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Liste des sujets

script de glovepie

Nycool
Nycool
Niveau 8
16 décembre 2006 à 18:04:14

voila
je vien de faire marcher ma wiimote sur mon pc alors je vous dis pas l´exitation alors voila est-ce que quelqu´un qui utilise le prog glove ip ou autre pourai me passer son script ou son logiciel
pasque moi sa marche mais fo modifier le script et la la longue sa me soul et je peu pas l´enregistrer a

Nycool
Nycool
Niveau 8
16 décembre 2006 à 18:09:29

:up:

Nycool
Nycool
Niveau 8
16 décembre 2006 à 18:13:26

upeuuuuuuuuuuuuu

Nycool
Nycool
Niveau 8
16 décembre 2006 à 18:35:54

svp

lepoulp
lepoulp
Niveau 5
15 avril 2007 à 17:41:39

alors voila quelques scripts :

    • ************** Half-Life 2 ****************

// Get Nunchuk axis locations. Range is -0.99 to 0.99
// Multiply by 100 to get whole numbers. (-99 to 99)
var.xNunchuk = Wiimote.Nunchuk.JoyX * 100
var.yNunchuk = Wiimote.Nunchuk.JoyY * 100
// X/Y offsets for Analog. If it´s too sensative then make the numbers larger.
var.xOff = 7
var.yOff = 7
// Acceleration ammount for Nunchuk Reload (default = 17.0)
var.nunchukAccX = 19.0
// Blink rate for battery check.
var.Blink = 500ms
// Mouse IR Offsets - Use these for calibrating.
var.xOffset = 0
var.yOffset = 0
var.irAmount = 2
// Master Sensitivity (Default 80) - Change Not Recommended
var.smooth = 80
// Look Speed (Default 1)
var.speed = 1
// Speed When Aiming Down Sight (Default 1/2)
var.zoom = 1/2
// Less Sensitive Area Around Cursor (Default 40)
var.deadzone = 40

//
// Analog Movements
//
if var.xNunchuk > var.xOff and var.yNunchuk > var.yOff then
key.w = false
key.a = false
key.s = true
key.d = true
//debug = ´SE´
else if var.xNunchuk > var.xOff and var.yNunchuk < -var.yOff then
key.w = true
key.a = false
key.s = false
key.d = true
//debug = ´NE´
else if var.xNunchuk < -var.xOff and var.yNunchuk < -var.yOff then
key.w = true
key.a = true
key.s = false
key.d = false
//debug = ´NW´
else if var.xNunchuk < -var.xOff and var.yNunchuk > var.yOff then
key.w = false
key.a = true
key.s = true
key.d = false
//debug = ´SW´
else if var.xNunchuk > var.xOff then
key.w = false
key.a = false
key.s = false
key.d = true
//debug = ´Right´
else if var.xNunchuk < -var.xOff then
key.w = false
key.a = true
key.s = false
key.d = false
//debug = ´Left´
else if var.yNunchuk < -var.yOff then
key.w = true
key.a = false
key.s = false
key.d = false
//debug = ´Up´
else if var.yNunchuk > var.yOff then
key.w = false
key.a = false
key.s = true
key.d = false
//debug = ´Down´
else if var.xNunchuk > -var.xOff and < var.xOff and var.yNunchuk < var.yOff and > -var.yOff then
key.w = false
key.a = false
key.s = false
key.d = false
//debug = ´Khai sucks´
else
key.w = false
key.a = false
key.s = false
key.d = false
//debug = ´Khai sucks´
endif

//
// Game buttons.
//
// Wiimote
key.Shift = Wiimote.Up
mouse.WheelUp = Wiimote.Left
mouse.WheelDown = Wiimote.Right
key.e = Wiimote.Down

mouse.LeftButton = Wiimote.B
Wiimote.Rumble = Wiimote.B
mouse.RightButton = Wiimote.A

key.q = Wiimote.Minus
key.escape = Wiimote.Home
key.f = Wiimote.Plus

key.One = Wiimote.One
// Wiimote.Two handles Battery.

