gibs => action d´achever un corps
pour les binds
confére ma config =>
//////////////////////////////////////////////////
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/ / //
/ / ---- / !\ CONFIG Dtom99 / !\ ----- //
/ / //
/ /..............Fichier général contenant les binds.............//
//////////////////////////////////////////////////
////////////////
/ /*SpawnTimer*
bind " F" vstr RT_Current
bind " KP_MINUS" vstr timer_off"
set 30s " exec dtom99/timer/keypad; exec dtom99/timer/30; set switch_secon vstr 20s"
set 20s " exec dtom99/timer/keypad; exec dtom99/timer/20; set switch_secon vstr 15s"
set 15s " exec dtom99/timer/keypad; exec dtom99/timer/15; set switch_secon vstr 30s"
set switch_secon " vstr 30s"
bind " KP_PLUS" " vstr switch_secon"
/ /*Spawn Selector*
/ /Inclut dans le mode < off> du spawntimer " bind " KP_MINUS" vstr timer_off"
set timer_off " echo ^3[^0Timer: ^QOFF!^3]; vstr timer_off2"
set timer_off2 " echo ^P|^Q1^P> ^sMedic ^P|^Q2^P> ^sField Ops ^P|^Q3^P> ^sInge^0/^sSMG ^P|^Q4^P> ^sInge^0/^sRifle ^P|^Q5^P> ^sPanzer; echo ^P|^Q6^P> ^sMG 42 ^P|^Q7^P> ^sCovert Ops^0/^sSten ^P|^Q8^P> ^DAllies ^P|^Q9^P> ^1Axis ^P|^Q0^P> ^RSpectateur; vstr timer_off3"
set timer_off3 " Bind 1 vstr 1; Bind 2 vstr 2; Bind 3 vstr 3; Bind 4 vstr 4; Bind 5 vstr 5; Bind 6 vstr 6; Bind 7 vstr 7; Bind 8 vstr 8; Bind 9 vstr 9; Bind 0 vstr 0"
set 1 " class m 1; echo ^wRespawn : ^1Medic ^s!; say_team ^wRespawn : ^1Medic ^s!"
set 2 " class f 1; echo ^wRespawn : ^1Field ops ^s!; say_team ^wRespawn : ^1Field ops ^s!"
set 3 " class e 1; echo ^wRespawn : ^1Ingenieur SMG ^s!; say_team ^wRespawn : ^1Ingenieur SMG ^s!"
set 4 " class e 2; echo ^wRespawn : ^1Ingenieur Rifle ^s!; say_team ^wRespawn : ^1Ingenieur Rifle ^s!"
set 5 " class s 4; echo ^wRespawn : ^1Panzer ^s!; say_team ^wRespawn : ^1Panzer ^s!"
set 6 " class s 2; echo ^wRespawn : ^1MG 42 ^s!; say_team ^wRespawn : ^1MG 42 ^s!"
set 7 " class c 1; echo ^wRespawn : ^1Covert ops ^s!; say_team ^wRespawn : ^1Covert ops ^s!"
set 8 " team b; echo ^wJoin : ^1Allies ^s!; say ^wJoin : ^1Allies ^s!"
set 9 " team r; echo ^wJoin : ^1Axis ^s!; say ^wJoin : ^1Axis ^s!"
set 0 " team s; echo ^wJoin : ^1Spectateur ^s!; say ^wJoin : ^1Spectateur ^s!"
