1/ca peut servir a augmenter son rang au spatermachin (on change de nom avant la fin si on a pas gagner assez d xp)attention!!!!
des serveurs bannissent automatiquement pour 1 min mais il sont pas nombreux.....
// ChangeR De noMs en pleine partie
set x4 "name ^0[^1T^0I^1K^0]^PBarton; set nick vstr x5"
set x5 "name ^AAurelien; set nick vstr x6"
set x6 "name ^Gunamedplayer; set nick vstr x7"
set x7 "name ^pM^qu^ptter; set nick vstr x8"
set x8 "name ^pAl-Fattah; set nick vstr x9"
set x9 "name ^2hector; set nick vstr x4
set nick "vstr x4"
bind X "vstr nick"
seta name "^pAl-Fattah"
/////////////////////////////////////////////
2) util pour un sniper ou un fiel/ops
//pluie, brouilllard fummé
set opady0 "echo ^1pluie/brouilllard ^7OFF; set cg_atmosphericeffects 0; set opady vstr opady1"
set opady1 "echo ^1pluie/brouilllard ^7ON; set cg_atmosphericeffects 1; set opady vstr opady0"
set opady "vstr opady0"
bind "F6" "vstr opady"
//////////////////////////////////////////////
3) quelques binds vocaux ca peut servir////
bind F4 "Cmd vsay_team FTdeployLandmines ^0=ac ^7deployLandmines"
bind F5 "Cmd vsay_team FTdisarmlandmines ^0=ac ^7disarmlandmines"
bind F7 "Cmd vsay_team FTreviveme ^0=ac ^7reviveme"
bind F8 "Cmd vsay_team DestroyVehicle ^0=ac ^7DestroyVehicle"
//////////////////////////////////////////
4) util pour vider le chargeur de son ou/ses pistolet en 2fois moin de temps (kp end c est insert)/////
bind KP_END "+attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"
/////////////////////////////////////////////////
Pour avoir son noms qui clignotes comme une guirlande et qui change de couleurs Attention !! !!!!!le faire principalement en fin de partie car pendant qu il clignote on ne peut plus avancer ni tirer//////////////////////////////////
a mettre dans son autoexec.cfg
bind c "exec moi.cfg "
puis creer un fichier moi.cfg
y inserer ce qui suit ::::::::::
name "^3<|^AAurelien|>"
wait 10
name "^1<|^AA|>"
wait 10
name "^2<|^AAu|>"
wait 10
name "^3<|^AAur|>"
wait 10
name "^4<|^AAure|>"
wait 10
name "^5<|^AAureli|>"
wait 10
name "^6<|^AAurelie|>"
wait 10
name "^8<|^AAurelien|>"
wait 10
name "^3<|^AAurelien|>"
wait 10
name "^1<|^AA|>"
wait 10
name "^2<|^AAu|>"
wait 10
name "^3<|^AAur|>"
wait 10
name "^4<|^AAure|>"
wait 10
name "^5<|^AAureli|>"
wait 10
name "^6<|^AAurelie|>"
wait 10
name "^8<|^AAurelien|>"
////////////////////////////////////////////////
il suffit de mettre son pseudo a la place de ^AAurelien.si on veut qu il dure plus longtemps
il suffit de copier coller. La il dure 5secondes environs voila!!!!!!!!!!!!!!
/////////////////////////////////////////////////
Binds Commun RAPPEL
//pour faire le mort not for etpro ca marche pas///
bind I "PLAYDEAD"
//Pour se suicider
bind KP_DEL "kill; cmd say_team ^0=ac ^7Selfkill"
//En cas de déconection////
bind R "reconnect"
ou (ca permet de relancer le jeux et de rester a l endroit de la deconection)
bind p "vid_restart"
//////////////////////////////////////////////////
/
c encore moi je cherche un spawntimers qui marche et pas compliquer (pas avec 56 touches)3 Touches maxi .j en avais 1 m je l ai perdu .
le spawntimer est une horloge que l on declanche des que l on voit l enemis au spawn ainsi on sait quand l enemis est réaparait.C un Bind et pas de la triche........
