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Metal Gear Solid : le Deroulement

popcoh74
popcoh74
Niveau 7
30 juin 2006 à 23:57:22

Bon salut je suis desolé je mets juste un petit Copié/collé En Vo anglais Pourtant premier a rouspeter a ceux qui postent des liens, des topics, des infos made in Anglais sans traductions precise je le traduirais sans problemme plus tard mais deja je le poste pour ceux qui le comprenne deja.
------------------------------
Metal Gear Solid (1998)
Years after Kojima had last visited the Metal Gear universe, he and his Konami Japan team released Metal Gear Solid, the first 3D entry to the series. Unlike the previous Metal Gear games, the release of Metal Gear Solid was a worldwide event. Both in Japan and in the United States, Metal Gear Solid was met with critical acclaim and retail success.

In contrast to the quiet release of previous Metal Gear games, Metal Gear Solid was the subject of much media hype. Promising state-of-the-art graphics and unrivaled production values, Metal Gear Solid was anything but a sleeper hit. The PlayStation had a blockbuster title to augment its superstar library, and Metal Gear Solid´s emerged as a PlayStation icon. In the face of Nintendo´s The Legend of Zelda, Metal Gear Solid became the champion of the Sony camp.
Of course, the game´s influence goes well beyond giving the PlayStation identity. Metal Gear Solid fulfills its promises, delivering production values that, for the first time in gaming, really exceeded the videogame status quo. Awkwardly animated cutscenes were made a distant memory by Metal Gear Solid´s expertly tooled cinematography, and the game´s superb voice acting, though not unprecedented, proved that videogame dialog was not limited to scrolling text. Still, Metal Gear Solid would do more than revolutionize the way videogame stories were told.

If the original Metal Gear´s design went largely unnoticed by mainstream game developers, it was Metal Gear Solid that proved that stealth gameplay is not just a niche design. After the popularity of Kojima´s PlayStation project, other developers took notice and mimed the stealth-based design. Sony´s Tenchu and Syphon Filter games have heavy emphasis on stealth, and later game releases merge stealth design with other gameplay conventions. To this day, it´s not rare for a typical non-stealth game to include stealth scenes, even if that game is Nintendo´s own The Legend of Zelda: The Wind Waker.

Metal Gear Solid made its mark on the gaming public with its combination of superior presentation and unique gameplay. Gamers of the time no doubt still remember the game´s defining moments, such as the Psycho Mantis´s reading of the memory card to reveal the player´s gaming habits, and the peeing-the-pants inside a dark locker. Groundbreaking gameplay designs, especially the game´s excellent enemy AI, set in place high expectations for games that followed in Metal Gear Solid´s far-stretching shadow.

Metal Gear Solid 2: Sons of Liberty (2001)
Just months after the release of Zone of the Enders and a year after the launch of Sony´s PlayStation 2, Metal Gear Solid 2: Sons of Liberty released to critical acclaim. Combining the basic gameplay of previous Metal Gear games with state-of-the-art enemy AI, Sons of Liberty reignited the public interest in stealth games and restated the franchise´s status as the poster child of PlayStation.

It wasn´t long before Sony´s rivals would secure their own stealth hero. Ubisoft readied Splinter Cell for release on Microsoft´s Xbox a year later, and the game quickly became Xbox fans´ answer to Metal Gear. Though very different in gameplay, the similarities between Metal Gear Solid and Splinter Cell are obvious. In fact, Splinter Cell copies Metal Gear´s AI design outright, with various stages of enemy alertness, sound triggers, and patrol paths.

Metal Gear Solid 2´s enemy AI is arguably still, five years later, among the best in gaming. The intricate rules of the AI system and the player´s manipulations make for very dynamic player interaction with enemies, creating enemies that feel real without compromising the gameplay qualities.

Metal Gear Solid 2 also continues the series´ tradition of production excellence and set a new benchmark for other games, most of which hadn´t even caught up with the presentation of the original Metal Gear Solid. But more than simply improving the game´s cinematic qualities, Kojima created perhaps the first postmodern videogame. The sinuous plot and irrational characters carry themes of personal loyalties and truths. These themes would later continue in Metal Gear Solid 3, but the influence of Kojima´s postmodernity can be seen in other creator´s games, including Gouichi Suda´s Killer 7.

Metal Gear Solid 3: Snake Eater (2004)
Three years after the release of Sons of Liberty, Kojima and his team wrapped up production of Metal Gear Solid 3: Snake Eater. As could be expected, Metal Gear Solid 3 possesses the same outstanding production of Kojima´s earlier titles. Though instead of pushing further with Sons of Liberty´s logic-jarring story and scenarios, Snake Eater returns to the series´ roots and provides a quintessential classic videogame experience.

