relationships between the United States and Japan with
fictional circumstances that illustrate the reality of the
cultural relationship between America and Japan. In Killer7,
we see a description of our age--and, perhaps, a choice about
how to react to it.
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S--SUGGESTED POLITICAL MEANING IN KILLER7 [#VIS]
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The political meaning of Killer7 should also be addressed, as a
related (but different) subject from the cultural meaning.
Since the game involves the political activity of both Japan and
the United States of America, it will be useful to regard the
narrative as a commentary upon the political characters of both
nations.
After the Second World War, liberal-minded Japanese citizens used
Japan´s defeat as a circumstance to advocate "degeneracy." By
"degeneracy," they did not mean insurrection, violence, or other
criminal behavior; rather, they meant a cultural "degeneracy"
from the conservative Bushido and Shinto values that resulted in
the manipulation of the Japanese population during World War II.
As explained elsewhere in this document, "kamikaze" fighting was
the Japanese military´s most unique and idiosyncratic tactic. It
developed as an extension of Bushido ethics, specifically with
respect to an idea called "kokutai."
The "kokutai" is, literally, "community spirit." However, such a
minimal interpretation neglects to explain the whole meaning of
the idea. Japan´s kokutai is its spiritual existence, which is
also its political existence. The concept was most actively em-
ployed for the purpose of political persuasion before the Second
World War. Essentially, it was a belief steeped in Shinto reli-
gious doctrines that Japan (as a nation) had a soul, and each of
the Japanese were portions of Japan´s soul. Various factions
defined the kokutai differently, over time; by the time of the
Second World War, the faction with political power defined the
kokutai along conservative ideological lines. The spirit of
Japan lay within the imperial house, and it was nothing less than
the continued existence of the Emperor and his throne.
Kamikazi fighting tactics, in a sense, were violent expressions
of the kokutai. The "divine winds" alluded to in the name given
to kamikaze fighters were important facets of conservative Japan-
ese ideology, as explained in the following excerpt from Herbert
Bix´s biography of Emperor Hirohito.
"[The conservative pamphlet ´Kokutai no hongi´] emphasized
the centrality of the family-state, home, and ancestors, and
reminded readers that the ´divine winds´ (kamikaze), which
had twice saved Japan from Mongol invasions in the late
thirteenth century, proved indisputably Japan´s divinity
and indestructability" (pg 314).
Indeed, ancestry connects the thirteenth century "divine winds"
with the Second World War kamikaze fighters. Japanese Lieutenant
Colonel Eiichiro Jo, a skilled figher pilot who drew up the first
detailed plan for the military use of suicide pilots, was descended
from the Kyushu warrior Takefusa Kikuchi, a samurai who partici-
pated in the same wars against the Mongols that involved the
intervention of the "divine winds."
The idea of the kamikaze fighters--a violent expression of Japan´s
justification as a divine presence--may be argued to serve as an
image of extremist, conservative Japanese ideology. When the war
became more clearly lost by Japan, the emperor and his court be-
lieved that even the horror of the atomic bombs would not deter
Japan´s victory.
"Mobilized in the service of death, the collective memory of
the ´divine winds´ (kamikaze) that would save Japan helped to
maintain the will to fight on" (Bix 496).
American intelligence analysts observed the Japanese population´s
behavior, especially after American bomber dropped leaflets into
Japanese cities to drop the nation´s morale toward the war effort,
as a means of psychological warfare. Much to the Americans´ sur-
prise, the psychological tactics were ineffective. Bix explains:
"They saw how the Japanese had fought and died on Okinawa--
thousands almost daily for eight-two days--and how the whole
nation had become enveloped in the imagery of national sal-
vation through mass suicide" (pg 496).
Kamikaze tactics, extremist conservative thought, war in the name
of Japan´s kokutai, and Bushido ethics--liberal-minded Japanese
writers saw these influences as factors that contributed to Japan´s
destruction during World War II. They believed that these influ-
ences resulted in a nation that would destroy itself, trying to
destroy others in the name of Japan. In a pivotal post Second
World War essay, Japanese writer Sakaguchi Ango contrasted the
conservative Japanese values with an idea that he gave the name
of the essay: "On Decadence." Disgusted with the worship of a
political idea of honor, Ango declared that "Japan had lost and
Bushido had crumbled, but humanity had been born for the first
time in the true womb of decadence. We must live! We must fall
into decadence!" Ango argues that decadence is humane, and it is
the weakness and the ugliness that Japanese honor--Bushido--sought
to defend human dignity against. Ango argues that he intervention
of Bushido honor upon human nature, though, is ghastly. In an
important passage, he writes:
"There is no way to prevent humanity itself from its natural
degeneration from virtue to mediocrity, then finally into hell.
Even if we establish moral codes such as those forbidding a
virtuous widow from looking at another man or for a loyal re-
tainer from serving another lord, there is nothing we can do
to stop the degeneration of humanity. We can successfully
preserve a woman´s virginal purity by killing her, but when
we hear the footsteps of decadence approaching with the inev-
itability of waves crashing against the shore we cannot help
but remember that preserving her petty virginal purity through
petty human action holds nothing more than the empty trans-
ience of a phantasm."
[Digital source: http://mcel.pacificu.edu/aspac/papers/
scholars/Smith/SAKAGUCHI.html]
Ango affirmed that the Japanese people could no longer follow the
strenuous demands of Bushido ethics. In his essay "Occupation
Censorship," published in the Journal of Japanese Studies, Paul
Rubin writes that:
"The last thing [the Japanese people] needed was high-minded
idealism, more preaching about ´spirit´ triumphing over the
´material civilization´ of the West, such as had gotten them
into the war to begin with."
The cultural and political change that Ango called for--and that
liberalism in Japanese culture stood for, after the Second World
War--was a retraction from Bushido and cultish worship of the
kokutai.
Killer7´s political commentary directed toward Japan is most
striking during the scene at the beginning of SMILE, when Liberal
Party member Hiro Kasai falls from the top of a building in
Washington, DC, while U. N. Party leader Matsuken watches. The
scene has led many players to think that Matsuken killed the man
who became Iwazaru, as a remnant psyche. However, the bondage
gear does not signify that Iwazaru and Kasai are identical; rather,
it signifies that they are similar in their relationship to the
sadist-figure, the domme.
Byron Fenstermaker, a reader of this document who has written me,
provides a fascinating insight regarding Kasai´s appearance in
bondage gear:
"To make a broad and sweeping generalization, Japanese, as a
nation, are generally repulsed by the notion of body modi-
fication. Tattoos alone are frowned upon, and no Japanese
businessman or official who wanted to retain ties to any
branch of government would EVER have nipple piercings. In a
country where one can lose their job for wearing a colored
suit to work, and where unemployment and suicide do go
hand-in-hand, any informant who underwent modification --
tattoos, piercings, and similar -- would be worse than
useless."
Fenstermaker follows his explanation with this suggestion:
"It may be possible that Harman orchestrated his death, but
he seems to be a willing participant, perhaps looking for
the ultimate danger, sexualizing it, and allowing him to end
his own life at the same time."
Before I continue to use Fenstermaker´s suggestions and insights
as supports for my understanding of Killer7, I would like to note
that he wrote the cited quotations while arguing that the jumper
was not Kasai, but, rather, Iwazaruscof. We disagree on this point,
but I am delighted use his correspondence to build a relevant
argument of my own.
Kasai, then, bears the appearance of one who practices forbidden
self-mutilation, according to Japanese cultural expectations of
politicians. As well, he appears at least somewhat willing to
stand on the edge of the roof with Matsuken. It seems clear that
Matsuken is the individual responsible for Kasai´s body-mutilation.
Despite the fact that they are political rivals, Matsuken and
Kasai both appear as willing participants in--as Fenstermaker
writes--sexualizing or fetishizing their political opposition.
I believe that the scene suggests the difficult relationship be-
tween liberalism and Bushido conservatism in Japanese political
culture, as it intensified after the Second World War. A liberal
approach requires a refutation of conservative Bushido principles
and Shinto-based ideals. Yet, Japanese cultural identity is in-
tertwined with those same ideologies. The architecture of Toru
Fukushima´s restaurant visually embodies much of conservative
Japanese culture: the Shinto arches, the paper-door architecture,
and the directional guardian statues standing at the North and
South of his Guest Rooms all hearken to the mythic emperor-shogun-
retainer ideals of Japan´s past. Yet, a Japanese liberal holds
his political and ideological views in order to SAVE Japan--
culturally, politically, and materially--from the destruction that
allegiance to Bushido ideals required from Japan in World War II.
Japanese liberalism exists in a state of contradiction: it must
refuse to live according to customary Japanese values, in order
to save Japanese identity from self-destruction--and the Japanese
identity that it must save lies precisely in those values that
Japanese liberalism must deny.
The scene on top of the building in Washington, DC, dramatizes
the relationship between Japanese liberalism and Bushido values.
Liberalism, in Japan, is described as masochistic; Kasai allows
Matsuken to torture him, as a sexualized dramatization of Japanese
liberalism´s relationship to conservative reverence for the
kokutai. Killer7´s statement on Japanese politics is harsh: the
effort to reform Japanese political activity will capitulate be-
cause of Japanese liberalism´s worship of its own shame, in front
of Bushido values. When the time comes for either liberalism or
conservatism to rise above the other, liberalism will die willing-
ly because it will love Bushido conservatism for punishing it.
Hiro Kasai lives the fate of those who embrace "decadence."
Killer7´s criticism of contemporary American politics is easier
for me to identify, since I (as an American) am more intimately
aware of American political activity. In short, because of the
narrative´s implication that the U. S. Government has been taken
over by politicians raised under the influence of conservative
Japanese ideology, the United States is compared with pre-Second
World War Japan. Comparison between pre-Second World War Japan
and contemporary American politics reveals strong similarities.
Two similarities stand out among others, between Showa Japan and
contemporary U. S. politics: hegemonic wars and the identification
of national aims with divine aims.