si IL y en Kelkun ken a 1 merci de le poster ou de me l envoyer....................................
lol pour les pistolet kp end c le 1 du numpad désolé
/////////////////BARTON///////////////////////////
/
Encore un pour la route////////////
ca permet de modifier le mouvement du sniper
pour ne pas perdre la cible et eviter d avoir la tete dAns les nuages.
set recoilon "+attack; wait 12; -attack; +lookdown; wait 7; -lookdown"
set recoilon1 "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown"
set recoiloff "+attack;+moveleft;wait 2;-moveleft;+moveright;wait 2;-moveright;-attack;"
set 1 "cl_pitchspeed 140; com_maxfps 43; bind mouse1 vstr recoilon; echo ^1S^7niper ^1M^7ode ^4On; vstr 3"
set 11 "bind mouse1 vstr recoilon1; echo ^7Sniper recoil reduced, for when you get level 3 Co-ops; vstr 4"
set 2 "com_maxfps 76; vstr recoiloff; vstr 5; echo ^1S^7niper ^1M^7ode ^4Off"
set 3 "bind o vstr 11"
set 4 "bind o vstr 2"
set 5 "bind o vstr 1"
bind o "vstr 1"
////////// ![]()
lol je comprends toujours rien à ces bind mais j´aimerais comprendre ?
Où commence tes bind et ou il faut les mettre
qu´est ce que c´est que ton "set"
voilà je me renseigne
oops ![]()
![]()
//Spawn Timer
bind downarrow "resettimer;say_team ^4[^7Enemy^4.^
7Spawned^4]"
set spawn1 "timerset 5;echo ^7Enemy Spawn time set to ^45;bind Uparrow vstr spawn2"
set spawn2 "timerset 10;echo ^7Enemy Spawn time set to ^410;bind Uparrow vstr spawn3"
set spawn3 "timerset 15;echo ^7Enemy Spawn time set to ^415;bind Uparrow vstr spawn4"
set spawn4 "timerset 20;echo ^7Enemy Spawn time set to ^420;bind Uparrow vstr spawn5"
set spawn5 "timerset 25;echo ^7Enemy Spawn time set to ^425;bind Uparrow vstr spawn6"
set spawn6 "timerset 30;echo ^7Enemy Spawn time set to ^430;bind Uparrow vstr spawn1"
voila.
lol tu réponds à ki là j´adore vos trucs mais j´y comprends pas grand chose mais si j´ai bien compris le bind est entre guillemé et on met la lettre qu´on veut pour ca c´est intéressant
![]()
je
encore un réponse(lol sans le r)
![]()
lol esox... ton spawntimer ne serre a rien OMG :o toute les 5 seconde :o
//Spawn Timer
set Timerset1 "Timerset 30;set Timersettoggle vstr
Timerset2"
set Timerset2 "Timerset 20;set Timersettoggle vstr Timerset3"
set Timerset3 "Timerset 15;set Timersettoggle vstr Timerset1"
set Timersettoggle "vstr Timerset1"
bind MOUSE4 "vstr Timersettoggle"
BRAVO !! ! ![]()
Lol les gars trop nuls vos spawntimers ! ![]()
Voici le mien :
A mettre dans autoexec_allies.cfg :
bind F4 "vstr timer_etpro_time"
set Timer_etpro_time "echo ^1=-----------=AXIS=---=SpawnTime=-----------= ; toggleconsole ; g_redlimbotime ; wait 230 ; toggleconsole ; openTimerInput ; set Timer_etpro_time resettimer"
set TE "cl_noprint 1 ; exec autoexec_allies ; cl_noprint 0"
timerset ""
A mettre dans autoexec_axis.cfg :
bind F4 "vstr timer_etpro_time"
set Timer_etpro_time "echo ^4=-----------=ALLIE=---=SpawnTime=-----------= ; toggleconsole ; g_bluelimbotime ; wait 230 ; toggleconsole ; openTimerInput ; set Timer_etpro_time resettimer"
set TE "cl_noprint 1 ; exec autoexec_axis ; cl_noprint 0"
timerset ""
Le principe : vous appuyez une fois sur F4 ça ouvre la console avec le temps de respawn de l´équipe adversaire marqué dedans en millisecondes, un peu après une boite de dialogue s´ouvre, vous marquez le temps que vous avez vu, mais cette fois en seconde. Exemple vous voyez 30000, vous écrivez 30.
