pimpim78 Posté le 23 janvier 2006 à 15:00:10
"GameStar/dev: So you are optimizing your engine for the cell spu´s?
Cevat Yerli: Sure. We have to, because we want to utilize PS3´s power in full. Accordingly the PS3 will get it´s own engine architecture, kind of a sub-architecture of CryEngine 2.
Cevat Yerli: Yeah, because of OpenGL ES for the PS3 we have to recode our whole rendering. If you look at it closely, CryEngine 2 will have 2 solutions for each system in total. If a developer abstracts that, the technology is optimized very specifically. Otherwise you cannot utilize the whole power. Alternatively you can abstract it in a way that it is not running on all system, then the strongest platform is losing out the most..."
- hum!!!sa c´est du mouton!reflechis si le moteur etait optimiser pour la console alors la 360 ne s´en sortirait pas!et un pc meme pas la peine d´y penser...c´est improbable pour de la multi plateforme surtout qu´a la base le jeux et moteur est prevu pour PC...je sais pas ou ta choper sa mais c´est surement des conneries,desolé
=> Il sera même optimisé pr la PS3, 1 SPU est aussi puissant que le CPU de la X360
Cevat Yerli: In general the architecture is different of course, but they are quite a bit more similar then Xbox360 and PS3. The cpu´s of PC, 360 and PS3 have only one similarity - multi-threading. the PS3´s processor is the most powerful , one SPU
as power as the CPU of X360 .
and it y´ has 7 SPU **laugh**.
- alors sa,c´est encore plus drole...chaque core du CPU de la 360 equivaut au core principal du cell.hors les SPE(pas l´ensemble mais un seul je parle)sont moins puissant que cette element principal du cell(sauf en calcul a virgule flottante).si t´a tout suivis,tu comprend donc la suite...encore un coup foiré des calculs a virgule flottante pfff