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Liste des sujets

racourci pour CFG

FOG
FOG
Niveau 4
18 août 2004 à 19:51:40

je met ce topic pour tous les fragueur ki voudrais poser tou leur racoursi pour des config
:ok:

merci pour ceu ki auron poser c´est racoursi pour moi et pour tou les autre
merci encors

ce topic n´est pas la pour s´engueuler ou bien ce tirer dans les pattes donc les fouteur de merde :sors:

[YEP]Popcorn
[YEP]Popcorn
Niveau 9
18 août 2004 à 22:48:54

A fond dans la config FOG lol

FOG
FOG
Niveau 4
19 août 2004 à 03:10:42

et oui :-( merci d´etre venu voir le topic
et vive la yepteam :lol:

dtom99
dtom99
Niveau 8
19 août 2004 à 05:00:24

//////////////////////////////////////////////////
////////////////
/ / //
/ / ---- / !\ CONFIG Dtom99 / !\ ----- //
/ / //
/ /..............Fichier général contenant les binds.............//

//////////////////////////////////////////////////
////////////////

/ /*SpawnTimer*
bind " F" vstr RT_Current
bind " KP_MINUS" vstr timer_off"

set 30s " exec dtom99/timer/keypad; exec dtom99/timer/30; set switch_secon vstr 20s"
set 20s " exec dtom99/timer/keypad; exec dtom99/timer/20; set switch_secon vstr 15s"
set 15s " exec dtom99/timer/keypad; exec dtom99/timer/15; set switch_secon vstr 30s"
set switch_secon " vstr 30s"
bind " KP_PLUS" " vstr switch_secon"

/ /*Spawn Selector*
/ /Inclut dans le mode < off> du spawntimer " bind " KP_MINUS" vstr timer_off"

set timer_off " echo ^3[^0Timer: ^QOFF!^3]; vstr timer_off2"

set timer_off2 " echo ^P|^Q1^P> ^sMedic ^P|^Q2^P> ^sField Ops ^P|^Q3^P> ^sInge^0/^sSMG ^P|^Q4^P> ^sInge^0/^sRifle ^P|^Q5^P> ^sPanzer; echo ^P|^Q6^P> ^sMG 42 ^P|^Q7^P> ^sCovert Ops^0/^sSten ^P|^Q8^P> ^DAllies ^P|^Q9^P> ^1Axis ^P|^Q0^P> ^RSpectateur; vstr timer_off3"

set timer_off3 " Bind 1 vstr 1; Bind 2 vstr 2; Bind 3 vstr 3; Bind 4 vstr 4; Bind 5 vstr 5; Bind 6 vstr 6; Bind 7 vstr 7; Bind 8 vstr 8; Bind 9 vstr 9; Bind 0 vstr 0"

set 1 " class m 1; echo ^wRespawn : ^1Medic ^s!; say_team ^wRespawn : ^1Medic ^s!"
set 2 " class f 1; echo ^wRespawn : ^1Field ops ^s!; say_team ^wRespawn : ^1Field ops ^s!"
set 3 " class e 1; echo ^wRespawn : ^1Ingenieur SMG ^s!; say_team ^wRespawn : ^1Ingenieur SMG ^s!"
set 4 " class e 2; echo ^wRespawn : ^1Ingenieur Rifle ^s!; say_team ^wRespawn : ^1Ingenieur Rifle ^s!"
set 5 " class s 4; echo ^wRespawn : ^1Panzer ^s!; say_team ^wRespawn : ^1Panzer ^s!"
set 6 " class s 2; echo ^wRespawn : ^1MG 42 ^s!; say_team ^wRespawn : ^1MG 42 ^s!"
set 7 " class c 1; echo ^wRespawn : ^1Covert ops ^s!; say_team ^wRespawn : ^1Covert ops ^s!"
set 8 " team b; echo ^wJoin : ^1Allies ^s!; say ^wJoin : ^1Allies ^s!"
set 9 " team r; echo ^wJoin : ^1Axis ^s!; say ^wJoin : ^1Axis ^s!"
set 0 " team s; echo ^wJoin : ^1Spectateur ^s!; say ^wJoin : ^1Spectateur ^s!"

