Oui voila rendez vous début 2007 pour les premières conclusions ...
oui enfin un pe plus tard je pense le temps que les 2 consoles montrent leurs atouts et leurs limites... que les développeurs sont là pour repousser^^
mon frere developpe pour wii, 360 et ps3 (contrat en cours, ils sont allé à l´E3 et il connaisse les kits finaux)
et mon frere deteste la console mais la 3d c´est sa passion et si tu crois que je lui ait pas demandé de voir l´avis de ses collègues à ttes les echelles de la création d´un jeu...ils sont tous d´acord elle ne vaut pas son prix et les pb de developpement son important et le BR....ils s´en foutent....
je suis pas un voyant mais faut pas être un génie pour sentir l´arnaque..
oloman334 > Pourtant nombreux devellopeurs "pros" ne sont pas de cette avis, notamment pour le BR..
oloman334 :
Ha même des programmateurs s´en rendent compte, ca fait plaisir de voir que tout le monde n´est pas acheté dans le domaine du jeux-vidéo.
Moi ma soeur travaille chez electronic arts et elle m´a dit que c´etait un plaisir d´apres ses collègues de travailler sur une machine comme la PS ![]()
* Posté le 05 juillet 2006 à 16:44:48 avertir modérateur
* oloman334 > Pourtant nombreux devellopeurs "pros" ne sont pas de cette avis, notamment pour le BR..
Forcement, Sony paye pour avoir des exclusivités, tu crois que les éditeurs et développeurs vont critiquer la Ps3 alors qu´ils ont un chèque dans la poche signé par Sony ?
Rahh.. Vous avez vraiment réponses à tous..
moi aussi je connai une personne travaillant chez EA france et pour cette personne ,le BR est très intéressant car il fait gagner du temps au niveau du développement.
Alecine4 voila pkoi t´es un mouton je te sors de vrais argument, le site de mon frère d´un ami...et tu nie en faisnt des sarcasme à 2 balles et qd elle sortira tu niera encore....j´ai hate de voir ce qui posteront à la sortie... looooooooool ![]()
je me régal déja!
Squaresoft
Toriyama and Versus producer Shinji Hashimoto defended the decision to release FFXIII on the PS3. According to Hashimoto, the development staff determined that one DVD would not be enough for the type of visual expression they were attempting to make. Toriyama noted that, regarding visual expression, the PS3´s shader abilities are a big factor.
https://www.jeuxvideo.com/[...]s/710/710761p1.html
Ubisoft
OPM: How´s your experience with the storage media of the PS3, the HDD and the BluRay disc? And do you have any comparable experience with HD-DVD technology?
M.M.: Our focus is 100% BluRay, so I cannot compare with HD-DVD. I can only say that the new BluRay disc format is truly awesome. The capacity is immense, and the Data Transfer Rate is way beyond what we are used to. And that´s really important, because Data Streaming (OPMED: where the console constantly loads new data from disc) is truly the only way to push next-gen games to the limit. The Playstation 3 HDD is something that we have so far given less attention to, because it hasn´t been certain all that long yet that it will be standard on every console. Decreasing load-times by copying a part of the game to the HDD is one possibility, though it doesn´t matter all that much for a streaming game like ours. But there are tons of other applications, such as the possibility to as it were record your whole game, to be able to watch a replay of it later on. We intend to use the HD optimally, but how, I can´t tell yet currently
"The Darkness" developer:
"The 360 is a fantastic machine. I really really like it. The only thing, you know, that is going to cause trouble is the amount of storage space available on a DVD... thats really a problem."
https://www.jeuxvideo.com/[...]thread.php?t=446554
Team Ninja
"The infamous Team Ninja front man has a thing or two to say about Microsoft´s decision to assign standard DVD format to the Xbox 360. Limiting his development team to a measly 9GB does not sit well with Itagaki, especially when Team Ninja is looking to include any number of (MS-coveted) HD cut scenes. It´s ironic that Microsoft has been the most outspoken about the "HD era", but is the least prepared for it… However, don´t be surprised to see an Xbox 360.1 springing up in a year or two, complete with HD-DVD drive."
https://www.jeuxvideo.com/[...]ox-360-limitations/
"The developer of "Enchant Arms,"
"The developer of "Enchant Arms," an upcoming role-playing game in Japan, told Gamespot.com last year it was hoping to be able to fit the game on two discs, but admitted "that´s even looking grim." Any old school gamer can tell you that switching discs while playing is not a fun experience."
https://www.jeuxvideo.com/[...]e_over/column_gamin
Vivendi Universal
"The technical requirement for game development today demands more advanced optical-disc technologies," said Michael Heilmann, chief technology officer for Vivendi Universal.