Currently, America is involved with a difficult war in Iraq. The
war has been pronounced "over," even though soldier still suffer
by the work of terrorists and insurgents. The circumstances
leading to the United States´ attack on Hussein´s Iraq and the
circumstances leading to Showa Japan´s attack on China bear
remarkable similarities. As well, the results of the invasions
are likewise similar.
First, some history should be given on Showa Japan´s assault into
China. As stated elsewhere in this document, Japan believed that
it was the spiritual and political ruler of the East. It sought
to save the East from contamination by the West. In order to do
this, it needed to expand its political and military control into
the Asian continent. Such expansion was difficult, however, due
to Russia´s presence just north of China; during Emperor Meiji´s
reign, a war between Japan and Russia left relations between the
two nations sour.
To understand the development of Japan´s attack and acquisition
of Manchuria, it should be understood that pre-World War II
Japan´s political and military groups were not organized as the
United States´. While the United States military is subject to
orders from the political body, the Japanese military, navy, and
political government were separate entities who coordinated with
each other. Owing to the principle of the kokutai, and that the
soul of Japan resided in the imperial house, the political gov-
ernment (whose center was the imperial house) was regarded as
the body from whom approval must ultimately come for justifica-
tion of any military action. However, owing to a breakdown in
military discipline and an increasing disillusionment among
members of the Japanese army and navy, these factions often acted
on their own accord, seeking approval for their actions AFTER the
fact.
On 18 September 1931, the Japanese army in China--the Kwantung
Army--ignited the string of battles and political decisions that
began the Manchurian war that resulted in the establishment of
Manchukuo, a Japanese state in China.
The leaders of the Kwantung Army wanted to increase the Japanese
Empire´s presence in continental China; however, imperialism is
never justified, diplomatically. The imperialist impulse is to
take, and not to justify the taking; when a nation must be held
responsible for imperialist action, though, some justification
must be offered to other nations, to whom the aggressor is
accountable. In 1932, Japan was held accountable to the League
of Nations, formed at the end of the First World War. However,
Japan perceived the entire League of Nations as a conspiracy
against the East--it believed that the rules of the League that
banned aggressive warfare could not work in the East.
The pretext for their attack on Manchuria was self-defense.
Acting without informing Emperor Hirohito of their plans, Kwan-
tung officers led by Lieutenant Colonel Ishiwara blew up a
Japanese-controlled railway line. As they had vandalized their
own nation´s property covertly, they blamed the explosion on
the Chinese military. Using the artificial attack as a pretext,
the Kwantung Army attacked the Chinese soldiers stationed
nearby.
Even though the Kwantung Army acted independently, their actions
were not without sympathizers in Japanese political life.
"On every occasion between 1928 and 1931, [Japan´s politicians]
sought to leave open the possibility of exercising force in
China in the name of self-defense" (Bix, 224).
Even after having learned that the Kwantung Army had acted without
respecting the need for imperial approval of aggressive actions,
Emperor Hirohito did not intervene. None of the conspirators
were punished; in fact, many of them were given imperial rescripts,
which were high honors bestowed upon military figures from the
Emperor. When questioned by other nations´ diplomats regarding
the apparent violation of the Covenant of the League of Nations,
the Japanese government defended itself by arguing that the Army
had acted without imperial approval, on the grounds of "operational
autonomy"--that is, the authority to respond to an emergency sit-
uation without waiting for approval from the Japanese Emperor.
(The fact that the emergency was fabricated by the Army itself
was still a dubious matter, with respect to the information avail-
able to other nations´ diplomats.)
Emperor Hirohito allowed the Kwantung Army to continue acting
without respect to imperial will, because "[he] was not seriously
opposed to seeing his army expand his empire. If that involved
a brief usurpation of his authority, so be it--as long as the
operation was successful" (Bix 240). The Emperor´s Machiavellian
approach to discipling his military forces supports the idea
that the political figures (including the Emperor) had wanted to
attack China while remaining legal within the rules of the Covenant
of the League of Nations. When the Kwantung Army advanced into
Manchuria, they were not seriously opposed to the mutiny, because
the Army had accomplished what the politicians had wanted all
along.
After the initial attack, subsequent assaults by the Japanese
were similarly rationalized. Japan´s foreign minister sent a
message to the Associated Press of New York that some of the
battles had been fought because "[when] the Chinese attacked,
[the Kwantung Army] could not but perform the duty for which they
were there--namely, to repel the attack and prevent its re-
petition" (Bix 243).
After the fighting, justified on the pretext that the Japanese
were saving the lives and well-being of Japanese people in China,
Japan established Manchukuo--a puppet regime that deferred its
resources and land to Japan. Japan often tried to have Manchukuo
recognized as a nation, but the efforts never succeeded.
Japan had won its war in China. The rest of the world disapproved,
but did nothing beyond light economic sanctions. Happy with vic-
tory, brimming with national and racial pride, Japan thought of
itself in terms that would ultimately bring the nation to defeat
during World War II.
"[Japan´s most chauvanistic political party´s leader] had
publicly rejected the League of Nations´ recommendations on
Manchuria and declared (in a phrase that recurs through the
whole history of twentieth-century Japanese diplomacy) that
Japan should ´escape from the diplomacy of apology´ and de-
velop a ´new, more autonomous road´" (Bix 245).
Aggression given bad justification was permitted, internationally.
The next step was aggression without justification at all. Japan
had the former Manchuria´s resources, and it had obtained it as
an expression of its national worth.
Japan´s involvement with Manchuria is similar to America´s present
involvement with Iraq. Credible allegations exist that suggest
that the United States´ invasion of Iraq was planned at the begin-
ning of President Bush´s administration. The United States pre-
varicated its motivations to attack, describing them as a "pre-
emptive strike." The associations made between the Iraqi targets
and the supposed Weapons of Mass Destruction (WMD´s) were self-
serving allegations, offered to provide international justification
for an illegal invasion of a sovereign nation. Yet, the justifi-
cation for invasion was not regarding WMD´s alone, but in the in-
terest of "protecting American citizens" from extremist aggressors
in the Middle East.
On the pretext of preventing harm done to American citizens, the
United States attacked Iraq when the nation had not provoked a
war. In both Japan´s Manchuria Incident and America´s Iraq War,
the violence was ignited on unjustifiable grounds and eventually
led to a protracted battle between local insurgents and the inva-
ding armies. Both Japan and America attempted to establish gov-
ernments in the conquered territories that seemed distrustfully
identical to the government of the invading country. And both
countries conveniently "defended themselves" against opponents
whose land held valuable resources for the invading nation´s in-
dustrial activity.
Beyond the Manchurian/Iraq similarity, present-day America bears
similarity to Showa Japan, with respect to its patriotic ideals.
Both opponents and proponents of the United States´ Patriot Acts
are engaged in an ideological battle that centers upon the defin-
ition of a single word: patriotism. The question arises: what
does it mean to have patriotic spirit? To whom is one´s patriot-
ism ultimately responsible?
This document´s purpose is not to attempt to answer these questions,
but to show that the game Killer7 implies a connection between
Japan´s cultural struggle to define "kokutai" and America´s struggle
to define "patriotism." Further, I would argue that the game
suggests that the definition of patriotism that is winning, cul-
turally, is closer to the imperialistic definition of the Japanese
kokutai than anything else.
In order to illustrate the relationship between Showa Japan´s and
present-day America´s cultural disagreements on the meaning of a
nation´s identity, some explanation of the varieties of interpret-
ations of "Japan´s kokutai" should be given. A conference presen-
tation by University of Toronto History professor John Brownlee
provides a useful overview of the varying definitions of kokutai,
within Japan´s political culture.
The most liberal definition of the kokutai was presented by a
man named Hiroyuki Kato. Brownlee describes one of Kato´s more
important details, in his kokutai definition: " . . . Kato made
a distinction between the Kokutai, the National Essence, and the
seitei, the form of government" (Brownlee 2000). The kokutai was
the eternal Japan that transcended human governance; the seitai
was the current governmental body of Japan.
Pushing Kato´s liberal definition a little further, writer Yukichi
Fukuzawa claimed that the kokutai was not a matter of Japan´s
government´s structure, but in its national sovereignty. By
placing the spirit of Japan within the context of national sover-
eignty, Fukuzawa ran headlong into the conservative definitions
of his political countrymen, who believed that the kokutai re-
sided wholly in the Japanese imperial house.
The Japanese Emperor was the conservatives´ idea of the kokutai.
They believed that only Japan had a line of emperors whose un-
broken line of succession extended back to primordial history,
and that the emperor was always a direct descendant of the gods.
To the frustration of many secular Americans, the group of
people known as "the religious right" often expresses approval
with President Bush´s policies and ideals on the grounds that
he is a confessing Christian who wants to involve his religious
beliefs in political activity. In America, similar debates
occur on the definition of "patriotism," and most often the
conservative definitions require deferment to Presidential
authority as key factors in patriotic behavior. More liberal
definitions, however, believe that the "patriotic spirit" of
America exists independently of the government, and that the
government should be viewed as transient with respect to the
nation´s identity and well-being.
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VII: CONCLUSION (WITH A NOTE ABOUT JACK THOMPSON) [#VII]
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In an eMail dated 5 August 2005, from Jack Thompson (Florida
attorney) to Patricia Vance (President of the E.S.R.B.),
Thompson argues for the re-casting of Killer7 from a Mature
rating to an Adults Only rating.
Thompson reasoned that the content of Killer7--in the wake of
the "Hot Coffee" controversy directed at Rockstar Games´
release Grand Theft Auto: San Andreas--could not stand the
scrutiny of an eye that valued the protection of children from
sexually explicit material. Presumably, the same standards of
decency and honest evaluation that the E.S.R.B. is accused of
having relaxed for GTA:SA have been relaxed for Killer7, too.
