Je rejoute aussi une Citation de Factor 5 :
http://wii.ign.com/articles/762/762984p1.html
"5. Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven´t done on Wii. Why do you think that is? Are studios getting sloppy on Wii?
Julian: Yes. I´m so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware´s life cycle, how to do at least basic shaders and a rim light, but that´s what everybody does. But I still don´t see enough bump and normal-mapping, if any. I still don´t see enough post effects, although you would have insane fill-rates with Wii. I don´t see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn´t anybody else doing this on Wii?" And I am at a loss. I really am."
Résume: Julian est vraiment décu du fait que la Wii est autant sous-exploiter que la Gamecube et il se dit très bien placer pour parle car il y a un des meileur engine Gamecube. Selon la Wii est capable de gérer beaucoup d´effets que beaucoup de studio n´exploite pas.
On se retrouve toujours dans le même trouble que la Gamecube car les développeurs ne veulent pas se cassé le cul pour exploiter la machine.
Espèron que les ventes vont forcer les développeurs à ce bouger un peux leur cul.