ce gentil jeux maffiche se message dereur au lencement . ............
:
Can´t bind to native class BaseFX.SuperSpriteEmitter
History: UClass::Bind < - ( Class BaseFX.SuperSpriteEmitter) < - ULinkerLoad::CreateExport < - ( SuperSpriteEmitter 91760) < - ULinkerLoad::CreateImport < - IndexToObject < - ULinkerLoad<<UObject < - ( LinkerLoad Transient.LinkerLoad40 70435)) < - SerializeExpr < - ( 2E) < - SerializeExpr < - ( 19) < - SerializeExpr < - ( 0F) < - UStruct::Serialize < - ( Function FX.FluidFeeder.TryToMakeAuxFluids) < - UFunction::Serialize < - LoadObject < - ( Function FX.FluidFeeder.TryToMakeAuxFluids 70435==70435/569236 70365 287) < - ULinkerLoad::Preload < - LinkProperties < - UStruct::Link < - UState::Link < - UClass::Link < - UStruct::Serialize < - ( Class FX.FluidFeeder) < - UState::Serialize < - UClass::Serialize < - ( Class FX.FluidFeeder) < - LoadObject < - ( Class FX.FluidFeeder 70435==70435/569236 32594 920) < - ULinkerLoad::Preload < - ULinkerLoad::Preload < - ULinkerLoad::Preload < - ULinkerLoad::Preload < - PreLoadObjects < - UObject::EndLoad < - UObject::StaticLoadObject < - ( Engine.Level None.MyLevel Entry) < - LoadLevel < - UGameEngine::LoadMap < - UGameEngine::Init < - InitEngine