Ensuite pour remmetre le décompte à 0 pour appuyez sur F4.
Et si vous vous etes trompé par exemple dans le temps vous tapez dans la console /vstr te
Sinon barton ton script pour le snipe ne marche pas ( sous etpro du moins ) car la commande lookdown n´existe pas.
vous savez qu´il y a un spawntimer intégré dans etpro, voila ce que c´est de jouer en etmain...
Chut! :o
Mon timer utilises le spawntimer intégré dans etpro ![]()
J´ai cru entrapercevoir comment on fait pour envoyer des sons, des ordres etc...
On pourrait me réexpliquer (au ralenti de préférence)
vous pourrier m´aider j´ai vu sur un etpub un gars a un bind : "give me ammo i have only x bullet" ou "give me a medic il have only x hp"
Si c´es juste écri je comprends, il a juste tapé
bind [touche] "vsay needammo give me ammo i ha etc..."
http://www.gtm.aresgames.com/maps/Divers/les%20binds.pdf
Non surement pas car il a récuperer automatiquement la variable des hp et des munitions..
vla ma config si vous voulez prendre qq binds, mais si vous voulez plus d´explications, demandez.
//////////////////////////////////////////////////
//////////////////
// //
// ---- /!\ CONFIG XtOm /!\ ---
-- //
// //
//.............Fichier principal contenant les bin
ds..............//
//////////////////////////////////////////////////
//////////////////
// Version 1.06 //
//*SpawnTimer*
bind "F" vstr RT_Current
set 30s "exec dtom99/timer/keypad; exec dtom99/tim
er/30; set switch_secon vstr 20s"
set 20s "exec dtom99/timer/keypad; exec dtom99/timer/20; set switch_secon vstr 15s"
set 15s "exec dtom99/timer/keypad; exec dtom99/timer/15; set switch_secon vstr 30s"
set switch_secon "vstr 30s"
bind "KP_PLUS" "vstr switch_secon"
//*Spawn Selector*
bind "KP_MINUS" vstr timer_off"
set timer_off "echo ^P|^Q1^P> ^sMedic ^P|^Q2^P> ^s
Field Ops ^P|^Q3^P> ^sInge^0/^sSMG ^P|^Q4^P> ^sInge^0/^sRifle ^P|^Q5^P> ^sPanzer; echo ^P|^Q6^P> ^sMG 42 ^P|^Q7^P> ^sCovert Ops^0/^sSten ^P|^Q8^P> ^DAllies ^P|^Q9^P> ^1Axis ^P|^Q0^P> ^RSpectateur; vstr timer_off2"
set timer_off2 "Bind 1 vstr 1; Bind 2 vstr 2; Bind 3 vstr 3; Bind 4 vstr 4; Bind 5 vstr 5; Bind 6 vstr 6; Bind 7 vstr 7; Bind 8 vstr 8; Bind 9 vstr 9; Bind 0 vstr 0"
set 1 "class m 1; echo ^7Respawn : ^1Medic ^s!; vsay_team iammedic ^zSpawn^6-> ^7Medic^6! ; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 2 "class f 1; echo ^7Respawn : ^1Field ops ^s!; vsay_team iamfieldops ^zSpawn^6-> ^7Field^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 3 "class e 1; echo ^7Respawn : ^1Ingenieur SMG ^s!; vsay_team iamengineer ^zSpawn^6-> ^7Engi SMG^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 4 "class e 2; echo ^7Respawn : ^1Ingenieur Rifle ^s!; vsay_team iamengineer ^zSpawn^6-> ^7Engi rifleuuu^6!; vstr coltb; set switch1337 vstr luger; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 5 "class s 4; echo ^7Respawn : ^1Panzer ^s!; vsay_team iamsoldier ^zSpawn^6-> ^7Gros tubeuuu^6!; vstr colta; set switch1337 vstr knife; set switch1338 vstr arretpanzer"
set 6 "class s 2; echo ^7Respawn : ^1MG 42 ^s!; vsay_team iamsoldier ^zSpawn^6-> ^7MG42^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 7 "class c 2; echo ^7Respawn : ^1Covert ops ^s!; vsay_team iamcovertops ^zSpawn^6-> ^7Cover^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 8 "team b; wait 15; echo ^7Join : ^1Allies ^s!; say ^7Allies^6!; wait 60; vstr 1"
set 9 "team r; waot 15; echo ^7Join : ^1Axis ^s!; say ^7Axis^6!; wait 60; vstr 1"
set 0 "team s; echo ^7Join : ^7Spectateur ^s!; say ^7Go spec^6!"
