GOOT NEWSS MY FRIENTS :
We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.
Donc pour une fois pas de nerf a prévoir parce que Kevin rale.
Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.
Dans le cul des mages qui spamm spellsteal
We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.
Dans le cul les IMPROVED COUNTERSPELL de mes deux
(a propos des feral) They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
Hinhinhin, bim!
Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
NERF WARRIORS STUNS
We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.
niehehehehe
mais QUE du bon
(pour moi)