/ /*FFE*
set ffe " +zoom;+attack;-attack;-zoom; say_team ^W[^1Warning ^PFFE^S!^W]"
bind KP_DEL vstr ffe

/ /*Vue*
set fov90 " set cg_fov 90; echo Fov : ^190; set switch_fov vstr fov110"
set fov110 " set cg_fov 110; echo Fov : ^1110; set switch_fov vstr fov90"
set switch_fov " vstr fov90"
bind " s" " vstr switch_fov"

/ /*Bind reload auto ON/OFF*
set reload_off " set cg_autoReload " 1";echo Rechargement automatique : ^1On; set reload vstr reload_on"
set reload_on " set cg_autoReload " 0";echo Rechargement automatique : ^1Off; set reload vstr reload_off"
set reload " vstr reload_on"
bind " k" " vstr reload"

/ /*Volume*
set volume1 " set s_volume " 0.80"; echo Volume : ^10.80; set switch_volume vstr volume2"
set volume2 " set s_volume " 0.60"; echo Volume : ^10.60; set switch_volume vstr volume3"
set volume3 " set s_volume " 0.40"; echo Volume : ^10.40; set switch_volume vstr volume4"
set volume4 " set s_volume " 0.30"; echo Volume : ^10.30; set switch_volume vstr volume5"
set volume5 " set s_volume " 0.20"; echo Volume : ^10.20; set switch_volume vstr volume6"
set volume6 " set s_volume " 0.10"; echo Volume : ^10.10; set switch_volume vstr volume7"
set volume7 " set s_volume " 0.95"; echo Volume : ^10.95; set switch_volume vstr volume1"
set switch_volume " vstr volume1"
bind " b" " vstr switch_volume"

/ /*Chat*
bind t " messagemode"
bind u " messagemode3"
bind v " mp_quickmessage"

/ /*Souris* ( aprés le chat, la souris :D )

bind MOUSE2 " weapalt"
bind MOUSE3 " kill"

set attackon " +attack; +sprint"
set attackoff " -attack; -attack; -sprint; -sprint"
bind mouse1 " +vstr attackon attackoff"

/ /*clavier*
bind F1 " vote yes"
bind F2 " vote no"
bind F3 " ready"
bind F4 " vstr bind-sorry" ; set bind-sorry " vsay_team sorry ^wSorry ^1!"
bind F5 " vstr bind-reviveme" ; set bind-reviveme " vsay_team ftreviveme ^wRevive me ^1!"
bind F6 " vstr bind-iammedic" ; set bind-iammedic " vsay_team iammedic ^wI´m medic ^1!"
bind F7 " vstr bind-medic" ; set bind-medic " vsay_team medic ^wI need a medic ^1!"
bind F8 " vstr bind-ammo" ; set bind-ammo " vsay_team needammo ^wI need ammo ^1!"
bind F9 " vstr bind-cover" ; set bind-cover " vsay_team iamcovertops ^wI´m disguise covert ops ^1!"
bind F10 " vstr bind-greatshot" ; set bind-greatshot " vsay greatshot ^wGreat Shioooote ^1!"
bind F11 " vstr bind-screenshot" ; set bind-screenshot " cg_draw2d 0; wait 10; autoscreenshot; cg_draw2d 1"
bind N " vstr bind-lol" ; set bind-lol " vsay oops ^w>l^1o^wl<"
bind TAB " +scores"
bind ENTER " +movedown"
bind ESCAPE " togglemenu"
bind SPACE " +moveup"
bind , " mapzoomout"
bind - " zoomout"
bind . " mapzoomin"
bind \ " +zoom"
bind ` " toggleconsole"
bind c " mp_fireteammsg"
bind g " +mapexpand"
bind l " openlimbomenu"
bind t " messagemode"
bind y " messagemode2"
bind u " messagemode3"
bind v " mp_quickmessage"
bind ~ " toggleconsole"
bind CAPSLOCK " +speed"
bind UPARROW " +forward"
bind DOWNARROW " +back"
bind LEFTARROW " +moveleft"
bind RIGHTARROW " +moveright"
bind HOME " +stats"
bind CTRL " +moveup"
bind SHIFT " +sprint"
bind DEL " +prone"
bind PGDN " +activate"
bind PGUP " +topshots"
bind END " +reload"
bind KP_END " cg_drawgun 1; weaponbank 1"
bind KP_DOWNARROW vstr smg; set smg " set cg_autoReload 0; cg_drawgun 0; weaponbank 2"
bind KP_PGDN vstr luger; set luger " set cg_autoReload 1; cg_drawgun 0; weaponbank 3"
bind KP_LEFTARROW " cg_drawgun 1; weaponbank 4"
bind KP_5 " cg_drawgun 1; weaponbank 5"
bind KP_RIGHTARROW " cg_drawgun 1; weaponbank 6"
bind KP_HOME " cg_drawgun 1; weaponbank 7"
bind KP_ENTER " mp_fireteamadmin"
bind KP_INS " selectbuddy -2"
bind MWHEELDOWN " weapprev"
bind MWHEELUP " weapnext"
bind P " mvactivate"
bind h " +leanleft"
bind j " +leanright"

