moi je suis preneur parce que ca marche po:
CreateTexture failed(D3DERR_INVALIDCALL).
<?int?Core.Errors.History?>: UD3DRenderDevice::CreateTextureDefaultPoolHelper <- FD3DTexture::Cache <- UD3DRenderDevice::CacheTexture <- UD3DRenderDevice::PrimeResources <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine
voila merci