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Liste des sujets

Postes

Esox
Esox
Niveau 9
29 septembre 2005 à 14:02:55

Bonjour à tous.
J´ai très souvent vu sur des serveurs des joueurs pouvant changer de postes très rapidement, c´est à dire passer de medic a field en appuyant sur un bouton, sans passer par L... tout en indiquant à l´équipe quel est son nouveau poste ainsi que son arme. On m´a vaguement parlé de "script" mais j´aurais aimé en savoir plus, parce que ce système peut s´avérer très utile en match...

dtom99
dtom99
Niveau 8
29 septembre 2005 à 16:42:02

voici ma config qui contient ce que tu veux. ( débrouille toi dsl :p )

//////////////////////////////////////////////////
//////////////////
// //
// ---- /!\ CONFIG XtOm /!\ ----- //
// //
//.............Fichier principal contenant les binds..............//

//////////////////////////////////////////////////
//////////////////
// Version 1.06 //

//*SpawnTimer*
bind "F" vstr RT_Current

set 30s "exec dtom99/timer/keypad; exec dtom99/timer/30; set switch_secon vstr 20s"
set 20s "exec dtom99/timer/keypad; exec dtom99/timer/20; set switch_secon vstr 15s"
set 15s "exec dtom99/timer/keypad; exec dtom99/timer/15; set switch_secon vstr 30s"
set switch_secon "vstr 30s"
bind "KP_PLUS" "vstr switch_secon"

//*Spawn Selector*

bind "KP_MINUS" vstr timer_off"

set timer_off "echo ^P|^Q1^P> ^sMedic ^P|^Q2^P> ^sField Ops ^P|^Q3^P> ^sInge^0/^sSMG ^P|^Q4^P> ^sInge^0/^sRifle ^P|^Q5^P> ^sPanzer; echo ^P|^Q6^P> ^sMG 42 ^P|^Q7^P> ^sCovert Ops^0/^sSten ^P|^Q8^P> ^DAllies ^P|^Q9^P> ^1Axis ^P|^Q0^P> ^RSpectateur; vstr timer_off2"
set timer_off2 "Bind 1 vstr 1; Bind 2 vstr 2; Bind 3 vstr 3; Bind 4 vstr 4; Bind 5 vstr 5; Bind 6 vstr 6; Bind 7 vstr 7; Bind 8 vstr 8; Bind 9 vstr 9; Bind 0 vstr 0"

set 1 "class m 1; echo ^7Respawn : ^1Medic ^s!; vsay_team iammedic ^zSpawn^6-> ^7Medic^6! ; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 2 "class f 1; echo ^7Respawn : ^1Field ops ^s!; vsay_team iamfieldops ^zSpawn^6-> ^7Field^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 3 "class e 1; echo ^7Respawn : ^1Ingenieur SMG ^s!; vsay_team iamengineer ^zSpawn^6-> ^7Engi SMG^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 4 "class e 2; echo ^7Respawn : ^1Ingenieur Rifle ^s!; vsay_team iamengineer ^zSpawn^6-> ^7Engi rifleuuu^6!; vstr coltb; set switch1337 vstr luger; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 5 "class s 4; echo ^7Respawn : ^1Panzer ^s!; vsay_team iamsoldier ^zSpawn^6-> ^7Gros tubeuuu^6!; vstr colta; set switch1337 vstr knife; set switch1338 vstr arretpanzer"
set 6 "class s 2; echo ^7Respawn : ^1MG 42 ^s!; vsay_team iamsoldier ^zSpawn^6-> ^7MG42^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 7 "class c 2; echo ^7Respawn : ^1Covert ops ^s!; vsay_team iamcovertops ^zSpawn^6-> ^7Cover^6!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr "switch1338"; set switch1338 vstr touche5"
set 8 "team b; wait 15; echo ^7Join : ^1Allies ^s!; say ^7Allies^6!; wait 60; vstr 1"
set 9 "team r; waot 15; echo ^7Join : ^1Axis ^s!; say ^7Axis^6!; wait 60; vstr 1"
set 0 "team s; echo ^7Join : ^7Spectateur ^s!; say ^7Go spec^6!"

set knife "weaponbank 1; cg_drawgun 1"
set luger "weaponbank 2; cg_drawgun 0; cg_autoreload 1"

set touche5 "cg_drawgun 1; weaponbank 5"
set arretpanzer bind KP_5 "+leanright" // Annule la roquette de panzer en se penchant

//*FFE*
set ffe "+zoom;+attack;-attack;-zoom; vsay_team move ^7FFE ^6! ^7Move ^6!!"
bind KP_DEL vstr ffe

//*Vue*
set fov90 "set cg_fov 90; echo Fov : ^190; set switch_fov vstr fov110"
set fov110 "set cg_fov 110; echo Fov : ^1110; set switch_fov vstr fov90"
set switch_fov "vstr fov90"
bind "s" "vstr switch_fov"

