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Liste des sujets

un bon spawn/classes selector

[k2k]
[k2k]
Niveau 8
31 octobre 2006 à 22:31:44

C´est toujours utile ...

//SPAWN SELECTOR+CLASSES

// Default Keys:
//
// kp_ins choose Quick-Pick loadout
// kp_end teamsay your last selected loadout
// kp_downarrow cycle through Covert Ops load
outs
// kp_pgdown cycle through Soldier loadouts
// kp_leftarrow cycle through Field Ops loadout
s
// kp_5 cycle through Engineer loadouts
// kp_rightarrow cycle through Medic loadouts
//
// INS change to Axis Team, using last selected
loadout & last selected spawn
// HOME change to Allies Team, using last select
ed loadout & last selected spawn
//
// PGUP change to Spectator Mode
//
// DEL teamsay your last selected spawn point
//
// END reset spawn point to default
// PGDN cycle through spawn points

// SET YOUR quick_pick LOADOUT HERE (must start wi
th br_ )
//
set quick_pick "vstr br_eng1"

// BINDS
//
set do_bind_quick_pick "bind kp_ins vstr quick_
pick"

set do_bind_sayclass "bind kp_end vstr say_class"

set do_bind_team_allies "bind HOME vstr set_team_b"
set do_bind_team_axis "bind INS vstr set_team_r"
set do_bind_team_spec "bind PGUP vstr set_team_s"

set do_bind_class_select "bind kp_downarrow vstr br_covert; bind kp_leftarrow vstr br_soldier; bind kp_5 vstr br_fldops; bind kp_rightarrow vstr br_eng; bind kp_rightarrow vstr br_medic"

set do_bind_spawnreset "bind END vstr spawnreset"
set do_bind_spawncycle "bind PGDN vstr spawncycle"

set do_bind_sayspawn "bind DEL vstr say_spawn"

// SOUND
//
set play_sound "play sound/menu/select.
wav"

// ............ you don´t have to edit anything af
ter this point - no, really ............

// SPAWN SELECTION
//
set set_spawn0 "setspawnpt 0; set spawncycle "
vstr set_spawn1"; echo ^5<^7default spawn^5>; set say_spawn "say_team ^5<^7default spawn^5>"; vstr play_sound; vstr reset_cyclers"
set set_spawn1 "setspawnpt 1; set spawncycle "vstr set_spawn2"; echo ^5<^7spawn point 1^5>; set say_spawn "say_team ^5<^7spawn point 1^5>"; vstr play_sound; vstr reset_cyclers"
set set_spawn2 "setspawnpt 2; set spawncycle "vstr set_spawn3"; echo ^5<^7spawn point 2^5>; set say_spawn "say_team ^5<^7spawn point 2^5>"; vstr play_sound; vstr reset_cyclers"
set set_spawn3 "setspawnpt 3; set spawncycle "vstr set_spawn4"; echo ^5<^7spawn point 3^5>; set say_spawn "say_team ^5<^7spawn point 3^5>"; vstr play_sound; vstr reset_cyclers"
set set_spawn4 "setspawnpt 4; set spawncycle "vstr set_spawn0"; echo ^5<^7spawn point 4^5>; set say_spawn "say_team ^5<^7spawn point 4^5>"; vstr play_sound; vstr reset_cyclers"

set spawncycle_s "echo You need to ^3choose a team^7 before you can choose a spawn!"

set say_spawn_s "echo You have ^3no spawn^7, you´re in spectator mode!"