//
// Nunchuk
//
key.space = Wiimote.Nunchuk.ZButton
key.Ctrl = Wiimote.Nunchuk.CButton

//
// Reload
//

if Wiimote.Nunchuk.RawForceY > 60 then
key.r = true
Wiimote.Rumble = true
Wiimote.Led1 = true
else
key.r = false
Wiimote.Led1 = false
Wiimote.Rumble = false
end if
//debug = ´VROOM!´
endif

Wiimote.leds = 0

//
// Battery Check!
//
// A full battery gives 0xC0 (192)
if Wiimote.Two == true then
var.Batt = wiimote.Battery / 48

if true then
wait 5 seconds
// it sends an instruction that tells the Wiimote to actually
// send the report.
Wiimote.Report15 = 0x80 | Int(wiimote.Rumble)
endif

// Display the battery level of your wiimote using the four LEDs on the bottom.
// Battery level is displayed in four levels increasing to the right, like a cell
// phone battery gauge. As the battery gets close to the next level down, the LED
// for the current level will blink.

debug = "Battery level: " + 100*48*var.Batt/192 + "%"
if 0 <= var.Batt <= 0.25 then
Wiimote.Leds = 1
wait var.Blink
Wiimote.Leds = 0
wait var.Blink
elseif 0.25 < var.Batt<=1 then
Wiimote.Leds = 1
elseif 1 < var.Batt<=1.25 then
Wiimote.Leds = 3
wait var.Blink
Wiimote.Leds = 1
wait var.Blink
elseif 1.25 < var.Batt<=2 then
Wiimote.Leds = 3
elseif 2 < var.Batt<=2.25 then
Wiimote.Leds = 7
wait var.Blink
Wiimote.Leds = 3
wait var.Blink
elseif 2.25 < var.Batt<=3 then
Wiimote.Leds = 7
elseif 3 < var.Batt<=3.25 then
Wiimote.Leds = 15
wait var.Blink
Wiimote.Leds = 7
wait var.Blink
elseif 3.25 < var.Batt<=4 then
Wiimote.Leds = 15
else
Wiimote.Leds = 0
endif
endif

//
// IR Mouse
//
If var.irAmount = 2 Then
var.xPos = (Wiimote.dot1x + Wiimote.dot2x) / 2
var.yPos = (Wiimote.dot1y + Wiimote.dot2y) / 2
Else
var.xPos = Wiimote.dot1x
var.yPos = Wiimote.dot1y
EndIf

If Wiimote.dot1vis Then
// Locate Inrared Point Coordinates
var.actualX = (1-(round(var.xPos) / 1024)) * Screen.Width
var.actualY = ((round(var.yPos) / 768)) * Screen.Height
// Determine Look Speed
var.speedX = (((var.actualX / (Screen.Width / 2)) - 1) * var.smooth) + var.xOffset
var.speedY = (((var.actualY / (Screen.Height / 2)) - 1) * var.smooth) + var.yOffset
// Calculate Point-Range Multipliers
If abs(var.speedX / var.deadzone) > 1 Then var.multX = 1 Else var.multX = abs(var.speedX / var.deadzone)
If abs(var.speedY / var.deadzone) > 1 Then var.multY = 1 Else var.multY = abs(var.speedY / var.deadzone)
// Scoped And Normal Multipliers
If Wiimote.A = True Then
var.speedX = var.speedX * var.zoom
var.speedY = var.speedY * var.zoom
Else
var.speedX = var.speedX * var.speed
var.speedY = var.speedY * var.speed
EndIf
// Move Cursor
If abs(var.speedX) > 0 Then Mouse.CursorPosX = Mouse.CursorPosX + (var.speedX * var.multX)
If abs(var.speedY) > 0 Then Mouse.CursorPosY = Mouse.CursorPosY + (var.speedY * var.multY)
// Backup Last Motions
var.lastX = var.speedX
var.lasty = var.speedY
Else // If dot is not visible use last known value
If abs(var.lastX) > 1 Then Mouse.CursorPosX = Mouse.CursorPosX + var.lastX
If abs(var.lastY) > 1 Then Mouse.CursorPosY = Mouse.CursorPosY + var.lastY
EndIf
debug = ´Debug: SpeedY: ´ + var.speedY + ´ SpeedX: ´ + var.speedX

tu copie ca dans le prog glovePIE(celui la de script .. jen rrive pas a le faire fonctionner .. ma wiimote vibre bien mais ne marche pas dans le jeu ..)

