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Attack of the killer ROMs!
Compared to Grand Theft Auto, Space Station Silicon Valley is a silly game indeed. As a new arrival at a space station inhabited by robotic animals, you play as a mobile computer chip with the ability to temporarily possess and control any deactivated creature you encounter. Gameplay is based around a series of objectives, many of which can only be accomplished by using special abilities unique to certain animals. One level may have you possessing a dog in order to herd sheep into a pen, for example, while others require a more complex series of tasks that involve using some animals to attack and deactivate others before objectives can be completed.
While Grand Theft Auto represented a radical departure for DMA Design in terms of genre and gameplay, Space Station Silicon Valley shares many similarities with the company´s earlier Lemmings games. There´s no central character, for one thing; the player-controlled computer chip has no special abilities of its own, and serves only as a medium of travel between deactivated animals.
The concepts of player-encouraged cooperation and teamwork are present here as well, and are made more challenging by the fact that some of the animals instinctively want to kill one another. In many ways, Space Station Silicon Valley represents the last great evolution of the Lemmings-styled puzzle game, as the subgenre is rarely attempted in modern gaming.