Pour ceux que ça intéresse,voici la conclusion du test d´OPM.
"This is the game Sony´s been talking about, the flagship first-party title for the launch of the PS3. This is the game that´s intended to usher in the "HD Era," the marquee title for the new system. This is the game everyone´s looking at to set the tone for the PS3. Of course, it´s not at all fair to lay this heavy a trip on a single game--but fair or not, Resistance is the first-party game Sony´s pushing the hardest for launch, and that means it has a great deal to live up to. Now the question is: Can it bear the weight of all these heavy expectations?
The answer is a reasonably solid "yes." But before I go into detail, let me tell you what Resistance isn´t. It´s not the greatest first-person shooter ever devised, nor is it a revolutionary leap forward in technology. Its graphics won´t make your brain explode, nor will they make you think you´re living in the fourth dimension.
What Resistance is, though, is a really excellent, story-driven FPS. It´s a marked step forward in the genre, bringing together elements from some of the best shooters on the market, infusing them with Insomniac´s insane ability to craft unconventional weapons, and wrapping them up in a beautifully presented package.
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The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. With a launch game this good, I can only imagine what untapped power lurks in the PS3´s innards.
Verdict: A supremely competent shooter that excels at top-level design. A few minor flaws hurt the overall score (no online co-op, lack of chimera variety, etc), but not much.
Score: 9|10"
Ils le disent,Resistance n´est pas le meilleur FPS jamais conçu mais reste parmi les meilleurs du genre,avec une expérience riche,vaste,intense,fun,emmenée par une histoire prenante.Il s´inspire des plus grands mais apporte aussi quelques particularités comme l´arsenal d´armes dément.A la grande habitude d´Insomniac,le tout est un jeu de grande qualité,avec un important contenu et une présentation technique nickelle.Ils précisent enfin que le level-design est parmi ce qui fait de mieux,ce qui est peu étonnant quand on connaît quelque peu la patte Insomniac.