wi
je vois pas pk mon cloche ne veu pas se detruir..
javais réussi ac un pont
enfait ct pas de moi le pont..
mais javais réussi a le refaire.
la je fait la meme chose pour le cloche mais vois pas pk marche pas
voila mon prob:
je crée un model d´un cloche a partir de l´eglise..
je f´ai que se cloche soit destructible:
object.con :
MaterialManager.material 121
MaterialManager.materialAttGroup 121
MaterialManager.materialDefGroup 121
MaterialManager.materialDamage 0
MaterialManager.materialFriction 1.1
MaterialManager.materialElasticity 0
MaterialManager.materialResistance 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 40
MaterialManager.damageMod 0.001
MaterialManager.attGroup 121
MaterialManager.defGroup 41
MaterialManager.damageMod 0.001
MaterialManager.attGroup 121
MaterialManager.defGroup 42
MaterialManager.damageMod 0.001
MaterialManager.attGroup 121
MaterialManager.defGroup 43
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 44
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 45
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 46
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 47
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 48
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 49
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 50
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 51
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 52
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 53
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 54
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 55
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 56
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 57
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 58
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 59
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 60
MaterialManager.damageMod 5
MaterialManager.attGroup 121
MaterialManager.defGroup 61
MaterialManager.damageMod 0.5
MaterialManager.attGroup 121
MaterialManager.defGroup 62
MaterialManager.damageMod 0.5
MaterialManager.attGroup 121
MaterialManager.defGroup 63
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 64
MaterialManager.damageMod 0.01
MaterialManager.attGroup 121
MaterialManager.defGroup 121
MaterialManager.damageMod 0.0
MaterialManager.attGroup 121
MaterialManager.defGroup 1
MaterialManager.damageMod 0.0
rem expack
MaterialManager.attGroup 232
MaterialManager.defGroup 121
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplGranade
MaterialManager.attGroup 204
MaterialManager.defGroup 121
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplGranade
MaterialManager.attGroup 230
MaterialManager.defGroup 121
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplGranade
ObjectTemplate.create PlayerControlObject cloche
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo clocheBodyInfo
ObjectTemplate.geometry cloche
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 20
ObjectTemplate.exitTimer 1
ObjectTemplate.drag 2
ObjectTemplate.mass 200000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 300
ObjectTemplate.maxhitpoints 300
ObjectTemplate.material 121
ObjectTemplate.speedMod 1
ObjectTemplate.criticalDamage 20
ObjectTemplate.explosionForceMod 1
rem *rajouté*
ObjectTemplate.addArmorEffect 65 em_CorsairDamage 0/0.103/2.11
ObjectTemplate.addArmorEffect 65 em_PlaneDamage 0/0.103/2.61
ObjectTemplate.addArmorEffect 20 e_CorsairFire 0/1/3
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Corsair 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.addArmorEffect 60 e_KatyushaDamage 3/8/0
ObjectTemplate.addArmorEffect 60 e_KatyushaDamage -3/8/0
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 3/8/-15
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone -3/8/-15
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 3/8/15
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone -3/8/15
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 0/8/-10
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 0/8/0
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 0/8/10
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone -3/8/0
ObjectTemplate.addArmorEffect -1 Exp2CascadesStone 3/8/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/-10
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/10
ObjectTemplate.damageFromWater 0
ObjectTemplate.timetoliveafterdeath 1
ObjectTemplate.FadeAtTimeToLiveAfterDeath 1
voila
et la j´ai mis mobility 0 donc il devrai pas bouger..
mais
il apparait est il tombe direct.. et il y a pas d´impact quand je tire dessus..
je vois pas pk