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Liste des sujets

tous les advances

chicco57
chicco57
Niveau 4
09 mars 2005 à 18:22:15

tous est en anglais desole Program Advances
================
The Program Advances below are listed in the order they appear in the
P.A. Memo screen found in the game. The chips required to activate the
Program Advance are listed under the Program Advance name in the
required order, along with their variations.

1. Zeta-Cannon 1
Chips: Cannon A, Cannon B, Cannon C
Cannon B, Cannon C, Cannon D
Cannon C, Cannon D, Cannon E
Effect: Grants 5 seconds invisibility with unlimited Cannon
Damage: 40 per shot
Location: Canodumb - Den Area 1, 2, 3

2. Zeta-Cannon 2
Chips: HiCannon C, HiCannon D, HiCannon E
HiCannon D, HiCannon E, HiCannon F
HiCannon E, HiCannon F, HiCannon G
Effect: Grants 5 seconds invisibility with unlimited HiCannon
Damage: 60 per shot
Location: Canodumb2 - Plane Comp Area 4

3. Zeta-Cannon 3
Chips: MegaCannon E, MegaCannon F, MegaCannon G
MegaCannon F, MegaCannon G, MegaCannon H
MegaCannon G, MegaCannon H, MegaCannon I
Effect: Grants 5 seconds invisibility with unlimited MegaCannon
Damage: 80 per shot
Location: Canodumb3 - Apartment, WWW Area 2

4. Hyper-Burst
Chips: Spreader M, Spreader N, Spreader O
Spreader N, Spreader O, Spreader P
Spreader O, Spreader P, Spreader Q
Effect: 3x3 burst shot
Damage: 100
Location: Spreader M - KotoSquare BugFrag Exchanger
Spreader N - Yumland Area 2 NetDealer & Koto Area GMD
Spreader O - Den Area 3 NetDealer & Green Mystery Data
Spreader P - Mother Computer Blue Mystery Data
Spreader Q - Den Area 1 NetDealer

5. Zeta-Ball
Chips: CannonBall O, CannonBall P, CannonBall Q
CannonBall P, CannonBall Q, CannonBall R
CannonBall Q, CannonBall R, CannonBall S
Effect: Grants 5 seconds invisibility with unlimited Cannonball
Damage: 150 per shot

6. Zeta-Ratton 1
Chips: Ratton1 H, Ratton1 I, Ratton1 J
Ratton1 I, Ratton1 J, Ratton1 K
Ratton1 J, Ratton1 K, Ratton1 L
Effect: Grants 5 seconds invisibility with unlimited Ratton1
Damage: 70 per shot

7. Zeta-Ratton 2
Chips: Ratton2 J, Ratton2 K, Ratton2 L
Ratton2 K, Ratton2 L, Ratton2 M
Ratton2 L, Ratton2 M, Ratton2 N
Effect: Grants 5 seconds invisibility with unlimited Ratton2
Damage: 80 per shot

8. Zeta-Ratton 3
Chips: Ratton3 L, Ratton3 M, Ratton3 N
Ratton3 M, Ratton3 N, Ratton3 O
Ratton3 N, Ratton3 O, Ratton3 P
Effect: Grants 5 seconds invisibility with unlimited Ratton3
Damage: 90 per shot

9. Omega-Cannon 1
Chips: Cannon A, Cannon B, Cannon C, Cannon D, Cannon E
Effect: Grants 10 seconds invisibility with unlimited Cannon
Damage: 40 per shot

10. Omega-Cannon 2
Chips: HiCannon C, HiCannon D, HiCannon E, HiCannon F, HiCannon G
Effect: Grants 10 seconds invisibility with unlimited HiCannon
Damage: 60 per shot

11. Omega-Cannon 3
Chips: M-Cannon E, M-Cannon F, M-Cannon G, M-Cannon H, M-Cannon I
Effect: Grants 10 seconds invisibility with unlimited MegaCannon
Damage: 80 per shot

12. Mega-Burst
Chips: Spreader M, Spreader N, Spreader O, Spreader P, Spreader Q
Effect: 3x3 multiple burst shot
Damage: 100

13. Omega-Ball
Chips: CannBall O, CannBall P, CannBall Q, CannBall R, CannBall S
Effect: Grants 10 seconds invisibility with unlimited CannonBall
Damage: 150 per shot

14. Omega-Ratton 1
Chips: Ratton1 H, Ratton1 I, Ratton1 J, Ratton1 K, Ratton1 L
Effect: Grants 10 seconds invisibility with unlimited Ratton1
Damage: 70 per shot

15. Omega-Ratton 2
Chips: Ratton2 J, Ratton2 K, Ratton2 L, Ratton2 M, Ratton2 N
Effect: Grants 10 seconds invisibility with unlimited Ratton2
Damage: 80 per shot

16. Omega-Ratton 3
Chips: Ratton3 L, Ratton3 M, Ratton3 N, Ratton3 O, Ratton3 P
Effect: Grants 10 seconds invisibility with unlimited Ratton3
Damage: 90 per shot