Thompson cites Matt Casamassina´s review of Killer7, written
for IGN.com and published on 1 July 2005, as evidence against
Capcom´s experimental release. Specifically, he quotes
Casamassina´s statement that: "We can´t stress it enough: kids
should not play Killer 7. Not just because there´s an M on the
box, but because for once that M really means something.
There´s much more than blood and guts in the game. Everything
from the design of puzzles to the subject matter is designed
for older players and it´s really that simple." Thompson later
quotes Casamassina´s comment that "And there are cinematics
that feature full-blown sex sequences" (Web resource:
http://cube.ign.com/articles/630/630908p3.html ).
Since this Plot Analysis addresses Killer7 as a game that "is
designed for older players," I believe that it should include
a brief commentary on Casamassina´s quoted statements, as well
as Thompson´s activity and claims.
I agree with the spirit of Casamassina´s comments. As a
twenty-five year old college graduate, who has traveled
globally and experienced many things, I reacted emotionally to
the scene in which Curtis Blackburn threw Pedro´s daughter´s
severed head at him. This scene alone is reason enough to deny
almost all gamers under the age of 18 access to the title. The
violence is more intense than mere senseless violence--it is
infused with an intelligence that acts cruelly, deliberately,
and without penitance. Certainly, I do not believe that the
material should have been removed from the game; the purpose
of Curtis Blackburn´s portrayal is to create pathos in the
player against him. It is essentially good Greek drama,
wherein pathos is created for the purpose of later catharsis.
This type of villain, however, is inappropriate for almost all
teenagers.
Thompson offers a cunning piece of sophistry, with respect to
Casamassina´s statement that "for once that M rating really
means something." Thompson argues that--because Killer7
deserves the rating it received--it should be given a harsher
and more dishonest rating: Adults Only.
Many commentators on the E.S.R.B. rating system have ridiculed
the distinction between the ratings of Mature (17+ only) and
Adults Only (18+ only). They focus on the single year of
maturity that sets the ratings apart, and conclude that the
difference is arbitrary. While their argument may be valid, it
is distracting from the real significance of the difference
between the ratings of Mature and Adults Only. The Adults Only
rating is a symbolic statement of the game´s content--implying
that the content has portrayed adult circumstances in such a
way that the portrayal lacks redeeming merit, and has become
simply obscene. The "Hot Coffee" segment of GTA:SA certainly
stepped across this chasm into obscenity; neither the sexual
content nor the violence of Killer7, however, cross that
boundary. Even the most violently distressing scene in
Killer7--involving Blackburn and Pedro--ultimately redeems
itself as a stress, because of its function as a creator of
pathos.
The aspect of this controversy in which I am critical of both
Thompson and Casamassina--though moreso Thompson--involves the
appraisal of the game´s sexual content. Since Thompson uses
Casamassina´s assessment to draw his conclusion on Killer7´s
appropriateness, I first will address Casamassina´s review
excerpt.
The assessment of the sexual content of Killer7 as "full blown
sex sequences" is misleading and exaggerated. Only one scene
in the entire game qualifies as sexual, and--insofar as it
contributes to the game´s characterization and content--it is
portrayed tastefully for the game´s intended adult audience.
The specific scene that I refer to is a cut-scene, at the
beginning of the CLOUDMAN mission. Samantha Smith--the Save
Maid and caretaker of a catatonic Master Harman--is
interrupted while molesting Harman in his wheelchair. She
wears sexually suggestive clothing--a Catholic school uniform-
-and audibly climaxes during the sequence. Then, exhausted,
she collapses in a nearby chair--with suggestive posture--and
offers Garcian sexual favors. Importantly for the game,
Garcian refuses the invitation.
Other scenes contain sexually adult circumstances, but they
are implicitly sexual (rather than explicitly sexual, as the
scene described above). The two most notable scenes involving
Samantha Smith are the animated cutscene at the start of the
ALTER EGO mission--wherein the camera´s point-of-view hints at
a shot of Samantha´s crotch while she is wearing a skirt
(although showing neither genitalia nor much underwear)--and
the cutscene the start of the SMILE mission, wherein Samantha
is discovered dead and appears to have been raped.
Naturally, the implicit and explicit sexuality of these scenes
have not been created for an audience of children. Within the
context of the narrative of Killer7, however, they are
justifiable characterizations within adult circumstances.
Description of these circumstances as "full blown sex
sequences" implies a greater degree of explicit, pornographic
sexuality; it also implies interactivity, such as was
implemented in the "Hot Coffee" sequence of GTA:SA. Neither
greatly explicit presentation nor interactivity are elements
of the sexual scenes in Killer7. However, I am not critical of
Casamassina for having described Killer7 in the terms that he
has; the ambiguity of individual value judgments, with respect
to what constitutes a "full blown sex sequence" and what
constitutes a sexually allusive sequence, suggest that he and
I played the same game and are describing the same scenes.
Casamassina´s description of Killer7´s content seems to be
Thompson´s greatest leverage for his criticism of the
E.S.R.B.´s rating. Thompson, then, has relied upon a
misleading and ambiguous description of the content of the
game--and, from this reliance, has thrown insupportable
accusations at the game and the E.S.R.B.
I do not think that Casamassina is at fault, here; his
quotation about the sexual content of Killer7 is excerpted
from a review article, and (as anyone who has read a review of
any media that he or she enjoys may attest) review articles
are highly subjective compositions. I may disagree with the
language used in Casamassina´s review article, but I do not
believe it is inappropriate for the subjective claims of a
review article.
Jack Thompson, however, has excerpted a subjective description
of Killer7, and he has used it as a means of spreading
disinformation about the game´s content. Not only are
Thompson´s claims sensationalistic and unfounded, they are
dishonest and undermine the sincere efforts of conscientious
adult gamers to create room in the gaming medium for mature
creations--while restraining the medium´s corporations from
making mature games available to immature gamers.
On a concluding note, I would like to add that maturity is a
relative term. Some gamers (almost always teenagers) prefer to
think of maturity as a character quality that transcends
years; often, the age at which maturity can bloom fully is
(coincidence!) the same age as the gamer. This is rationale is
self-serving, I think. A minority of gamers, below the age of
18 years old, can handle the difficult scenes in Killer7; I
would like to stress, however, that this minority should be
recognized as exceptionally mature by their authority figures
before being allowed access to the game.
Please keep thinking about the game. As I am ready to move on to
other projects, this version of the plot analysis document con-
stitutes the final revision. It may be updated in the future with
the completed translation of the "Hand in Killer7" book, but other-
wise, that will be all.
I apologize to all who have eMailed me and nore received a re-
sponse. Feedback on this document has been almost overwhelming,
and I am deeply grateful for everyone who has taken time to write.
I may be contacted at: LOGOS_AWAKENING@BELLSOUTH.NET.
Thank you very much--especially to all of the wonderful
readers who have written their questions and recommendations.
I really appreciate all of your communication.
VERY SPECIAL THANKS goes to Yoshiko Ohier, Sam Ellis, and Jerel
Smith.
And, of course, to Iris, whom I love for all my life.
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VIII: APOLOGETICS (AKA, ABOUT THE AUTHOR) [#VIII]
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---------------
I have titled this segment "Apologetics," because of a type of
criticism that I have received for my writing on this game. I
refer to a particular breed of criticism, chiefly defined by
its antagonism, animosity, and aggressive dismissal of
everything written above.
This plot analysis is the document that it is, because Killer7
is the game that it is and I am the gamer who I am. Any
analysis, no matter how scientific its context, is ultimately
an act of interpretation. In scientific analysis, the
difference between analysts depends upon their relative
experience and talents. The difference also lies in their
priorities: two scientific analysts, one with the military and
the other with consumer products, could look at the same
general information about, say, heat generation, and draw
different conclusions about the information, because one needs
to make better bombs and the other needs to make better
toasters.
As a creative writer--a poet, in fact--my analytical
priorities are aesthetic. I desire to analyse a story in terms
of the beauty and pleasure it inspires; and the beauty and
pleasure it inspires, I think, depends upon its sense of
balance and its ability to convey a relevant truth. The latter
aspect is WHAT a story does, and the former aspect is HOW it
does it.
With that said, I will offer examples of the criticisms
leveled toward my interpretation of Killer7, as it developed
on the GameFAQs message boards: "ShockleyHaynes, no offense,
but your posts are closer to fanfics than plot analysis. Maybe
you should go make your own thread;" "your theory only holds
together if the reader accepts distinctions and terminology
that you made up;" "you made **** up to fit your ideals! Well,
whatever;" and the classic: "Yeah, you would know better than
the game creators huh?"
Those who level criticism of this sort mistake "self-
confidence" for "certainty of truth." Yes, I am self-confident
that my interpretation is sensible, coherent, and respects the
content of the game. No, I am not certain of the absolute
truth of my interpretation.
I believe in history; I believe in culture; I believe in myth;
I believe in the human need to understand coherently the world
of experience. I am a Southern American man whose family has
roots in Alabama and South Carolina, and I was raised on
German military bases until I was ten years old. I have lived
in a number of European countries, have traveled to most of
them at one time or another, and lived in Finland for four
months. I love learning. I am, in short, an American scholar--
specifically, a Southern American scholar, which comes through
most keenly when discussing post-modernity, a worldview of
which I am skeptical when it is taken as a faith.
Yes, our times may be described as "post-modern," eminently
subjective, ultimately pointing toward no absolute truth. Yet,
we conclude that no truth can exist, because no truth can be
absolute. This is as ridiculous as Beat Poetry and pure
atheism. Everyone over the age of twenty has a value system;
and interpretations are born from value systems, whether
ancient or invented.
In most plot analysis documents, this sort of long and
abstruse explanation of the plot analysis would be quite out
of place. Killer7 is a post-modern story, and (as such) leaves
many holes for the gamer to fill with his or her personal
explanations. If I wrote this plot analysis with the intention
of wresting those holes from the reader and filling them with
my own explanations, then I would have betrayed the vision of
the creative team.
