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PATCH 1.2

Psy[4]icK
Psy[4]icK
Niveau 2
29 novembre 2002 à 15:08:17

Le patch est dipo sur:
http://www.p3int.com/center.asp

It´s now time for us to really show our dedication towards NWO and the fans of the game.
This second upgrade take care of compatibility issues, adds game play features and fixes for exploits in the game. Please take a look at the list of fixes posted inside the forum.

You should expect nothing less from us in the future - we will continue to improve NWO into the game we all want to play.

We have now located and fixed the main problems some players were having with the NWO single player campaign.

With the following upgrades we will target any compatibility issues that may still exist, lowering memory requirements and most fun of all - find new ways to improve the speed, tension and game play of NWO.

We are also working to set up our fast dedicated servers - and I know many others are doing the same.

See you all on the servers out there! And have fun

je l´ai pas encore testé mais ça parait honnête

bye

Psy[4]icK
Psy[4]icK
Niveau 2
29 novembre 2002 à 15:11:58

UPDATE FROM V1.0 TO V1.2
Name: NWO Upgrade 1.0 - 1.2
Version: Exe
Size: 520 Kb
Released: 28 November 2002

(Only for NEW users that have not downloaded Update 1.1 Version. Version number can be found in User Interface)

Problems solved V1.2:

-Network bandwidth requirements lowered.
-Improved auto-detect net speed during game play.
-Added support for high latency players.
-Fix for single player on different hardware configs.
-Fix for joining - (thrown back if computer too slow).
-Fixed respawn bug where you could get stuck as dead.
-Fixed bug where you would not respawn after
team-switch, team-switch now costs you a life.
-Fixed bug where player would not stand up after respawn
/ new round.
-Fixed problem where you could see through walls.
-Fixed stuck at spawn location problem.
-Fixed problem with jumping in sloping surfaces / jumping.
-Added in keypad keys for binding + a bunch missing keys.
-Fixed so that you can only speak to dead player when
you´re dead yourself.
-Dedicated server CPU + RAM requirements lowered.
-Added dedicated server + pure option for GISPs (remote
controlled hardware).
-Improved client network transmission / higher throughput.
-Added faster feedback on kill / playback of death
animation when you shoot someone.
-Fixed so that players that are dead on the server will not
get movement packets routed (high latency could cause
clients to delay their deaths).
-Fixed problems with single player scripts.
-Made Internet server listing default in ´join server´ menu.
-Added ´want to disconnect´ dialog boxes before start
server and join server menu options if you´re already
connected to a server.
-Fixed player message typing, type outside the screen.
-Fixed orientation cords being transmitted over the
network - players could flip around and flicker when
moving / turning.
-Added 3rd person spectator view (Fire2 toggles).
-Added ability to spectate players after team select when
you´ve just joined the server.
-Added in support for binding middle mouse button to
actions.
-New command line switches.

La vidéo du moment