//*Bind reload auto ON/OFF*
set reload_off "set cg_autoReload 1;echo Rechargement automatique : ^1On; set reload vstr reload_on"
set reload_on "set cg_autoReload 0;echo Rechargement automatique : ^1Off; set reload vstr reload_off"
set reload "vstr reload_on"
bind "k" "vstr reload"

//*Volume*
set volume1 "set s_volume "0.80"; echo Volume : ^10.80; set switch_volume vstr volume2"
set volume2 "set s_volume "0.60"; echo Volume : ^10.60; set switch_volume vstr volume3"
set volume3 "set s_volume "0.40"; echo Volume : ^10.40; set switch_volume vstr volume4"
set volume4 "set s_volume "0.30"; echo Volume : ^10.30; set switch_volume vstr volume5"
set volume5 "set s_volume "0.20"; echo Volume : ^10.20; set switch_volume vstr volume6"
set volume6 "set s_volume "0.10"; echo Volume : ^10.10; set switch_volume vstr volume7"
set volume7 "set s_volume "0.05"; echo Volume : ^10.05; set switch_volume vstr volume8"
set volume8 "set s_volume "0.95"; echo Volume : ^10.95; set switch_volume vstr volume1"
set switch_volume "vstr volume1"
bind "b" "vstr switch_volume"

//*Chat*
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"

//*Bind sons chat ON/OFF*

set sons_off "set cg_noVoiceChats 1; echo Sons du chat : ^1Off; set sons vstr sons_on"
set sons_on "set cg_noVoiceChats 0; echo Sons du chat : ^1On; set sons vstr sons_off"
set sons "vstr sons_off"
bind "m" "vstr sons"

set texts_off "set cg_noVoicetext 1; echo Textes du chat : ^1Off; set texts vstr texts_on"
set texts_on "set cg_noVoicetext 0; echo Textes du chat : ^1On; set texts vstr texts_off"
set texts "vstr texts_on"
bind "/" "vstr texts"

//*Souris* ( aprés le chat, la souris : D )

bind MOUSE2 "weapalt"
bind MOUSE3 "kill"

//set attackon "+attack; +sprint"
//set attackoff "-attack; -attack; -sprint; -sprint"
//bind mouse1 "+vstr attackon attackoff"
bind mouse1 "+attack"

bind MWHEELDOWN "vstr sens+" // cf "*Sensibilité*" sers a modifier la sensibilité dans les duels : >
bind MWHEELUP "vstr sens-"

//*clavier*
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready; vstr guids_1"
set guids_1 "cheaters"
bind F4 "vstr bind-sorry" ; set bind-sorry "vsay_team sorry ^7soz ^6!"
bind F5 "vstr bind-reviveme" ; set bind-reviveme "vsay_team ftreviveme ^7Revive ffs^6!"
bind F6 "vstr bind-thanks" ; set bind-thanks "vsay_team thanks ^7Thx ^6!"
bind F7 "vstr bind-medic" ; set bind-medic "vsay_team medic ^7medic pack^6!"
bind F8 "vstr bind-ammo" ; set bind-ammo "vsay_team needammo ^7ammo Ammo...^6!"
bind F9 "vstr bind-incoming" ; set bind-incoming "vsay_team incoming ^7Incoming ^6!"
bind F10 "vstr bind-greatshot" ; set bind-greatshot "vsay greatshot ^7:^6>"
bind F11 "vstr bind-screenshot" ; set bind-screenshot "cg_draw2d 0; wait 10; autoscreenshot; cg_draw2d 1"
bind N "vstr bind-lol" ; set bind-lol "vsay oops ^7omg ^7:^6]"
bind TAB "+scores"
bind ENTER "+movedown"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind - vstr pseudoexec00
set pseudoexec00 "echo "^71>^s´^7bSk^s.^7Dt^sO^7m99 ^72>^s´^wbSk^s.^wDtOm99^s* ^73>^WbSk^S.^WDtOm^Sation ^74> ^0(^7~^0DtOm99)"; vstr pseudoexec00b"
set pseudoexec00b "echo "^75>^6http:||www.^7my^6life.com ^76>^6http:||www.^7my^6sex.com ^77>^7bSk^>^^7moTx^>. ^78> ^m>^>bSk ^7mOtX"; echo "^79>^7ban^>!"; vstr pseudoexec01"
set pseudoexec01 "Bind 1 exec dtom99/bsk; Bind 2 exec dtom99/bsk1; Bind 3 exec dtom99/bsk2; Bind 4 exec dtom99/bsk3; Bind 5 exec dtom99/bsk4; Bind 6 exec dtom99/bsk5; Bind 7 exec dtom99/bsk11; Bind 8 exec dtom99/bsk10; Bind 9 exec dtom99/ban"
bind . "mapzoomin"
bind \ "+zoom"
bind ` "toggleconsole"
bind c "mp_fireteammsg"
bind g "+mapexpand"
bind l "openlimbomenu"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind HOME "+stats"
bind CTRL "+moveup"
bind SHIFT "+sprint"
bind DEL "+prone"
bind PGDN "+activate"
bind PGUP "+topshots"

