//////////////////////////////////////////////////
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/ / //
/ / ---- / !\ CONFIG XtOm / !\ ----- //
/ / //
/ /.............Fichier principal contenant les binds..............//
//////////////////////////////////////////////////
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/ / Version 1.05
/ /*SpawnTimer*
bind " F" vstr RT_Current
set 30s " exec dtom99/timer/keypad; exec dtom99/timer/30; set switch_secon vstr 20s"
set 20s " exec dtom99/timer/keypad; exec dtom99/timer/20; set switch_secon vstr 15s"
set 15s " exec dtom99/timer/keypad; exec dtom99/timer/15; set switch_secon vstr 30s"
set switch_secon " vstr 30s"
bind " KP_PLUS" " vstr switch_secon"
/ /*Spawn Selector*
bind " KP_MINUS" vstr timer_off"
set timer_off " echo ^P|^Q1^P> ^sMedic ^P|^Q2^P> ^sField Ops ^P|^Q3^P> ^sInge^0/^sSMG ^P|^Q4^P> ^sInge^0/^sRifle ^P|^Q5^P> ^sPanzer; echo ^P|^Q6^P> ^sMG 42 ^P|^Q7^P> ^sCovert Ops^0/^sSten ^P|^Q8^P> ^DAllies ^P|^Q9^P> ^1Axis ^P|^Q0^P> ^RSpectateur; vstr timer_off2"
set timer_off2 " Bind 1 vstr 1; Bind 2 vstr 2; Bind 3 vstr 3; Bind 4 vstr 4; Bind 5 vstr 5; Bind 6 vstr 6; Bind 7 vstr 7; Bind 8 vstr 8; Bind 9 vstr 9; Bind 0 vstr 0"
set 1 " class m 1; echo ^7Respawn : ^1Medic ^s!; say_team ^M>> ^7Medic ^>!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 2 " class f 1; echo ^7Respawn : ^1Field ops ^s!; say_team ^M>> ^7Field ^>!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 3 " class e 1; echo ^7Respawn : ^1Ingenieur SMG ^s!; say_team ^M>> ^7Engi SMG ^>!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 4 " class e 2; echo ^7Respawn : ^1Ingenieur Rifle ^s!; say_team ^M>> ^7Engi rifle ^>!; vstr coltb; set switch1337 vstr luger; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 5 " class s 4; echo ^7Respawn : ^1Panzer ^s!; say_team ^M>> ^7Panzer ^>!; vstr colta; set switch1337 vstr knife; set switch1338 vstr arretpanzer"
set 6 " class s 2; echo ^7Respawn : ^1MG 42 ^s!; say_team ^M>> ^7MG42 ^>!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 7 " class c 1; echo ^7Respawn : ^1Covert ops ^s!; say_team ^M>> ^7Cover STEN ^>!; vstr colta; set switch1337 vstr knife; bind KP_5 vstr " switch1338"; set switch1338 vstr touche5"
set 8 " team b; wait 15; echo ^7Join : ^1Allies ^s!; say ^M>> ^7Allies ^>!; wait 60; vstr 1"
set 9 " team r; waot 15; echo ^7Join : ^1Axis ^s!; say ^M>> ^7Axis ^>!; wait 60; vstr 1"
set 0 " team s; echo ^7Join : ^1Spectateur ^s!; say ^M>> ^7Spec ^>!"
set knife " weaponbank 1; cg_drawgun 1"
set luger " weaponbank 2; cg_drawgun 0; cg_autoreload 1"
set touche5 " cg_drawgun 1; weaponbank 5"
set arretpanzer bind KP_5 " +leanright" / / Annule la roquette de panzer en se penchant
/ /*FFE*
set ffe " +zoom;+attack;-attack;-zoom; vsay_team move ^M>> ^7FFE ^>! ^7Move ^>!!"