et un autre script sympa:

    • *******bruitage sabre laser ****************

//Mienaikage´s WiinSaber v0.8.2
//Based on the Mac WiiSaber

Wiimote.leds = 0

if var.rmbl then
wiimote.Rumble = 1
wait 1 ms
wiimote.Rumble = 0
wait var.time ms
endif

if var.rmbl = false then
debug = "Press B to turn on your WiinSaber"
endif

if var.rmbl = true then
debug = "Swing. Hold B or Down to change sound effects. Press A to stop."
endif

if (wiimote.b) + (var.on = 0) then
playsound("lightsaber sounds\on0.wav")
var.time = 25
var.rmbl = true
wait(1s)
var.on = 1
var.soundon = 1
endif

if var.soundon = 1
playsound("lightsaber sounds\idle0.wav")
var.time = 100
wait(0.5s)
endif

if wiimote.a + (var.on = 1) then
playsound("lightsaber sounds\off0.wav")
var.on = 0
var.soundon = 0
var.time = 200
wait(0.5s)
var.rmbl= false
endif

if (Wiimote.RawForceY > 40) + (var.on = 1) + (wiimote.b = 0) + (wiimote.down = 0) then
var.soundon = 0
playsound("lightsaber sounds\swing0.wav")
wait(0.5s)
var.soundon = 1
endif

if (Wiimote.RawForceX > 30) + (var.on = 1) + (wiimote.b = 0) + (wiimote.down = 0) then
var.soundon = 0
playsound("lightsaber sounds\swing1.wav")
wait(0.64s)
var.soundon = 1
endif

if (Wiimote.RawForceZ > 30) + (var.on = 1) + (wiimote.b = 0) + (wiimote.down = 0) then
var.soundon = 0
playsound("lightsaber sounds\swing7.wav")
wait(0.53s)
var.soundon = 1
endif

if (Wiimote.RawForceY > 40) + (var.on = 1) + (wiimote.b = 1) then
playsound("lightsaber sounds\strike0.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(0.38s)
var.soundon = 1
endif

if (Wiimote.RawForceX > 30) + (var.on = 1) + (wiimote.b = 1) then
playsound("lightsaber sounds\strike1.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(0.23s)
var.soundon = 1
endif

if (Wiimote.RawForceZ > 30) + (var.on = 1) + (wiimote.b = 1) then
playsound("lightsaber sounds\strike2.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(0.27s)
var.soundon = 1
endif

if (Wiimote.RawForceY > 40) + (var.on = 1) + (wiimote.down = 1) then
playsound("lightsaber sounds\hit0.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(1.25s)
var.soundon = 1
endif

if (Wiimote.RawForceX > 30) + (var.on = 1) + (wiimote.down = 1) then
playsound("lightsaber sounds\hit1.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(0.45s)
var.soundon = 1
endif

if (Wiimote.RawForceZ > 30) + (var.on = 1) + (wiimote.down = 1) then
playsound("lightsaber sounds\hit3.wav")
var.soundon = 0
var.time = 0
Wiimote.Leds = 15
wait(0.3s)
var.time = 50
wait(0.8s)
var.soundon = 1
endif

    • *****************************************

"Instructions:
Press B to start
Swing, press B or down on the D-pad to change swing sound effects
Press A to stop"

voila il en existe bien d autre mais .. j essay dabord de les faires fonctionner ... ^^

voila aller ++

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