Voici le commentaire de Deano Calver, un des devs de Heavenly sword ( dont le trailer a été montré aussi mais qui n´est pas un FPS):
" The trailer was made by selecting a bunch of in-game moves/cool things, Then those frames making up those bits were output at 1080p from the engine. These are then all stuck together in a editing and post-processing package to look like a movie trailer.
But fundementally the ´renderer´ itself was in-game, so you can see the shadow issues in certain frame where the in-game shadow map resolution optimiser doesn´t do its job.
So in all fairness its not quite as black and white as either real-time or CGI..."
et :
" If you split the demo into 2 sections ( interior and exterior), the interior runs real-time quite happily at 1080p. The exterior struggles a bit but more because we just kept adding more and more till it looked right without going through various optimisation passes then anything else ( i.e. the flags are really expensive at the moment due to a quick implementation)."
Donc en résumé: le jeu tournera à cette vitesse et à ce niveau de détail sur le hardware final de la Playstation 3 et il est déjà très proche du résultat final sur les devkits. Mais pour être tout à fait honnete, le trailer a été pris en temps différé et remonté ensuite pour faire plus " punchy".
Ils visent le 1080p et 30fps minimum ( 60 s´ils sont chanceux).
Pris sur le forum de nosfrags suite a la nouvelle