CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Liste des sujets

la GP32 est sur une bonne voie

petitevieille
petitevieille
Niveau 10
14 mai 2002 à 20:41:25

ben oui dinofly, y´a pas que la GP32 qui peut avoir des émulateurs...

mais la GROSSE différence, c´est que sur GBA il te faut nécessairement le flash linker, alors que la GP32 est à la base conçue pour communiquer avec un PC, avec son petit câble USB qui va bien (livré avec) et ses Smart Media Card... nettement plus pratiques que des cartouches GBA vierges, et plus faciles à trouver...

fx-man, je savais pas qu´on pouvait mettre une telle durée... je considérais la lecture de divx comme une prouesse technique, un petit plaisir de programmeur, un peu comme les démos à l´époque de l´Amiga... mais en fait ça peut VRAIMENT être utile alors !?

oedo
oedo
Niveau 10
14 mai 2002 à 20:54:42

ben, faut voir la qualité au final, si la resolution de l´ecran est adaptée (faudrait pas que ça ressemble à des séquences sur MegaCD ), la lecture fluide, le son valable...m´enfin, c´est clair que ça fait un bon baladeur video cette petite console prodige.

petitevieille
petitevieille
Niveau 10
14 mai 2002 à 21:06:48

c´était Urbi qui la trouvait pas jolie en blanc ?

la vla en couleurs:

http://site.voila.fr/gamepark/machine/couleurs.jpg

Hot-D
Hot-D
Niveau 10
14 mai 2002 à 21:17:47

Mouais, dans l´affaire, elle ne fait toujours pas le café donc: pas intéressante.

Désolé mémédécrépie, on en reparlera une autre fois (:D)

Dinofly
Dinofly
Niveau 10
15 mai 2002 à 11:28:46

Bon ca m´intéresse de plus en plus cette pitite GP32 ;)

Il y a quoi exactement comme émulateurs qui sont déjà sortis dessus ? La résolution de l´écran est-elle proportionnelle à celle d´un écran de TV (sur mon ému NES sur GBA l´écran est déformé ou coupé)?

petitevieille
petitevieille
Niveau 10
15 mai 2002 à 13:03:46

résolution: 320 * 240
www.gamepark.fr.st

les émulateurs sont décrits sur
http://216.167.73.47/~gp32emu/

les plus intéressants sont les émul Game Boy (N& et couleur) et Master System, à mon avis...

apparemment les émus sont dans une fenêtre respectant le format initial, voici une photo de la console faisant tourner l´ému SMS:
http://ajo.thinknerd.com/gp32/sms32/shot.jpg

fx-man
fx-man
Niveau 10
15 mai 2002 à 16:26:59

en fait, tout dépends des émus, pour l´ému GB, il y a possibilité de passer en plein écran.

Pour le lecteur de divx, l´image est excellent, mais le son a encore quelques pbs (ce n´est que la version 0.03....)

enfin, les émus PCE, SNES et Ws sont en bonne voie...

Aussi, Descent atteind maintenant le 12fps, mais je ne sais pas si Quake va plus vite qu´il y a quelques semaines....

petitevieille
petitevieille
Niveau 10
15 mai 2002 à 19:13:16

si l´ému PCE fonctionne bien, ça va être dur de résister... une nouvelle PC Engine GT, en quelque sorte... c´est tentant. :)

fx-man
fx-man
Niveau 10
16 mai 2002 à 10:10:52

clair !
je suis un immense fan de Nec...

Dinofly
Dinofly
Niveau 10
16 mai 2002 à 10:23:52

J´ai un 504 Bad gateway sur l´URL :-/

Ce qui m´intéresserait vraiment ca serait un ému SNES et MD, vu que la NES et la SMS sont déjà très bien émulées sur GBA, meme si l´écran n´a pas les memes proportions :-/
La GBA ne serait pas assez puissante pour ca donc si la SNES est bien émulée et que c´est pas trop cher je saute dessus :-)

petitevieille
petitevieille
Niveau 10
16 mai 2002 à 16:53:52

et la PC Engine, elle a des varices ? ;)

bah, a priori, pourquoi pas la SNES ? faut juste qu´un développeur s´y mette quoi...

oedo
oedo
Niveau 10
16 mai 2002 à 16:55:03

quelle ironie: une GP32 qui emule de la Snes...commme la GBA! }:-)

petitevieille
petitevieille
Niveau 10
19 mai 2002 à 11:49:08

ça serait drôle... sauf quand Naintondu fera un procès à Gamepark... comme Sony l´a fait à Bleem... :(

fx-man
fx-man
Niveau 10
21 mai 2002 à 12:14:31

qui sait, on va peut être avoir un ému GPA sur GP32 ! ! !