bind KP_DEL vstr ffe
/ /*Vue*
set fov90 " set cg_fov 90; echo Fov : ^190; set switch_fov vstr fov110"
set fov110 " set cg_fov 110; echo Fov : ^1110; set switch_fov vstr fov90"
set switch_fov " vstr fov90"
bind " s" " vstr switch_fov"
/ /*Bind reload auto ON/OFF*
set reload_off " set cg_autoReload 1;echo Rechargement automatique : ^1On; set reload vstr reload_on"
set reload_on " set cg_autoReload 0;echo Rechargement automatique : ^1Off; set reload vstr reload_off"
set reload " vstr reload_on"
bind " k" " vstr reload"
/ /*Volume*
set volume1 " set s_volume " 0.80"; echo Volume : ^10.80; set switch_volume vstr volume2"
set volume2 " set s_volume " 0.60"; echo Volume : ^10.60; set switch_volume vstr volume3"
set volume3 " set s_volume " 0.40"; echo Volume : ^10.40; set switch_volume vstr volume4"
set volume4 " set s_volume " 0.30"; echo Volume : ^10.30; set switch_volume vstr volume5"
set volume5 " set s_volume " 0.20"; echo Volume : ^10.20; set switch_volume vstr volume6"
set volume6 " set s_volume " 0.10"; echo Volume : ^10.10; set switch_volume vstr volume7"
set volume7 " set s_volume " 0.05"; echo Volume : ^10.05; set switch_volume vstr volume8"
set volume8 " set s_volume " 0.95"; echo Volume : ^10.95; set switch_volume vstr volume1"
set switch_volume " vstr volume1"
bind " b" " vstr switch_volume"
/ /*Chat*
bind t " messagemode"
bind u " messagemode3"
bind v " mp_quickmessage"
/ /*Bind sons chat ON/OFF*
set sons_off " set cg_noVoiceChats 1; echo Sons du chat : ^1Off; set sons vstr sons_on"
set sons_on " set cg_noVoiceChats 0; echo Sons du chat : ^1On; set sons vstr sons_off"
set sons " vstr sons_off"
bind " m" " vstr sons"
set texts_off " set cg_noVoicetext 1; echo Textes du chat : ^1Off; set texts vstr texts_on"
set texts_on " set cg_noVoicetext 0; echo Textes du chat : ^1On; set texts vstr texts_off"
set texts " vstr texts_on"
bind " /" " vstr texts"
/ /*Souris* ( aprés le chat, la souris :D )
bind MOUSE2 " weapalt"
bind MOUSE3 " kill"
/ /set attackon " +attack; +sprint"
/ /set attackoff " -attack; -attack; -sprint; -sprint"
/ /bind mouse1 " +vstr attackon attackoff"
bind mouse1 " +attack"
bind MWHEELDOWN " vstr sens+" / / cf " *Sensibilité*" sers a modifier la sensibilité dans les duels :>
bind MWHEELUP " vstr sens-"
/ /*clavier*
bind F1 " vote yes"
bind F2 " vote no"
bind F3 " ready; vstr guids_1"
set guids_1 " cheaters"
bind F4 " vstr bind-sorry" ; set bind-sorry " vsay_team sorry ^M>> ^7soz ^>!"
bind F5 " vstr bind-reviveme" ; set bind-reviveme " vsay_team ftreviveme ^M>> ^7Revive ffs^>!"
bind F6 " vstr bind-thanks" ; set bind-thanks " vsay_team thanks ^M>> ^7Thx ^>!"
bind F7 " vstr bind-medic" ; set bind-medic " vsay_team medic ^M>> ^7medic pack^>!"
bind F8 " vstr bind-ammo" ; set bind-ammo " vsay_team needammo ^M>> ^7ammo ammo...^>!"
bind F9 " vstr bind-incoming" ; set bind-incoming " vsay_team incoming ^M>> ^7Incoming ^>!"
bind F10 " vstr bind-greatshot" ; set bind-greatshot " vsay greatshot ^M>> ^7Great Shioouute ^>!"
bind F11 " vstr bind-screenshot" ; set bind-screenshot " cg_draw2d 0; wait 10; autoscreenshot; cg_draw2d 1"
bind N " vstr bind-lol" ; set bind-lol " vsay oops ^M>> ^7L^>o^7L ^S?"