This game can be anything from the extended commentary on
Japanese-U.S. relationships that I have suggested above, to a
story involving the bad-ass adventures of Garcian and Dan
Smith. Pick your cup of tea and drink it, but don´t say that
because you have a choice of cups, there is no tea.
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IX: LEGAL NOTES [#IX]
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The entirety of this document (with the exception of such
passages as are quoted directly from the copyrighted video
game Killer7 [Capcom 2005] and specifically cited materials from
other literary or historical sources) is the intellectual property
of James Clinton Howell. No one except the following web sites
may host this document:
GameFAQs
NeoSeeker
IGN.Com
Killer7 SINdicate (http://www.tekcities.com/killer7)
Anyone knowingly hosting this document, without specifically
crediting James Clinton Howell as the author, violates the
legal copyright stipulations defined in Section IX of this
document.
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APPENDIX: "HAND IN KILLER7" [APPENDIX]
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--------------------------------------------------
---------------
Publication information for "Hand in Killer7":
"Hand in Killer7-Kill the Past, Jump Over the Age."
Published August 2005 by CAPCOM CO, LTD.
ISBN: 457516445. 95 pages.
The international copyright for "Hand in Killer7" belongs to
CAPCOM CO., LTD. This document is not an attempt to infringe upon
or challenge that copyright. If an English-language version of
this book is published, the following translation will be removed
in accordance with international copyright laws.
--------------------------------------------------
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I: INTRODUCTION [APPEN-I]
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---------------
In August 2005, Capcom released the book "Hand in Killer7." Like
other companion books to video games (such as the books that com-
plement the Silent Hill games), "Hand in Killer7" offers new
insights into the world of Killer7. Many fans of the game
expected the book to fill in many of the empty spaces left in
the plot. In fact, even after having written my length plot
analysis document, I wondered what the "official version" of
the story was.
After having reviewed the content of "Hand in Killer7," however,
I think that it would be a mistake to believe that the inform-
ation contained within the book answers all questions within the
game. Information within the book outright contradicts inform-
ation given to the audience during the game, and the book
introduces characters to the story that are never mentioned or
shown in the game. The problem seems obvious to me: what good
is a video game, if the game cannot be relied upon to give the
relevant details of its own narrative?
In my plot analysis document, I have endeavored always to respect
the details of the game before conjecturing with regard to sym-
bolic meaning and historical allusions. I have based my inter-
pretation around the game. The content of "Hand in Killer7" does
not do this. Rather, it assumes that the story of the game is
flexible enough to be bent in a different form.
Two options suggest themselves: one, "Hand in Killer7" has the
"true story" and all of us paid $50 to $30 for a game that was
wrong about itself; two, "Hand in Killer7" is not an attempt to
reveal the truth about the world of Killer7, and it tries to
convey to its readers the story that the creative development
team had wanted to make, but could not.
For the sake of justifying the money spent on the game--and of
exculpating SUDA51 and Grasshopper from the charge of ripping
off their audience--I prefer to think of "Hand in Killer7" as
the latter. Think of it as the same characters, with the same
atmosphere, and the same setting--only a different story.
Some have suggested that I argue the point, because "Hand in
Killer7" invalidates my own lengthy plot analysis and interpret-
ation. I disagree with these claims. Foremost, I began the Plot
Analysis document with the intention to analyse the Capcom 2005
release "Killer7"--a video game. As I have written above, my
analysis attempts to wrap itself around the facts of the narrative
with as little invention as possible. "Hand in Killer7" invents
freely. Regardless of the source--and regardless of the authority
granted to the source, such as that granted to the originator
of the story--information about the game that does not come from
either the game or materials packaged within the game falls short
of being "canon" for an interpretation.
They had their chance to tell a story when we spent $50 to $30
on a video game. If they didn´t do it right then, they have lost
the opportunity to revise--unless, of course, they would either
give us all free copies of the revision, or fully refund our
purchases.
My plot analysis is an interpretation of Killer7, the video game,
and not the development team´s good intentions.
I may sound like I am addressing SUDA 51 or the development
team harshly. I assure you, I am not. I address gainsayers
harshly.
I include the translation of "Hand in Killer7," because I love the
mythos of the game. As a result, a variation upon the story in
the game--created, no less, by the game´s creators--is a welcome
experience. I believe it will be welcome for my readers, too.
Please enjoy the following translation of "Hand in Killer7."
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"HAND IN KILLER7" TRANSLATION [APPEN-II]
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--------------------------------------------------
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"HAND IN KILLER7: KILL THE PAST, JUMP OVER THE AGE"
Translated by Yoshiko Ohier; edited by James Howell.
Proofread by Yoshiko Ohier and OVERDRIVE JEREL Smith.
CONTENTS:
I: FACTIONS [APPEN-FAC]
A: The United Nations Party [APPEN-FAC-A]
B: The Liberal Party [APPEN-FAC-B]
C: The United States of America [APPEN-FAC-C]
D: The U. S. Government [APPEN-FAC-D]
E: The U. S. Opposition Party [APPEN-FAC-E]
F: The International Ethics Committee [APPEN-FAC-F]
G: The Yakumo Cabinet Policy [APPEN-FAC-G]
H: The Asian Security Protocol [APPEN-FAC-H]
I: Fireworks [APPEN-FAC-I]
J: International Mass-Scale Transit System [APPEN-FAC-J]
K: Network [APPEN-FAC-K]
II: TIMELINE [APPEN-TIM]
III: CHARACTERS [APPEN-CHA]
A: Harman Smith [APPEN-CHA-A]
B: Kun Lan [APPEN-CHA-B]
C: Garcian Smith [APPEN-CHA-C]
D: Dan Smith [APPEN-CHA-D]
E: KAEDE Smith [APPEN-CHA-E]
F: MASK De Smith [APPEN-CHA-F]
G: Con Smith [APPEN-CHA-G]
H: Coyote Smith [APPEN-CHA-H]
I: Kevin Smith [APPEN-CHA-I]
J: Samantha Sitbon [APPEN-CHA-J]
K: Christopher Mills [APPEN-CHA-K]
L: Travis Bell [APPEN-CHA-L]
M: Iwazaru [APPEN-CHA-M]
N: Kikazaru [APPEN-CHA-N]
O: Mizaru [APPEN-CHA-O]
P: Yoon-Hyun [APPEN-CHA-P]
Q: Susie Sumner [APPEN-CHA-Q]
R: Kess Bloodysunday [APPEN-CHA-R]
S: Gate-Keeper [APPEN-CHA-S]
T: Mad Doctor [APPEN-CHA-T]
IV: "STUDY ARTICLE ON MULTIFOLIATE PERSONAE PHENOMENON"
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I: FACTIONS [APPEN-FAC]
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A: THE UNITED NATIONS PARTY [APPEN-FAC-A]
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---------------
After the Second World War, the United Nations Party was
founded by former members of the Liberal Party. Since its
establishment, it has become Japan´s leading political party.
Toru Fukushima is the party´s leader; he is a former member
of the Liberal Party. Some members of the party are older
men, like Hiroyasu Kurahashi and Shinya Akiba. The party
also includes younger people, whose leader within the party
is Kenjiro Matsuoka.
When Fukushima was killed, the party briefly fell into chaos.
Fukushima was supposed to attend the Japan-U. S. meeting in
the Kaku Building; in his place, the Liberal Party sent its
members. Negotiations between the Liberal Party and the
U. S. Government had concluded well before the meeting in
the Kaku Building, so the meeting was intended to be a mere
formality. Unexpectedly, the U. S. Government broke off
negotiations; as a result, both sides ended up killing each
other.
--------------------------------------------------
---------------
B: THE LIBERAL PARTY [APPEN-FAC-B]
--------------------------------------------------
---------------
The Liberal Party is the second most powerful political party
in Japan. Ohta and Kuramoto (the men who attended the
negotiations in the Kaku Building) are members of the Liberal
Party, and Hiro Kasai works as an informant for the Liberal
Party. Intent on destroying the U. N. Party, the Liberal
Party wants to reclaim its lost place as the forerunning
political party in Japan.
The Liberal Party desired an extension of the Asian Security
Treaty, and therefore kept its relationship with the U. S.
Government in good condition. Oppositely, Toru Fukushima
completely severed his relationship with the U. S.
Government; he ended the security treaty in the interest of
establishing Japan as a truly independent state.
When the Liberal Party learned about Fukushima´s annulment of
the Asian Security Treaty, it sent Julia Kisugi to
assassinate him. As well, Kisugi was instructed to retrieve
the Yakumo. The Liberal Party wanted to reclaim control of
the Japanese Government, to protect the Japanese people´s
interests. It regarded Fukushima´s action as reckless.
Since the Liberal Party desired a more complex relationship
of support with the United States, it was only natural that
they should try to assassinate the leader of their Japanese
competition.
Kasai asked the Killer7 to eliminate Jean DePaul. He wanted
the Japan/U. S. Government meeting in the Kaku Building to
succeed, in order to strengthen the security treaty.
Fukushima, however, had known for years that the U. S.
Government was plotting against Japan. He took his
anti-U. S. position in preparation.
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C: THE UNITED STATES OF AMERICA [APPEN-FAC-C]
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Since the foundation of the United States of America, many
organizations and political parties struggled for power.
Although history recognizes the United States of America´s
government as a democratic republic, it is rumoured that a
shadow government really runs the country.
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D: THE U. S. GOVERNMENT [APPEN-FAC-D]
--------------------------------------------------
---------------
The U. S. Government´s cold attitude toward Japan resulted in
a rupture in its relationship to Toru Fukushima. The Killer7
recieves its missions from the U. S. Government, through
Christopher Mills.
Jeffers and Dudley--the U. S. representatives at the meeting
in the Kaku Building--were sent to the meeting in order to
break off negotiations with Japan. They were expendable
pawns, who were sent to end the negotiations by killing the
Japanese representatives--and being killed themselves.
