- AIPC Yoko : IP
IS 1 : Recovery Item
IS 2 : Weapon
IS 3 : Ammunition
IS 4 :Recovery Item
IS 5 : Ammunition
- AIPC Alyssa : IP
IS 1 : Weapon
IS 2 : Recovery Item
IS 3 : Ammunition
IS 4 : Other Item
- Best Picking Tool Per Compartment
" Outbreak" Drawing Room Cabinet : Easy/Item = S-Shaped Pick Shotgun
Normal/Item = S-Shaped Pick Handgun
Hard/Item = W-Shaped Pick Handgun
Very Hard/Item = W-shaped Pick First aid Spray
- " Below Freezing Point" Breaker Room Locker : EI = S-Shaped pick Shotgun
NI = S-Shaped pick Shotgun
HI = I-Shaped Pick Shotgun
VHI = S-Shaped Pick Grey Chemical Bottle
- " The Hive" Locker Room locker : EI = P-Shaped Pick Handgun
NI = P-Shaped Pick Handgun Magazine
HI = P-Shaped Pick Chopper
VHI = S-Shaped Pick Handgun Magazine
" The Hive" Office drawer : EI =W-Shaped Pick Anti-Virus
NI = W-Shaped Pick Recovery Medecine ( Large)
HI = I-Shaped Pick Recovery Medecine
VHI = I-Shaped Pick Recovery Medecine
- " Hellfire" Room 102 bathroom : EI = I-Shaped Pick Vitriol Rounds
NI = I-Shaped Pick Vitriol Rounds
HI = P-Shaped Pick Vitriol Rounds
VHI = W-Shaped Pick Shotgun Rounds
" Hellfire" Room 201 bathroom : EI = S-Shaped Pick First Aid spray
NI = S-Shaped Pick First Aid Spray
HI = ( Backdraft)
VHI = W-Shaped Pick Green Herb
" Hellfire" Room 202 bathroom : EI = W-Shaped pick Anti-Virus
NI = W-Shaped pick Anti-Virus
HI = I-Shaped Pick Anti-Virus
VHI = I-Shaped Pick Anti-Virus
" Hellfire" Store Room locker : EI = S-Shaped Pick First Aid Spray
NI = S-Shaped Pick Green Herb
HI = W-Shaped Pick Green Herb
VHI = ( Backdraft)
- " Decisions,Decisions" 1F Elevator Passway locker : EI = S-Shaped Pick Assault Rifle
NI = S-Shaped pick Handgun
HI = W-Shaped Pick Handgun
VHI = W-Shaped Pick Handgun Rounds
" Decisions,Decisions" B4F Control Room locker : EI = P-Shaped Pick Assault rifle Magazine
NI = P-Shaped pick Assault Rifle Magazine
HI = P-Shaped Pick Assault Rifle Magazine
VHI = S-Shaped Pick Glasses
- AIPC Cindy : IP
IS 1 : Recovery Item
IS 2 : Recovery Item
IS 3 : Other Items
IS 4 : Other Items
- Recovery Item Table
Green Herb : Effect = Recovery = STR Points Recovered = 500
Blue Herb = Cure Poison,Recovery = 0
Red Herb = Material = 0
Green Herb x 2 = Recovery = 1000
Green Herb x 3 = Recovery = 1700
Green Herb + Red Herb = Recovery = 2000
Red Herb + Blue Herb = Cure Poison = 0
Green Herb + Blue Herb = Cure Poison,Recovery = 500
Green Herb x 2 + Blue Herb = Cure Poison,Recovery = 1000
Green Herb + Red Herb + Blue Herb = Cure Poison,Recovery = 2200
First Aid Spray = Cure Bleeding,recovery =3000
Recovery Medecine = recovery = 500
Recovery Medecine ( Large) = recovery = 2000
Hemostat = Cure bleeding = 0
Antidote = cure poison = 0
Anti Virus = cure poison = 0
Anti Virus = Stop virus gauge ( short duration) = 0
Anti Virus ( Large) = Stop virus gauge ( long duration) = 0