/ /*FFE*
set ffe " +zoom;+attack;-attack;-zoom; say_team ^W[^1Warning ^PFFE^S!^W]"
bind KP_DEL vstr ffe
/ /*Vue*
set fov90 " set cg_fov 90; echo Fov : ^190; set switch_fov vstr fov110"
set fov110 " set cg_fov 110; echo Fov : ^1110; set switch_fov vstr fov90"
set switch_fov " vstr fov90"
bind " s" " vstr switch_fov"
/ /*Bind reload auto ON/OFF*
set reload_off " set cg_autoReload " 1";echo Rechargement automatique : ^1On; set reload vstr reload_on"
set reload_on " set cg_autoReload " 0";echo Rechargement automatique : ^1Off; set reload vstr reload_off"
set reload " vstr reload_on"
bind " k" " vstr reload"
/ /*Volume*
set volume1 " set s_volume " 0.80"; echo Volume : ^10.80; set switch_volume vstr volume2"
set volume2 " set s_volume " 0.60"; echo Volume : ^10.60; set switch_volume vstr volume3"
set volume3 " set s_volume " 0.40"; echo Volume : ^10.40; set switch_volume vstr volume4"
set volume4 " set s_volume " 0.30"; echo Volume : ^10.30; set switch_volume vstr volume5"
set volume5 " set s_volume " 0.20"; echo Volume : ^10.20; set switch_volume vstr volume6"
set volume6 " set s_volume " 0.10"; echo Volume : ^10.10; set switch_volume vstr volume7"
set volume7 " set s_volume " 0.95"; echo Volume : ^10.95; set switch_volume vstr volume1"
set switch_volume " vstr volume1"
bind " b" " vstr switch_volume"
/ /*Chat*
bind t " messagemode"
bind u " messagemode3"
bind v " mp_quickmessage"
/ /*Souris* ( aprés le chat, la souris :D )
bind MOUSE1 " +attack"
bind MOUSE2 " weapalt"
bind MOUSE3 " kill"
/ /*clavier*
bind F1 " vote yes"
bind F2 " vote no"
bind F3 " ready"
bind F4 " vstr bind-sorry" ; set bind-sorry " vsay_team sorry ^wSorry ^1!"
bind F5 " vstr bind-reviveme" ; set bind-reviveme " vsay_team ftreviveme ^wRevive me ^1!"
bind F6 " vstr bind-iammedic" ; set bind-iammedic " vsay_team iammedic ^wI´m medic ^1!"
bind F7 " vstr bind-medic" ; set bind-medic " vsay_team medic ^wI need a medic ^1!"
bind F8 " vstr bind-ammo" ; set bind-ammo " vsay_team needammo ^wI need ammo ^1!"
bind F9 " vstr bind-cover" ; set bind-cover " vsay_team iamcovertops ^wI´m disguise covert ops ^1!"
bind F10 " vstr bind-greatshot" ; set bind-greatshot " vsay greatshot ^wGreat Shioooote ^1!"
bind F11 " vstr bind-screenshot" ; set bind-screenshot " cg_draw2d 0; wait 10; autoscreenshot; cg_draw2d 1"
bind N " vstr bind-lol" ; set bind-lol " vsay oops ^w>l^1o^wl<"
bind TAB " +scores"
bind ENTER " +movedown"
bind ESCAPE " togglemenu"
bind SPACE " +moveup"
bind , " mapzoomout"
bind - " zoomout"
bind . " mapzoomin"
bind \ " +zoom"
bind ` " toggleconsole"
bind c " mp_fireteammsg"
bind g " +mapexpand"
bind l " openlimbomenu"
bind t " messagemode"
bind y " messagemode2"
bind u " messagemode3"
bind v " mp_quickmessage"
bind ~ " toggleconsole"
bind CAPSLOCK " +speed"
bind UPARROW " +forward"
bind DOWNARROW " +back"
bind LEFTARROW " +moveleft"
bind RIGHTARROW " +moveright"
bind HOME " +stats"
bind CTRL " +moveup"
bind SHIFT " +sprint"
bind DEL " +prone"
bind PGDN " +activate"
bind PGUP " +topshots"
bind END " +reload"
bind KP_END " cg_drawgun 1; weaponbank 1"
bind KP_DOWNARROW " cg_drawgun 0; weaponbank 2"
bind KP_PGDN " cg_drawgun 0; weaponbank 3"
bind KP_LEFTARROW " cg_drawgun 1; weaponbank 4"
bind KP_5 " cg_drawgun 1; weaponbank 5"
