Malheureuseument, ils sont encore en anglais :
je vais les traduire sur altavista pour ceux qui n´aiment pas trop nos voisins outre manche, mais ne comptez pas sur un beau texte en bon français
In the first Devil May Cry, the player only had to press attack twice and then
depending on how long the player stalled before pressing again, different
combos would be formed.
Devil May Cry 2 has a different sword combo system, however and different
systems means confusion with players! I´m here to help clear some things up.
Below I will list combos, how to perform them, names **I have given them** and
a brief description of what they are and when to use them.
Legend : T = Triangle, D = Direction ( Push any direction on the digital pad or
thumb stick), S = Square, X = X ( Jump), R1 ( R1), > ( release press next), > >
( hold and press next), < < ( release held button)
Example:
T > S > > X > R1 < < T would mean to press triangle, release, press square and
hold, jump up, press R1, release square, and press T. NOTE: This is not a real
combo!
--Dante´s Combos-
T > T > T > T - Standard combo for Dante. The final blow may knock back lowlier
enemies, which can be helpful or hurtful depending on whether or not you want
him off your back, or you just want to kill him.
T > T > D > T > T > T > T - A more complex 6 hit combo. Strikes twice, then
slashes sideways three times culminating in an intense final hit that blows
back the enemies.
T > T > T > D > T > T - My favorite combo! Dante strikes three times, then
slams the enemy into the ground and spikes him into the air ala High Time.
That´s it for the main combos! But, the combos can be mixed up and varied with
moves like:
-High Time-
R1 + Hold back ( Hold the back in the direction Dante´s back it facing) +
Triangle.
This move knocks an enemy hi into the air. By holding Triangle, you will jump
up with the enemy allowing these variations:
Variation #1) Dante Jumps up with the enemy and spikes him right back down with
a downward slash.
This variation of high Time is probably the hardest of all to perform, it is
done by performing high time and holding triangle, when you are at the peak of
your height, release R1 ( if you haven´t already) and press triangle again. I
always forget to release R1 and wind up performing Variation #2 instead.
Variation #2) Dante jumps up with the enemy, kicks him twice, and spikes him
back down.
By holding triangle and jumping up with the enemy, but not releasing the R1
button, you can perform this move by pressing T three times.
Other Variations) Spike the enemy up and shoot him coming down ( perform High
Time but don´t jump up, and just shoot him as he falls.)
Spike the enemy up, jump up with him, and shoot him down. ( Perform high time,
jump up with the enemy, and hold square while falling)
-Stinger-
R1 + Hold forwards ( Hold in the direction Dante is facing) + Triangle
This move turns your sword into a fierce piercing spear. Dante jumps forward a
few feet, sticks out his sword, and pierces straight ahead. This move is best
with Merciless, because of it´s length, and worst with Vendetta, also because
of it´s length.
There are no variations that I know of.
From MrPsycohed
" Shoulder smash.
Jump. Right as Dante lands, while holding R1, perform the Stinger. Instead of
drawing the sword, Dante takes a short step forward and rams the target.
The experiments continue. . . "
--Gun Combos-
-Shotgun-
R1 > > T > D - Dante slashes an enemy with his sword, cartwheels to his left,
and fires a slug at an enemy. This move is highly effective and it allows you
to damage an enemy while rolling out of harms way, the only bad thing is that
the sword only hits once.
R1 > > T > T > D - Dante slashes twice diagonally, fires a slug straight, and
twists his arm and fires into the air. This combo is utterly useless. The
accuracy of the two shots is only helpful if your swarmed, and if you are, you
probably won´t be able to complete the combo anyway.
R1 > > T > T > T > D - Dante slashes thrice, spins in place, kneels, and fires a
slug. This would be the best combo, but the third sword hit knocks the enemy
back so far that the shotgun becomes almost ineffective.
- Thank you MrPsycohed for telling me about these combos**
--Dante´s Devil Combos [Lightning Heart]-
[Running] T > T > T -- Sideways slash, forward thrust, downward slam. Very
damaging.
T > T > T > T - It is the same as Dante´s regular 4 hit combo, only the fourth
hit sends a lightning bolt striking down a foot in front of your final strike.
T > T > D > T - Performs the ´stabby move´ from the first game at a VERY high
rate. It strikes twice and then Dante pulls his hand back and releases twenty
or so little lightning bolts out of his hand.
T > T > T > D > T > TT ( press close together)- Performs a 3 hit combo, slashes
the ground with lighting, and kicks twice ahead.
T > T > T > D > T - Performs a 3 hit combo and slashes the ground with
lightning.
Downward Aerial Attack - Stabs the ground immediately below him. Has a slight
area of effect around the target.
Stinger - Longer range, wider range, more damaging.
High Time - Very slightly higher than a regular High Time, hardly noticeable.
--Dante´s Devil Combos [Flame Heart]-
[Running] T > T > T -- Sideways slash, forward thrust, downward slam. Very
damaging.
T > T > T > T - It is the same as Dante´s Regular 4 hit combo, except every
strike has a widened range and more damage because of the flames that create an
aura around your sword.
T > T > D > T - Fires a flamethrower ahead of Dante that has a wide and long
range and is fairly damaging, the only downside is it takes about two bars of
Devil Trigger to perform.
T > T > T > D > T - Slashes three times and hits the ground with immense power
of the fourth strike.
T > T > T > D > T > TT - Same as above, but kicks twice afterwards.
Downward Aerial Attack - Stabs the ground immediately below him. Has a slight
area of effect around the target.
Stinger - Longer range, wider range, more damaging.
High Time - Very slightly higher than a regular High Time, hardly noticeable.
--Dante´s Devil Combos [Frost Heart]-
[Running] T > T > T - Sideways slash, forward thrust, downward slam. Very
damaging.
T > T > T > T -- It is the same as Dante´s regular 4 hit combo, except the ice
causes more damage and a slightly wider area. The ice dust remaining from your
sword swing may also damage enemies.
T > T > D > T - Thrusts ten or so iceicles forwards from Dante´s hand. Consumes
a lot of Devil Trigger.
T > T > T > D > T - Three hit combo followed by a downward slam. Knocks enemies
back.
T > T > T > D > T > TT -- Three hit combo followed by a downward slam. Knocks
enemies back. Dante rushes forward and kicks the target twice.
Downward Aerial Attack - Stabs the ground immediately below him. Has a slight
area of effect around the target.
Stinger - Longer range, wider range, more damaging.
High Time - Very slightly higher than a regular High Time, hardly noticeable.