bind e vstr owned
set owned " vsay cheer ^7Own^0e^7d^1!"

/ /*Demos*
set demos_on " record; echo ^wDemos ^1en cours...; set switch_demos vstr demos_off"
set demos_off " stoprecord; echo ^wDemos ^1stoppe...; set switch_demos vstr demos_on"
set switch_demos " vstr demos_on"
bind F12 " vstr switch_demos"

/ /*Sensibilité*
set sens-2.53 " set sensitivity 2.00; echo sensibilite : ^12.00; set switch_sens vstr sens-3.40"
set sens-3.40 " set sensitivity 2.60; echo sensibilite : ^12.60; set switch_sens vstr sens-4.20"
set sens-4.20 " set sensitivity 6.00; echo sensibilite : ^16.00; set switch_sens vstr sens-2.53"
set switch_sens " vstr sens-2.53"
bind " i" " vstr switch_sens"

/ /*Akimbos* ( Test/Desactivé )

/ /bind " INS" " +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"

/ /*Pseudos*

set pseudo1 " name " B^Pu^7G^S.^0V^77^S.^751^S.^H0^18"; set switch_pseudo vstr pseudo2"
set pseudo2 " name " ^0Dt^7O^Pm99^1.^7bsk^P|^1h"; set switch_pseudo vstr pseudo3"
set pseudo3 " name " ^0Dt^wo^0m99^1|^woO"; set switch_pseudo vstr pseudo1"
set switch_pseudo " vstr pseudo1"
bind x " vstr switch_pseudo"

/ /*Voir Arme*

set drawgun0 " cg_drawgun 0; set switch_drawgun vstr drawgun1"
set drawgun1 " cg_drawgun 1; set switch_drawgun vstr drawgun0"
set switch_drawgun " vstr drawgun0"
bind D " vstr switch_drawgun"

/ /*SpawnPoints*

bind * vstr spawn-selector
set spawn-selector " echo ^3[^0Spawn Selector: ^QON!^3]; bind 1 " vstr spawnone"; bind 2 " vstr spawntwo"; bind 3 " vstr spawnthree"; bind 4 " vstr spawnfour"; bind 5 " vstr spawnfive""

set spawnone " setspawnpt 1; echo ^7[^2S^7pawn ^2P^7oint: ^2B^7ase]"
set spawntwo " setspawnpt 2; echo ^7[^2S^7pawn ^2P^7oint: ^22^7]"
set spawnthree " setspawnpt 3; echo ^7[^2S^7pawn ^2P^7oint: ^23^7]"
set spawnfour " setspawnpt 4; echo ^7[^2S^7pawn ^2P^7oint: ^24^7]"
set spawnfive " setspawnpt 5; echo ^7[^2S^7pawn ^2P^7oint: ^25^7]"

