Anglophones averti(e)s, voici pour vous une analyse provenant d´un forum.
Je vous la propose ici, dans son integralité :
I´ve had this idea for a while and ive just decided to chuck together some diagrams which help explain it so i can share it with y´all. It is regarding the common belief that the revolution will, in some unknown way, change the way games are currently displayed.
http://bad.tet.band.free.ree.fr/Hydderf/boulot/figa.jpg
Fig.A shows the viewer (1), the TV or Monitor (2), an object being viewed by the viewer (3) and another object which is out of view, but still exists in-game (4).
In order to look at object 4, the viewer currently has to turn his character or camera´s viewpoint using an analogue stick, or D-pad, say. If he leans or moves to the side in real life, he still sees the same image as would be seen sitting directly in front of the TV (As in Fig.B). Object 4 is still out of view.
http://bad.tet.band.free.ree.fr/Hydderf/boulot/figb.jpg
This is a perfect example of how games are visually confined to the TV, and destroys the illusion of the 3D world trapped inside the telly. So what if this changed?
http://bad.tet.band.free.ree.fr/Hydderf/boulot/figc.jpg
What if, as shown in Fig.C, the in-game viewpoint changed depending on the position the viewer is viewing from? Basically, it would be like looking out of a window, rather than the usual static viewpoint we have at the moment that takes a 3D world and flattens it out onto a 2D screen.
This could be done really easily by using some kind of head tracking device like a small earpiece or having something built into a headset or earphones. It´d detect the position of your head much like it does the revmote.
Lien :
http://forum.hardware.fr/hardwarefr/JeuxVideo/topik-unik-Nintendo-Revolution-topik-unik-sujet-70631-853.htm