bon je vais me repeter ( quand vous avez des problemes avant d´inscrire un nouveaux post essayer de rechercher sur le forum si une solution n a pas deja etait donné ) deja c est normal que les missions d entrainement une fois le jeux patcher en version 1.01 ne marche pas , ( lisez le read me du patch 1.01 et vous aurez l explication , Pour ce qui est des reboot de l ´ordi en plus d´avoir patcher le jeux en version 1.01 il faut desactiver l´acceleration du son dans DXdiag . Le patch 1.02 est en preparation mais apparement les betatesteurs ont des problemes avec , voici la liste des modifications qui seront apportées par ce nouveaux patch : ( a vous de traduire )
1 The F-15C will now automatically transition from Home On Jam ( HOJ) to an STT radar lock when ECM burn-through has been achieved
2 Increased F-15C ability to burn-through ECM to 25 - 30 nm
3 Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now
shows speed discretely ( 10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters ( 100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet
4 Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script. This will be of use for home-cockpit builders
5 The Minimum Range Staple ( MRS) and the Desired Release Cue ( DRC) symbols have been added to
the A-10 HUD when in bombing mode
6 Continuously Computed Release Point ( CCRP) ( aka aeronautical bombing mode) has been added to the Russian aircraft
7 Changed A10 HUD in that the gun is always enabled in AG and AA modes
8 When a weapon type is depleted, another weapon type will not be automatically selected
9 Fixed inability of some joysticks to use gun trigger correctly
10 Added + over padlocked target
11 Airspeeds on the HUD are now displayed in Indicated Air Speed
12 The static C-130 objects now render correctly
13 The A-10A can no longer fire its gun with weight on wheels
14 Re-enabled mini-HUD for all aircraft
15 Backspace key in the F4 mode check six rear view
16 Increased air-to-air missile effectiveness, including active seeker systems like AIM-120
17 Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4
18 Players can see each others smoke rockets online
19 Clients now receive air defense unit radar warnings on there RWR
20 New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical
21 Scenes and Traffic setting option now save correctly
22 Reduced radar lock range of Russian aircraft to . 85 of radar detection range
23 If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows
24 Like the real aircraft, Russian aircraft will now lose radar lock if they roll more than 110-degrees
25 Fixed aircraft velocity and target velocity indicators for Russian HUDs
26 Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump
27 Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C´s HUD DLZ
28 Re-made Mach number indication for Su-27/33, MiG-29 and F-15C
29 Disabled ability to re-arm when landing outside an airfield
30 Trim speed has been increased
31Removed chaff and flares from MiG-25P / RBT
32 Enabled force feedback trim effect
33 Implemented gain parameters for force feedback effects
34 Enabled cockpit camera control with joystick axis when cockpit mouse view option is off
35 Changed joystick polling algorithm
36 Restored mouse zoom limits in the cockpit
37 Restored object crash in external view
38 Fixed picture of M-818 in AWACS view
39 Fixed bug regarding Betty voice after switching aircraft
40 Invulnerable flag setting is corrected
41 Ground based SAMs now work correctly when enemy ships are in the mission
42 Corrected crash in third mission of F-15C campaign
43 Fixed the plane velocity and target velocity indicators on Russian planes HUD
44 Missile will not change target unless there are flares or chaffs in the field of view
45 Mixed loadouts have been corrected in the Fast Battle Planner
46 All sounds are silenced when the game is paused
47 Tracks now play back correctly when using trim and a force feedback joystick
48 Hide objects are no longer displayed in F10-view and briefing views
49 Fixed error with broken tracks when user presses Cancel in save menu after Video Edit
50 Added new pilot Robin SPIDEOG Byrne to the Logbook
51 Launch zone for SAMs now a factor in targets altitude and aspect
52 Missile trails and explosions are not affected by options settings now
53 Increased ability of point-defense gun systems to intercept various air targets
54 Changed ship guns so that they orient in the correct direction
55 Fixed bug with objects disappearing from view
56 Fixed synchronization at the start of a LAN Game
57 Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file
58 Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view
59 Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording
60 Mouse disabled while TrackIR is in enhanced mode
61 Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views ( see Config\View\View.cfg for details, please).
62 Decreased explosion sizes
63 Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the
64 Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg
65 Decreased cockpit camera rotation speed for absolute axis ( TrackIR and joystick) by three
times
66 Fixed bluish look to the F/A-18A/C canopy glass reflection
67 Fixed problem with assigning Mission Editor Objectives to static objects
68 Added wind dependency for calculated shell impact point
69 Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua
70 When the player ejects, the external view changes to the parachute
71 Reduced fogging distance for ATI Radeon cards
72 Corrected F-15C elevation scan zone
73 Added trim lights in the Su25 cockpit
74 Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously
75 Static vehicles explode and burn after destruction now
76 Static ships sink now
77 Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua
78 Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make
pan steps relatively to current pan base
79 Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled
80 Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files
81 Western systems now use imperial units in the information data bar
82 Corrected difficulty settings in a LAN Game
83 Disabled force feedback effects during track play back
84 Fixed bug regarding air-to-air gun pipper for Russian aircrafts ( different indication limits between gun pipper and target designation box)
85 Added working clock to the main menu screen
86 Improved Quick Start missions for the F-15C and A-10A
Matt " Wags" Wagner
Producer / Ubisoft
[This message was edited by Wags on Mon March 15 2004 at 06:48 PM.
aller un peu de patiente et le patch 1.02 sera la 