/ /*Binds OFF*

/ /bind KP_SLASH vstr unbind0-9
/ /set unbind0-9 " unbind 0; unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9; echo ^3[^0Touches unbind^3]"

/ /*Binds Armes*

bind KP_SLASH exec dtom99/armes

set colta " bind mouse2 " weaponbank 2"; cg_drawgun 0; echo " ^wMouse2 : ^1COLT/LUGER"; set switch_colt vstr coltb"
set coltb " bind mouse2 " weapalt"; echo " ^wMouse2 : ^1WeapAlt"; set switch_colt vstr colta"
set switch_colt " vstr colta"
bind z " vstr switch_colt"

/ /*Demi-Tour*

bind INS " +right"

/ /*Particules*

set particulesoff " "cg_wolfparticles 0"; echo ^wParticules : ^1OFF; set particulestoggle vstr particuleson"
set particuleson " "cg_wolfparticles 1"; echo ^wParticules : ^1ON; set particulestoggle vstr particulesoff"
set particulestoggle " vstr particulesoff"
bind W " vstr particulestoggle"

/ /*Pub*

bind o vstr pub
set pub " say ^7G^Qo V^7is^Qi^7t ^Q:
^Pw^Qw^Pw^Q.^Pb^Qs^Pk^Q-^Pt^Qe^Pa^Qm^P.^Qf^Pr^Q.^P
t^Qc ^1#^0B^Psk^1.^0h ^0(^1Q^7net^0)"

/ /*Tests*

bind a " +right; cl_yawspeed 2400"

bind q " cl_yawspeed 900; +right; wait 40; -right; cl_yawspeed 140"

FOG
FOG
Niveau 4
19 août 2004 à 12:25:57

c´est une config de fou ke tu as la dTom99 :ouch:
merci a toi de l´avoir poser meme si je ne pig pas tou :merci:

[YEP]Popcorn
[YEP]Popcorn
Niveau 9
19 août 2004 à 12:31:19

Je pige pas trop le

/  /*Demi-Tour*
bind INS "  +right"

Un reste de bout de config ?

7hifur
7hifur
Niveau 7
19 août 2004 à 15:58:19

Personelemant je voie pas trop l´interet de bcp de ces script, par contre il y en a dautre que je n´ai pas vue qui pourtant me semble bien ( ex : Straf jump, Sprint+attack, sans parler du choix de certain bind... il y a des possibilite de regroupement comme entre le fov et la sensibilite de la sourie+tail du viseur).

FOG
FOG
Niveau 4
19 août 2004 à 19:54:00

desolerb je ne connait pas ces config c´est pour ca ke j´ai posser ce topic :merci:

[YEP]Popcorn
[YEP]Popcorn
Niveau 9
20 août 2004 à 17:57:53

Hey Fog ! Surprise pour toi. Un logiciel pour les config ! Une espèce de wordpad, mais ça permet d´y voir plus clair.
http://squad.jexiste.fr/phpnuke/modules.php?name=News&file=article&sid=19
Un peu gadjet, mais vu que t´es à fond dedans.

Uproject
Uproject
Niveau 6
20 août 2004 à 18:49:37

salut , jaimerais savoir le fichier autoexec.cfg on le met tu a la meme place que le fichier etconfig.cfg

dtom99
dtom99
Niveau 8
20 août 2004 à 20:27:00

j´ai pas de bind straff jump, je prefer le faire moi même....

Sinon il ya les binds ammo et medics afin de demander rapidement.

un switch fov 90-110( je met presq jms en 90 sauf sur des grandes maps )

un switch de sensibilité car je ne saispas pk mais pour avoir 2.6 de sens, il me faut parfois mettre 6 :>

dante128
dante128
Niveau 8
20 août 2004 à 20:29:58

A chier ta config dtom ^^

FOG
FOG
Niveau 4
20 août 2004 à 20:46:01

tu es mon dieux [yep]popcorn :merci:

dant128 tu peu poser la tien comme ca on pourat la comparer merci a toi :svp:

FOG
FOG
Niveau 4
20 août 2004 à 20:46:55

dante128 desoler pour ton tag :-(

-]N3m3sis[-
-]N3m3sis[-
Niveau 5
21 août 2004 à 07:33:54

pseudo p-e pcque je crois ke le tag c est ex: moi je suis un 3v alors mon c est 3>.