"Blu-ray offers the capacity, performance and high-speed internet connectivity to take us into the future of gaming."
https://www.jeuxvideo.com/[...]hnology/4153813.stm
EA
"EA, a leading games developer and publisher, added that the delivery of high-definition games of the future was vital and Blu-ray had the capacity, functionality and interactivity needed for the kinds of projects it was planning."
https://www.jeuxvideo.com/[...]hnology/4153813.stm
F1 06 developpers
Quote:
Q: Will the graphics improve from F1 05?
A: We try hard every year to improve where neccessary, but as I said before, the PS2 is running on it’s limits with the 22 cars. Graphically it is similar to F105, although we believe that the driving experience is much more rewarding with the new kerbing and the new phyiscs. The PS3, though, is something else! That machine is a Beast! We are adding an enormous amount of graphic detail to absolutely everything. To give you some idea about detail levels, one car in the PS3 game takes up the same amount of memory as all 22 cars in the PS2 version!! That’s a 22 fold increase! You can damage the sidepods on the PS3 cars and see in side the car and it has radiators and exhaust pipes and everything. It’s awesome. Gameplay-wise the PS3 also allows us to use much more accuarate collision models. In a PS2, the car has an invisible ”box” that detects collisions all the way around the car, but in the PS3, there is no single box – you can get the wheels interlocked with the other cars.
https://www.jeuxvideo.com/[...]p?id=130&page=4
Ninja theory
Quote:Originally Posted by Arfi-Gorgona-O
Well i want to ask something if i may.Do you guys use/plan to use the extra space the blu-ray provides,for the benefit of the game,or its just to early for that yet?
Quote:Originally Posted by Arfi-Gorgona-O
Guys,someone to answer my question too?At least tell me if you cant so i wont ask again,even a no comment is good enough for me
Quote:Originally Posted by Ninja Mikey
[NT-DEV] Chief Technology Ninja
Sorry Arfi - let´s see if we can´t get you a decent answer....
"Yes!"
There you go
Seriously though the game is gonna need a whole lot of data for all the levels and characters that we are planning. At Sony´s presentation on Monday last week they had a slide showing that the storage medium for a console is usually 100 times the size of the consoles main RAM - the point being that a DVD wouldn´t be able to hold enough data for a AAA quality game. So yes, we´ll definitely be needing the space that´s available on the BD!
https://www.jeuxvideo.com/[...]hp?t=111&page=3
Mark Rein:
https://www.jeuxvideo.com/[...]ticle.php?id=125925
Unreal Tournament was 6GB compressed. Next Generation games are going to be 20GB plus, and how we´re going to fit them on DVD9´s I don´t know, they´ll probably be a few of them. On the PS3, we´re going to be using the majority of the space on those Blu-ray disks. So, online isn´t really the best option in some instances.Downloading 30Gb isn´t really feasible. What online could be, is the back-channel to get additional content. Patches and things like that. I think what Valve has done is great. It´ll be interesting to see where marketing fits in. Now they´re going with EA in the future, the biggest publisher of all. You can´t do one without the other, otherwise no-one knows about your game. Unless you have the huge marketing budgets that major retailers have when launching your game, so I think there´s still a very important role for retailers.
For even more ownage here is an article about blu ray movies that already require and use 50gb discs
https://www.jeuxvideo.com/[...]C=multimedia-107457
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Beaucoup de devs multi..
je suis pas un super anglophone tu peux traduir please !
Je l´ai en Français, si ça vous branche ^^
D´ac ! Deux sec ^^
Non je ne nierais pas car je ne suis pas comme certains a défendre une console coute que coute !
Si elle est nulle je le dirais !
Mais si elle est bien je le dirais aussi ...
En tout cas a ce que je vois tu connais bien le mot mouton vue que tu l´utilise dans presque 3/4 de tes messages ...
moi c´est simple...je vois l´intéret du BR par le fait qu´il PERMET DE SE PASSER DE LA COMPRESSION, et donc par conséquent d´EVITER LES PERTES D´INFORMATION et permet donc au développeurs de GAGNER DU TEMPS en n´ayant PAS A REVOIR LEURS MODELS GRAPHIQUES OU SONORES APRES COMPRESSION.......
non pas 3/4 des message mais 100% des message pour toi!
pour info rien que le son en WAV non compressé 20min = 2go....
25 ans et un seul mot à la bouche ![]()
tout le monde a le droit d´avoir son avis, on verra ce que donne le BR et autre faut juste attendre.
silverkev :
Et ?
Il me semble que le lecteur de la Xbox360 est plus rapide et donc lit plus rapidement.
De plus la compression est traitée très rapidement.
Sinon, il y a aussi le streaming qui permet de précharger.
Non, franchement, j´attend de voir l´intérêt du BR à part pour des vidéos en FULL HD.