As a result, Japan was thrown into total chaos. Some
wondered whether Japan´s disorder was the President and the
U. S. Government´s intention from the start. However, the
President´s delay in response was due to the prolonged
settlement on the distribution of Japan´s land and natural
resources, with European countries.
The true "test of Japan´s value" for the U. S. Government was
nothing more than determining what benefit the U. S. would
recieve from Japan´s destruction. If the U. S. had received
fewer concessions and benefits from Japan´s destruction, the
Fireworks are likely to have been launched.
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E: THE U. S. OPPOSITION PARTY [APPEN-FAC-E]
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Behind the scenes, the U. S. Opposition Party is connected
with Kun Lan´s EAST; it tries to help him crush the United
States. The U. S. Opposition Party controls the U. S.
Immigration Bureau.
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F: THE INTERNATIONAL ETHICS COMMITTEE [APPEN-FAC-F]
--------------------------------------------------
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The International Ethics Committee [IEC] is a peace-keeping
organization that mediates in international conflict. The
IEC intended to make the United States attack Japan. It sent
Jean DePaul to Restaurant Fukushima with orderst to eliminate
Kisugi, to destroy Japan´s Liberal Party. (If Fukushima was
allowed to live, Japan´s isolation would be maintained.) The
rationale behind sending DePaul to the Kaku Building was
similar: to break off the negotiation by killing members of
Japan´s Liberal Party, who wanted to extend the security
treaty. However, DePaul encountered MASK De Smith before he
reached the meeting room; DePaul´s mission failed. His life
was wasted, since the IEC´s desires were fulfilled without
the need for their intervention.
The next objective of the International Ethics Committee is
to colonize Japan with Russian and Asian populations. They
have already occupied Hokkaido and Kyushu; now, they are
arguing over concession of Honshu with the United States. In
Singapore, the negotiations regarding the division of Japan
continue.
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G: THE YAKUMO CABINET POLICY [APPEN-FAC-G]
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The Yakumo Cabinet Policy was created in 1953. It was the
work of the group known as the Union 7, who were young
members of the Liberal Party. The Yakumo Cabinet Policy
(called "Yakumo" for short) addressed such subjects as "the
ideal nation," foreign policy, and other matters of
nationalism and diplomacy. The policy was given to the
Liberal Party´s chief secretary, after which it disappeared.
The Union 7 was forced to disband, owing to internal conflict
within the Liberal Party.
Julia Kisugi was hired by the Liberal Party and sent to the
United States, to retrieve the Yakumo. She was hired as a
secretary by Toru Fukushima, who she later killed. However,
the Yakumo had been taken by Jean DePaul (a spy from the
International Ethics Committee), who had taken work in
Fukushima´s restaurant as an apprentice to the head chef.
The whereabouts of the Yakumo were unknown, after that.
However, it was rumoured that a young mail clerk in a small
Texan town named Andrei Ulmeyda had found part of the Yakumo,
somehow. Ulmeyda established a company called "First Life."
As his company grew, he employed most of the town´s
residents. "First Life" developed the town and became much
more than a simple business.
--------------------------------------------------
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H: THE ASIAN SECURITY PROTOCOL [APPEN-FAC-H]
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One of the primary causes of international conflict is the
limited number of energy resources, in conjunction with
different economic systems and environmental concerns.
In 1975, in Hakone, Japan, an international conference met to
find solutions to energy security problems, specifically as
they related to Asian countries. The Hakone Protocol
contained three different possible routes:
[1] The Pipe Plan. This plan was advantageous to oil
producing countries in the Middle East.
[2] The Civic Plan: This plan was advantageous for China and
its allied countries, all of whom had a high dependency on
coal.
[3] The Massive Plan: This plan was advantageous for the
United States and Europe, who desired oil concessions from
the Middle East.
One of these three plans was adopted by the countries who
attended and voted during the international conference.
However, there was no formal announcement regarding which of
the three plans was selected.
I: FIREWORKS [APPEN-FAC-I]
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In 2003, the United Nations Army intervened on international
conflicts and brought true peace to the entire world, for
people of all races. The United Nations declared world
peace. [EDITOR´S NOTE: The "United Nations" referred to here
IS NOT THE U. N. PARTY. The U. N. Party is specifically
Japanese, and specifically operates within the context of
U. S./Japanese diplomacy. The United Nations, in this
section, refers to the real-world global welfare
organization.]
Global disarmament commenced. All members of the United
Nations signed a formal agreement, dedicating their countries
to a total abolition of weapons of mass destruction. The
agreement stipulated that the disposal of the weapons of mass
destruction must occur within plain view of the entire
world´s population; this meant that undersea or underground
detonations were not allowed. The United Nations decided
that the missiles should be launched outside the Earth´s
atmosphere, then intercepted by other missiles, thereby
exploding all missiles at once.
These explosions lit up the night sky. Because of their
resemblance, these explosions were called "Fireworks." They
were the most anticipated event in the history of the world.
The International Photographic Mapping Office transmitted
photographs of these explosions all over the world, so that
anyone who missed the explosions could see proof. In April
2005, the Fireworks took place in the sky above Ibiza island.
The sky over Japan was chosen, also, as a point of
detonation.
All this is how history records the events. However, in
reality, the "peace for people of all races" was imposed by
the United Nations Army, and the World Peace Declaration was
superficial. Oppositely, racial tensions increased under
pressure from the United Nations.
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J: INTERNATIONAL MASS-SCALE TRANSPORTATION SYSTEM [APPEN-FAC-J]
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The United Nations feared that it could no longer control the
international market, owing to the hastened development of
means of distribution of materials. Therefore, it enacted
greater restrictions on the air transportation industry.
Additionally, research institutes reported that an unknown
virus was transported via airplanes; this virus had the
potential to spark a global epidemic. A decline in the use
of airlines was inevitable. In order to replace air
transportation, a network of "Intercontinental Expressways"
was planned for construction.
After the construction of the Intercontinental Expressways, a
next-generation distribution system was slated for
construction, using the Intercontinental Expressways as their
foundation. For its successful operation, a newly discovered
power source would be used to move a a gigantic metal plate
across the sea floor. The plate would have a base area of
several kilometers. This next-generation distribution system
was called the "Intercontinental Mass-Scale Transportation
System."
Construction of the new transportation system began in 2003;
by 2005, forty percent of the project had been completed. As
of the events of Killer7, construction continues. Many
politicians became rich from under-the-table concessions
granted to private corporations, who supplied materials for
the large-scale construction.
As of 2005, the project had concluded its experimental phase.
It was proven workable. However, nations still struggle
between each other, over concessions promised at the
beginning of the project, regarding the maintenance of the
infrastructure.
--------------------------------------------------
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K: NETWORK [APPEN-FAC-K]
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---------------
In 1996, the International Photographic Mapping Office was
created as an organ of the United Nations. Initially, the
office was supposed to sort and distribute aerial photographs
for the United Nations Army. Several years later, however,
the office was involved fully in controlling media and
commercial images.
In 1998, the private use of the Internet was banned globally
by the United Nations. Under the influence of such
organizations as "Security Council," "Economic and Social
Council," and "Human Rights Committee," regulation on the
uses of the Internet was reinforced. The restrictions were
established to help protect national secrets, as well as
individual information, and to protect against cyber-
terrorism in the global market.
As a result, analog devices replaced digital devices to
support the networks and other media.
However, even after 1998, a computer network still operates
that supports hackers and devoted online gamers. Love Wilcox
rose to celebrity status among the members of this
underground subculture.
--------------------------------------------------
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II: TIMELINE [APPEN-TIM]
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[ 1750 ]
New Southampton, Wineport: HARMAN DELTAHEAD was born. He was
the first-born son in his family.
[ 1750 ]
Lhasa, Tibet´s capital: KUN LAN was born. From birth, he was
the heir of the governor. He was born an adult.
[ 1753 ]
Kun Lan (at the age of three) became worshipped as the
reincarnation of a demon. An underground organization
recognized him as their leader.
[ 1758 ]
Harman Deltahead (at the age of eight) met a man who
introduced himself as Harman´s neighbor. The man had an
angelic smile.
[ 1768 ]
Harman Deltahead´s beloved Susan was murdered. Until this
point, Harman had lived an ordinary American life. With his
loss, he went mad. He first encountered the REMNANT PSYCHES
at the villa where Susan had been killed.
When Harman entered the villa, he saw a vision of six corpses
and Susan, who was tied up. The neighbor with the angelic
smile had guided him to the villa.
It was then that Harman Deltahead decided to change sides:
from victim to killer.
[ 1772 ]
Harman Deltahead joined the JIM TOWNSEND SURVEY COMPANY.
While the J. T. Survey Company outwardly portrayed itself as
a census institute, its real work involved taking
"contracts"--missions of assassination.
Harman entered the world of professional killers.
[ 1774 ]
Harman Deltahead left for a mission that brought him to the
Union Hotel. On the rooftop, he met a man named DIMITRI,
whose nickname was "Three Eyes."
The neighbor with the angelic smile--Kun Lan--appeared in
front of Harman Deltahead. Kun Lan became the medium through
which "Three Eyes" spoke.
Harman and Kun Lan quickly became close friends. They met
for tea regularly.
[ 1775 ]
Harman Deltahead killed Jim Townsend, head of the J. T.
Survey Company. Harman was revered as one of the world´s
best killers.
He formed the FIRST SMITH SYNDICATE and changed his name to
"HARMAN SMITH." Harman Smith was feared globally as one of
the most horrific assassins.
Dimitri was the first member of the First Smith Syndicate; he
was Harman´s first victim, and the origin of Harman Smith´s
"God Killer" powers. Dimitri was believed by others to be
Harman Smith´s bodyguard, and inspired fear equal to that
inspired by Harman Smith.
This was the start of Harman´s multiple personalities.
[ 1778 ]
Harman Smith unexpectedly quit professional assassination.
He disappeared from society and history.
Dimitri was rejected by the core persona. The core persona
separated from Harman Smith and became Harman Deltahead, once
more.