set knife "weaponbank 1; cg_drawgun 1"
set luger "weaponbank 2; cg_drawgun 0; cg_autoreload 1"
set touche5 "cg_drawgun 1; weaponbank 5"
set arretpanzer bind KP_5 "+leanright" // Annule l
a roquette de panzer en se penchant
//*FFE*
set ffe "+zoom;+attack;-attack;-zoom; vsay_team mo
ve ^7FFE ^6! ^7Move ^6!!"
bind KP_DEL vstr ffe
//*Vue*
set fov90 "set cg_fov 90; echo Fov : ^190; set swi
tch_fov vstr fov110"
set fov110 "set cg_fov 110; echo Fov : ^1110; set switch_fov vstr fov90"
set switch_fov "vstr fov90"
bind "s" "vstr switch_fov"
//*Bind reload auto ON/OFF*
set reload_off "set cg_autoReload 1;echo Rechargem
ent automatique : ^1On; set reload vstr reload_on"
set reload_on "set cg_autoReload 0;echo Rechargement automatique : ^1Off; set reload vstr reload_off"
set reload "vstr reload_on"
bind "k" "vstr reload"
//*Volume*
set volume1 "set s_volume "0.80"; echo Volume : ^1
0.80; set switch_volume vstr volume2"
set volume2 "set s_volume "0.60"; echo Volume : ^10.60; set switch_volume vstr volume3"
set volume3 "set s_volume "0.40"; echo Volume : ^10.40; set switch_volume vstr volume4"
set volume4 "set s_volume "0.30"; echo Volume : ^10.30; set switch_volume vstr volume5"
set volume5 "set s_volume "0.20"; echo Volume : ^10.20; set switch_volume vstr volume6"
set volume6 "set s_volume "0.10"; echo Volume : ^10.10; set switch_volume vstr volume7"
set volume7 "set s_volume "0.05"; echo Volume : ^10.05; set switch_volume vstr volume8"
set volume8 "set s_volume "0.95"; echo Volume : ^10.95; set switch_volume vstr volume1"
set switch_volume "vstr volume1"
bind "b" "vstr switch_volume"
//*Chat*
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
//*Bind sons chat ON/OFF*
set sons_off "set cg_noVoiceChats 1; echo Sons du
chat : ^1Off; set sons vstr sons_on"
set sons_on "set cg_noVoiceChats 0; echo Sons du chat : ^1On; set sons vstr sons_off"
set sons "vstr sons_off"
bind "m" "vstr sons"
set texts_off "set cg_noVoicetext 1; echo Textes du chat : ^1Off; set texts vstr texts_on"
set texts_on "set cg_noVoicetext 0; echo Textes du chat : ^1On; set texts vstr texts_off"
set texts "vstr texts_on"
bind "/" "vstr texts"
//*Souris* ( aprés le chat, la souris : D )
bind MOUSE2 "weapalt"
bind MOUSE3 "kill"
//set attackon "+attack; +sprint"
//set attackoff "-attack; -attack; -sprint; -sprin
t"
//bind mouse1 "+vstr attackon attackoff"
bind mouse1 "+attack"
bind MWHEELDOWN "vstr sens+" // cf "*Sensibilité*"
sers a modifier la sensibilité dans les duels : >
bind MWHEELUP "vstr sens-"
//*clavier*
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready; vstr guids_1"
set guids_1 "cheaters"
bind F4 "vstr bind-sorry" ; set bind-sorry "vsay_
team sorry ^7soz ^6!"