// TEAM SAY & SELECTION
//
set teamed_true "set spawncycle "vstr set_spawn0
"; set spawnreset "vstr set_spawn0"; vstr spawncycle; vstr set_class; vstr say_class; vstr reset_cyclers"
set teamed_false "set spawncycle "vstr spawncycle_s"; set spawnreset "vstr spawncycle_s"; set set_class "vstr set_class_s"; set say_class "vstr say_class_s"; set say_spawn "vstr say_spawn_s"; vstr reset_cyclers"

set set_team_b "echo ^4[^7Allies^4]; set set_class "vstr set_class_b"; set say_class "vstr b_class_say"; vstr teamed_true"
set set_team_r "echo ^1[^7Axis^1]; set set_class "vstr set_class_r"; set say_class "vstr r_class_say"; vstr teamed_true"

set set_team_s "echo ^2[^7Spectator^2]; vstr teamed_false; team s"

set set_class_s "vstr play_sound; vstr b_class_echo"
set set_class_b "vstr play_sound; vstr b_team; vstr b_class_echo"
set set_class_r "vstr play_sound; vstr r_team; vstr r_class_echo"

set say_class_s "echo You need to ^3choose a team^7 before your class can be announced!"

// CYCLE THRU CLASSES & LOADOUTS
//
set br_covert1 "vstr b_covert1; vstr r_cove
rt1; vstr set_class; vstr reset_cyclers; set br_covert "vstr br_covert2""
set br_covert2 "vstr b_covert2; vstr r_covert2; vstr set_class; vstr reset_cyclers; set br_covert "vstr br_covert3""
set br_covert3 "vstr b_covert3; vstr r_covert3; vstr set_class; vstr reset_cyclers; set br_covert "vstr br_covert1""

set br_soldier1 "vstr b_soldier1; vstr r_soldier1; vstr set_class; vstr reset_cyclers; set br_soldier "vstr br_soldier2""
set br_soldier2 "vstr b_soldier2; vstr r_soldier2; vstr set_class; vstr reset_cyclers; set br_soldier "vstr br_soldier3""
set br_soldier3 "vstr b_soldier3; vstr r_soldier3; vstr set_class; vstr reset_cyclers; set br_soldier "vstr br_soldier4""
set br_soldier4 "vstr b_soldier4; vstr r_soldier4; vstr set_class; vstr reset_cyclers; set br_soldier "vstr br_soldier1""

set br_fldops1 "vstr b_fldops1; vstr r_fldops1; vstr set_class; vstr reset_cyclers"

set br_eng1 "vstr b_eng1; vstr r_eng1; vstr set_class; vstr reset_cyclers; set br_eng "vstr br_eng2""
set br_eng2 "vstr b_eng2; vstr r_eng2; vstr set_class; vstr reset_cyclers; set br_eng "vstr br_eng1""

set br_medic1 "vstr b_medic1; vstr r_medic1; vstr set_class; vstr reset_cyclers"

set reset_cyclers "set br_covert "vstr br_covert1"; set br_soldier "vstr br_soldier1"; set br_fldops "vstr br_fldops1"; set br_eng "vstr br_eng1"; set br_medic "vstr br_medic1""

// SET B (ALLIES) TEAM CLASS & LOADOUT
//
set b_covert1 "set b_team "team b 4 10";
set b_class_echo "echo ^5Covert Ops ^7with ^3Sten"; set b_class_say "say_team ^5Covert Ops ^7with ^3Sten""
set b_covert2 "set b_team "team b 4 33"; set b_class_echo "echo ^5Covert Ops ^7with ^3FG42"; set b_class_say "say_team ^5Covert Ops ^7with ^3FG42""
set b_covert3 "set b_team "team b 4 25"; set b_class_echo "echo ^5Covert Ops ^7with ^3K43"; set b_class_say "say_team ^5Covert Ops ^7with ^3K43""

set b_soldier1 "set b_team "team b 0 31"; set b_class_echo "echo ^2Soldier ^7with ^3MG42"; set b_class_say "say_team ^2Soldier ^7with ^3MG42""
set b_soldier2 "set b_team "team b 0 6"; set b_class_echo "echo ^2Soldier ^7with ^3Flamethrower"; set b_class_say "say_team ^2Soldier ^7with ^3Flamethrower""
set b_soldier3 "set b_team "team b 0 5"; set b_class_echo "echo ^2Soldier ^7with ^3Panzerfaust"; set b_class_say "say_team ^2Soldier ^7with ^3Panzerfaust""
set b_soldier4 "set b_team "team b 0 35"; set b_class_echo "echo ^2Soldier ^7with ^3Mortar"; set b_class_say "say_team ^2Soldier ^7with ^3Mortar""