bind END "+reload"
bind KP_END vstr "switch1337" ; set switch1337 vstr knife
bind KP_DOWNARROW vstr colt-luger "cg_autoReload 1; cg_drawgun 0; weaponbank 2"
set colt-luger "cg_autoReload 1; cg_drawgun 0; weaponbank 2"
bind KP_PGDN "cg_autoReload 0; cg_drawgun 0; weaponbank 3"
bind KP_LEFTARROW "cg_drawgun 1; weaponbank 4"
bind KP_5 vstr "switch1338" ; set switch1338 vstr touche5
bind KP_RIGHTARROW "cg_drawgun 1; weaponbank 6"
bind KP_HOME "cg_drawgun 1; weaponbank 7"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind P "mvactivate"
bind h "+leanleft"
bind j "+leanright"

bind pause "exec dtom99/quit.cfg"
bind ´ "say ^7Reload cfg : ^6];wait 80;exec dtom99/config.cfg;wait 100;vid_restart"

set bind_vue "bind MWHEELDOWN "weapprev"; bind MWHEELUP "weapnext"; echo Binds molette : ^1Jumelles powa; set binds_01 vstr bind_sens"
set bind_sens "bind MWHEELDOWN "vstr sens+"; bind MWHEELUP "vstr sens-"; echo Binds molette : ^1Sensibilite; set binds_01 vstr bind_vue"
set binds_01 "vstr bind_vue"
bind "=" "vstr binds_01"

set bind_vue01 "bind MWHEELDOWN "weapprev"; bind MWHEELUP "weapnext""
set bind_sens01 "bind MWHEELDOWN "vstr sens+"; bind MWHEELUP "vstr sens-""

bind e vstr owned
set owned "vsay cheer ^7:^6o"
bind r vstr sponsored
set sponsored "vsay cheer ^SSponsored by ^Q: ^7Die^V, ^7Die^V, ^7Die my Darling ^V:)"

//*Demos*
set demos_on "record; echo ^7Demos ^1en cours...; set switch_demos vstr demos_off"
set demos_off "stoprecord; echo ^7Demos ^1stoppe...; set switch_demos vstr demos_on"
set switch_demos "vstr demos_on"
bind F12 "vstr switch_demos"

//*Sensibilité*
set sens-1.70 "set sensitivity 1.40; echo sensibilite : ^11.40; set sens- vstr sens-1.10a; set sens+ vstr sens-1.70a; set switch_sens vstr sens-6.00"
set sens-6.00 "set sensitivity 4.20; echo sensibilite : ^14.70; set sens- vstr sens-3.50a; set sens+ vstr sens-6.00a; set switch_sens vstr sens-1.70"
set switch_sens "vstr sens-1.70"
bind "i" "vstr switch_sens"

set sens-1.10a "set sensitivity 0.80; set cg_fov 90; echo sensibilite : ^10.80"
set sens-1.70a "set sensitivity 0.93; set cg_fov 110; echo sensibilite : ^10.93"
set sens-3.50a "set sensitivity 2.40; set cg_fov 90; echo sensibilite : ^12.40"
set sens-6.00a "set sensitivity 3.40; set cg_fov 110; echo sensibilite : ^13.40"

//*Akimbos* ( Test/Desactivé )

//bind "INS" "+attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"

//*Pseudos*

set pseudo1 "name "^7.^0dt^7O^0m"; set switch_pseudo vstr pseudo2"
set pseudo2 "name "^7/Catch^3.^7Fish^3>-)>^7/"; set switch_pseudo vstr pseudo3"
set pseudo3 "name "^s´^7dtOm^s."; set switch_pseudo vstr pseudo4"
set pseudo4 "name "^7dtOm^3.^PbSk"; set switch_pseudo vstr pseudo5"
set pseudo5 "name "^s´^7bSk^s.^7dt^sO^7m^s¿"; set switch_pseudo vstr pseudo6"
set pseudo6 "name "^7bSk^S.^7dtOm^Sation"; set switch_pseudo vstr pseudo7"
set pseudo7 "name "^0(^7~^0dtOm)"; set switch_pseudo vstr pseudo1

set switch_pseudo "vstr pseudo1"
//bind x "vstr switch_pseudo"
bind x vstr saygg; set saygg "vsay Goodgame ^7Gl ^6& ^7hf ^6:)"