-]N3m3sis[-
-]N3m3sis[-
Niveau 5
21 août 2004 à 07:35:23

un 3v alors mon *tag* c est 3>.
( :-( on peu pas editer )

Dift
Dift
Niveau 1
17 février 2013 à 14:16:37

///Binds\\\

bind z "+forward"
bind S "+back"
bind a "+moveleft"
bind D "+moveright"
bind SPACE "+moveup"
bind c "+movedown"
bind q "+leanleft"
bind E "+leanright"
bind SHIFT "+sprint"
bind CAPSLOCK "+speed"
bind "B" "+zoom"
bind x "+prone"
bind 1 "weaponbank" 1;
bind 2 "weaponbank" 2;
bind 3 "weaponbank" 3;
bind 4 "weaponbank" 4;
bind 5 "weaponbank" 5;
bind 6 "weaponbank" 6;
bind 7 "weaponbank" 7;

bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind MOUSE3 "weapalt"
bind R "+reload"
bind K "kill"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
bind Z "mp_fireteammsg"
bind MOUSE4 "say_team ^7recharching"
bind KP_enter "fireteam create; vote no; fireteam invite 1; wait 1; fireteam invite 2; wait 1; fireteam invite 3; wait 1; fireteam invite 4; wait 1; fireteam invite 5; wait 1; fireteam invite 6; wait 1; fireteam invite 7; wait 1; fireteam invite 8; wait 1; fireteam invite 9; wait 1; fireteam invite 10; wait 1; fireteam invite 11; wait 1; fireteam invite 12; wait 1; fireteam invite 13; wait 1; fireteam invite 14; wait 1; fireteam invite 15; wait 1; fireteam invite 16; wait 1; fireteam invite 17; wait 1; fireteam invite 18; wait 1; fireteam invite 19; wait 1; fireteam invite 20; wait 1; fireteam invite 21; wait 1; fireteam invite 22; wait 1; fireteam invite 23; wait 1; fireteam invite 24; wait 1; fireteam invite 25; wait 1;
bind f "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind ALT "+stats"
bind CTRL "+topshots"

bind F1 "vote yes"
bind F2 "vote no"
bind 8 "ready"
bind 9 "notready"
bind G "+mapexpand"
bind F11 "autoscreenshot"
bind F12 "autorecord"

//mem & fps settings

seta com_soundmegs "32"
seta com_hunkmegs "192"
seta com_maxfps "100"
seta com_zoneMegs "32"

//sound settings

seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.2"

//mouse movement
//mouse movement

seta cg_runroll "0.0000"
seta cg_runpitch "0.0000"
seta cg_bobup "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobyaw "0.000"
seta m_yaw "0.022"
seta m_pitch "0.0225"
seta in_mouse "-1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "5.00"

//net settings

seta rate "25000"
seta snaps "40"
seta cl_timenudge "0"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_wwwDownload "1"
seta cl_allowDownload "1"

//blood

seta cg_blinktime "100"
seta cg_showblood "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0"
seta cg_bloodflash "0"

//crosshair

seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "30"
seta cg_crosshairHealth "0"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "green"

//hud settings

seta cg_drawGun "1"
seta cg_popuplimbomenu "0"
seta cg_complaintPopUp "0"
seta cg_autoaction "0"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1001.0"
seta cg_drawCompass "1"
seta cg_fov "110"
seta b_popuptime "0"
seta cg_drawFPS "0"
seta cg_drawReinforcementTime "1"
seta cg_lagometer "0"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawRoundTimer "1"
seta cg_drawMuzzleFlash "0"
seta cg_rtcwShake "0"
seta cg_drawTracers "0"
seta cg_tracerchance "0.4"
seta cg_tracerlenght "160"
seta cg_tracerSpeed "10000"
seta cg_tracerwidth "0.8"
seta cg_smokeParticles "0"
seta cg_impactParticles "0"
seta cg_trailParticles "0"
seta cg_tracers "0"
seta cg_recoilPitch "0"