set b_fldops1 "set b_team "team b 3 8"; set b_class_echo "echo ^8Field Ops ^7with ^3Thompson"; set b_class_say "say_team ^8Field Ops ^7with ^3Thompson""

set b_eng1 "set b_team "team b 2 8"; set b_class_echo "echo ^6Engineer ^7with ^3Thompson"; set b_class_say "say_team ^6Engineer ^7with ^3Thompson""
set b_eng2 "set b_team "team b 2 24"; set b_class_echo "echo ^6Engineer ^7with ^3M1 Garand"; set b_class_say "say_team ^6Engineer ^7with ^3M1 Garand""

set b_medic1 "set b_team "team b 1 8"; set b_class_echo "echo ^1Medic ^7with ^3Thompson"; set b_class_say "say_team ^1Medic ^7with ^3Thompson""

// SET R (AXIS) TEAM CLASS & LOADOUT
//
set r_covert1 "set r_team "team r 4 10";
set r_class_echo "echo ^5Covert Ops ^7with ^3Sten"; set r_class_say "say_team ^5Covert Ops ^7with ^3Sten""
set r_covert2 "set r_team "team r 4 33"; set r_class_echo "echo ^5Covert Ops ^7with ^3FG42"; set r_class_say "say_team ^5Covert Ops ^7with ^3FG42""
set r_covert3 "set r_team "team r 4 32"; set r_class_echo "echo ^5Covert Ops ^7with ^3K43"; set r_class_say "say_team ^5Covert Ops ^7with ^3K43""

set r_soldier1 "set r_team "team r 0 31"; set r_class_echo "echo ^2Soldier ^7with ^3MG42"; set r_class_say "say_team ^2Soldier ^7with ^3MG42""
set r_soldier2 "set r_team "team r 0 6"; set r_class_echo "echo ^2Soldier ^7with ^3Flamethrower"; set r_class_say "say_team ^2Soldier ^7with ^3Flamethrower""
set r_soldier3 "set r_team "team r 0 5"; set r_class_echo "echo ^2Soldier ^7with ^3Panzerfaust"; set r_class_say "say_team ^2Soldier ^7with ^3Panzerfaust""
set r_soldier4 "set r_team "team r 0 35"; set r_class_echo "echo ^2Soldier ^7with ^3Mortar"; set r_class_say "say_team ^2Soldier ^7with ^3Mortar""

set r_fldops1 "set r_team "team r 3 3"; set r_class_echo "echo ^8Field Ops ^7with ^3MP 40"; set r_class_say "say_team ^8Field Ops ^7with ^3MP 40""

set r_eng1 "set r_team "team r 2 3"; set r_class_echo "echo ^6Engineer ^7with ^3MP 40"; set r_class_say "say_team ^6Engineer ^7with ^3MP 40""
set r_eng2 "set r_team "team r 2 23"; set r_class_echo "echo ^6Engineer ^7with ^3K43"; set r_class_say "say_team ^6Engineer ^7with ^3K43""

set r_medic1 "set r_team "team r 1 3"; set r_class_echo "echo ^1Medic ^7with ^3MP 40"; set r_class_say "say_team ^1Medic ^7with ^3MP 40""

// INIT CLASS CYCLERS, BINDS, DEFAULT LOADOUT
//
vstr teamed_false

vstr do_bind_sayclass
vstr do_bind_quick_pick
vstr do_bind_team_allies
vstr do_bind_team_axis
vstr do_bind_team_spec
vstr do_bind_class_select
vstr do_bind_spawncycle
vstr do_bind_spawnreset
vstr do_bind_sayspawn

echo "Choosing Quick-Pick Loadout:"
vstr quick_pick

echo "^5Super^7-^5ET^7-^5Selector^7 ^51^7.^51^7 by
^3]CkB[^6Cowboy^7 loaded!"

//________________________________________________
__________________________________________________

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