//*Voir Arme*

set drawgun0 "cg_drawgun 0; set switch_drawgun vstr drawgun1"
set drawgun1 "cg_drawgun 1; set switch_drawgun vstr drawgun0"
set switch_drawgun "vstr drawgun0"
bind D "vstr switch_drawgun"

//*SpawnPoints*

bind * vstr spawn-selector
set spawn-selector "echo ^3[^0Spawn Selector: ^QON!^3]; bind 1 "vstr spawnone"; bind 2 "vstr spawntwo"; bind 3 "vstr spawnthree"; bind 4 "vstr spawnfour"; bind 5 "vstr spawnfive"; bind 6 "vstr spawnsix"

set spawnone "setspawnpt 1; say_team ^7Spawnpoint^z--> ^61"
set spawntwo "setspawnpt 2; say_team ^7Spawnpoint^z--> ^62"
set spawnthree "setspawnpt 3; say_team ^7Spawnpoint^z--> ^63"
set spawnfour "setspawnpt 4; say_team ^7Spawnpoint^z--> ^64"
set spawnfive "setspawnpt 5; say_team ^7Spawnpoint^z--> ^65"
set spawnsix "setspawnpt 6; say_team ^7Spawnpoint^z--> ^66"

//*Binds OFF*

bind KP_SLASH vstr unbind09
set unbind09 "vstr unbind0; vstr unbind1; vstr unbind2; vstr unbind3; vstr unbind4; vstr unbind5; vstr unbind6; vstr unbind7; vstr unbind8; vstr unbind9; echo ^3[^0Touches unbind^3]"

set unbind0 bind 0 vstr arme00
set arme00 "weaponbank 10; cg_drawgun 0"

set unbind1 bind 1 vstr arme01
set arme01 "weaponbank 1; cg_drawgun 1"

set unbind2 bind 2 vstr arme02
set arme02 "weaponbank 2; cg_drawgun 0"

set unbind3 bind 3 vstr arme03
set arme03 "weaponbank 3; cg_drawgun 0"

set unbind4 bind 4 vstr arme04
set arme04 "weaponbank 4; cg_drawgun 1"

set unbind5 bind 5 vstr arme05
set arme05 "weaponbank 5; cg_drawgun 1"

set unbind6 bind 6 vstr arme06
set arme06 "weaponbank 6; cg_drawgun 1"

set unbind7 bind 7 vstr arme07
set arme07 "weaponbank 7; cg_drawgun 1"

set unbind8 bind 8 vstr arme08
set arme08 "weaponbank 8; cg_drawgun 1"

set unbind9 bind 9 vstr arme09
set arme09 "weaponbank 9; cg_drawgun 1"

//*Binds Armes*

set colta "bind mouse2 "vstr colt-luger"; echo "^7Mouse2 : ^1COLT/LUGER"; set switch_colt vstr coltb"
set coltb "bind mouse2 "weapalt"; echo "^7Mouse2 : ^1WeapAlt"; set switch_colt vstr colta"
set switch_colt "vstr colta"
bind z "vstr switch_colt"

//*Demi-Tour*

bind INS "+right; cl_yawspeed 1000"

//*Particules*

set particulesoff ""cg_wolfparticles 0"; echo ^7Particules : ^1OFF; set particulestoggle vstr particuleson"
set particuleson ""cg_wolfparticles 1"; echo ^7Particules : ^1ON; set particulestoggle vstr particulesoff"
set particulestoggle "vstr particulesoff"
bind W "vstr particulestoggle"

//*Pub*

bind o vstr pub
set pub "say ^6J^7oin ^6#^7bSk^6-^7Gaming & www.bSk^6-^7Gaming.net ^6:)"

//*Tests*

bind A exec dtom99/dtom99.cfg

bind Q exec dtom99/dtom.cfg

//*Parametres*

vstr bind_01
vstr bind_sens01
vstr switch_colt
set s_volume "0.10"
seta logfile 2
set b_mapzoom "3"
exec dtom99/bsk10

echo "^P...^zConfig ^>bSk^D|^7mOtX^d:] ^zloaded^D!"

Esox
Esox
Niveau 9
29 septembre 2005 à 16:47:02

OMG Oo

Merci

Esox
Esox
Niveau 9
29 septembre 2005 à 16:48:56

non la j´y connait vraiment rien désolé va falloir expliciter

poooooooooooooo
poooooooooooooo
Niveau 7
29 septembre 2005 à 19:42:43

Dans le //spawn selector tu as tous les binds correspondants aux classes + les msgs.

T´as plus qu´à c/c et faire les modifs que tu veux =)

Esox
Esox
Niveau 9
29 septembre 2005 à 20:24:23

ok :ok:
merci beaucoup!

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