bind F5 "vstr bind-reviveme" ; set bind-reviveme "vsay_team ftreviveme ^7Revive ffs^6!"
bind F6 "vstr bind-thanks" ; set bind-thanks "vsay_team thanks ^7Thx ^6!"
bind F7 "vstr bind-medic" ; set bind-medic "vsay_team medic ^7medic pack^6!"
bind F8 "vstr bind-ammo" ; set bind-ammo "vsay_team needammo ^7ammo Ammo...^6!"
bind F9 "vstr bind-incoming" ; set bind-incoming "vsay_team incoming ^7Incoming ^6!"
bind F10 "vstr bind-greatshot" ; set bind-greatshot "vsay greatshot ^7:^6>"
bind F11 "vstr bind-screenshot" ; set bind-screenshot "cg_draw2d 0; wait 10; autoscreenshot; cg_draw2d 1"
bind N "vstr bind-lol" ; set bind-lol "vsay oops ^7omg ^7:^6]"
bind TAB "+scores"
bind ENTER "+movedown"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind - vstr pseudoexec00
set pseudoexec00 "echo "^71>^7h^1-^7moTx ^72>^s´^wbSk^s.^wDtOm99^s* ^73>^WbSk^S.^WDtOm^Sation ^74> ^0(^7~^0DtOm99)"; vstr pseudoexec00b"
set pseudoexec00b "echo "^75>^6http:||www.^7my^6life.com ^76>^6http:||www.^7my^6sex.com ^77>^7bSk^>^^7moTx^>. ^78> ^m>^>bSk ^7mOtX"; echo "^79>^7ban^>!"; vstr pseudoexec01"
set pseudoexec01 "Bind 1 exec dtom99/bsk9; Bind 2 exec dtom99/bsk1; Bind 3 exec dtom99/bsk2; Bind 4 exec dtom99/bsk3; Bind 5 exec dtom99/bsk4; Bind 6 exec dtom99/bsk5; Bind 7 exec dtom99/bsk11; Bind 8 exec dtom99/bsk10; Bind 9 exec dtom99/ban"
bind . "mapzoomin"
bind \ "+zoom"
bind ` "toggleconsole"
bind c "mp_fireteammsg"
bind g "+mapexpand"
bind l "openlimbomenu"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind HOME "+stats"
bind CTRL "+moveup"
bind SHIFT "+sprint"
bind DEL "+prone"
bind PGDN "+activate"
bind PGUP "+topshots"
bind END "+reload"
bind KP_END vstr "switch1337" ; set switch1337 vstr knife
bind KP_DOWNARROW vstr colt-luger "cg_autoReload 1; cg_drawgun 0; weaponbank 2"
set colt-luger "cg_autoReload 1; cg_drawgun 0; weaponbank 2"
bind KP_PGDN "cg_autoReload 0; cg_drawgun 0; weaponbank 3"
bind KP_LEFTARROW "cg_drawgun 1; weaponbank 4; say_team ^7Grenade^1!!"