//some misc tweaks & settings

seta cg_coronafardist "0"
seta cg_fastSolids "0"
seta cg_vertexlight "1"
seta cg_noTaunt "0"
seta cg_deferPlayers "1"
seta cg_coronas "1"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "5000"
seta cg_cycleAllWeaps "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_announcer "1"
seta cg_useWeapsForZoom "1"
seta cg_drawBuddies "1"
seta cg_selectedPlayer "2"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cl_doubletapdelay "0"
seta cg_autoswitch "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cg_wolfparticles "0"
seta cg_simpleItems "1"
seta cg_lodbias "2"
seta cg_lodscale "5"
seta cg_shadows "0"
seta cg_printObjectiveInfo "1"
seta cg_drawWeaponIconFlash "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_drawsmallpopupicons "1"
seta cg_weaponcycledelay "0"
seta cg_noAmmoAutoSwitch "0"
seta cg_autoreload "0"
seta logfile "2"
seta r_cache "1"

//graph settings

seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
seta r_highQualityVideo "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "4"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "800"
seta r_oldMode ""
seta r_detailtextures "1"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "8"
seta r_depthbits "24"
seta r_mode "6"
seta r_smp "0"
seta r_clamptoedge "0"
seta r_picmip "0"
seta r_picmip2 "1"
seta r_fullscreen "1"
seta r_fastsky "1"
seta r_dynamiclight "0"
seta r_overBrightBits "0"
seta r_intensity "1.5"
seta r_ignorehwgamma "0"
seta r_gamma "1"
seta r_MapoverBrightBits "3"
seta seta b_popuptime "0"
seta b_althud "2"
seta b_althudflags "4"
seta b_hitsounr_displayrefresh "85"

//etpro

ds "1"
seta b_drawranks "0"

//Name//

seta name PSEUDO

//Binds//

bind f7 "vsay greatshot ^cHey ^0greatshot ^cman ! ^7[d]
bind f5 vsay_team medic ^cIl ^0est ^cou ^0le ^ctoubib ^c?^0?

bind MOUSE3 "vstr fov12"
set mk-fov1 "cg_fov 110; set fov12 vstr mk-fov2"
set mk-fov2 "cg_fov 90; set fov12 vstr mk-fov1"
set fov12 "vstr mk-fov1"

bind f8 "vsay DestroyVehicle; ^3___ ^0........................^3___; wait 100; say ^3\^0..^3\^0..........^7___^0..........^3/^0..^3/;

wait 100; say ^0.^3\^0..^3\^0..^7______/_^5o^7_\______^0..^3/^0.
.^3/;
wait 100; say ^0.^3/^0..^3/ ^7(==(/________\)==)^0..^3\^0..^3\; wait 100; vsay DestroyVehicle ^0^3/__/^0...^7\==\/^0......^7\/==/^0....^3\__\"

//Medic
bind F9 "class m 1;say_buddy ^0=-^cMedic^0-="

set med1part1 "weaponbank 5; wait 5; +attack"
set med1part2 "-attack; wait 5; weaponbank 2; weaponbank 3"
unbind f4
bind f4 "+vstr med1part1 med1part2

set med2part1 "weaponbank 6; wait 5; +attack"
set med2part2 "-attack; wait 5; weaponbank 2; weaponbank 3"
unbind f3
bind f3 "+vstr med2part1 med2part2"

//Divers

set smg1part1 "weaponbank 1; wait 3; +attack"
set smg1part2 "-attack; wait 5; weaponbank 2; weaponbank 3"
bind f2 "+vstr smg1part1 smg1part2"

//Engi
bind f6 "vstr engi"
seta engi "vstr eng1"
seta eng1 "class e 3;say_team ^0-=^cEngi RIFLE^0-=;set engi vstr eng1"

La vidéo du moment