Snake Eater´s gameplay can be summed up as a natural progression of the systems established by Metal Gear Solid 2. But perhaps the most notable evolution of the game´s design can be seen in Snake Eater´s fantastic boss battles. In an era of gaming where boss battles seem under-valued, Metal Gear Solid 3: Snake Eater restates the impact stand-out bosses can have. Unforgettable confrontations with characters like The End, a man so old he´s nearly dead (in fact, he´ll die of old age if the game goes unplayed for too long), give the game the sort of defining moments that make games classics.

Through the game´s exceptional production and gameplay, Kojima delivers emotionally driving themes of patriotism and friendship. The characters developed in Snake Eater become very human, compounding the impact of these themes. Few other games convey emotion so well, though all could undoubtedly benefit by taking inspiration from Snake Eater.

Metal Gear´s ever-evolving themes look to develop further in the upcoming Metal Gear Solid 4: Guns of the Patriots, as will no doubt Kojima´s influences in gaming. After twenty years in the business, Hideo Kojima has already secured an impressive legacy. In the years to come, we eagerly await his future projects and the inspirations they´ll undoubtedly afford.

Voila putain sa fait deja presque 10 ans cette saga!

Linkass003
Linkass003
Niveau 10
01 juillet 2006 à 00:04:07

traduction.cette sage ne vaut aps la peine de lire son descriptif en anglais :)

popcoh74
popcoh74
Niveau 7
01 juillet 2006 à 00:19:18

linkass003 bouton profilbouton profil Posté le 01 juillet 2006 à 00:04:07 Avertir un administrateur à propos de ce message !
traduction.cette sage ne vaut aps la peine de lire son descriptif en anglais :)

UN petit avertissement pour sa!

Tribersman
Tribersman
Niveau 10
01 juillet 2006 à 00:47:10

il suffisait de poster le lien d´un site destiné a ce jeux comme
http://anotherword.free.fr

pour avoir en français un descriptif complet de l´histoire des Metal Gear

popcoh74
popcoh74
Niveau 7
01 juillet 2006 à 00:51:43

ohh Toujours et toujours d autre Solutions merci quand meme je l ai pris sur IGN.com c´ets kojima ...

Tribersman
Tribersman
Niveau 10
01 juillet 2006 à 17:45:16

dsl mec mais ce déjà dur de comprendre l´anglais

alors quand en plus sa explique l´histoire profonde de Metal Gear

même le fais que sa vienne de Kojima lui même
sa ne donne pas très envi de suivre

Tribersman
Tribersman
Niveau 10
01 juillet 2006 à 18:23:20

bon je vient de le lire ...

j´ai compris pas mal de chose mais j´arriverai pas vraiment a le traduire entierement

mais en résumer c´est que depuis le 1 Metal Gear Solid
c´est Hideo Kojima lui même qui a influencé completement la nouvelle génération de jeux loin des anciennes cinématiques maladroitement organisé

il sera d´ailleurs pour beaucoup dans l´identité "adulte" que l´on donne aujourd´hui a la PS3

Metal Gear solid proposai de véritable jeux d´acteur et un scénario digne des plus grand film

Metal Gear Solid 2´s enemy AI is arguably still, five years later, among the best in gaming[.......]that feel real without compromising the gameplay qualities.

le systeme d´IA des enemi d´MGS-2 est resté 5ans plus tard parmi les meilleurs, les règles complexe de l´IA les possibilité du joueur crée un jeux très dynamique, en créant des enemie qui on l´air réel sans pour autant metre en péril le gameplay

Snake Eater se caractérise surtout par ses boss bien plus fantastique que les derniers MGS

In an era of gaming where boss battles seem under-valued[.......].

=> dans une ere ou les combats de boss semble sous évalué MGS-3 restore l´impact que les Boss peuvent avoir.

bon il y a aussi un passage sur Splinter Cell mais vu ce qu´il disent, sa pourrait déclencher un polémique s´il y a des pro-connerie qui passe dans le coin

__Hayao__
__Hayao__
Niveau 10
01 juillet 2006 à 21:13:21

:up:

budokai_4
budokai_4
Niveau 6
01 juillet 2006 à 23:33:36

:up:

popcoh74
popcoh74
Niveau 7
02 juillet 2006 à 02:13:28

Tribersman>>>même le fais que sa vienne de Kojima lui même
sa ne donne pas très envi de suivre.

au moins sa merite d etre franc de ta part mais merde je l ai posté c´etait pour les fan de Metal Gear Solid avant tout...

Tribersman>>>bon il y a aussi un passage sur Splinter Cell mais vu ce qu´il disent, sa pourrait déclencher un polémique s´il y a des pro-connerie qui passe dans le coin

C´est vrai j´aurai du le zapper celui-la ce passage..., Mais vu que ces Deux Jeux sont asser déstiné pour un public Mature et Averti je ne pense pas trop que cela fasse du bordel

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