[ 1780 ]
Harman Deltahead founded Coburn Elementary School and became
the school´s first principal. Secret underground
organizations funded Harman Deltahead and Coburn. They
wanted Coburn to specialize in educating individuals who
would spread and cultivate capitalism.
[ 1789 ]
The first presidential primary election was held at Coburn
Elementary School.
[ 1820 ]
The dead bodies of Harman Deltahead and Kun Lan were found at
Coburn. They had been killed while playing chess.
[ 1942 ]
EMIR PARKREINER was born.
Dimitri disappeared from society and was not heard from
again.
[ 1946 ]
In the political turmoil following Japan´s defeat in World
War II, the LIBERAL PARTY proved itself so inept that it
couldn´t pay for the rental of its own facilities. TORU
FUKUSHIMA was working as an aide to a member of the Japanese
Diet, when he was contacted by the U. N. PARTY.
Fukushima became a political "architect" for the U. N. Party.
[ 1948 ]
According to official records, Emir Parkreiner´s parents died
in a car accident.
[ 1952 ]
Emir Parkreiner killed his parents and disappeared from
society. At the time, he had been living with his parents,
under the surveillance of the U. S. Government in an isolated
state.
[ 1953 ]
The "UNION 7" wrote "the Yakumo Cabinet Policy" [YAKUMO].
The Union 7 was comprised of young Japanese political
figures, who were members of the Liberal Party, though they
stood apart from the internal conflict that threw the party
into chaos.
The Yakumo was given to the Liberal Party´s chief secretary,
but it vanished. The Union 7 was dissolved as a group. The
following year, the U. N. Party overtook the Liberal Party in
the political arena.
[ 1954 ]
The horrific crimes committed by the killer known as "THE
BLOODY HEARTLAND" became serious problems to society.
[ 1955 ]
The Union 7 attended a secret meeting at the Union Hotel,
which was called "the Yakumo Secret Meeting." They were
killed by a serial murderer, though the whole incident was
hushed up. The affair was called "Killer7."
On the rooftop of the Union Hotel, Harman Smith met a dying
boy with three eyes. The boy was Emir Parkreiner.
Harman Deltahead and Kun Lan resurrected.
[ 1957 ]
The SECOND SMITH SYNDICATE was formed with seven personae.
They were called "KILLER7".
[ 1959 ]
CURTIS BLACKBURN was in his mid-teens. Though he became
notorious among Seattle´s underground societies, he did not
belong to a criminal organization. He worked for the
government, and his work consisted of contracts from the
U. S. government.
[ 1960 ]
Japan and the United States signed a security treaty.
[NOTE: the text of this treaty may be read here:
http://www.ioc.u-tokyo.ac.jp/~worldjpn/documents/texts/
docs/19600119.T1E.html ]
[ 1967 ]
HIRO KASAI met Harman Smith in Hakone, Japan; he had a
mission for Harman.
Kasai wanted Harman to investigate the security of the votes
of countries involved with the Asian Security Treaty. After
his investigation, Harman promised Kasai that the treaty
would be ratified, and gave Kasai the report of his
investigation.
Harman Smith met the chairman of the countries who were
members of the Asian Security Treaty. The treaty was
ratified, and Japan became a member of the council. In front
of Harman, the chairman committed suicide.
[ 1969 ]
TRAVIS BELL became the first victim of the Second Smith
Syndicate.
[ 1973 ]
Harman Smith lost his chess game against Kun Lan.
As part of his loss, Harman promised to give Kun Lan control
over the major cities of the west coast of the United States
of America. Harman began the process by sending DAN SMITH to
Curtis Blackburn in Seattle, to destroy the small gangs there
and establish Blackburn´s control.
CHRISTOPHER MILLS, as a young boy, became Blackburn´s
informant and entered the world of underground society.
[ 1975 ]
Blackburn ended his role as Dan Smith´s mentor. On a
basketball court, Curtis shot Dan to death.
GARCIAN SMITH recovered Dan´s corpse, and he obtained the
power to resurrect the dead.
[ 1978 ]
The Killer7 took a mission from the head of a Spanish
organization that specialized in cleaning up the aftermath of
accidents. They left for Spain. The target was the son of
one of the organization´s workers: KESS BLOODYSUNDAY.
[ 1980 ]
KEVIN SMITH fought the pharmaceutical mafia in Miami,
Florida. During the fight, Kevin killed the man he loved.
[ 1982 ]
In Madison Square Garden, , MASK DE SMITH fought a decisive
battle against an army of prototype Heaven Smiles and "Mask
Smiles."
Kun Lan´s shadow began to creep over the Second Smith
Syndicate.
[ 1987 ]
Using their connections within Seattle´s base for the
nation´s Self-Defense Department, Curtis Blackburn and PEDRO
MONTANA created a black market organ-trafficking route. They
did this by manipulating the Immigration Department´s
procedures.
[ December 1990 ]
In southern France, the Killer7 took on a mission to dissolve
a secret meeting that was scheduled to be held at a first-
class resort hotel. There, they confronted large numbers of
"Rollout Heaven Smiles."
The Killer7 decimated the Heaven Smiles, but an unknown woman
appeared in front of them. She killed one persona after
another; she nearly annihilated the Second Smith Syndicate.
In the end, though, Harman Smith successfully cut her down.
The personae were so heavily damaged, it took Garcian Smith
ten years to resurrect all of them. During this time, the
activity of the Second Smith Syndicate was suspended.
SAMANTHA SITBON began serving Harman Smith. In the absence
of the other personae, she took work as a persona of the
Killer7.
[ 1992 ]
HULBERT, an FBI Special Agent, infiltrated Coburn Elementary
School and was murdered.
[ 1998 ]
The world enjoyed its first year of total peace. The
international community banned all air transportation, in the
interest of suppressing terrorism. The analog network system
rapidly developed.
[ 1999 ]
Samantha Smith--who was a temporary persona of Harman--killed
JOHNNY GAGNON.
[ 2000 ]
Garcian Smith succeeded in resurrecting all of the fallen
personae. The Second Smith Syndicate was back.
However, Dan Smith tried to kill Harman in a fit of lunacy.
Harman was wounded mortally; he fell into a state of
suspended animation. Samantha left her work as a killer-
persona and began taking care of him.
[ 2002 ]
The Network of Intercontinental Expressways opened.
[ 2003 ]
Construction of the International Mass-Scale Transportation
System began.
Radioactive waste and other materials were sent to an energy
disposal facility, a dome structure built in the Indian
Ocean. The international community´s ultimate goal was to
eliminate all intercontinental missiles.
The number of terrorist attacks using "Heaven Smiles"
increased.
[ 2010 ] ----- ANGEL
Harman Smith returned. The battle in the "Celtic Building"
occurred.
[ 2010 ] ----- SUNSET
200 missiles launched toward Japan.
JULIA KISUGI was contracted by Christopher Mills to kill Toru
Fukushima. At the restaurant Fukushima, Kisugi, JEAN DEPAUL,
and the Killer7 met. DePaul was an agent for the
International Ethics Committee. Kisugi killed Fukushima, but
the location of the "Yakumo Cabinet Policy" was unknown.
Hiro Kasai informed Garcian Smith that Jean DePaul had
infiltrated the Kaku Building, wherein the final secret
meeting was held between the United States and Japan.
The Killer7 headed for the Kaku Building. There, they fought
a spiritual battle with Hiroyasu Kurahashi and Shinya Akiba.
Meanwhile, Kenjiro Matsuoka was chosen by Kun Lan as his
messiah.
The missiles hit Tokyo, Osaka, Fukuoka, and Sapporo: the four
major cities in Japan. Japan was obliterated.
[ August 2010 ] ----- CLOUDMAN
Andrei Ulmeyda announced on television that the amphitheater
wherein Stacy Spangles was giving a concert would be blown up
by Heaven Smiles. During his public declaration of the act
of terrorism, Ulmeyda challenged Garcian Smith to "find him
out."
Garcian left for Texas. There, he witnessed Ulmeyda turn
everything over to Clemence.
[ 2011 ] ----- ENCOUNTER
Dan and Curtis had their final confrontation: between the
master and the disciple, Dan brought Curtis to his end.
[ 2011 ] ----- ALTER EGO
The comic editor of ZTT published "Handsome Men." Each time
an issue was published, the events of the comic book occurred
in the real world.
The Second Smith Syndicate fought the Handsome Men, in order
to stop the serial murders committed by the Handsome Men.
Love Wilcox enacted her vengeance toward the largest
advertising company in the world--Eloctro & Line Inc.--the
force that controlled the crimes and the comics´ stories,
behind the scenes. The use of advertising as a means of
propaganda and control was destroyed.
[ 2011 ] ----- SMILE
Hiro Kasai, a member of the Liberal Party, fell from a
building rooftop in front of Matsuken.
Garcian Smith recovered Emir Parkreiner´s memory.
The Second Smith Syndicate dissolved.
[ 2014 ] ----- LION
The Bloody Heartland--Emir Parkreiner--was awake. He entered
Battleship Island alone to end everything.
Deep underground, he encountered Matsuken. He killed the
final Heaven Smile--"Last Shot"--who bore a striking
resemblance to Kun Lan
[ 2017 ]
The United Nations dissolved for the sake of global reform.
The world entered an age of total globalization. National
barriers ceased to exist.
[ 2020 ]
Part of the "Yakumo Cabinet Policy" was made public. It
became the subject of devout worship.
[ 2050 ]
A new type of terrorism appeared: "Heaven Tears." The
meaning of "terrorism" changed, again.
[ 2053 ]
The Third Smith Syndicate was formed to combat the "Heaven
Tears" terrorism.
----- 100 YEARS PASS -----
[ 2115 ]
In Shanghai, the battle between Harman Smith and Kun Lan
continues.
[ 2170 ]
The final battle takes place in Detroit. Billions of
"Final Smiles" fly to Detroit from the East.
