depuis l´alliance ns vant decouvert que kikizo a tester une version kasi final de MOTORSTORM!
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Simply put, there´s no next-gen racing game as cool as this.
Although different demos of the game have been doing the rounds via download onto owners´ systems, and at demo kiosks at stores in Japan and America, some of the feedback has been mixed and it´s abundantly clear to us that the near-final product we´ve played benefits from a lot of perfecting.
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It´s a game that comes together so effectively, you have to say ´wow´. It´s possibly even better looking that the infamous, stunning target video trailer shown 18 months ago and it plays even better than it looks.
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Crashes are as diverse as the tiniest differences in their causes; they´re not pre-animated but properly calculated based on the weight, momentum, density and strength of everything involved.
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There´s no question: all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some for or another in the real, final game. It´s unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date. And it´s the only such told-you-so on the PS3 right now.
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In-game, you´re not going to get 60fps, but for the first time, when we talk about motion blur we´re not talking about compensation.
No matter how close passing objects or scenery are, motion blur is flawless in its execution - much, much better than we witnessed in something like Project Gotham 3, where the motion-blur compensation for framerate looked shaky. Whether that was a software or hardware performance issue, with MotorStorm - and we never thought we´d say it this - high quality, film-like motion blur at 30fps almost seems better than bleeding edge 60fps without it. We´re going to hell for saying that - but this effect just looks lovely.
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The slowdown issue is very mild compared to the TGS demo, dictated by the level of physics and on-screen intensity at any one time;
But given the progress of what we´ve played since the September build, this is not going to be an issue when the game is on shelves.
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The HDR lighting in MotorStorm is also sexy;
OK, so many new-generation games are pulling off HDR admirably, but there´s something about it in MotorStorm that looks pornographically attractive.
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Perhaps it´s the harmony of it all and how convincing all the effects are in together. Bumped-mapped surfaces and water look really nice, flags wave and metal reflects, terrain deforms, mud splashes everywhere (including on your TV screen), and the dusty particle effects all look fantastic.
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There are a few minor graphical shortcuts, though. When you´re not moving the camera around during pause or a crash, it automatically pans around the car, which reveals some pretty obvious Doom-style 2D rotating objects such as bushes and fire.
Elsewhere, from bonnet view if you move the camera to look at the mirror, it only reflects small amount of the world, and not detail such as other vehicles. These things you will only notice if you study the game closely, and certainly not during gameplay, but it´s always a dark pleasure to find that a game has small imperfections you can feel smug about spotting.
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Motion sensing control is quite accurate but it´s obviously a hasty afterthought.
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If there´s one game that really shows off the POTENTIAL of the PS3 beyond 360 right NOW, this is it.
MotorStorm is the PS3´s first killer app.
Sa veut tout dire ![]()
Traduction ?
Oui, et alors ? Motorstorm sort aussi sur 360.
sauf que dans motorstorm ya que 8 circuit ! un peu bidon non ?? ?
oui tu as rasion et geras of war sort sur ps3 aussi
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8 circuits pour un jeu à 75€ !! !
La PS3 n´est décidément qu´une machine pour riches...
c´est pas 8 circuit mais 8 types de circuit banane.
sauf que dans motorstorm ya que 8 circuit
Sérieux? Deja que c´est toujours les mêmes endroits qu´on voit sur les vidéos.
Enfin au moins il a un mode online, c´est deja pas mal même si ça doit être soulant d´avoir que 8 circuits.
aux dernieres nouvelles c est bien 8 circuits frank...
Et ça va être quoi les types de cicuits alors ?
ah ! donc c´est bien 8 circuits pour un jeu à 75€...
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If there´s one game that really shows off the POTENTIAL of the PS3 beyond 360 right NOW, this is it.
Kerpatte
"tu crois tjs qu´elle est + puissante ?"
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8 circuit on aura vite fait de tourné en rond dans le jeu ![]()
Oui mais comme ça avance pas vite faudra 1heure pour faire le tour d´un circuit. ![]()
non c´est vrai sa 8 circuits ?
Dure dure sa 8 circuit pour un jeu qui se veut fun c´est largement trop faible.
Puis tout le temps le meme décors alors que ils aurait pu penser à la neige un peu de plui alterné bou et route histoire de varié la conduite
Heureusement que EA pense à tout eux...
killer ap,mais lol....pour avoir pu tester le jeux 30 minutes,a aucun moment j´ai pu voir quelque chose de transcendant,c´est jolie sans plus,les animations des pilotes à moto sont super raides,puis c´est hyper repetitif : Vous prenez moto racer sur psone,vous y ajoutez des vehicules sur 4 roues et voila,motorstorm est né..
Attendons la suite,vivement MGS4 et FF13,assassin´s creed,ou des nouveau jeux à la Ico ou shadow of the colossus, parce que la,le line up est à gerber...
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C´est le principe de n´importe quel lin-up : il faut attendre un peu pour que de bons jeux apparaissent...
ben c un jeux de courses ![]()
tehcniqument y pas grand chose a lui reprocher , ce jeux c´ets surtout pour le online puisque le solo tu verra vite le tour
Dure dure sa 8 circuit pour un jeu qui se veut fun c´est largement trop faible.
Puis tout le temps le meme décors alors que ils aurait pu penser à la neige un peu de plui alterné bou et route histoire de varié la conduit
il pleut jamais alros la neige la ba ![]()
sinon huit circuits si c ca c peu c´est sur