bind KP_5 vstr "switch1338" ; set switch1338 vstr touche5
bind KP_RIGHTARROW "cg_drawgun 1; weaponbank 6"
bind KP_HOME "cg_drawgun 1; weaponbank 7"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind P "mvactivate"
bind h "+leanleft"
bind j "+leanright"
bind pause "exec dtom99/quit.cfg"
bind ´ "say ^7Reload cfg : ^6];wait 80;exec dtom99/config.cfg;wait 100;vid_restart"
set bind_vue "bind MWHEELDOWN "weapprev"; bind MWHEELUP "weapnext"; echo Binds molette : ^1Jumelles powa; set binds_01 vstr bind_sens"
set bind_sens "bind MWHEELDOWN "vstr sens+"; bind MWHEELUP "vstr sens-"; echo Binds molette : ^1Sensibilite; set binds_01 vstr bind_vue"
set binds_01 "vstr bind_vue"
bind "=" "vstr binds_01"
set bind_vue01 "bind MWHEELDOWN "weapprev"; bind MWHEELUP "weapnext""
set bind_sens01 "bind MWHEELDOWN "vstr sens+"; bind MWHEELUP "vstr sens-""
bind e vstr owned
set owned "vsay cheer ^7:^6o"
bind r vstr sponsored
set sponsored "vsay cheer ^SSponsored by ^Q: ^7Die^V, ^7Die^V, ^7Die my Darling ^V:)"
//*Demos*
set demos_on "record; echo ^7Demos ^1en cours...;
set switch_demos vstr demos_off"
set demos_off "stoprecord; echo ^7Demos ^1stoppe...; set switch_demos vstr demos_on"
set switch_demos "vstr demos_on"
bind F12 "vstr switch_demos"
//*Sensibilité*
set sens-1.70 "set sensitivity 1.40; echo sensibil
ite : ^11.40; set sens- vstr sens-1.10a; set sens+ vstr sens-1.70a; set switch_sens vstr sens-6.00"
set sens-6.00 "set sensitivity 4.20; echo sensibilite : ^14.70; set sens- vstr sens-3.50a; set sens+ vstr sens-6.00a; set switch_sens vstr sens-1.70"
set switch_sens "vstr sens-1.70"
bind "i" "vstr switch_sens"
set sens-1.10a "set sensitivity 0.80; set cg_fov 90; echo sensibilite : ^10.80"
set sens-1.70a "set sensitivity 0.93; set cg_fov 110; echo sensibilite : ^10.93"
set sens-3.50a "set sensitivity 2.40; set cg_fov 90; echo sensibilite : ^12.40"
set sens-6.00a "set sensitivity 3.40; set cg_fov 110; echo sensibilite : ^13.40"
//*Akimbos* ( Test/Desactivé )
//bind "INS" "+attack; -attack; +attack; -attack;
+attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"
//*Pseudos*
//set pseudo1 "name "^7.^0dt^7O^0m"; set switch_ps
eudo vstr pseudo2"
//set pseudo2 "name "^7/Catch^3.^7Fish^3>-)>^7/";
set switch_pseudo vstr pseudo3"
//set pseudo3 "name "^s´^7dtOm^s."; set switch_pse
udo vstr pseudo4"
//set pseudo4 "name "^7dtOm^3.^PbSk"; set switch_p
seudo vstr pseudo5"
//set pseudo5 "name "^s´^7bSk^s.^7dt^sO^7m^s¿"; se
t switch_pseudo vstr pseudo6"
//set pseudo6 "name "^7bSk^S.^7dtOm^Sation"; set s
witch_pseudo vstr pseudo7"
//set pseudo7 "name "^0(^7~^0dtOm)"; set switch_ps
eudo vstr pseudo1
set switch_pseudo "vstr pseudo1"
//bind x "vstr switch_pseudo"
bind x vstr saygg; set saygg "vsay Goodgame ^7Gl ^
6& ^7hf ^6:)"
//*Voir Arme*
set drawgun0 "cg_drawgun 0; set switch_drawgun vst
r drawgun1"
set drawgun1 "cg_drawgun 1; set switch_drawgun vstr drawgun0"
set switch_drawgun "vstr drawgun0"
bind D "vstr switch_drawgun"
//*SpawnPoints*
bind * vstr spawn-selector
set spawn-selector "echo ^3[^0Spawn Selector: ^QON
