Depuis que j´ai installer le patch et le bonus pack,j´ai parfois une page d´erreur qui apparait.Je sais que je ne suis pas le premier a qui ca arrive mais j´ai copier la âge au cas ou quelqu´un aurait une idée.Tout mes drivers sont a jour et j´ai meme essayer de reinstaller le jeu et ca fait toujours pareil.Le jeu est une version original et non une copie.Merci d´avance.
UT2003 Build UT2003_Build_[2003-01-23_16.56]
OS: Windows XP 5.1 ( Build: 2600)
CPU: GenuineIntel Unknown processor @ 2426 MHz with 1023MB RAM
Video: RADEON 9700/9500 SERIES ( 6255)
General protection fault!
History: UField::Serialize <- ( ObjectProperty Engine.InventorySpot.DetourWeight.Other) <- UProperty::Serialize <- ( ObjectProperty Engine.InventorySpot.DetourWeight.Other) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.InventorySpot.DetourWeight.Other) <- UStruct::Serialize <- ( Function Engine.InventorySpot.DetourWeight) <- UFunction::Serialize <- UStruct::Serialize <- ( Class Engine.InventorySpot) <- UState::Serialize <- UClass::Serialize <- ( Class Engine.InventorySpot) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.xPickUpBase.myMarker) <- UField::Serialize <- ( ObjectProperty Engine.xPickUpBase.myEmitter) <- UProperty::Serialize <- ( ObjectProperty Engine.xPickUpBase.myEmitter) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.xPickUpBase.myEmitter) <- UField::Serialize <- ( ObjectProperty Engine.xPickUpBase.myPickUp) <- UProperty::Serialize <- ( ObjectProperty Engine.xPickUpBase.myPickUp) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.xPickUpBase.myPickUp) <- UField::Serialize <- ( FloatProperty Engine.xPickUpBase.ExtraPathCost) <- UProperty::Serialize <- ( FloatProperty Engine.xPickUpBase.ExtraPathCost) <- UField::Serialize <- ( ClassProperty Engine.xPickUpBase.SpiralEmitter) <- UProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.SpiralEmitter) <- UObjectProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.SpiralEmitter) <- UClassProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.SpiralEmitter) <- UField::Serialize <- ( FloatProperty Engine.xPickUpBase.SpawnHeight) <- UProperty::Serialize <- ( FloatProperty Engine.xPickUpBase.SpawnHeight) <- UField::Serialize <- ( ClassProperty Engine.xPickUpBase.PowerUp) <- UProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.PowerUp) <- UObjectProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.PowerUp) <- UClassProperty::Serialize <- ( ClassProperty Engine.xPickUpBase.PowerUp) <- UField::Serialize <- ( Function Engine.xPickUpBase.PostBeginPlay) <- UStruct::Serialize <- ( Function Engine.xPickUpBase.PostBeginPlay) <- UFunction::Serialize <- UField::Serialize <- ( Function Engine.xPickUpBase.TurnOn) <- UStruct::Serialize <- ( Function Engine.xPickUpBase.TurnOn) <- UFunction::Serialize <- UField::Serialize <- ( Function Engine.xPickUpBase.SpawnPickup) <- UStruct::Serialize <- ( Function Engine.xPickUpBase.SpawnPickup) <- UFunction::Serialize <- UStruct::Serialize <- ( Class Engine.xPickUpBase) <- UState::Serialize <- UClass::Serialize <- ( Class Engine.xPickUpBase) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.Pickup.PickUpBase) <- UField::Serialize <- ( StrProperty Engine.Pickup.PickupForce) <- UProperty::Serialize <- ( StrProperty Engine.Pickup.PickupForce) <- UStrProperty::Serialize <- ( StrProperty Engine.Pickup.PickupForce) <- UField::Serialize <- ( ObjectProperty Engine.Pickup.PickupSound) <- UProperty::Serialize <- ( ObjectProperty Engine.Pickup.PickupSound) <- UObjectProperty::Serialize <- ( ObjectProperty Engine.Pickup.PickupSound) <- UField::Serialize <- ( StrProperty Engine.Pickup.PickupMessage) <- UProperty::Serialize <- ( StrProperty Engine.Pickup.PickupMessage) <- UStrProperty::Serialize <- ( StrProperty Engine.Pickup.PickupMessage) <- UField::Serialize <- ( FloatProperty Engine.Pickup.RespawnEffectTime) <- UProperty::Serialize <- ( FloatProperty Engine.Pickup.RespawnEffectTime) <- UField::Serialize <- ( FloatProperty Engine.Pickup.RespawnTime) <- UProperty::Serialize <- ( FloatProperty Engine.Pickup.RespawnTime) <- UField::Serialize <- ( BoolProperty Engine.Pickup.bPredictRespawns) <- UProperty::Serialize <- ( BoolProperty Engine.Pickup.bPredictRespawns) <- UBoolProperty::Serialize <- ( BoolProperty Engine.Pickup.bPredictRespawns) <- UField::Serialize <- ( BoolProperty Engine.Pickup.bDropped) <- UProperty::Serialize <- ( BoolProperty Engine.Pickup.bDropped) <- UBoolProperty::Serialize <- ( BoolProperty Engine.Pickup.bDropped) <- UField::Serialize <- ( BoolProperty Engine.Pickup.bAmbientGlow) <- UProperty::Serialize <- ( BoolProperty Engine.Pickup.bAmbientGlow) <- UBoolProperty::Serialize <- ( BoolProperty Engine.