Décidemment, nous allons finir par ne plus en apprendre beaucoup sur la Xbox 360 lors de l´E3 tellement les informations se dispersent sur le net. Cette fois-ci ce sont les spécificités du de la Xbox 360 ainsi que du Xbox Live. Let´s go pour les specs en Anglais, la traduction arrive rapidement.
2 types of Xbox Live:
Xbox Live Silver ( no subscription required)
Xbox Live Gold ( subscription benefits)
Features for Gold service
( S) Also for Silver
( O) Also for Offline
- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs ( additional fees may apply) ( S)
- Free Xbox Live weekends ( S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile ( S)(O)
- Personalized look for Xbox System Guide ( S)(O)
- Offline achievments ( S)(O)
- Online achievements ( S)
- Access to other players´ Gamer cards via Live ( S)
- Cumulative gamer score ( S)(O)
- Location/language profile ( S)(O)
- Reputation ( S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile ( casual, competitive, etc.)
- Recent players list ( S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv ( S)
- Downloadable demos/trailers ( S)
- Microtransactions ( S)
- Custom playlist in every game ( S)(O)
- Play music from portable devices ( S)(O)
- View images from digital camera ( S)(O)
- Strem media from Windows XP ( S)(O)
- Interactive screen savers ( S)(O)
- Track info for CDs ( S) ( O)
- Communication with voice, video or text ( S)
The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready
Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache
CPU Game Math Performance
- 9 billion dots per second
Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture
Memory
-512 MB GDDR3 RAM
- 700 MNz DDR
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus
Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels
http://www.xboxlive.fr/news_affiche_2243.html
ben voilà! 