This is an excerpt from an article in the new TIME magizine:
Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario´s shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They´re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.
It´s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It´s almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there´s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you´re jumping around and shaking your hulamaker, everybody´s having a good time.
After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo´s Disneyesque standards) fantasy adventure. Now I´m Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I´m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don´t so much put the controller down as have it pried from my hands.
John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo´s new hardware. He sees the controller from the auteur´s perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "´Is that a throw gesture? Is it a juke? A stiff arm?´ Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you´re basically playing football in your living room. "To snap the ball, you ´snap´ the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball´s in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you´ve ever experienced."
i didn´t see this posted yet, so it should be new to this board.