Voilà un aperçu informel sur Far Cry 2 testé lors du salon PAX de ce week-end.
Attention. Pour l'intant ça n'est encore que l'avis d'une seule personne bien sûr...
Résumé: Les éléments d'immersion au final plutôt ennuyeux qu'intéressants, des diamants à collecter et échanger contre de l'argent, une très mauvaise I.A. !!, des graphismes bons mais beaucoup de pop-ups et d'autres limitations.
«Far Cry 2 :
So much potential, but so far pretty disappointing. The "immersive" aspects of the game - digging out bullets, repairing cars, etc. - happen far too often and are much more of an annoyance than anything.
Collectathon - looks like there are diamonds hidden everywhere that you use to buy guns with, but we're talking 150+ of them throughout the world. Could be tied into the game nicely, could be tedious to go hunting for all of them.
AI - absolutely terrible. Yeah, we've seen the deception video where you shoot a patrol guard, his friend comes out to help, and you take both down, but normal, close-to-mid-range combat is terrible. Enemies just stand there for 20+ seconds no matter what. No dodging, no flanking, no ducking behind cover, none of that at all. Even with the lack of this dynamic AI, they still found themselves getting stuck on trees while initially running towards me. Hopefully this is a pre-release issue that gets a massive upgrade
Graphics - running on the 360, of course it won't match Crysis. Still looked pretty good for the system, though driving around displayed massive amounts of pop-up, level of detail scaling,and more. Looked about on par with Crysis set to Medium settings.
Which is interesting, because the guy there said that the 360/PS3 run Far Cry 2 at details similar to the PC version's High settings (though there's Very High, and "DX10 Ultra High" too). So I imagine many people will be saying how much more optimized Far Cry 2 is, even though Far Cry 2 on High looks about the same as Crysis does on medium. We shall see when the game comes out!
In the end - so much promise with Far Cry 2, hopefully they make some massive tweaks to these "immersion" features and AI. Because right now, the AI kills any immersion that was there to begin with.»
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