Voici la réflexion d´un forumeur du site IGN, prénommé HAL_Laboratory ( bien connu de certains ).
Some of you may remember Satoru Iwata making the following claims during last year´s E3:
1. The Revolution would have controllers that were "very unique" in ways they would "share with [us] later"
2. When we turned on the system and saw the graphics, we would say "wow".
Now, here´s the question I´m posing to many of you -- if the controllers were described by Nintendo´s own president as being "very unique", and we got this controller -- something that will completely alter the industry -- then what do you imagine the company has up its sleeves for the visual end of the spectrum? I think I speak for everyone in saying the current interface is better than anything we were expecting, within reason.
That being said, I´m curious about the answer to this question for one reason: a basic rule of design is that all elements of its theme are consistant. The Revolution controller will, without a doubt, fundamentally change the game. No question. But that isn´t the only area Nintendo has focused on -- this is apparent in the following interview excerpts:
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From an interview with Beth Llewelyn at GDC:
IGN: There´s still a Revolution secret, apparently. It gets mentioned every now and again.
[Beth laughs]
IGN: Is it a big secret?
Beth: It depends on which one it is, I don´t know. Clearly there are things we haven´t said yet about Revolution, mainly talking about the games and what you´re going to be able to play and what the experience is really like. But yes, there are still some secrets out there about what the system can do.
IGN: Hardware related secrets?
Beth: You know, maybe. It´s kind of hard to say. There are just a lot of things that we haven´t talked about yet. There´s a lot more to learn.
http://revolution.ign.comcom/articles/698/698059p3.html
From an MTV interview with Satoru Iwata:
“Our primary focus with the Nintendo Revolution has been to create a system that can do things that the other systems can’t, that has functionality that the other systems don’t have,” he said through a translator. “And speaking to that, there are some other unique features of the Nintendo Revolution hardware that we haven’t discussed yet that we will be announcing at E3.”
http://www.mtv.com/games/video_games/news/story.jhtml?id=1527445
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So, the other element/elements being hinting at here will have to follow suit with Rev´s controller example, thus keeping the design consistant -- it has to be something "the other systems can´t do". Taking this quote in context and comparing it with the previous quotes I´ve described creates a formula:
1. "very unique" = an innovation that is likely to change the way we play games and expand the industry [Revolution controller]
2. "wow" = ?
3. "other unique features" = ?
My thought is this: the graphics probably won´t be anything mind-blowing, but will obviously be impressive -- that´s enough to make me say "wow". On the other hand, the undisclosed "secret" we´ve all been discussing -- the "other unique features", as Iwata himself has described, will have to match at least the excitement of the controller´s unveiling. Why else would he use almost the same exact phrase for describing the hidden hardware functions?
This is just something I´ve been thinking about. Can´t wait for E3...
Lien :
http://boards.ign.com/revolution_lobby/b8270/114291257/p1/?65