¤~¤~¤ fx-man ¤~¤~¤
www.gp32news.com

petitevieille
petitevieille
Niveau 10
23 mai 2002 à 15:38:19

2 projets d´émulateurs GBA sur GP32 sont en cours, c´est bien ça ? ;)

ça fait quoi, e
n tout ?
GB, SMS, Spectrum, SNES, GBA...

fx-man
fx-man
Niveau 10
23 mai 2002 à 16:13:21

rajoute : Wonderswam, Game Gea
r, PC Engine...

Au passage, compte rendu d´une interview faite à l´E3 :

This afternoon the Insert Credit staff and myself had the opportunity to interview several key individuals within the Gamepark organization, makers of the upstart handheld the GP32. For those not in the know, the GP32 is a very industrious Korean handheld system which packs more raw power, and a larger, higher resolution screen than the Gameboy Advance, and also supports network connection, software based MP3 player and divx players. GP32 creator and CEO Hyoung Gun Jeon, Global & Creative Department head Paul Yoon, and Strategic Advisor/Translator Erin Lee were all on hand to answer the questions of the growing American fanbase.

Perhaps the biggest question for anyone interested in the GP32 is whether or not the system will be released stateside. The answer is a big ´maybe´, as Gamepark is still a small fry in the hardware business. They have no immediate plans as of now to release the system to the US markets, as they need time to further establish their business in Korea, as well as their relations with 3rd party software giants in America. They feel that without some sort of major support in the US any venture here would be fruitless, given the market saturation and software monopoly of the GBA in America and Japan. Even so, many hardcore enthusiasts in the US have already seen their way to purchasing a system from Korea, and it´s because of this that almost every existing GP32 game has been translated into English. And yes that does include Astonishia Story R, which was available for play with full English text on the show floor. So the desire is there on Gamepark´s part, but the game plan is still being discussed.

As far as how well the system is faring in their native Korea, fewer than 10,000 GP32s have been sold thus far. This may sound like a small number, but it is important to recall that Gamepark were the pioneers in terms of introducing any type of console to Korea. After the successful launch of the GP32, the GBA and the PS2 were introduced, neither of which achieved great sales. So the challenge in Korea is how to reach an audience who has been raised on PC gaming, and entice them to move to the console world. This is why Gamepark has added network connectivity and the wireless adapter to the GP32; to keep the online gaming experience which is such an important market in that area. This element plus the fact that Gamepark has the only games developed from the start with full Korean dialogue (though some GBA and PS2 games are being translated) gives the GP32 a bit of an edge in the market. The difficulty is the reluctance of larger Korean software firms to port their games and support the fledgling system. Mr. Jeon mentioned that there have been rallies by rabid fans in front of the offices of many first-tier PC developers in efforts to influence their decision. Yet these companies retain a wait-and-see stance on the handheld, and will show far greater support once the console reaches the 100,000 mark for sales in Korea.

Gamepark plans on reaching this goal of 100,000 systems sold by the end of 2002, as by that time there will be 15 games published for the GP32, the quality of which they feel will inspire Korean gamers to take the console plunge. At that point Korean software giants should start to take notice, and the system´s popularity should snowball as a result. But it´s an uphill battle towards that first 100,000.

Hardcore fans will know that the GP32 has been distributed most reasonably and pervasively by Hong Kong exporters Lik-Sang. Lik-Sang also shipped the first copies of English language games for the system. But Gamepark doesn´t really view Lik-Sang as a distributor for the GP32, more like a marketing promoter. Essentially the current availability of the GP32 is not only to test the waters of the North American and European markets, but also to promote knowledge and appreciation for the system. Gameparks perception is that the GP32 is currently viewed in English speaking countries as an obscure console which is mostly interesting to the hardcore fan. The difficulty with shipping English software is that while the most games are fully translated, the boxes and manuals have not been localized, as this costs a good deal of money. This is especially critical in cases like Astonishia Story R, as being an RPG an English manual is almost imperative.

The release of US games begs the question: why are some of the highest profile titles listed as Korean exclusives? Capcom, Spike and Arc Systems´ titles are all planned exclusively for Korea due to the high costs of obtaining those licenses. Had the system already launched in America, these titles would likely be translated, but since this is not the case, and since the licenses were quite expensive, the likes of Rockman X5 and Street Fighter Alpha 3 will not see the light of day outside of Korea for some time. As an interesting aside, the aforementioned Japanese licensed games are not ports of GBA games as one might expect, but rather conversions of the PSone versions. As these ports can be very difficult, Gamepark is currently developing a tool for this purpose which should make the process much smoother, and thus entice more foreign software firms to bring their games to the system. Currently Japanese companies have only committed existing games to the GP32, no original titles. So as a result Gamepark does not yet have their 3rd party guidelines completely laid out at this time. On a more unfortunate note, it seems as though the announcement of King of Fighters GP32 was premature, as the developers have since backed out. This is a blow to SNK fans, but should in no way deter interest the system.

