Ils parlent d´un " Adrenaline button" :
EXAMPLE BASKETBALL IMPLEMENTATION
Dunking
- Adrenaline Button Not Held:
* Dunk boost (TBD) added to Momentum Meter on successful dunk.
* Dunk/lay-up rating drops by 50%.
* Chance of being called for charge is left at default if collision occurs.
* Chance of defender being called for a block increases by 30% if collision occurs.
* Shot block rating of opponent is left at default.
- Adrenaline button Held All the way down:
* Dunk boost (TBD) *3 added to Momentum Meter on successful dunk.
* Dunk/lay-up rating left at default.
* Chance of being called for charge increases by 30% if collision occurs.
* Chance of defender being called for a block is left at default if collision occurs.
* Increases shot block rating of opponent by 30%.
Special Dribbles
- Adrenaline Button Not Held:
* Special dribble boost (TBD) added to Momentum Meter on successful dribble move.
* Chance of being called for charge is left at default if collision occurs.
* Chance of defender being called for a block increases by 30% if collision occurs.
* Steal rating of opponent is left at default.
- Adrenaline Button Held All the way down:
* Special dribble boost (TBD) *3 added to Momentum Meter on successful dribble move.
* Chance of being called for charge increases by 30% if collision occurs.
* Chance of defender being called for a block is left at default if collision occurs.
* Increases steal rating of opponent by 30%.
Blocking
- Adrenaline Button Not Held:
* Special block boost (TBD) added to Momentum Meter successful block.
* Chance of being called for foul is left at default.
* Block rating on opponent is left at default.
- Adrenaline Button Held All the way down:
* Special block boost (TBD) *3 added to Momentum Meter successful block.
* Chance of being called for foul increases by 30%.
* Block rating increased by 30%.
Steal
- Adrenaline Button Not Held:
* Steal boost (TBD) added to Momentum Meter on successful steal.
* Steal rating left at default.
* Chance of a foul being called left at default.
- Adrenaline Button Held All the way down:
* Special steal boost (TBD) *3 added to Momentum Meter on successful steal.
* Chance of being called for foul increases by 30% (inversely proportional to steal rating).
* If foul chance percentage exceeds 80%, call technical foul and play push animation.
* Chance of stealing the ball from opponent increases by 30%
Shooting
- Adrenaline Button Not Held:
* Shot boost (TBD) added to Momentum Meter on successful shot.
* Shot rating left at default.
* Chance of defender being called for a foul left at default.
* Shot block rating of opponent is left at default.
- Adrenaline Button Held All the way down:
* Shot Boost (TBD) *3 added to Momentum Meter on successful shot.
* Shot rating increased by 15%.
* Chance of shot being blocked increases by 30%
* Chance of defender being called for a foul decreases by 30%.
Rebounding
- Adrenaline Button Not Held:
* Rebound boost (TBD) *3 added to Momentum Meter on successful rebound.
* Rebound rating is left at default.
* Chance for loose ball foul is at default.
- Adrenaline Button Held All the way down:
* Rebound boost (TBD) *3 added to Momentum Meter on successful rebound.
* Rebound rating increases by 30%.
* Chance of loose ball foul being called increases by 30%.