bind TAB " +scores"
bind ENTER " +movedown"
bind ESCAPE " togglemenu"
bind SPACE " +moveup"
bind , " mapzoomout"
bind - " zoomout"
bind - vstr pseudoexec00
set pseudoexec00 " echo " ^71>^s´^7bSk^s.^7Dt^sO^7m99 ^72>^s´^wbSk^s.^wDtOm99^s* ^73>^WbSk^S.^WDtOm^Sation ^74> ^0(^7~^0DtOm99)"; vstr pseudoexec00b"
set pseudoexec00b " echo " ^75>^6http:||www.^7my^6life.com ^76>^6http:||www.^7my^6sex.com ^77>^FbSk^||^Zdt^7O^Zm99^|. ^78> ^m>^>bSk ^7XtOm"; echo " ^79>^7ban^>!"; vstr pseudoexec01"
set pseudoexec01 " Bind 1 exec dtom99/bsk; Bind 2 exec dtom99/bsk1; Bind 3 exec dtom99/bsk2; Bind 4 exec dtom99/bsk3; Bind 5 exec dtom99/bsk4; Bind 6 exec dtom99/bsk5; Bind 7 exec dtom99/bsk6; Bind 8 exec dtom99/bsk8; Bind 9 exec dtom99/ban"
bind . " mapzoomin"
bind \ " +zoom"
bind ` " toggleconsole"
bind c " mp_fireteammsg"
bind g " +mapexpand"
bind l " openlimbomenu"
bind t " messagemode"
bind y " messagemode2"
bind u " messagemode3"
bind v " mp_quickmessage"
bind ~ " toggleconsole"
bind CAPSLOCK " +speed"
bind UPARROW " +forward"
bind DOWNARROW " +back"
bind LEFTARROW " +moveleft"
bind RIGHTARROW " +moveright"
bind HOME " +stats"
bind CTRL " +moveup"
bind SHIFT " +sprint"
bind DEL " +prone"
bind PGDN " +activate"
bind PGUP " +topshots"
bind END " +reload"
bind KP_END vstr " switch1337" ; set switch1337 vstr knife
bind KP_DOWNARROW vstr colt-luger " cg_autoReload 1; cg_drawgun 0; weaponbank 2"
set colt-luger " cg_autoReload 1; cg_drawgun 0; weaponbank 2"
bind KP_PGDN " cg_autoReload 0; cg_drawgun 0; weaponbank 3"
bind KP_LEFTARROW " cg_drawgun 1; weaponbank 4"
bind KP_5 vstr " switch1338" ; set switch1338 vstr touche5
bind KP_RIGHTARROW " cg_drawgun 1; weaponbank 6"
bind KP_HOME " cg_drawgun 1; weaponbank 7"
bind KP_ENTER " mp_fireteamadmin"
bind KP_INS " selectbuddy -2"
bind P " mvactivate"
bind h " +leanleft"
bind j " +leanright"
bind pause " exec dtom99/quit.cfg"
bind ´ " exec dtom99/config.cfg;wait 100;vid_restart"
set bind_vue " bind MWHEELDOWN " weapprev"; bind MWHEELUP " weapnext"; echo Binds molette : ^1Jumelles powa; set binds_01 vstr bind_sens"
set bind_sens " bind MWHEELDOWN " vstr sens+"; bind MWHEELUP " vstr sens-"; echo Binds molette : ^1Sensibilite; set binds_01 vstr bind_vue"
set binds_01 " vstr bind_vue"
bind " =" " vstr binds_01"
set bind_vue01 " bind MWHEELDOWN " weapprev"; bind MWHEELUP " weapnext""
set bind_sens01 " bind MWHEELDOWN " vstr sens+"; bind MWHEELUP " vstr sens-""
bind e vstr owned
set owned " vsay cheer ^M>> ^7pwn3d ^>!"
bind r vstr sponsored
set sponsored " vsay cheer ^SSponsored by ^Q: ^7Die^V, ^7Die^V, ^7Die my Darling ^V:)"
/ /*Demos*
set demos_on " record; echo ^7Demos ^1en cours...; set switch_demos vstr demos_off"
set demos_off " stoprecord; echo ^7Demos ^1stoppe...; set switch_demos vstr demos_on"
set switch_demos " vstr demos_on"
bind F12 " vstr switch_demos"
/ /*Sensibilité*
set sens-1.70 " set sensitivity 1.00; echo sensibilite : ^11.00; set sens- vstr sens-1.10a; set sens+ vstr sens-1.70a; set switch_sens vstr sens-6.00"
set sens-6.00 " set sensitivity 4.70; echo sensibilite : ^14.70; set sens- vstr sens-3.50a; set sens+ vstr sens-6.00a; set switch_sens vstr sens-1.70"
set switch_sens " vstr sens-1.70"
bind " i" " vstr switch_sens"
set sens-1.10a " set sensitivity 0.80; set cg_fov 90; echo sensibilite : ^10.80"
set sens-1.70a " set sensitivity 0.93; set cg_fov 110; echo sensibilite : ^10.93"
set sens-3.50a " set sensitivity 3.50; set cg_fov 90; echo sensibilite : ^13.50"