The next most concerning topic to English speaking audiences is likely the homebrew community. Gamepark is incredibly pleased with the interest people are showing in the system, especially since it hasn´t been officially launched yet. They truly did not expect the kind of devotion they are seeing from fans and especially the development community in the US and Europe. Mr. Jeon was quite surprised that hardcore game enthusiasts took to the system up so quickly.

Officially Gamepark has to frown upon the many emulators circling the net. Currently the Gameboy Color, Wonderswan, Doom, Wolfenstein 3D and several arcade systems have been emulated with varied degrees of success. At the same time, they are proud that their system is powerful enough to emulate these systems and feel that the system´s strength is such that it could even emulate the GBA. However, they do not want to associate themselves with any legal complications that could arise, thus the official negative stance towards emulation. In terms of original homebrew games, Gamepark is all for them, and hopes that the released SDK will be a powerful development aid for those who are interested. In all honesty I have never seen a home platform that was friendlier to independent developers.

I also asked a few speci
fic questions about the hardware, and discovered that the GP32 will indeed support larger Smart Media Cards, the system´s software medium, as they are released. However the compatibility depends entirely on the manufacturer. According to Gamepark anything from Samsung Electronics should be fully functional with the GP32. I also discovered that while the GP32 does not have an existing sprite library and software assistance as does the GBA, alpha blending (for use in transpare
ncies, etc) is supported and used in existing games like Astonishia Story R. As far as sound, it is widely known that the MP3 player is software based. But we have long wondered whether or not the MP3 player can be utilized in software titles. The answer is this: since the MP3 player was licensed from another company, part of their agreement is that they will not use the MP3 player in Gamepark software. You can read that statement as you will. Even so, the system still has powerful midi support, which does sound truly excellent. The MP3 player apparently taxes the CPU to about 40\% power capacity, and the system has an adjustable realtime clock. This means that the system can run anywhere from 40-133 MHz with a dip in the battery life the higher you go (12 hours for 40 MHz, 5 hours for 133 MHz).

Lastly I inquired about updates to the hardware. Is anything new planned, along the lines of the 200 MHz Samsung processor people have been talking about? Gamepark answered my question by showing a new prototype for an expanded GP32 system that doesn´t update the system´s power, but expands the uses several times over. The GPi as it is called was likened to the Handspring Treo. It plays GP32 games on its flip up screen, but also acts as an internet device, digital assistant and multimedia file player; the prototype which we were shown was able to play small MPEG video clips from the recent Star Wars movie.

Here are some shots of the impressive working prototype. I will release more information about this system as E3 progresses.

Should you have any further questions about the GP32, please don´t hesitate to contact us ASAP, and I will update new information as it arrives. I thank Gamepark for their time and courtesy, and hope to see continued support in the US in the coming year. Look forward to my coming reviews of several English version GP32 games in the coming months.

petitevieille
petitevieille
Niveau 10
24 mai 2002 à 14:41:24

l´article ici:

http://www.insertcredit.com/news/e3_2002/
gamepark/index.html

petitevieille
petitevieille
Niveau 10
25 août 2002 à 18:25:58

un petit up pour signaler que l´émulation de la SMS est déjà parfaite (ou presque).

http://www.push-start.com/games-view.php?id=316

NECLORD
NECLORD
Niveau 10
25 août 2002 à 18:34:02

Déjà parfaite ^__^

Avec un quart des jeux qui fonctionnent mal... snif

Mais... c´est une beta de l´émulateur ? ... donc ? Ca "devrait" être plus performant sur la version finale..

A part ça au final tu l´as acheté où ta GP32 ?

NECLORD
NECLORD
Niveau 10
25 août 2002 à 18:50:58

Mais dit petite vielle... tu veux pas aller parler de ça sur le forum GP32 plutôt hein ? franchement ? #_+

Sous forums
  • Jeux de courses
  • Jeux de sports
  • Musiques de jeux vidéo
  • Simulation
  • Jeux de combat
  • Business du jeu vidéo
  • Héros de jeux vidéo
  • Magazines de jeux vidéo
  • Import
  • STR (Stratégie Temps Réel)
  • FPS & TPS
  • RPG (Role Playing Game)
  • Jeux d'aventure