bind KP_RIGHTARROW " cg_drawgun 1; weaponbank 6"
bind KP_HOME " cg_drawgun 1; weaponbank 7"
bind KP_ENTER " mp_fireteamadmin"
bind KP_INS " selectbuddy -2"
bind MWHEELDOWN " weapprev"
bind MWHEELUP " weapnext"
bind P " mvactivate"
bind h " +leanleft"
bind j " +leanright"
/ /*Demos*
set demos_on " record; echo ^wDemos ^1en cours...; set switch_demos vstr demos_off"
set demos_off " stoprecord; echo ^wDemos ^1stoppe...; set switch_demos vstr demos_on"
set switch_demos " vstr demos_on"
bind F12 " vstr switch_demos"
/ /*Sensibilité*
set sens-2.53 " set sensitivity 2.53; echo sensibilite : ^12.53; set switch_sens vstr sens-3.40"
set sens-3.40 " set sensitivity 3.40; echo sensibilite : ^13.40; set switch_sens vstr sens-4.20"
set sens-4.20 " set sensitivity 4.20; echo sensibilite : ^14.20; set switch_sens vstr sens-2.53"
set switch_sens " vstr sens-2.53"
bind " i" " vstr switch_sens"
/ /*Akimbos* ( Test/Desactivé )
/ /bind " INS" " +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"
/ /*Pseudos*
set pseudo1 " name " ^7D^0tom^79^P9^S.^0bsk^7|^Sh"; set switch_pseudo vstr pseudo2"
set pseudo2 " name " ^0Dt^7O^Pm99^1.^7bsk^P|^1h"; set switch_pseudo vstr pseudo3"
set pseudo3 " name " ^0Dt^wo^0m99^1|^woO"; set switch_pseudo vstr pseudo1"
set switch_pseudo " vstr pseudo1"
bind x " vstr switch_pseudo"
/ /*Voir Arme*
set drawgun0 " cg_drawgun 0"; set switch_drawgun vstr drawgun1"
set drawgun1 " cg_drawgun 1"; set switch_drawgun vstr drawgun0"
set switch_drawgun " vstr drawgun0"
bind D " vstr switch_drawgun"
/ /*SpawnPoints*
bind * vstr spawn-selector
set spawn-selector " echo ^3[^0Spawn Selector: ^QON!^3]; bind 1 " vstr spawnone"; bind 2 " vstr spawntwo"; bind 3 " vstr spawnthree"; bind 4 " vstr spawnfour"; bind 5 " vstr spawnfive""
set spawnone " setspawnpt 1; echo ^7[^2S^7pawn ^2P^7oint: ^2B^7ase]"
set spawntwo " setspawnpt 2; echo ^7[^2S^7pawn ^2P^7oint: ^22^7]"
set spawnthree " setspawnpt 3; echo ^7[^2S^7pawn ^2P^7oint: ^23^7]"
set spawnfour " setspawnpt 4; echo ^7[^2S^7pawn ^2P^7oint: ^24^7]"
set spawnfive " setspawnpt 5; echo ^7[^2S^7pawn ^2P^7oint: ^25^7]"
/ /*Binds OFF*
/ /bind KP_SLASH vstr unbind0-9
/ /set unbind0-9 " unbind 0; unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9; echo ^3[^0Touches unbind^3]"
/ /*Binds Armes*
bind KP_SLASH vstr bind0-9
set bind0-9 " bind 0 " cg_drawgun 0; weaponbank 10"; bind 1 " cg_drawgun 1; weaponbank 1"; bind 2 " cg_drawgun 0; weaponbank 2"; bind 3 " cg_drawgun 0; weaponbank 3"; bind 4 " cg_drawgun 1; weaponbank 4"; bind 5 " cg_drawgun 1; weaponbank 5"; bind 6 " cg_drawgun 1; weaponbank 6"; bind 7 " cg_drawgun 1; weaponbank 7"; bind 8 " cg_drawgun 1; weaponbank 8"; bind 9 " cg_drawgun 1; weaponbank 9"; echo " ^3[^0Touches Armes bindes^3]""
/ /*Demi-Tour*
bind INS " +right"
/ /*Particules*
set particulesoff " "cg_wolfparticles 0"; echo ^wParticules : ^1OFF; set particulestoggle vstr particuleson"
set particuleson " "cg_wolfparticles 1"; echo ^wParticules : ^1ON; set particulestoggle vstr particulesoff"
set particulestoggle " vstr particulesoff"
bind W " vstr particulestoggle"
/ /*Sniper K43/Garand* ( Script by Dtom99 :P )
/ /Pour activer le script/desactiver utiliser la touche E, pour modifier le nombre de FPS, la touche R.
