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Liste des sujets

map editor et cheat mod reuni ici

Mobius62
Mobius62
Niveau 9
10 mars 2004 à 22:33:54

pour cela il fo ouvrir le fichier playercfg.lua avec le bloc note et remplacer tou par ca ! vous oré alors le map editor + le mod cheat pour etre trankil pendant la construction de la " map" voila je lé fé moi meme et ca marche pour moi

car sinon ct soi le mapeditor ou le mod cheat mé les deux ete pa possible alors g transcrit les fichier cheat ki change par rapport a lotre et voila si ca interrese qq .

si ca marche comme ca vous pouvez me demander le fichier sur Mobius62x@hotmail.com

cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 1
--p_model = " objects/characters/pmodels/hero/hero.cgf"

--- non standard key bindings ---
-- Please NEWER use F9,F10 keys ( reserved for debug purposes) ( Vlad)

Input:BindCommandToKey(´#Movie:StopAllCutScenes()´
,"F7",1);

Input:BindCommandToKey("#SwitchCameraMode()","f2",
1);
--
Input:BindCommandToKey("#r_GetScreenShot=1","f12",
1); -- this is now bindable

Input:BindCommandToKey("#ToggleAIInfo()","f11",1);

-- Developer Cheat keys ---

--Input:BindCommandToKey("#ToggleScreenshotMode()"
,"f11",1);

Input:BindCommandToKey("#ToggleGod()","backspace",
1);

Input:BindCommandToKey("#ToggleNewDesignerMode(10,
15,0)","f4",1);

-- to be removed

Input:BindCommandToKey("#GotoNextSpawnpoint()","f8
",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", " f9", " default");
Input:BindAction("LOADPOS", " f10", " default");

Input:BindCommandToKey("#ToggleNewDesignerMode(40,
120,1)","f3",1);

-- to be removed

-- removed
--Input:BindCommandToKey("#Game.Save()","f5",1);
--Input:BindCommandToKey("#Game.Load()","f6",1);

--Input:BindCommandToKey("#DefaultSpeed()","f5",1)
;

--Input:BindCommandToKey("#DecreseSpeed()","-",1);

--Input:BindCommandToKey("#IncreseSpeed()","=",1);

--Input:BindCommandToKey("#p_single_step_mode=1-p_
single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);

--Input:BindCommandToKey("#e_hires_screenshoot=4",
"f10",1);
-- removed

--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;

screenshotmode=0;

function ToggleScreenshotMode()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if(screenshotmode~=0) then
System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = " 1"
cl_display_hud = " 1"
r_NoDrawNear = " 0"
ai_ignoreplayer = " 0"
ai_soundperception = " 1"
r_DisplayInfo = " 1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = " 0"
cl_display_hud = " 0"
r_NoDrawNear = " 1"
ai_ignoreplayer = " 1"
ai_soundperception = " 0"
r_DisplayInfo = " 0"
end
end

--- functions---
function ToggleGod()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if ( not god) then
god=1;
else
god=1-god;
end
if ( god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end

function GotoNextSpawnpoint()

if ( System:IsDevModeEnable()~=1) then
do return end
end

Hud:AddMessage("[NEXT]: next spawn point");
-- System:LogToConsole("\002 next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();

if(pt)then

Game:ForceEntitiesToSleep();

_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });

-- local pos = {x = rp.x, y = rp.y, z = rp.z};
-- local ang = {x = rp.xA, y = rp.yA, z = rp.zA};
--
-- _localplayer.SetPos( pos ) ;
-- _localplayer.SetAngle( an ) ;
end
end

function SwitchCameraMode()
local p=_localplayer;
if(p.cnt.first_person~=nil)then
System:LogToConsole("Switching to third person");
Game:SetThirdPerson(1);
else
System:LogToConsole("Switching to first person");
Game:SetThirdPerson(0);
end
end

function SetPlayerPos()
local p=_localplayer
p:SetPos({x=100,y=100,z=300});
end

-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
-- deactivate designer mode: ( nil,nil,0)
-- old super designer mode ( with collision): ( 40,120,1)
-- old designer mode ( without collision): ( 10,15,0)
-- change values: call with ( nil,nil,0) then with the new values ( 0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

if ( System:IsDevModeEnable()~=1) then
do return end
end

if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ) ;
SuperDesignerMode_Save1=nil;

-- activate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(1);

else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");

SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;

p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ) ;

-- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide);
end
end

function ToggleScreenshotMode()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if(screenshotmode~=0) then
System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = " 1"
cl_display_hud = " 1"
r_NoDrawNear = " 0"
ai_ignoreplayer = " 0"
ai_soundperception = " 1"
r_DisplayInfo = " 1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = " 0"
cl_display_hud = " 0"
r_NoDrawNear = " 1"
ai_ignoreplayer = " 1"
ai_soundperception = " 0"
r_DisplayInfo = " 0"
end
end

function DecreseSpeed()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5;
p_speed_run=p_speed_run-5;
System:LogToConsole("Decresed player speed by 5");
else
System:LogToConsole("You can not go any slower!");
end
end

function IncreseSpeed()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if tonumber(p_speed_walk)<500 then
p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5;
System:LogToConsole("Incresed player speed by 5");
else
System:LogToConsole("You can not go any faster!");
end
end

function DefaultSpeed()

if ( System:IsDevModeEnable()~=1) then
do return end
end

p_speed_walk=default_speed_walk;
p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset");
end

function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end

-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)

if ( System:IsDevModeEnable()~=1) then
do return end
end

Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if ( i == Name) then

_localplayer.cnt:MakeWeaponAvailable(CurWeapon.
id);
end
end
end

function MoreAmmo()

if ( System:IsDevModeEnable()~=1) then
do return end
end

if _localplayer then
_localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo");
System:LogToConsole("\001CHEAT: Give 999 ammo");
else
Hud:AddMessage("[CHEAT]: no ammo today");
end
end

function AllWeapons()

if ( System:IsDevModeEnable()~=1) then
do return end
end

AddWeapon("AG36");
AddWeapon("DE");
AddWeapon("AW50");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Pancor");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");

_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);

Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("\001CHEAT: Give All weapons");
end

PotDeYaourt
PotDeYaourt
Niveau 8
10 mars 2004 à 22:45:32

Le problème c´est que ce forum transforme certaines chaînes de codes donc je te propose de mettre tout ça sur un fichier de type *.txt puis de venir l´uploader via mon site:
http://www.farcry-france.com/index.php?option=com_upload&Itemid=75
Tu filera ensuite le lien qu´il t´affichera et de cette façon, il n´y aura pas d´erreurs lorsque les intéressés recopieront les codes :ok:

Merci à toi de faire partager :-)))

________
http://www.farcry-france.com

Mobius62
Mobius62
Niveau 9
10 mars 2004 à 22:47:08

ok jvé le faire

Mobius62
Mobius62
Niveau 9
10 mars 2004 à 22:57:18

http://www.farcry-france.com/fichiers/Mobius62_7875.txt

voila

PotDeYaourt
PotDeYaourt
Niveau 8
10 mars 2004 à 22:58:50

Oki, il n´y aura pas d´erreurs de cette façon :ok:

Mobius62
Mobius62
Niveau 9
10 mars 2004 à 23:00:59

:oui: < ²´~°-._.-=[M¤B!µ§]=-._.-°~´²>

CerealeKiller37
CerealeKiller37
Niveau 8
11 mars 2004 à 07:12:04

Merci Mobius c est une tres bonne idée

Mobius62
Mobius62
Niveau 9
11 mars 2004 à 12:05:00

:ok:

La vidéo du moment