OVERDRIVE MASK De Smith--the main persona of the Fifth Smith
Syndicate--confronts the horde of "Final Smiles."
[ 2171 ]
The chess game between Harman Smith and Kun Lan never ends,
fearing HIS apparition . . . .
--------------------------------------------------
---------------
--------------------------------------------------
---------------
III: CHARACTERS [APPEN-CHA]
--------------------------------------------------
---------------
--------------------------------------------------
---------------
--------------------------------------------------
---------------
A: HARMAN SMITH [APPEN-CHA-A]
"Good night, child. It´s past your bedtime."
--------------------------------------------------
---------------
(1) Born in New Southampton, Wineport, Harman Smith is of
Irish descent. He is sixty years old and handicapped.
(2) He is the Deltaheads´ first born son.
(3) He is the leader of the world´s most powerful group of
assassins, the Killer7.
(4) Because of his power, he is known as the "God-Killer."
(5) He is the origin of the multiple personae.
(6) In his twenties, he worked as an agent for the Jim
Townshend Survey Company. He has been an assassin ever
since.
(7) His weapon is an armor-piercing rifle.
(8) He is better than Kun Lan at chess.
(9) In 2000, he was nearly killed by Dan Smith.
(10) In 2010, he was resuscitated.
(11) He is tied intimately to Coburn Elementary School.
--------------------------------------------------
---------------
B: KUN LAN: Terror from the East. [APPEN-CHA-B]
"Harman . . . the world won´t change. All it does is turn.
Now, let´s dance."
--------------------------------------------------
---------------
(1) Half Tibetan and half Chinese, his age is unknown.
(2) He is the son of a governor.
(3) He is an incarnation of the demon, Marla Parpiner.
(4) He became the leader of underground societies at the age
of three.
(5) His power has made him known as "God´s Hand."
(6) He studied at a prestigious American university.
(7) He lost his Tibetan citizenship when he was twenty-four
years old.
(8) Using fake passports, he has moved through underground
organizations all over the world.
(9) In the past, he worked as a taxicab driver in Japan.
(10) His objective is the destruction of nations, using billions
of Heaven Smiles.
(11) Kun Lan is Harman´s most distant neighbor, closest observer,
most sympathetic companion, and target.
--------------------------------------------------
---------------
C: GARCIAN SMITH: The man who killed the past. [APPEN-CHA-C]
"I feel something . . . like somebody´s calling out to me."
--------------------------------------------------
---------------
(1) Garcian Smith was born in Miami, near the border with
Mexico. He is thirty-three years old.
(2) His nickname is "Garcie."
(3) He can see Heaven Smiles, using his powers of
clairvoyance.
(4) His weapon is a handgun, with a silencer attached.
(5) He is not good at fighting; he is the weakest in battle.
(6) After recovering a body, he has to tap the button on the
controller rapidly.
(7) He was "killed" by Harman in the past.
(8) Presently, he is Harman´s faithful servant.
(9) Garcian is a sweet man who would not hurt a fly.
(10) He is the most important personality in the story.
(11) He is "the third eye."
(12) The Golden Gun rightfully belongs to him.
(13) He is also known as "the Bloody Heartland."
(14) His birth name and identity is Emir Parkreiner.
--------------------------------------------------
---------------
D: DAN SMITH: A tyrant in a three-piece suit. [APPEN-CHA-D]
"I went and saw the Devil. Now it´s your turn."
--------------------------------------------------
---------------
(1) Dan Smith was born in Detroit, Michigan. Of Irish descent,
he is thirty-three years old.
(2) He is a tyrant--the true Hellion.
(3) His weapons are a revolver and the dreaded Demon Gun.
(4) He is best at eliminating the Duplicator Smiles with his
Collateral Shot.
(5) He is a former agent of the Seattle Self-Defense
Department.
(6) He and Mills have known each other for a long time.
(7) Curtis Blackburn was his mentor--and his mortal enemy.
(8) His room in the Union Hotel was #601.
--------------------------------------------------
---------------
E: KAEDE SMITH: She walks in a storm of blood. [APPEN-CHA-E]
--------------------------------------------------
---------------
(1) KAEDE Smith was born in Portland, Oregon. Of Japanese
origin, she is twenty years old.
(2) Her nickname is "Barefoot."
(3) She cuts her wrist to send out her "Bloody Shower."
(4) Mizaru serves her.
(5) Her weapon is an automatic pistol, with a scope attached.
She reloads slowly.
(6) She is a formidable fighter with kicks.
(7) Her brother is a member of the Liberal Party.
(8) She was killed by her own brother, who received his orders
from Matsuken.
(9) Her body was recovered by Garcian.
(10) Her room in the Union Hotel was #404.
--------------------------------------------------
---------------
F: MASK DE SMITH: A profesional wrestler, the strongest.
"Children are pure. They know who´s the strongest."
[APPEN-CHA-F]
--------------------------------------------------
---------------
(1) Born in Albuquerque, New Mexico, the masked man is
thirty-eight years old.
(2) In MASK De Smith, Luchadore meets Lancashire: Mexican
wrestling with Anglo-Irish tactics.
(3) He is very strong, even without weapons, using his
German Suplex and Headbutt moves.
(4) His weapons are two grenade launchers that fire normal
shells, Shock shells, and Focus shells.
(5) He is the most destructive member of the Killer7.
(6) His room in the Union Hotel was #306.
--------------------------------------------------
---------------
G: CON SMITH: Sound hunter, speed star. [APPEN-CHA-G]
--------------------------------------------------
---------------
(1) Of Chinese descent, Con Smith is blind at fourteen
years old.
(2) He is known for his supersonic footwork.
(3) He has perfect hypersensitive hearing.
(4) His weapons are two automatic pistols.
(5) He is a big fan of the Handsome Men.
(6) He is very attached to Coyote Smith, and he hates Dan Smith.
(7) He whistles, when he is in a good mood.
(8) His room in the Union Hotel was #203.
--------------------------------------------------
---------------
H: COYOTE SMITH: The Hellion´s nemesis. [APPEN-CHA-H]
--------------------------------------------------
---------------
(1) Coyote Smith is Puerto Rican and twenty-eight years old.
(2) He is known as the Thief, and he is extremely athletic.
(3) He has the power known as "Deadly Jumping" for use in
burglary.
(4) His weapon is a modified revolver.
(5) He loves to unlock heavy padlocks.
(6) In the past, he was killed by Dan Smith.
(7) His room in the Union Hotel was #502.
(8) He speaks in the dialect from Hiroshima.
--------------------------------------------------
---------------
I: KEVIN SMITH: The taciturn killer. [APPEN-CHA-I]
--------------------------------------------------
---------------
(1) Born in England, Kevin Smith is thirty years old.
(2) He wears sunglasses.
(3) His weapons are a large knife and smaller throwing knives.
(4) When he turns invisible, he can bypass security systems
easily.
(5) He is taciturn.
(6) He hates heights and loves dark places.
(7) His eyesight is weak.
(8) His shoulders are sloped, and he sometimes has bad posture.
(9) In the dark, his eyes are supposed to shine. However, this
has not been confirmed.
(10) His place in the Union Hotel is in the lobby.
--------------------------------------------------
---------------
J: SAMANTHA SITBON: Obedient, aggressively sexual, and cruel.
"Don´t worry about him. This gruff loves to play rough. You
wanna have a little fun, too . . . ?" [APPEN-CHA-J]
--------------------------------------------------
---------------
(1) Samantha Sitbon is a college student.
(2) She takes care of Harman for three days out of the week,
for scholarship aide.
(3) In reality, she molests Harman.
(4) Sometimes, she teases Harman.
(5) She is mentally deranged.
(6) When Harman is awake, she completely changes into a loyal
servant.
(7) She appears in the Pigeon´s Letters.
(8) At the end, she obtains the name "SAMANTHA SMITH."
--------------------------------------------------
---------------
K: CHRISTOPHER MILLS [APPEN-CHA-K]
"What´s sad is that we´ve gotten used to this. I mean our
senses . . . it´s pathetic."
--------------------------------------------------
---------------
(1) Born in Seattle, Christopher Mills is forty-nine years old
and of Scotch descent.
(2) He is the Killer7´s informant.
(3) He is the connection between the U. S. Government and
Killer7.
(4) He is the U. S. Government´s dog.
(5) He was Curtis Blackburn´s informant, when he was a boy.
(6) He and Dan Smith are old acquaintances, but their
relationship is very bad.
(7) Mills is also an assassin, but his skills are terrible.
(8) He is in possession of the car covered in Ulmeyda´s blood.
--------------------------------------------------
---------------
L: TRAVIS BELL [APPEN-CHA-L]
"This just ain´t right. Is it? Is it right for time to
march on like this?"
--------------------------------------------------
---------------
(1) Travis Bell was the first victim of the Second Smith
Syndicate.
(2) On a hot, humid summer night, he tried to kill the Killer7.
Instead, he died by their hands. He then became a Remnant
Psyche.
(3) He recalls that the feeling of being killed was exhilerating
and exciting.
(4) Now, he stalks both the Killer7 and underground society.
(5) He is obsessed with T-Shirts. His emotions and states of
mind are always printed on his shirts.
(6) He has a wealth of information regarding underground society.
(7) His last words to the Killer7 are: "Die like a dog, and then
laugh it off."
--------------------------------------------------
---------------
M: IWAZARU [APPEN-CHA-M]
"In the name of Harman . . . ."
--------------------------------------------------
---------------
(1) "Master, it is I, Vincel Dill Boris VII, Iwazaruscof!"
(2) "We are in a tight spot!"
(3) "This is harsh/"
(4) "Ew! Major grossness."
(5) "It´s wonderful!"
(6) "Enough!"
(7) "Very good . . . ."
(8) "That won´t do."
(9) "This is it!"
(10) "This is hot!"
(11) "I can feel it!"
(12) "In the name of Harman . . . ."
--------------------------------------------------
---------------
N: KIKAZARU [APPEN-CHA-N]
--------------------------------------------------
---------------
(1) Kikazaru is Iwazaru´s retainer.