!^3]; bind 1 "vstr spawnone"; bind 2 "vstr spawntwo"; bind 3 "vstr spawnthree"; bind 4 "vstr spawnfour"; bind 5 "vstr spawnfive"; bind 6 "vstr spawnsix"
set spawnone "setspawnpt 1; say_team ^7Spawnpoint^z--> ^61"
set spawntwo "setspawnpt 2; say_team ^7Spawnpoint^z--> ^62"
set spawnthree "setspawnpt 3; say_team ^7Spawnpoint^z--> ^63"
set spawnfour "setspawnpt 4; say_team ^7Spawnpoint^z--> ^64"
set spawnfive "setspawnpt 5; say_team ^7Spawnpoint^z--> ^65"
set spawnsix "setspawnpt 6; say_team ^7Spawnpoint^z--> ^66"
//*Binds OFF*
bind KP_SLASH vstr unbind09
set unbind09 "vstr unbind0; vstr unbind1; vstr unb
ind2; vstr unbind3; vstr unbind4; vstr unbind5; vstr unbind6; vstr unbind7; vstr unbind8; vstr unbind9; echo ^3[^0Touches unbind^3]"
set unbind0 bind 0 vstr arme00
set arme00 "weaponbank 10; cg_drawgun 0"
set unbind1 bind 1 vstr arme01
set arme01 "weaponbank 1; cg_drawgun 1"
set unbind2 bind 2 vstr arme02
set arme02 "weaponbank 2; cg_drawgun 0"
set unbind3 bind 3 vstr arme03
set arme03 "weaponbank 3; cg_drawgun 0"
set unbind4 bind 4 vstr arme04
set arme04 "weaponbank 4; cg_drawgun 1; say_team ^7Grenade^1!!"
set unbind5 bind 5 vstr arme05
set arme05 "weaponbank 5; cg_drawgun 1"
set unbind6 bind 6 vstr arme06
set arme06 "weaponbank 6; cg_drawgun 1"
set unbind7 bind 7 vstr arme07
set arme07 "weaponbank 7; cg_drawgun 1"
set unbind8 bind 8 vstr arme08
set arme08 "weaponbank 8; cg_drawgun 1"
set unbind9 bind 9 vstr arme09
set arme09 "weaponbank 9; cg_drawgun 1"
//*Binds Armes*
set colta "bind mouse2 "vstr colt-luger"; echo "^7
Mouse2 : ^1COLT/LUGER"; set switch_colt vstr coltb"
set coltb "bind mouse2 "weapalt"; echo "^7Mouse2 : ^1WeapAlt"; set switch_colt vstr colta"
set switch_colt "vstr colta"
bind z "vstr switch_colt"
//*Demi-Tour*
bind INS "+right; cl_yawspeed 1000"
//*Particules*
set particulesoff ""cg_wolfparticles 0"; echo ^7Pa
rticules : ^1OFF; set particulestoggle vstr particuleson"
set particuleson ""cg_wolfparticles 1"; echo ^7Particules : ^1ON; set particulestoggle vstr particulesoff"
set particulestoggle "vstr particulesoff"
bind W "vstr particulestoggle"
//*Pub*
bind o vstr pub
set pub "say ^6J^7oin ^6#^7bSk^6-^7Gaming & www.bS
k^6-^7Gaming.net ^6:)"
//*Tests*
bind A exec dtom99/dtom99.cfg
bind Q exec dtom99/dtom.cfg
//*Parametres*
vstr bind_01
vstr bind_sens01
vstr switch_colt
set s_volume "0.10"
seta logfile 2
set b_mapzoom "3"
exec dtom99/bsk10
echo "^P...^zConfig ^>bSk^D|^7mOtX^d:] ^zloaded^D!
"
fonctionne sur ETPUB
ce qui donne en pratique
bind F5 "vsay_team fthealme ^1il me reste [s] de vie, j´aurais besoin de quelques soins"
bind F6 "vsay_team ftreviveme ^1[d] m´a tué, une ame charitable pour me ressuciter?"
bind F7 "vsay_team ftresupplyme ^1il me reste [t] munitions, j´aurai besoin d´un artilleur svp"
bind F8 "vsay_team commandacknowledged ^6pas de prob c´est mon job"
bind F9 "vsay_team thanks ^2[n] vous dit merci pour ce soin"
bind F10 "vsay_team thanks ^2[n] vous dit merci pour cette resurection"
bind F11 "vsay_team thanks ^2[n] vous dit merci pour ces munitions"
bind F12 "vsay sorry ^5desole [k] pour cette mort horrible"
voila