Je ne vois pas en quoi ces binds te font mieux jouer, mais c´est vrai qu´ils sont pratiques.
Voici un exemple de script ( je n´ai mis aucune couleur ni rien dans les vsay_team, j´ai fait ça en speed donc bon tu peux toujours le changer ):
bind KP_END "vstr soldat1"
bind KP_DOWNARROW "vstr soldat2"
bind KP_PGDN "vstr soldat3"
bind KP_LEFTARROW "vstr soldat4"
bind KP_5 "vstr soldat5"
bind KP_RIGHTARROW "vstr medic"
bind KP_HOME "vstr inge1"
bind KP_UPARROW "vstr inge2"
bind KP_PGUP "vstr field"
bind KP_DEL "vstr cover1"
bind * "vstr cover2"
bind KP_MINUS "vstr cover3"
set soldat1 "class s 1; vsay_team IamSoldier Soldat SMG"
set soldat2 "class s 2; vsay_team "IamSoldier Soldat MG42"
set soldat3 "class s 3; vsay_team "IamSoldier Soldat lance-flamme"
set soldat4 "class s 4; vsay_team "IamSoldier Soldat panzer"
set soldat5 "class s 5; vsay_team "IamSoldier Soldat mortier"
set medic "class m; vsay_team "IamMedic Medic"
set inge1 "class e 1; vsay_team "IamEngineer Ingenieur SMG"
set inge2 "class e 2; vsay_team "IamEngineer Ingenieur rifle"
set field "class f; vsay_team "IamFieldOps Field"
set cover1 "class c 1; vsay_team "IamCovertOps Cover sten"
set cover2 "class c 2; vsay_team "IamCovertOps Cover FG42"
set cover3 "class c 3; vsay_team "IamCovertOps Cover Garand/K43"