(2) His favorite things are the Soul-Shells, which the Master
forgot.
(3) He crawls everywhere, to inform the Master of the Soul-Shells´
whereabouts.
--------------------------------------------------
---------------
O: MIZARU [APPEN-CHA-O]
--------------------------------------------------
---------------
(1) Mizaru is Iwazaru´s ex-wife.
(2) She is KAEDE´s servant.
(3) Her cue to appear is KAEDE´s blood shower.
(4) When she is called, she appears, shielding her eyes.
--------------------------------------------------
---------------
P: YOON-HYUN [APPEN-CHA-P]
"Ah, welcome, my little loser. I don´t see you going places...."
--------------------------------------------------
---------------
(1) Yoon-Hyun was the Killer7´s first informant.
(2) He desires thick blood.
(3) He possesses the True Mask.
(4) He regards the Master as a loser.
(5) His most frequently repeated quotation is: "Tomorrow, it
could be you."
(6) The last advice he gives is: "Don´t count on the others."
--------------------------------------------------
---------------
Q: SUSIE SUMNER [APPEN-CHA-Q]
"I´ll leave the rest to your imagination. The imagination of a
killer . . . ."
--------------------------------------------------
---------------
(1) She always says, "Hello, Mr. Smith," as her greeting.
(2) She is portrayed always as a freshly severed head.
(3) She is responsible for returning the rings.
(4) She loses her temper very easily.
(5) Her favorite hiding place is inside a dryer.
(6) After diving from the second floor of her home, mutilating a
man by castration, loving chocolate sundaes in the South,
using her father´s rifle to kill a young man who courted her,
and spending time in an isolation room, Susie Sumner died the
death of a killer.
(7) She frequently uses Internet emoticons.
--------------------------------------------------
---------------
R: KESS BLOODYSUNDAY [APPEN-CHA-R]
--------------------------------------------------
---------------
(1) Kess Bloodysunday is a boy who lives in his nightmares.
(2) He is always lost.
(3) Kess is keenly aware of someone having suddenly disappeared.
(4) He only sees all white, in front of his eyes.
(5) The scenery of his nightmares often fades.
(6) He confessed: "When I grow up, I will become the President
of the United States."
(7) His fantasy is to go someday to ISZK-Land.
(8) A serial killer, he became a murdered killer.
(9) His final memories are of his mother, father, and the monster
with three eyes.
(10) His final words are: "Who is the person taking my hand?"
--------------------------------------------------
---------------
S: GATE-KEEPER [APPEN-CHA-S]
--------------------------------------------------
---------------
(1) The Gate-Keeper is the guard of the Vinculum Gate.
(2) He will let a person challenge the demons beyond, if they
give him enough Soul-Shells.
(3) If the person is not serious about challenging the demons,
he will not let them pass.
(4) The Gate-Keeper is a fearsome man.
--------------------------------------------------
---------------
T: MAD DOCTOR [APPEN-CHA-T]
--------------------------------------------------
---------------
(1) The Mad Doctor can strengthen the Personae.
(2) He must be given blood, before he will help a person challenge
the demonic forces.
(3) He uses a mysterious blood machine; it operates similarly
to an espresso machine.
(4) Sometimes, the blood machine is out of order.
--------------------------------------------------
---------------
--------------------------------------------------
---------------
IV: "Study Article on Multifoliate Personae Phenomenon"
--------------------------------------------------
---------------
--------------------------------------------------
---------------
[Editor´s Note: The following selection from "Hand in Killer7"
is a news and research article written within the universe of
Killer7. Think of it as a file you might have found in the
game.]
"Study Article on Multifoliate Personae Phenomenon"
by Jack Foley
After his disappearance from his professional and social circles
for twenty-three years, the body of neurologist Graham MacAlister
was found. His death is a mystery.
The following article (his professional legacy) was published
in the monthly magazine "Spreading the Truth" (August 1998).
--------------------------------------------------
-----------
I first met Harman Smith in 1975.
I had driven to Seattle to visit my old colleague, Doctor
John Gibbon, who practiced clinical psychology in the area.
When I rolled through downtown, it was already very late.
I felt a premonition--something dark.
To complicate matters, my naturally bad sense of direction
caused me to become lost in the city. I ended up in a back
alley, and I met Harman Smith. He was in trouble; someone
had stolen his car. (Later, I learned that the car belonged
to Harman´s companion, Christopher Mills.)
When Harman and Mills saw my car crawling down the alley,
they forced their way into the passenger and back seats.
I should have panicked. I should have run from the car-jackers,
but I didn´t. I allowed their presence. Maybe it´s because
of my premonition--some dark fate I knew I could never escape.
I surely would have fled, had I known what was in their luggage:
a stiff corpse.
They told me in the car that they had no where to stay the
night. I pitied them, and I let them stay in my hotel room.
They removed the corpse from the bag, and told me that they
needed to hide in my room for the night to avoid pursuers.
When I saw the body, my face palled. I boiled with self-
loathing at my foolish invitation for them to stay the night.
My recrimination quelled, though, after I saw their "ritual."
Curiosity and inquiry--how much human despair has grown from
these tendencies?
The "ritual" concluded by Harman absorbing the corpse--into
his own body! When Harman focused his mind, the corpse changed
into thousands of small particles; Harman´s body then absorbed
these particles. Harman´s middle-aged body then transformed,
and he took on all of the physical features of the absent corpse!
Harman more than resembled the man--he BECAME the man.
The man who he became--his name was Dan--insulted me a few
times. Then, Dan turned into those small particles again,
and Harman returned before my eyes.
I had witnessed an true phenomenon. In my excitement, I asked
Harman for specific descriptions of his methods. I thought I
had begun to annoy him with my questions. Instead of shutting me
out, though, Harman smiled; he held up a hand to silence me. A
normal person would have fled at the sight of the phenomenon,
but my abnormal curiosity intrigued him.
The notes that he allowed me to take read as follows:
(1) He can only absorb corpses that meet unknown requirements
for compatibility.
(2) When Harman´s consciousness recognizes that a corpse is
compatible with Harman, the corpse transforms into thousands
of small particles, which Harman´s body absorbs.
(3) Incredibly, the absorbed body exists within Harman--with its
own personality completely intact!
(4) When a persona becomes manifested, Harman´s physical form
changes completely, as it did when he transformed into the
late Dan. Additionally, Harman´s mental qualities change, too,
adopting the total personality associated with the body.
(5) In addition to Dan (the persona whose corpse had been absorbed
in my presence), another persona exists inside Harman. That
persona is named Garcian.
The situation bore similarities to Disassociative Identity Disorder,
in which the patient completely changes his personality. For readers
of this article who are unfamiliar with Disassociative Identity
Disorder, I should explain that it is a severe mental problem. In it,
the patient creates a new identity for himself; the new identity
is severed consciously from the patient´s original identity. Through
the new identity, the patient loses contact with the original identity´s
perceptions, self-awareness, and memory.
The similarities do not mean that Harman´s condition is identical
to Disassociative Identity Disorder, though. A patient with multiple
personalities only manifests the new identities; Harman actually
morphs into the other identity´s body. Needless to say, the creation
of a physically new person in time and space is rare in any field
of medicine.
Further, in most cases of Disassociative Identity Disorder, the
multiple personalities are created when the patient believes them
to exist outside of himself. A patient may have a personality named
John and another named Eric; John and Eric believe that each exists in
another body apart from each other. This is not so with Harman.
In his case--or, rather, in THEIR case--the separation of the spirit
creates a new body.
In most Disassociative Identity Disorder patients, the different
identities (or personae) pile up inside the patient. They stack one
on top of the one before, burying the original identity (or persona)
at the bottom. In Harman Smith, the personae all exist parallel to
each other; their identities and their bodies keep their individuality,
yet they are bound to each other.
I call this the Multifoliate Personae Phenomenon.
The next day, I begged Harman to hire me as his private physician,
even though I knew that he was a professional assassin working with
the criminal underworld. Harman Smith granted my wish.
I never met with Dr. Gibbon. As a scholar, it has been my duty
to document and understand the Multifoliate Personae Phenomenon.
During my study of Harman Smith, I learned that he can absorb
adult men--and, also, women and children. If Harman tries to absorb
a body, and if his consciousness rejects it as incompatible, the
personality becomes a phantom. I name the rejected personae
"remnant psyches." (I will describe the remnant psyches in detail,
in a future essay.)
Writing all of this down is like drafting my own will; it is suicidal
to betray Harman´s trust. The contract I signed bound me to remain
silent about the Multifoliate Personae Phenomenon, except with certain
people. The contract never stated my punishment for crossing Harman,
but I am no fool. Harman Smith is a professional killer; I know what
will happen.
Perhaps I am a slave to my greed for knowledge. Whatever the
consequences, though, I could not neglect these phenomena, as a
scientist. Future generations must receive some record of the strange
power of Harman Smith.
I only want the public to know; as much as I can, I have revealed the
truth.
Graham MacAlister
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The document printed above was found on Dr. MacAlister´s body, which was
found hanging from a noose. The doctor disappeared from his social and
professional circles in 1975, because he was regarded as a delinquent by
the medical community. He fervently proposed a psychological theory that
was fundamentally delusional.
In addition, an employee of the Union Hotel (where MacAlister stayed)
confirmed that MacAlister showed exceptionally strange behavior. At times,
he would shriek without reason; he showed symptoms of mental derangement.
For these reasons, the police concluded that MacAlister had committed
suicide, impulsively, as a result of his mental illness. The document
referred to in his article on the Multifoliate Personae Phenomenon, which
described details of the so-called "remnant psyches," was never found.
[MORE TO COME 2 September 2005]
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III: COMMENTS ON "HAND IN KILLER7"
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IV: CREDITS
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V: LEGAL NOTES
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et désolé pour ceux que ça aurait gêné...maintenant altavista est utilisable.