Technically speaking, the facial animation and detail used to flesh out these varying characteristics is simply incredible. No longer do Silent Hill’s characters look as if they’ve sprouted from the same polygonal tree. These are real, living breathing people, and consequently Konami’s fantastic use of the PS2 hardware helps flesh out their idiosyncrasies very convincingly. An example is the fact that Silent Hill 3 doesn’t require the use of pre-rendered cinematics for close-contact cutscenes anymore - Its own in-game engine simply does a better job. Just as impressive is the environmental level of detail, for although texture quality remains roughly identical to Silent Hill 2, it’s the attention that’s been lavished which helps everything appear so utterly stark. Backing up this wonderful (or perhaps terrifying) combination of art, imagination and technology is Akira Yamaoka’s sound direction, who just as ever supremely crafts dark abstract styles into scathingly abusive uses of sound. If there is perhaps any criticism that can be levelled at Silent Hill 3 sonically, then it’s that the vocalised musical pieces accompanying a few of the cutscenes don’t entirely work, mostly because they sometimes interfere and impose themselves a little too much. In contrast, much of the gameplay is conducted under the guise of complete silence, which helps emphasis isolation and how alone the player often is as Heather.
Tu peut + parler mon pote avec silent hill 3 ce jeux annonçait la fin des scene pre-rendu!!!!!!
La ps2 est une console resever au devellopeur de talent et ce sera le cas de la ps3 qui une fois sera maitrisé nous assisteront la a une puissance sans limite!!!!!!!!!!!!!!
Sony n´a pas mentie c´est juste qu´il sorte un hardware puissant mais extrement difficile a maitriser!!
rising001 Posté le 26 novembre 2005 à 00:19:45
le jeux qui est le plus techniquement parfait est pour moi Zone Of The Enders 2, c´est incroyalble d´avoir un tel jeux aussi parfait, surtout à un moment du jeux (je sais plus ou) ou l´on doit batailler contre au moins 50 ennemis en meme temp, à ce moment je suis sur que la Ps2 doit souffrir car elle avait ramé pendant 1 ou 2 secondes.
Je sais quands tou voit ce jeu tu n´en revient pas normal puissance ps2 