17. Arrows
Chips: Double Needle C, Triple Needle C, Quad Needle C
Double Needle I, Triple Needle I, Quad Needle I
Effect: Fires a 1-line stream of 10 arrows
Damage: 100 per arrow

18. Ultra Bomb
Chips: Little Bomb O, Cross Bomb O, Big Bomb O
Little Bomb Q, Cross Bomb Q, Big Bomb Q
Little Bomb T, Cross Bomb T, Big Bomb T
Effect: 3x3 panel armor piercing bomb blast thrown 3 spaces ahead
Damage: 400

19. Life Sword 1
Chips: Sword A, Wide Sword A, Long Sword A
Sword L, Wide Sword L, Long Sword L
Sword Y, Wide Sword Y, Long Sword Y
Effect: 2x3 sword attack
Damage: 400

20. Life Sword 2
Chips: Fire Sword H, Aqua Sword H, Elec Sword H
Fire Sword N, Aqua Sword N, Elec Sword N
Fire Sword R, Aqua Sword R, Elec Sword R
Effect: 2x3 sword attack
Damage: 500

21. Life Sword 3
Chips: Fire Blade F, Aqua Blade F, Elec Blade F
Fire Blade R, Aqua Blade R, Elec Blade R
Effect: 2x3 sword attack
Damage: 600

22. Punch
Chips: Guts Punch B, Cold Punch B, Dash Attack B
Guts Punch D, Cold Punch D, Dash Attack D
Effect: Launch a 1-line stream of 6 flying punches
Damage: 80 per punch

23. Curse
Chips: Curse Shield1 A, Curse Shield2 A, Curse Shield3 A
Curse Shield1 O, Curse Shield2 O, Curse Shield3 O
Curse Shield1 P, Curse Shield2 P, Curse Shield3 P
Effect: Creates 3-line Curse Shield
Damage: 500

24. Time Bomb Plus
Chips: Time Bomb1 G, Time Bomb2 G, Time Bomb3 G
Time Bomb1 K, Time Bomb2 K, Time Bomb3 K
Time Bomb1 Z, Time Bomb2 Z, Time Bomb3 Z
Effect: Creates a superior Time Bomb
Damage: 500

25. Heavy Stamp
Chips: Quake1 Q, Quake2 Q, Quake3 Q
Quake1 W, Quake2 W, Quake3 W
Effect: Single auto-target stomp attack
Damage: 800

26. Poison Pharaoh
Chips: Poison Mask U, Poison Face U, Anubis U
Poison Mask W, Poison Face W, Anubis W
Effect: Summons a poison pharaoh coffin
Damage: Poison

27. Gater
Chips: Wind G, Fan G, GateMan G
Wind G, Fan G, GateMan V2 G
Wind G, Fan G, GateMan V3 G
Effect: Summons GateMan to launch 9 projectiles
Damage: 100 per projectile

28. Guts Shoot
Chips: Guard *, Dash Attack G, GutsMan G
Guard *, Dash Attack G, GutsMan V2 G
Guard *, Dash Attack G, GutsMan V3 G
Effect: Summons GutsMan to throw MegaMan in 1-line single target
Damage: 400

29. Big Heart
Chips: Holy Panel R, Recover300 R, Roll R
Holy Panel R, Recover300 R, Roll V2 R
Holy Panel R, Recover300 R, Roll V3 R
Effect: Summons Roll to attack and fully heals MegaMan
Damage: 300

30. Bodyguard
Chips: Drop Down S, Anti-Damage S, ShadowMan S
Drop Down S, Anti-Damage S, ShadowMan V2 S
Drop Down S, Anti-Damage S, ShadowMan V3 S
Effect: Summons ShadowMan to shoot 18 shurikens in active time
Damage: 100 per shuriken

31. 2xHero
Chips: Custom Sword B, Variable Sword B, ProtoMan B
Custom Sword B, Variable Sword B, ProtoMan V2 B
Custom Sword B, Variable Sword B, ProtoMan V3 B
Effect: Summons Protoman to fight by MegaMan´s side for 8 attacks
Damage: 70 per attack

32. Darkness
Chips: Bass V3 X, Anti-Navi X, Fire Gospel X
Bass V3 X, Anti-Navi X, Aqua Gospel X
Bass V3 X, Anti-Navi X, Elec Gospel X
Bass V3 X, Anti-Navi X, Wood Gospel X
Effect: Summons Bass and his loyal canine Gospel to attack
Note the area of effect on the 6x3 battlefield

SSSGGB
SSGGGB
SSSGGB

S represents spaces unaffected
G represents spaces Gospel ( and Bass) attacks
B represents spaces only Bass attacks

Gospel will attack first, if enemies remain after Gospel´s
attack, Bass will arrive to finish them off. Note that
Bass´ attack is only one column wide, so if enemies remain
in separate columns, Bass will attack the closest column.
Bass´ attack breaks panels.
*Credit goes to Adam Nordby for correcting Bass´ behaviour
Damage: 3000

grungepunk4
grungepunk4
Niveau 7
23 mai 2005 à 13:14:33

moi jarrive a faire darkness sa fai perdre 3000

:oui:

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