Peut-être, mais en octobre 2004 on ne voyait pas encore la Revolution. Ici, l´angle d´inclinaison de la console fait réfléchir. De plus, les technologies sont moins chères, comptez 100$ pour un dispositif d´A.R. Un aperçu, en anglais, de ce que cela peut être : Augmented Reality ( AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment has a million dollar price tag such as flight simulators. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information.
Je traduirai quand j´aurais le temps. Et, pour le prix, en anglais toujours :
1.) AR is too expensive to implement
This is a common misconception. AR is not necessarily an expensive technology. There´s two types of AR, depending on whether images are projected onto a screen or onto a head mounted display ( HMD). We are talking about the latter, here. It´s been around for ages and found a number of niche market applications, such as in the army or medical fields. Sure, if you go out and buy an HMD for your PC it will set you back a four-figure sum ( at places like TekGear, for instance). These are high quality tools, most likely used by professionals only. A consumer product that aims for a mass market, however, need not be so expensive.
Read the following quote from this 2002 Chicago Tribune article, mirrored on a manufacturer´s website:
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Stryker Instruments of Kalamazoo, Mich., is working on an augmented reality system for orthopedic surgeons, where the doctor sees an X-ray image of a bone superimposed on his view of it. In less-technical terms, the system could be described as X-ray vision glasses.
Stryker´s see-through head-mounted display is made by Microvision Inc. of Bothell, Wash. Its president, Rick Rutkowski, said the firm is working on a version that bounces colored light beams off a tiny, vibrating mirror onto the inside of the user´s glasses. Scanning back and forth, the beam forms a full-color image with the resolution of a computer display, with brightness adjusted to contrast with the background. The display could even have a bifocal arrangement, with the user looking down to read the screen and up to see the landscape, he said.
The units should resemble ordinary glasses. Prototypes are already being tested. " We expect to see low-cost production in 2004, with an end-user price around $100," he said.
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Imagine what adding a bulk order in the numbers Nintendo would be interested in could do to that price.
Further, the Gartner group apparently estimated that " by 2014, more than 30 percent of mobile workers will be using augmented reality."