set sens-6.00a " set sensitivity 4.45; set cg_fov 110; echo sensibilite : ^14.45"
/ /*Akimbos* ( Test/Desactivé )
/ /bind " INS" " +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"
/ /*Pseudos*
set pseudo1 " name " ^7.^0dt^7O^0m"; set switch_pseudo vstr pseudo2"
set pseudo2 " name " ^7/Catch^3.^7Fish^3>-)>^7/"; set switch_pseudo vstr pseudo3"
set pseudo3 " name " ^s´^7dtOm^s."; set switch_pseudo vstr pseudo4"
set pseudo4 " name " ^7dtOm^3.^PbSk"; set switch_pseudo vstr pseudo5"
set pseudo5 " name " ^s´^7bSk^s.^7dt^sO^7m^s¿"; set switch_pseudo vstr pseudo6"
set pseudo6 " name " ^7bSk^S.^7dtOm^Sation"; set switch_pseudo vstr pseudo7"
set pseudo7 " name " ^0(^7~^0dtOm)"; set switch_pseudo vstr pseudo1
set switch_pseudo " vstr pseudo1"
bind x " vstr switch_pseudo"
/ /*Voir Arme*
set drawgun0 " cg_drawgun 0; set switch_drawgun vstr drawgun1"
set drawgun1 " cg_drawgun 1; set switch_drawgun vstr drawgun0"
set switch_drawgun " vstr drawgun0"
bind D " vstr switch_drawgun"
/ /*SpawnPoints*
bind * vstr spawn-selector
set spawn-selector " echo ^3[^0Spawn Selector: ^QON!^3]; bind 1 " vstr spawnone"; bind 2 " vstr spawntwo"; bind 3 " vstr spawnthree"; bind 4 " vstr spawnfour"; bind 5 " vstr spawnfive"; bind 6 " vstr spawnsix"
set spawnone " setspawnpt 1; say_team ^M>> ^7Spawnpoint ^>1"
set spawntwo " setspawnpt 2; say_team ^M>> ^7Spawnpoint ^>2"
set spawnthree " setspawnpt 3; say_team ^M>> ^7Spawnpoint ^>3"
set spawnfour " setspawnpt 4; say_team ^M>> ^7Spawnpoint ^>4"
set spawnfive " setspawnpt 5; say_team ^M>> ^7Spawnpoint ^>5"
set spawnsix " setspawnpt 6; say_team ^M>> ^7Spawnpoint ^>6"
/ /*Binds OFF*
bind KP_SLASH vstr unbind09
set unbind09 " vstr unbind0; vstr unbind1; vstr unbind2; vstr unbind3; vstr unbind4; vstr unbind5; vstr unbind6; vstr unbind7; vstr unbind8; vstr unbind9; echo ^3[^0Touches unbind^3]"
set unbind0 bind 0 vstr arme00
set arme00 " weaponbank 10; cg_drawgun 0"
set unbind1 bind 1 vstr arme01
set arme01 " weaponbank 1; cg_drawgun 1"
set unbind2 bind 2 vstr arme02
set arme02 " weaponbank 2; cg_drawgun 0"
set unbind3 bind 3 vstr arme03
set arme03 " weaponbank 3; cg_drawgun 0"
set unbind4 bind 4 vstr arme04
set arme04 " weaponbank 4; cg_drawgun 1"
set unbind5 bind 5 vstr arme05
set arme05 " weaponbank 5; cg_drawgun 1"
set unbind6 bind 6 vstr arme06
set arme06 " weaponbank 6; cg_drawgun 1"
set unbind7 bind 7 vstr arme07
set arme07 " weaponbank 7; cg_drawgun 1"
set unbind8 bind 8 vstr arme08
set arme08 " weaponbank 8; cg_drawgun 1"
set unbind9 bind 9 vstr arme09
set arme09 " weaponbank 9; cg_drawgun 1"
/ /*Binds Armes*
set colta " bind mouse2 " vstr colt-luger"; echo " ^7Mouse2 : ^1COLT/LUGER"; set switch_colt vstr coltb"
set coltb " bind mouse2 " weapalt"; echo " ^7Mouse2 : ^1WeapAlt"; set switch_colt vstr colta"
set switch_colt " vstr colta"
bind z " vstr switch_colt"
/ /*Demi-Tour*
bind INS " +right; cl_yawspeed 1000"
/ /*Particules*
set particulesoff " "cg_wolfparticles 0"; echo ^7Particules : ^1OFF; set particulestoggle vstr particuleson"
set particuleson " "cg_wolfparticles 1"; echo ^7Particules : ^1ON; set particulestoggle vstr particulesoff"
set particulestoggle " vstr particulesoff"
bind W " vstr particulestoggle"
/ /*Pub*
bind o vstr pub
set pub " say ^7Perform ^>#^7bSk-Gaming & www.bSk.fr.tc ^>
"
/ /*Tests*
bind A exec dtom99/dtom99.cfg
bind Q exec dtom99/dtom.cfg
/ /*Parametres*
vstr bind_01
vstr bind_sens01
vstr switch_colt
set s_volume " 0.10"
seta logfile 2
set b_mapzoom " 3"
exec dtom99/bsk8
echo " ^P...^zConfig ^m>^>bSk^7 XtOm^6:> ^zloaded^D!"