Update 2:
Iwata is walking the audience through the tremendous success of their portable line and how it compares to the Playstation 2 in Japan.
The Brain Games, he says, are an example of the possibilities of the DS.
“Where did this idea come from? I’m sure you can guess it started where all great games begin, from a board of directors.”
The story goes that an exec complained he didn’t know anybody his age who plays games.
“I thought it was a good idea but I thought it was a mistake to create something that would appeal just to seniors.”
“I asked each of our four development groups to nominate someone to start on a task force.”
The goal, he says, was to make a game that would appeal to everyone from young to old.