set snipe_mode_on " bind mouse1 vstr snipefps; echo ^wSniping mode : ^1ON; set snipe1toggle vstr snipe_mode_off"
set snipe_mode_off " bind mouse1 " +attack"; set com_maxfps 76; echo ^wSniping mode : ^1OFF; set snipe1toggle vstr snipe_mode_on"
set snipe1toggle " vstr snipe_mode_on"
bind E vstr snipe1toggle
set snipe76FPS " bind mouse1 vstr snipe76FPS2; echo ^wSniping mode : ^176FPS; set com_maxfps 76; set snipefps " vstr snipe60fps""
set snipe60FPS " bind mouse1 vstr snipe60FPS2; echo ^wSniping mode : ^160FPS; set com_maxfps 60; set snipefps " vstr snipe50fps""
set snipe50FPS " bind mouse1 vstr snipe50FPS2; echo ^wSniping mode : ^150FPS; set com_maxfps 50; set snipefps " vstr snipe40fps""
set snipe40FPS " bind mouse1 vstr snipe40FPS2; echo ^wSniping mode : ^140FPS; set com_maxfps 40; set snipefps " vstr snipe30fps""
set snipe30FPS " bind mouse1 vstr snipe30FPS2; echo ^wSniping mode : ^130FPS; set com_maxfps 30; set snipefps " vstr snipe20fps""
set snipe20FPS " bind mouse1 vstr snipe20FPS2; echo ^wSniping mode : ^120FPS; set com_maxfps 20; set snipefps " vstr snipe15fps""
set snipe15FPS " bind mouse1 vstr snipe15FPS2; echo ^wSniping mode : ^115FPS; set com_maxfps 15; set snipefps " vstr snipe76fps""
set snipefps " vstr snipe76fps"
bind R vstr snipefps
set snipe76FPS2 " +attack; -attack; wait 10; +lookdown; wait 11; -lookdown; set snipefps " vstr snipe76fps""
set snipe60FPS2 " +attack; -attack; wait 9; +lookdown; wait 10; -lookdown; set snipefps " vstr snipe60fps""
set snipe50FPS2 " +attack; -attack; wait 8; +lookdown; wait 8.1; -lookdown; set snipefps " vstr snipe50fps""
set snipe40FPS2 " +attack; -attack; wait 7; +lookdown; wait 5; -lookdown; set snipefps " vstr snipe40fps""
set snipe30FPS2 " +attack; -attack; wait 3; +lookdown; wait 4; -lookdown; set snipefps " vstr snipe30fps""
set snipe20FPS2 " +attack; -attack; wait 2; +lookdown; wait 4; -lookdown; set snipefps " vstr snipe20fps""
set snipe15FPS2 " +attack; -attack; wait 2; +lookdown; wait 2; -lookdown; set snipefps " vstr snipe15fps""
/ /*Pub*
bind o vstr pub
set pub " say ^7G^Qo V^7is^Qi^7t ^Q:
^Pw^Qw^Pw^Q.^Pb^Qs^Pk^Q-^Pt^Qe^Pa^Qm^P.^Qf^Pr^Q.^P
t^Qc"
/ /*Tests*
bind a " +right; cl_yawspeed 2400"
bind q " cl_yawspeed 900; +right; wait 40; -right; cl_yawspeed 140"