Quelqu'un s'est demandé pourquoi un jeu comme ratchet and clank tools of destruction arrivait a atteindre les 60fps a 720p avec une qualité d'image proche d'un pixar?
http://www.videogamer.com.com/news/16-11-2007-6901.html
VideoGamer.com: Moving onto Ratchet & Clank: Tools of Destruction, am I right in thinking you've used an enhanced version of that engine?
BH: Yes. There were many major tech improvements between the two games. In addition to the ones I mentioned earlier, Ratchet & Clank on the PS3 uses texture streaming which allows us to get about >>> 150 MB of extra VRAM in each level <<<. This allows for much higher resolution textures than we used in Resistance, as well as more texture variety. The tech team also created much more advanced shader technology than what we had a year ago, and that has made a huge improvement to the look of our characters and environments. Improvements to lighting technology also helped a lot. Even though we weren't going for ultra-realism, the improved lighting really helps the overall look. There are literally hundreds of tech improvements I'm not listing here, including the massive optimizations that allowed us to run at 60 frames per second. The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second. What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second.
Resistance 2 arrive sur PS3 fin 2008... resistance 720p 60fps... et des textures dignes d'uncharted? 